billiard | Multiprocessing Pool Extensions | Authentication library
kandi X-RAY | billiard Summary
kandi X-RAY | billiard Summary
Multiprocessing Pool Extensions
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Top functions reviewed by kandi - BETA
- Feed data to pipe
- Get a logger
- Get the error number of an exception
- Terminate the worker pool
- Check if the process is alive
- Return True if the connection is alive
- Register a callable
- Create a token
- The body of the task
- Send a signal to all the workers
- Create a proxy for a given token
- Makes a proxy type
- Runs a setuptools setup
- Serve a single process
- Handle a decref
- Wake all waiting threads
- Stop the resourceSharer thread
- Start the manager
- Make a proxy type
- Handle a hard timeout
- Free a block
- Launch process
- Handle a client request
- Make methods for methods
- Handle ack
- The worker thread
- Send a shutdown message to the manager
billiard Key Features
billiard Examples and Code Snippets
Community Discussions
Trending Discussions on billiard
QUESTION
I am starting with a data frame and list like those that follow.
...ANSWER
Answered 2022-Mar-24 at 19:28You can do it with the subset command:
QUESTION
I'm trying to install pyodbc on Django to access Sql Server but the Docker image had no be built.
The Dockerfile:
...ANSWER
Answered 2022-Feb-22 at 13:46Compiler is simply complaining about a build time dependency, cc1 tool should be in your system to build pyodbc.
In Ubuntu you can solve this with
QUESTION
Question: How do I get the location of a point after rotation?
Goal: I want to create a triangle given two angles. The user can manipulate two angles (a0,b0)
and the program will determine the third vertex based on the intersection of the two sides.
Explanation: To find the point of intersection of the two sides, I need four points: the endpoints for l1
and l2
. To keep track of the points, I created vertices=[]
. But the array doesn't update the location of the points after the user rotates the sides and changes (a0,b0)
.
Thus, when I retrieve my points, two of them are in their initialized position, and have not been updated after the user rotates the sides. I've searched for this problem online, but to no avail. Any help is appreciated.
MWE:
...ANSWER
Answered 2022-Feb-14 at 06:14In a word: trigonometry. Instead of using the rotate()
function to rotate the drawing frame of reference, use trig to calculate the various vertex positions. Here's code with comments which hopefully explain how this is done:
QUESTION
So I'm trying to make function for preprocessing dataaset in semantic segmentation. but it tells me that my function is not define. Whereas is actually define on there. my code is like this
...ANSWER
Answered 2021-Dec-27 at 20:03I suppose you were copying the code from here and you failed to copy _get_ade20k_pairs
correctly.
You need it indented with 0 tabs.
QUESTION
I am trying to scrape a German Billiard League website for results, to tabulate and submit to a rating system that requires a certain format. I am no python expert, but I have muddled through how to pull a complete list of links from the root League page, and to get Date, Home/Visitor teams, and now I am trying to capture individual match data.
Here is the relevant HTML:
...ANSWER
Answered 2021-Dec-24 at 18:04You could try something like this, for example:
QUESTION
I am getting the below error after I deployed my website on heroku.
...ANSWER
Answered 2021-Dec-11 at 17:13Here's the problem:
QUESTION
So basically I'm making a pool game (sort of) on c++. I'm still thinking about the theory and how exactly to make it before I start coding and I'm a bit stuck. So the ball starting coordinates are given and also an input is given on how much power is going into the shot and the direction of the shot with coordinates.
Example:
...ANSWER
Answered 2021-Dec-10 at 20:13You probably want to work in terms of orthogonal components, basically thinking of the displacement of the ball in terms of deltaX
and deltaY
instead of finding a line it will travel. Conveniently, you are already in rectangular coordinates and can compute your changes in x and y followed by scaling them by your power factor. For example, here, deltaX = 2*(280-230)
or -100
, so the destination will be 280 + -100
, which equals 180
.
To account for the edges, you bound the movement in any direction to be within the 4 edges. You'll have some extra displacement if it strikes the edge. You might think of a bounce as reversing some of the remainder and then recursively call your moveBall
function with power 1 when given the location on the edge the ball strikes plus the excess deltaX
and deltaY
changed in sign appropriately. If moveBall
took std::pair startingPosition, std::pair displacement, int power
, if it hits the wall, you'll return moveBall(locationOnEdge, predictedLocationBasedOnExcess, 1)
. This setup will recursively call itself as many times as is needed until the ball finally finds its ending position (a ball can bounce off edges multiple times).
For example, if you had an edge at x = 200 and y = 100 (meaning your asserted desired output was different), you'd have a remaining deltaX of -20 and deltaY of 50. Since the ball was traveling up and to the left, it will bounce down and to the left. You'd call moveBall
with starting location (200, 100), displacement (-20, -50), and power 1.
I'm doing some guesswork here since you didn't define the expected behavior when the ball bounces off an edge.
QUESTION
I am trying to find the vector or angle in order to calculate the points where two "thick" lines would intersect. The end goal is to draw simple flat planes for a thick line renderer.
Although I'm using Unity and am working with Vector3, for my purposes, assume the Z-value is always 0. This is a 2d problem. It is not a Unity specific problem and I'm not sure why I'm having a hard time finding a solution that I can understand. Getting points for drawing a "thick" line is surely not new. But for the life of me, I can't find a solution.
The closest I've come is figuring out points along the line perpendicular to the one I want. I know that this is the "bounce" line. In other words, with 3 points, I can get the vector for the line that represents the side of a billiard ball table assuming the middle point is the point of impact with the side of the table. What I want is the vector perpendicular to that side. I worked out the code below according to the post here: https://answers.unity.com/questions/1503945/how-to-get-the-cross-direction-for-3-points.html However, it's not working and I don't understand matrix math or Vector API's enough to figure out how to rotate my points, etc. My math, vector, and trigonometry skills are just not up to this challenge.
I've included an image from in Unity showing what I can get. You can see the blue line which is so close to what I want. I can get points C1 and C2 that are an arbitrary distance (thickness) out from the point of impact. They just need to be rotated 90 degrees to give me D1 and D2. Then I can get the points to use in the drawing api.
The second image illustrates the actual information I'm trying to get. If I can just get the points, I can work on the custom mesh rendering myself.
The code below should be ready to display instantly once added to an empty GameObject in Unity in case that helps.
Maybe I'm trying to do this all wrong and need to instead start with two parallel lines set "thickness" apart from the points comprising the line and calculate the intersect points of those? Any feedback, not to mention an actual solution, would be greatly appreciated.
...ANSWER
Answered 2021-Dec-06 at 17:28Not 100% sure of the intended logic here, but the part that seems screwy to me in your code is this bit:
QUESTION
Whenever I am trying to save an object to my DB, I keep getting the error Column 'created_at' cannot be null.
Here is my audit model:
...ANSWER
Answered 2021-Oct-27 at 21:08You can fix this issue by modifying your createdAt and updatedAt properties like below and also, modify your getter and setters.
QUESTION
I’ve been developing a dash app that uses a long_callback
, and for development I’ve been using a diskcache
backend for my long_callback_manager
, as recommended by the guide I found here: https://dash.plotly.com/long-callbacks
When I tried running my app using gunicorn, it failed to start because of something apparently wrong with diskcache
. As such, I decided to switch to a celery/redis backend since that’s recommended for production anyway.
I got a redis server running (responds properly to redis-cli ping
with PONG
), and then started the app again. This time it started up fine, and all of the normal callbacks work, but the long_callback
does not work.
Details:
- The page more or less hangs, with the page title flashing between the normal title and the
Updating...
title, indicating that the app thinks it’s “waiting” for a response/update from thelong_callback
. - The values set by the running argument of the
long_callback
are set to their starting value, indicating that the app recognizes that thelong_callback
ought to run. - By placing a print statement as the first line within the
long_callback
function and seeing that it does not print, I’ve determined that the function never starts. - The failure happens both with gunicorn and without gunicorn.
These details all point to the problem being the celery/redis backend. No errors are shown, neither on the client/browser nor on the server’s stdout/sterr.
How do I get a celery/redis backend working?
UPDATE: After realizing that the __name__
variable is being used and that its value changes depending on the file from which it is referenced, I've also tried moving the code which creates celery_app
and LONG_CALLBACK_MANAGER
into app.py
, to no avail. The exact same thing happens.
ANSWER
Answered 2021-Oct-21 at 04:03Re-posting the solution from the plotly community forum:
https://community.plotly.com/t/long-callback-with-celery-redis-how-to-get-the-example-app-work/57663
In order for the long callback to work, I needed to start 3 separate processes that work in conjunction:
- the Redis server:
redis-server
- the Celery app:
celery -A app.celery worker --loglevel=INFO
- the Dash app:
python app.py
The commands listed above are the simplest version. The full commands used are given further down with appropriate modifications.
DetailsI moved the declaration of the celery app from src/website/long_callback_manager.py
to src/app.py
for easier external access:
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