looptimer | Loop timer with projected time-to-completion | Autocomplete library
kandi X-RAY | looptimer Summary
kandi X-RAY | looptimer Summary
Progress bar style loop timer with projected time-to-completion.
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Top functions reviewed by kandi - BETA
- Print the progress bar .
- Create a loop for a loop .
- Initialize the progress bar .
- Convert seconds to a human readable time string .
- Print the progress bar .
- Return the percentage of completed iterations .
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looptimer Examples and Code Snippets
Community Discussions
Trending Discussions on looptimer
QUESTION
So I made a program that tracks mouse movement for a game called rust, I made this to track spray patterns in guns and etc. I made and it works except for it only tracks the position on screen and not actual movement and in a game like rust, the mouse is always centered so it's useless. I looked everywhere with every search title I could think of and couldn't find anything. what is the best way to track mouse movement that returns X and Y coordinates?
TL:DR I made a program and it works but the wrong way, what is the best way to track mouse movement that returns X and Y coordinates?
here is the code if needed:
...ANSWER
Answered 2021-Feb-17 at 11:08It is possible to do using Pinvoke. The solution here is a start, but it may still be captured by the foreground application and never reported to your application.
If that's the case, you can use another winapi Pinvoke, SetWindowsHooksEx, like so:
QUESTION
I'm trying to read data from a serial port that I have an Arduino and joystick connected to.
When trying to print out the received data to check if I'm getting it, it continues to print out the same value it was at when it connected.
I am sending data from my serial port in this format: Xaxis:yAxis:switchBool
Heres my C# code in a WPF application
...ANSWER
Answered 2020-Dec-14 at 21:26Instead of reading on an interval I would just read whenever new data arrives on the bus. below is an example of how to do that.
QUESTION
I'm currently looping a list of images. Below is what I have so far. I'm not able to properly randomize the list.
Also, how can I go about transitioning to next image. I want to my images to smoothly fade into the next image instead of just quickly changing the image to next.
HTML
...ANSWER
Answered 2020-Oct-14 at 20:11For randomization, check out the shuffle function for js arrays in this question.
As for fading in, this requires some adjustment to your html. You need to have 2 images present - the old one, and the new one.
QUESTION
I have a project that prints sentences from a large array to the screen.
Using this Javascript: Loop through Array with Delay I was able to get it working. However, there are two things that I would like to achieve. Although I can print elements line by line, I would like to incorporate line spaces at some points so for example :
...ANSWER
Answered 2019-Aug-07 at 15:59you can use \n\n . to get 2 new lines in text.
QUESTION
I am running tests on a relay and I would like to add a pause button or hotkey just to temporarily stop the tests however during the loop you cannot interact with the form.
This is for running tests on a relay
...ANSWER
Answered 2019-Jun-27 at 20:20You could do a couple things here.
You could add a message box to stop the code until you hit ok on the message box. Code example as follow:
msgbox("Pause")
QUESTION
I am trying to tune quad copter (single axis) via string setup. For pitch axis it is some what ok (I think), quad stabilized with P alone (is it weird ?).
But for Roll - i'm unable to tune it. it just rolls as soon small throttle applied. (I dont even see oscillations)
I changed X config to + Config but same reaction.
I am thinking there may be some bug in my code for roll (or pitch ) PID calculation (I'm not sure) which is not visible to me. So If you guys found anything weird in attached code let me know.
...ANSWER
Answered 2018-Jul-18 at 05:25Changing
QUESTION
Currently attempting to make a physics simulation for elastic collisions of circles. I am having an issue where I do not know how to run the simulation with two circles interacting at the same time. I am not yet looking to create the interaction between the circles just to have them both running simultaneously. Any help is much appreciated. This is my first post so I apologize if I formatted something incorrectly.
...ANSWER
Answered 2018-Mar-21 at 17:19Here is how I would do it:
Instead of making the ball a kind of static object I made a constructor function (More about that here).
Then I made a ball array to store all the balls.
To make the dragging possible I store a seperate ball, which is not being moved by "physics" in the newBall
variable. This ball is either invisible or is the ball currently being dragged.
In mouseDown()
the newBall
gets positioned under the cursor.
In mouseUp()
it gets it's velocity and gets added to the array of animated balls
. Also a new newBall
gets created.
In loop()
I loop two times through the array of animated balls
. Once for the physics, once for the painting.
(Normally you would use two different methods with different tickRates to make animation more smooth, because physics calculation doesn't need to happen 60 times per second.
QUESTION
I've created a new class that inherits from System.Windows.Forms.Timer
. Inside this class, I created another timer as property that is enabled with the timer of the parent class. The child-timer timer then reports back the time until the next parent-tick.
I would like to avoid having to use another method to start both timers.
Can I somehow check if the parent timer.enabled has been changed? The problem here is that if I start the parent timer, I have to wait for the timer.Interval
until it ticks the first time. But I want the child timer to start with the parent timer to start reporting back the time of the first tick.
Here is what I've got so far.
...ANSWER
Answered 2018-Feb-21 at 08:55You can override Enabled
property and raise an event when enabled changes. Then in the child/other control, subscribe for that event:
QUESTION
I watched multiple tutorials about using multiple timers in Allegro, but that way of programming doesn't work for me. The problem is that the source adress never matches to the timer adress i want to watch.
I use multiple classes/instances to encapsulate my code, because it will be very complex in the future. The main loop of my game is located in the Game class/instance. The timers and the events are encapsulated in an Engine class/instance, that is a member of the Game instance.
Game.cpp:
...ANSWER
Answered 2018-Jan-17 at 11:54I accidentally initialized the timers instance twice, which created new timers with (of course) different adresses. But in the event queue the OLD ones were registered, because of my stupid organization. I fixed that by putting the queue registration to the InitTimer function and fixed the bug with the double timer initialization. Now everything works perfectly!
QUESTION
So I have an iframe embedded on a website in which a simple stop watch runs. It is nothing more than a recursive timeout. However the repetitive DOM changes made in there causes the content of the parent website to 'flicker' and the inner iframe website to jump to top. This makes scrolling on the iframe content impossible due to the immediate jumps to page top.
This problem seems to only appear in mobile browsers (tested in iOS Safari 10.3.2), whereas the duration of the interval is irrelevant (same problem when calling only every second).
The recursive timeout
...ANSWER
Answered 2017-Jun-02 at 12:11Okay, as I already mentioned this seem to be a problem with the redrawing of the iframe's content and it only appears in iOS Safari browsers (and mobile Chrome browsers).
The problem was that the browser has issues to re-calculate the height of the iframe after the content changed in some way. To work around this bug, all I had to do was to
A: either assign 100% height on the iframe's html and body and make it able to overflow.
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Install looptimer
You can use looptimer like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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