bonfire | A CLI Graylog Client with Follow Mode | Command Line Interface library

 by   blue-yonder Python Version: Current License: BSD-3-Clause

kandi X-RAY | bonfire Summary

kandi X-RAY | bonfire Summary

bonfire is a Python library typically used in Utilities, Command Line Interface applications. bonfire has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has high support. You can download it from GitHub.

A CLI Graylog Client with Follow Mode
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              bonfire has a highly active ecosystem.
              It has 63 star(s) with 24 fork(s). There are 20 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 20 have been closed. On average issues are closed in 522 days. There are 2 open pull requests and 0 closed requests.
              OutlinedDot
              It has a negative sentiment in the developer community.
              The latest version of bonfire is current.

            kandi-Quality Quality

              bonfire has 0 bugs and 0 code smells.

            kandi-Security Security

              bonfire has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              bonfire code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              bonfire is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              bonfire releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              It has 1367 lines of code, 103 functions and 17 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed bonfire and discovered the below as its top functions. This is intended to give you an instant insight into bonfire implemented functionality, and help decide if they suit your requirements.
            • Run graylog
            • Read content of a file
            • Get configuration
            • Get a templated option
            • Setup a package
            • Convert git version string to PEP440
            • Extract keywords from a versionfile
            • Get all available versions
            • Get the version from the git repository
            • Get git command
            • Get all the available versions
            • Runs the build
            • Start the distribution
            Get all kandi verified functions for this library.

            bonfire Key Features

            No Key Features are available at this moment for bonfire.

            bonfire Examples and Code Snippets

            No Code Snippets are available at this moment for bonfire.

            Community Discussions

            QUESTION

            Why is there a double quote at the beginning of the my result?
            Asked 2022-Jan-27 at 00:07

            I have tried looking for this problem here but still can't find an answer (maybe I'm too newbie to even write the exact keywords). I am trying to overcome freecodecamp challenge on "binary agent", my question is not "How to convert binary to text string" But

            why is there a double quote at the beginning of the my result ?

            Thank You

            ...

            ANSWER

            Answered 2022-Jan-26 at 02:28
            Explanation

            All Javascript strings will have double quotes at the beginning when printed. Hence, the problem isn't that there is a double quote printed at the start of your console log output. Rather, the issue is that there isn't a double quote printed at the end of your logged string. In fact, the end double quote is indeed printed at the end of your logged string, but is prefixed by a long string of undefined characters, which might explain why you might have missed it:

            The underlying issue is because you are iterating through the individual characters of the string in

            Source https://stackoverflow.com/questions/70857895

            QUESTION

            Opengl Texture rendering without color
            Asked 2021-Dec-02 at 12:32

            I am writing an openGl wrapper in rust for educational purposes. However, I have a problem displaying textures from an image file (jpg). The image is displayed as a grayscale image with some buggy red and green lines.

            I am loading the image using the "image" crate and converting it to a ImageBuffer. The loading part is working, what i have checked by saving the image again.

            I think that the conversion of the buffer to rgb is also working because the second time i save the image it is also working.

            code to load the image:

            ...

            ANSWER

            Answered 2021-Dec-02 at 12:32

            By default OpenGL assumes that the start of each row of an image is aligned to 4 bytes.

            This is because the gl::UNPACK_ALIGNMENT parameter by default is 4. Since the image has 3 color channels (gl::RGB), and is tightly packed the size of a row of the image may not be aligned to 4 bytes. When a RGB image with 3 color channels is loaded to a texture object and 3*width is not divisible by 4, gl::UNPACK_ALIGNMENT has to be set to 1, before specifying the texture image with gl::TexImage2D:

            Source https://stackoverflow.com/questions/70199144

            QUESTION

            converting rust image to rgb-pixel-array and using it as OpenGL texture
            Asked 2021-Dec-02 at 08:25

            I am writing an openGl wrapper in rust for educational purposes. However, I have a problem loading textures from an image file (jpg).

            I am loading the image using the image crate and converting it to a ImageBuffer. The loading part is working, what i have checked by saving the image again, but during the conversion appears a bug.

            If i view the buffer in the debugger, the data array is filled with '\0' characters and at the end there are also some '\x10' characters.

            here the code where I load the image:

            ...

            ANSWER

            Answered 2021-Dec-01 at 18:07

            When a named array buffer object is bound, the last argument of glVertexAttribPointer is treated as a byte offset into the buffer object's data store. Therefore the offset of the texture coordinates needs to be 12 (4*3) instead of 3:

            let _v_a_ptr1 = VertexAttribPtr::new(1, 2, gl::FLOAT, 5 * 4, 3);

            Source https://stackoverflow.com/questions/70187283

            QUESTION

            function will not set variable back to false in the Bonfire game engine
            Asked 2021-Nov-15 at 10:47

            I am trying to create a way to pick up objects on the map when a senor using is triggered the Bonfire game engine and make the items be put into my inventory through a function that I wrote that uses the games update feature to see if the object is picked up or not. I am having a problem where when I pick up the item and set the pickup value to true and then store it in one of my item slot variables and then after that set it back to false it will not go back to false because the function that I wrote to see if it was picked up can not set the bool back for some reason and proceeds to just copy the item into the rest of my item slots. Here is the object that I created as well as the games update function and the function that I wrote to check to see if the item is picked up.

            Function that checks to see if the variable is true

            ...

            ANSWER

            Answered 2021-Nov-15 at 10:47

            You are changing a primitive datatype inside of checkMagicHitForEachBox, itemBooleanValue will only change within the scope of the method, not outside of it. You can solve that by passing in the parent owning the itemBooleanValue instead.

            If you want to have such a value on several classes I recommend that you create a mixin that contains the boolean value and that you can add on several classes.

            Right now you only seem to use the MagicHeart class though, so you can send that class in like this:

            Source https://stackoverflow.com/questions/69968553

            QUESTION

            How do you sort a list of blog post tags by the number of posts that contain the tag (using Nunjucks in Eleventy)?
            Asked 2021-Sep-16 at 01:47

            I have a blog built with Eleventy (static site generator), using Nunjucks as the templating language.

            I have a page that lists all the tags I've assigned to my posts. It lists them in alphabetical order, with the number of posts per tag.

            What I'd also like to do is list the tags in order of frequency (most-used tags first).

            The code that works to get the alphabetical list (with counts) looks like this:

            ...

            ANSWER

            Answered 2021-Sep-16 at 01:47

            You might be able to use Eleventy custom collections to do what you want. We can use Javascript in the .eleventy.js file to count the number of posts in each tag, then sort the data by the number of posts.

            Since Eleventy doesn't seem to give us a pre-grouped object of tags and posts, we're doing that ourselves. This does mean that if you put duplicate tags on one post, it will be counted twice. It is possible to de-dupe the tags, but it shouldn't be an issue if you're careful.

            Source https://stackoverflow.com/questions/69198527

            QUESTION

            How to print dictionary values by key name?
            Asked 2021-Mar-09 at 19:52

            I know I'm missing something simple here, but need help.

            I have a dict_values that look like this:

            ...

            ANSWER

            Answered 2021-Mar-09 at 19:42

            QUESTION

            Image within CSS grid - How to make the row height be determined by the content (image) height? Chrome vs rendering correctly in Firefox
            Asked 2020-Oct-26 at 23:52

            I have a CSS issue. Firefox renders the content the way I intend, however, chrome collapses the grid and does not display the image at the height it is supposed.

            My intent: The image should be as large as possible without exceeding the width of the column. The row height should be taken from the resulting height of the image.

            The recommendations discussed in this thread result in the issue below: Controlling the size of an image within a CSS Grid layout

            relevant HTML:

            ...

            ANSWER

            Answered 2020-Oct-26 at 23:52

            Adding the following solved the issue:

            Source https://stackoverflow.com/questions/64531245

            QUESTION

            Is it possible to take a screenshot of a website using python without having to actually open the website on my pc?
            Asked 2020-Oct-03 at 11:01

            I know that the selenium module can do this, however it has to actually open the site on my computer. The code that I have been using so far is:

            ...

            ANSWER

            Answered 2020-Oct-03 at 11:01

            You can use imgkit module to take screenshots without opening the site on your computer!

            Source https://stackoverflow.com/questions/64182733

            QUESTION

            discord.ext.commands.errors.MissingRequiredArgument: user is a required argument that is missing. Help :(
            Asked 2020-Sep-25 at 17:22

            Im making a discord bot where a user can type the prefix of the bot (for example 'bonfire' here) and then a message so that it quotes it and you can look at the quote whenever you want. However There is an argument here that never gets entered and im not sure how i can make the user enter it?

            ...

            ANSWER

            Answered 2020-Sep-25 at 17:22

            If you still want the user to be at the end of the command, you could do something like this:

            Source https://stackoverflow.com/questions/64028189

            QUESTION

            Firebase multiple environments with Flamelink
            Asked 2020-Aug-17 at 09:42

            I'm using firebase functions with Node.js and I'm trying to create multiple environments for that. As far as I read I just need to create separate projects for that in Firebase, which I did.

            I'm using Flamelink as well and I want to achieve the same. I actually have a Bonfire plan for Flamelink that allows multiple environments. My concern is that the different environments in Flamelink write into the same database in Firebase separating it only with a flag of environment, so whenever I want to query something from the db I also have to specify my environment as well.

            Is there a way to have different databases for different Flamelink environments with my setup, so I only specify the environment in my config and not in my queries?

            ...

            ANSWER

            Answered 2020-Aug-17 at 09:42

            Currently it is not possible to have a database per environment using Flamelink. The only way to achieve this is to add both projects to Flamelink.

            The Flamelink JS SDK can however be used within a cloud function and would alleviate some of the complexity working with multiple environments.

            The Flamelink JS SDK takes in an environment parameter (along with some others, like locale and database type) when it is initialised, contextualising the use of the SDK methods with the environment.

            Source https://stackoverflow.com/questions/63412018

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install bonfire

            You can download it from GitHub.
            You can use bonfire like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/blue-yonder/bonfire.git

          • CLI

            gh repo clone blue-yonder/bonfire

          • sshUrl

            git@github.com:blue-yonder/bonfire.git

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