psola | Python package implementing the TD-PSOLA algorithm | Speech library

 by   diguo2046 Python Version: Current License: MIT

kandi X-RAY | psola Summary

kandi X-RAY | psola Summary

psola is a Python library typically used in Artificial Intelligence, Speech applications. psola has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

[Issue Count] Implements the TD-PSOLA algorithm.
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            kandi-support Support

              psola has a low active ecosystem.
              It has 37 star(s) with 17 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              psola has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of psola is current.

            kandi-Quality Quality

              psola has 0 bugs and 11 code smells.

            kandi-Security Security

              psola has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              psola code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              psola is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              psola releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              psola saves you 141 person hours of effort in developing the same functionality from scratch.
              It has 354 lines of code, 27 functions and 19 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed psola and discovered the below as its top functions. This is intended to give you an instant insight into psola implemented functionality, and help decide if they suit your requirements.
            • Create a pitch mark for a given signal
            • Calculate the Hamiltonian
            • Difference
            • Find all occurrences of x
            • Test pitch estimation
            • Estimate pitch strength matrix
            • Calculate the pitch strength of a peak
            • R Compute pitch strength matrix
            • Convert a prime number to a prime number
            • Convert erbs tohz
            • Calculate the erbs
            Get all kandi verified functions for this library.

            psola Key Features

            No Key Features are available at this moment for psola.

            psola Examples and Code Snippets

            No Code Snippets are available at this moment for psola.

            Community Discussions

            QUESTION

            Get Intersection line between two rectangles in 3D
            Asked 2019-Jan-03 at 18:54

            I am trying to find a way to get the line (two points in 3D space) of the intersection between two rectangles.

            I ran into this question: Intersection between two rectangles in 3D

            But this is not my issue. In that question, the rectangle is treated as only the bounds (the perimeter), while I am looking for the rectangle as a whole (think about a picture frame vs the picture itself).

            I've figured out that, in every case, there will either be an intersection line (two points), or no intersection at all. If the intersection was just on the borders, therefore just a point, it can be treated as no intersection in my case.

            My scenario is that one of these rectangle represents a "static" surface, which cannot move or change. The other one represents a "dynamic" surface, which I have to adapt to avoid crossing

            Example:

            Once I obtain p1 and p2, which are points in the 3D space, my goal is to modify the Dynamic rectangle into a 3d polygon, which will no longer cross the static rectangle, like this:

            So you can see why "edge intersections" are irrelevant to my situation. I am turning "real" intersections into edge intersections, so any edge intersection doesn't require me to do anything with it.

            I am only looking for a formula, starting with two sets of 4 points (the rectangles), that would give me the two points of the line of their intersection, or would tell me that there is no (relevant) intersection.

            Every formula I've found on this site or others doesn't fit my needs, or doesn't let me input arbitrary rectangles (for example, I can't fix my problem with a formula that uses planes or that treats a rectangle as simply 4 lines)

            I am, of course, trying to code it (in C#), therefore any code answer is a great help, but I am confident that even a math-only answer would suffice for me to produce the code from it, therefore I will accept an answer that is only composed of pseudo-code or straight up mathematical formulas, provided they are either simple enough or explained well enough for me to understand what is happening.

            ...

            ANSWER

            Answered 2019-Jan-03 at 02:11

            If you are OK with just algorithm rather than full code here is a sketch:

            1. Build 2 planes from the rectangles (any 3 points will do as in this answer)
            2. Find the intersection line I of those 2 planes as in this answer or find out that the planes are parallel so there is no intersection
            3. Find the intersections of the I line with the lines containing all sides of the rectangles as in this answer
            4. Check whether some points found in the previous step lie inside the corresponding sides of the rectangles (line segments). This step potentially can be merged with the previous one, but I put it separately for simplicity. Now you potentially have 0, 1 or 2 segments that represent the intersections of the I line with your two rectangles (note that here point is treated as an edge case of a segment where both ends are the same). If you don't have 2 segments, there is no intersection of the rectangles.
            5. Assuming at the previous step you found 2 segments (one in each rectangle) on the line I, you just need to find their intersection and it will be your answer (again, empty means no intersection).

            Source https://stackoverflow.com/questions/54012871

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install psola

            You can download it from GitHub.
            You can use psola like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/diguo2046/psola.git

          • CLI

            gh repo clone diguo2046/psola

          • sshUrl

            git@github.com:diguo2046/psola.git

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