topbox | Python 2 & 3 wrapper | Natural Language Processing library
kandi X-RAY | topbox Summary
kandi X-RAY | topbox Summary
A small Python 3 wrapper around the Stanford Topic Modeling Toolbox (STMT) that makes working with L-LDA a bit easier; no need to leave the Python environment. More information on its workings can be found on my blog.
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Top functions reviewed by kandi - BETA
- Computes the prediction results
- Convert categorical values to arrays
- Calculate the classification score
- Computes the confidence interval of the predicted row
- Delete all files in the directory
- Train the model
- Store vsp_type labels and labels
- Runs the model
- Substitute a pattern in a file
- Create scala csv file
- Boot the given module
- Test the experiment
topbox Key Features
topbox Examples and Code Snippets
Community Discussions
Trending Discussions on topbox
QUESTION
I came across a problem on my HTML file. I'm fairly new to HTML, and as I was making a topbar for my static website here, I tried to add a hover to it, but it isn't working correctly, only at the "search" and "cart" buttons (and it kinda works at "contact us" too, but only at its right side) .
So, I'm not sure why the hovering doesn't work on all buttons, even though the topbar looks ok at first glance. Am I overriding something I shouldn't? This got me confused. Here's the code:
...ANSWER
Answered 2021-Sep-21 at 14:27Your element with the ID of "container" is overlaying your navigation buttons. It's not to do with your hover logic.
You need to adjust your layout so container no longer sits on top, as mouse events only propagate to the topmost element.
Assuming container is for holding your "Bunny Shop" header. I would suggest adjusting the height of this element. You will probably find that it doesn't need to use the "fixed" positioning, and can sit relative to it's parent component. Fixed sits an element absolutely, relative to the viewport itself.
QUESTION
I've now been stucked more than 2 hours, trying to put a frame/border around my Boxlayout.
This is main minimal Main.py
...ANSWER
Answered 2021-Jun-29 at 09:56A QFrame is a container widget, which is a widget intended only as a way to "group" other widgets.
If you want to show widgets inside a frame, you cannot just add the frame to the layout and add those widgets to the same layout: you need to set a layout for the frame, add the widgets to that layout, and then add the frame to the "main" layout.
In your case, you can create the frame in DisplayMainWindowBox
and directly return that instead of the layout:
QUESTION
I have a df that I'm trying to calculate the top 2 box score, the bottom 2 box score, and the middle 3 box scores for. At present this is what I was trying to do (the myfunc doesn't work hence why I'm coming for help):
...ANSWER
Answered 2021-May-18 at 22:44Perhaps the myfunc
would be
QUESTION
So my problem is that if i try to save only one value like "Location in the layout" of a post it works, but the moment i am saving an array I'm getting something like ["value 1" , "value 2"] in the DB, therefore it cant be read and in the CRUD-Controller there is no data saved when i am editing.everything works perfectly except the value i am getting from the data. I would appreciate any help, methods or alternatives
edit.blade.php
...ANSWER
Answered 2021-Mar-26 at 07:47Firstly you should get selected locations in $selectLocations variable and all locations in $allLocations variable for edit.blade.php
In edit.blade.php, you can display like this:-
QUESTION
I am new in Python and scrapy. I have a project to fetch data from a aspx webpages and store the values. There are 1000 pages like this that should I fetch the values everydays. it seems easy but I couldn't do it.
this is the webpage http://www.tsetmc.com/Loader.aspx?ParTree=151311&i=35366681030756042 that I should scrap! I look at the code from chrome
the red box is updating everyday, this is the the sourepage
...ANSWER
Answered 2020-Nov-14 at 10:22I didn't set up a scrapy project for this, but could you try it anyhow?
QUESTION
So I'm creating this website for a student project and my content on the top of the page is disappearing under the fixed nav bar I made.
How do I make it so the content area starts under the nav bar and doesn't end up under it?
(Temporarily fixed with
tags)
See code below:
HTML and CSS (The About page I'm working on)
...ANSWER
Answered 2020-Oct-22 at 14:34The easiest way in my opinion is replacing position: fixed
with position: sticky
and also move this property to .topbox
because it is the element, that you want to keep at the top of viewport.
Keep in mind that position: sticky
has smaller browser support,
QUESTION
I have a ThreeJS Scene (below, or here on CodePen) with some objects in it - one is a Mesh object of a cat, one is a cube, and now, I'm trying to render a 2D SVG illustration I made. I want to put the SVG illustration in the scene in between the cat image and the cube, displayed the same way the cat image appears (upright, and 2D).
It has taken me days to figure out how to render my own SVG, I find the documentation and examples on ThreeJs.org for SVGRenderer and SVGLoader extremely cumbersome and hard to pick apply to my own image (I'm a novice). The closest I've come to rendering my SVG is using the code from this SO thread that uses a LegacySVG Loader. Problem is, I'm completely lost on how to render this code onto a canvas versus a DOM, and it appears this LegacySVG Loader was a solution to a bug which makes it extremely hard to find resources.
So, essentially, I have rendered an SVG in an individual CodePen using the above resources and now I am lost on how to render it onto the same scene as my cube and cat image. Is it possible to use LegacySVG to render onto a canvas? Or, is there a simpler way to get my SVG onto the same canvas as the other objects?
...ANSWER
Answered 2020-Feb-14 at 01:20There are a few things you need to keep in mind.
SVGRenderer does not render the same things as WebGLRenderer.
a. SVGRenderer takes items inside an
element and applies transformations to its internal
,
,
, etc, elements. You can see the svg_sandbox example. All SVG elements are 2D, but can give the impression of being 3D when rotated.
b. WebGLRenderer draws onto a
element, and can render all kinds of true 3D geometry. If you want to draw an SVG in WebGL, you'll need to first convert the SVG file into a geometry that WebGL can understand by using
THREE.SVGLoader
. You can see how that's done in the webgl_loader_svg example, (the source code is available by clicking on the<>
button on the bottom right).You cannot have
elements co-existing in the same 3D space as WebGL elements in the
. If you want to add cubes and planes with cat images to the same space, I recommend you use the WebGLRenderer approach.
I noticed in your code snippet that you're using files from many different sources, and all kinds of Three.js revisions. Some files are
r102.1
, some arer68
, and some are the latest, which isr113
. You should stick to one revision to avoid conflicts when trying to get older files to work with newer ones. For example:
QUESTION
I have a problem where the content of a div will overflow the parent even with max-height set to 100%. I know that this problem could be simply solved by setting an explicit height; however, this can only be done through JavaScript which is a rather ugly solution. I'd like to continue using my flexbox system to arrange the page, but I would like only the div with the content to be scroll-able. Currently, I'm not able to do this because I can't set an explicit size on the parent. Here is an example of what I am facing:
...ANSWER
Answered 2020-Jan-02 at 08:12Adjust your code like below:
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