bonfire | A CLI Graylog Client with Follow Mode | Command Line Interface library
kandi X-RAY | bonfire Summary
kandi X-RAY | bonfire Summary
A CLI Graylog Client with Follow Mode
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Top functions reviewed by kandi - BETA
- Run graylog
- Read content of a file
- Get configuration
- Get a templated option
- Setup a package
- Convert git version string to PEP440
- Extract keywords from a versionfile
- Get all available versions
- Get the version from the git repository
- Get git command
- Get all the available versions
- Runs the build
- Start the distribution
bonfire Key Features
bonfire Examples and Code Snippets
Community Discussions
Trending Discussions on bonfire
QUESTION
I have tried looking for this problem here but still can't find an answer (maybe I'm too newbie to even write the exact keywords). I am trying to overcome freecodecamp challenge on "binary agent", my question is not "How to convert binary to text string" But
why is there a double quote at the beginning of the my result ?
Thank You
...ANSWER
Answered 2022-Jan-26 at 02:28All Javascript strings will have double quotes at the beginning when printed. Hence, the problem isn't that there is a double quote printed at the start of your console log output. Rather, the issue is that there isn't a double quote printed at the end of your logged string. In fact, the end double quote is indeed printed at the end of your logged string, but is prefixed by a long string of undefined characters, which might explain why you might have missed it:
The underlying issue is because you are iterating through the individual characters of the string in
QUESTION
I am writing an openGl wrapper in rust for educational purposes. However, I have a problem displaying textures from an image file (jpg). The image is displayed as a grayscale image with some buggy red and green lines.
I am loading the image using the "image" crate and converting it to a ImageBuffer. The loading part is working, what i have checked by saving the image again.
I think that the conversion of the buffer to rgb is also working because the second time i save the image it is also working.
code to load the image:
...ANSWER
Answered 2021-Dec-02 at 12:32By default OpenGL assumes that the start of each row of an image is aligned to 4 bytes.
This is because the gl::UNPACK_ALIGNMENT
parameter by default is 4. Since the image has 3 color channels (gl::RGB
), and is tightly packed the size of a row of the image may not be aligned to 4 bytes.
When a RGB image with 3 color channels is loaded to a texture object and 3*width is not divisible by 4, gl::UNPACK_ALIGNMENT
has to be set to 1, before specifying the texture image with gl::TexImage2D
:
QUESTION
I am writing an openGl wrapper in rust for educational purposes. However, I have a problem loading textures from an image file (jpg).
I am loading the image using the image crate and converting it to a ImageBuffer. The loading part is working, what i have checked by saving the image again, but during the conversion appears a bug.
If i view the buffer in the debugger, the data array is filled with '\0' characters and at the end there are also some '\x10' characters.
here the code where I load the image:
...ANSWER
Answered 2021-Dec-01 at 18:07When a named array buffer object is bound, the last argument of glVertexAttribPointer
is treated as a byte offset into the buffer object's data store. Therefore the offset of the texture coordinates needs to be 12 (4*3) instead of 3:
let _v_a_ptr1 = VertexAttribPtr::new(1, 2, gl::FLOAT, 5 * 4, 3);
QUESTION
I am trying to create a way to pick up objects on the map when a senor using is triggered the Bonfire game engine and make the items be put into my inventory through a function that I wrote that uses the games update feature to see if the object is picked up or not. I am having a problem where when I pick up the item and set the pickup value to true and then store it in one of my item slot variables and then after that set it back to false it will not go back to false because the function that I wrote to see if it was picked up can not set the bool back for some reason and proceeds to just copy the item into the rest of my item slots. Here is the object that I created as well as the games update function and the function that I wrote to check to see if the item is picked up.
Function that checks to see if the variable is true
...ANSWER
Answered 2021-Nov-15 at 10:47You are changing a primitive datatype inside of checkMagicHitForEachBox
, itemBooleanValue
will only change within the scope of the method, not outside of it. You can solve that by passing in the parent owning the itemBooleanValue
instead.
If you want to have such a value on several classes I recommend that you create a mixin
that contains the boolean value and that you can add on several classes.
Right now you only seem to use the MagicHeart
class though, so you can send that class in like this:
QUESTION
I have a blog built with Eleventy (static site generator), using Nunjucks as the templating language.
I have a page that lists all the tags I've assigned to my posts. It lists them in alphabetical order, with the number of posts per tag.
What I'd also like to do is list the tags in order of frequency (most-used tags first).
The code that works to get the alphabetical list (with counts) looks like this:
...ANSWER
Answered 2021-Sep-16 at 01:47You might be able to use Eleventy custom collections to do what you want. We can use Javascript in the .eleventy.js
file to count the number of posts in each tag, then sort the data by the number of posts.
Since Eleventy doesn't seem to give us a pre-grouped object of tags and posts, we're doing that ourselves. This does mean that if you put duplicate tags on one post, it will be counted twice. It is possible to de-dupe the tags, but it shouldn't be an issue if you're careful.
QUESTION
I know I'm missing something simple here, but need help.
I have a dict_values
that look like this:
ANSWER
Answered 2021-Mar-09 at 19:42try this :
QUESTION
I have a CSS issue. Firefox renders the content the way I intend, however, chrome collapses the grid and does not display the image at the height it is supposed.
My intent: The image should be as large as possible without exceeding the width of the column. The row height should be taken from the resulting height of the image.
The recommendations discussed in this thread result in the issue below: Controlling the size of an image within a CSS Grid layout
relevant HTML:
...ANSWER
Answered 2020-Oct-26 at 23:52Adding the following solved the issue:
QUESTION
I know that the selenium module can do this, however it has to actually open the site on my computer. The code that I have been using so far is:
...ANSWER
Answered 2020-Oct-03 at 11:01You can use imgkit module to take screenshots without opening the site on your computer!
QUESTION
Im making a discord bot where a user can type the prefix of the bot (for example 'bonfire' here) and then a message so that it quotes it and you can look at the quote whenever you want. However There is an argument here that never gets entered and im not sure how i can make the user enter it?
...ANSWER
Answered 2020-Sep-25 at 17:22If you still want the user to be at the end of the command, you could do something like this:
QUESTION
I'm using firebase functions with Node.js and I'm trying to create multiple environments for that. As far as I read I just need to create separate projects for that in Firebase, which I did.
I'm using Flamelink as well and I want to achieve the same. I actually have a Bonfire plan for Flamelink that allows multiple environments.
My concern is that the different environments in Flamelink write into the same database in Firebase separating it only with a flag of environment
, so whenever I want to query something from the db I also have to specify my environment as well.
Is there a way to have different databases for different Flamelink environments with my setup, so I only specify the environment
in my config and not in my queries?
ANSWER
Answered 2020-Aug-17 at 09:42Currently it is not possible to have a database per environment using Flamelink. The only way to achieve this is to add both projects to Flamelink.
The Flamelink JS SDK can however be used within a cloud function and would alleviate some of the complexity working with multiple environments.
The Flamelink JS SDK takes in an environment parameter (along with some others, like locale and database type) when it is initialised, contextualising the use of the SDK methods with the environment.
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Vulnerabilities
No vulnerabilities reported
Install bonfire
You can use bonfire like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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