spellbook | search and store command lines and synchronize with dropbox | Cloud Storage library

 by   donpiekarz Python Version: 1.1.5 License: BSD-3-Clause

kandi X-RAY | spellbook Summary

kandi X-RAY | spellbook Summary

spellbook is a Python library typically used in Storage, Cloud Storage applications. spellbook has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can install using 'pip install spellbook' or download it from GitHub, PyPI.

search and store command lines and synchronize with dropbox!
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            kandi-support Support

              spellbook has a low active ecosystem.
              It has 88 star(s) with 11 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 6 open issues and 3 have been closed. On average issues are closed in 68 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of spellbook is 1.1.5

            kandi-Quality Quality

              spellbook has no bugs reported.

            kandi-Security Security

              spellbook has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              spellbook is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              spellbook releases are not available. You will need to build from source code and install.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed spellbook and discovered the below as its top functions. This is intended to give you an instant insight into spellbook implemented functionality, and help decide if they suit your requirements.
            • Sync dropbox sync
            • Update a spellbook repo
            • Download a database to a spellbook
            • Sync database
            • Perform a spellbook
            • Wraps a spellbook function
            • Connects to a Dropbox account
            • Prompt for a string
            • Add spell
            • Save spell
            • Prepare the argument parser
            • Validate the argument parser
            • Spellbook search
            Get all kandi verified functions for this library.

            spellbook Key Features

            No Key Features are available at this moment for spellbook.

            spellbook Examples and Code Snippets

            Explanation
            Javadot img1Lines of Code : 149dot img1no licencesLicense : No License
            copy iconCopy
            @Entity
            @Table(name = "WIZARD")
            public class Wizard extends BaseEntity {
            
              @Id
              @GeneratedValue
              @Column(name = "WIZARD_ID")
              private Long id;
            
              private String name;
            
              @ManyToMany(cascade = CascadeType.ALL)
              private Set spellbooks;
            
              public W  
            Find a Spellbook by its name .
            javadot img2Lines of Code : 18dot img2License : Non-SPDX
            copy iconCopy
            @Override
              public Spellbook findByName(String name) {
                Transaction tx = null;
                Spellbook result;
                try (var session = getSessionFactory().openSession()) {
                  tx = session.beginTransaction();
                  var criteria = session.createCriteria(per  
            Adds a Spellbook to this Spellbook .
            javadot img3Lines of Code : 4dot img3License : Non-SPDX
            copy iconCopy
            public void addSpellbook(Spellbook spellbook) {
                spellbook.getWizards().add(this);
                spellbooks.add(spellbook);
              }  
            Adds a Spell to this Spellbook .
            javadot img4Lines of Code : 4dot img4License : Non-SPDX
            copy iconCopy
            public void addSpell(Spell spell) {
                spell.setSpellbook(this);
                spells.add(spell);
              }  

            Community Discussions

            QUESTION

            Unsatisfied dependencies using CDI with Weld when running unit tests on Java SE
            Asked 2021-Feb-25 at 14:47

            I have a small (Java SE 11.x) project where I'm testing CDI with Weld. I have these dependencies (among others but these are the relevant ones for this issue):

            ...

            ANSWER

            Answered 2021-Feb-21 at 21:48

            I think CDI can't provide the implementation if you have not annotated at least one with a scoped annotation. Put @ApplicationScoped or @Singleton on SpellBookDao

            Just seen you've already set bean-discovery-mode="all" that should works...

            [Edit]

            Source https://stackoverflow.com/questions/66306861

            QUESTION

            Dynamically update dictionary values in functions from other dictionaries
            Asked 2020-May-25 at 20:58

            Noob here trying to wrap my head around this idea I had. I know it's not pythonic or anything. Just trying to get a basic system working here but this is the closest to a functioning version of what I'm trying to do. Tried a bunch of things and can't seem to get the options to update properly. Really hope some feedback can point me in the right direction. Iv included the entire code, the part with the commented section in the challenge() function by battleChoice is my main issue. I can't get the options dictionary values to change to call different functions based on the current page.

            ...

            ANSWER

            Answered 2020-May-25 at 20:33

            This happens because you've declared options in a global scope and re-declaring it in a local scope inside the challenge() function. So when you update options locally, the global variable is not changed at all.

            You have at least these two options:

            1)

            State to challenge() that options is a reference to a global value and do the update:

            Source https://stackoverflow.com/questions/62009951

            QUESTION

            My Redux state is not updating even-though the old an new state are not equal
            Asked 2020-May-14 at 14:03

            I have an issue with my Redux state. I have made a reducer that should update a value in an array. However, I believe to have followed all immutability principles but for some reason my state is not updating. I even added a console log to the end of my reducer comparing the old en new state and it returns false.

            Have I missed something?

            I am using Redux DevTools chrome plugin to check the state.

            State:

            ...

            ANSWER

            Answered 2020-May-14 at 14:01

            Modify your Reducer, Array.map() returns new array which you have to store and use

            Source https://stackoverflow.com/questions/61798708

            QUESTION

            Basic Python Function Selection System Based On User Input
            Asked 2020-May-11 at 09:54

            this is a basic project I've been working on, a text based adventure, (original, I know) but I wanted to add a inventory select system to it.

            I want to give a output of one of 4 possible lists, from user input, they can ask about each one, and select it. They can cancel if they want, and the function will loop to the beginning.

            It should return a output of a list and a numeric, but it doesn't seem to output anything but #1. Can anyone see what is wrong?

            Also, before anyone says, I know its shite code, but this is my first project, any advice to simplify and condense it would be appreciated!

            ...

            ANSWER

            Answered 2020-May-11 at 09:54

            I have a suggestion here, I have tried your game. You should make it more user friendly. For example

            Source https://stackoverflow.com/questions/61726691

            QUESTION

            WoW Lua - How to get the spell rank in 1.13 (Classic)
            Asked 2019-Dec-30 at 18:39

            I'm trying to get the rank of a spell, but GetSpellInfo does not return the second parameter (rank). If I run:

            /dump GetSpellInfo( 5782 )

            I get

            ...

            ANSWER

            Answered 2019-Dec-30 at 18:39

            They are just different spells. It makes it awkward for certain things where we tend to see them as different ranks of the same spell.

            You will likely have to make a DB of the ranked spells and do a lookup in your own tables as part of the overall service provided by your addon.

            https://wowwiki.fandom.com/wiki/API_GetSpellInfo

            rank (string) - The rank line from the tooltip of the spell, e.g. "Rank 2". Returns some other classification (like "Summon" for a summoning spell) or an empty string if there is no rank.

            So that "rank" is for just displaying the extra line in the UI, if they wanted to add one for that spell.

            Like many things in the UI API, they are just there to support the UI and mostly pragmatic and just what's necessary to display or do WoW UI functionality.

            Source https://stackoverflow.com/questions/59523258

            QUESTION

            UWP Community Toolkit DataGrid not displaying data
            Asked 2019-Jun-28 at 07:46

            I'm trying to load a DataGrid in UWP (from the Community Toolkit package) with data from an ObservableCollection. The headers from the CSV file that the data is read from are displayed, but for some reason none of the data rows are showing up. I've read through and attempted at least 5 or 6 questions on SO, so while I know this has been asked before, those answers don't seem to be working.

            I'm at such a loss at this point as to what I'm doing wrong. I know there's some mistake in my code (obviously or it would work), but I just can't seem to track it down. Can somebody please take a look at the code below and see if they can spot anything wrong?

            Note: I know the data is being read correctly, because a) the headers are showing up, and b) I've hit breakpoints and looked at the data in SpellBook, and it contains 408 items.

            Thanks in advance to anyone that can assist!

            C#

            ...

            ANSWER

            Answered 2019-Jun-28 at 07:46

            Base on your requirement, I simplify the binding steps. Please check the following code.

            Xaml Code

            Source https://stackoverflow.com/questions/56796304

            QUESTION

            In python, steal a class B method AND use it as an instance of class A from within a class A method
            Asked 2019-Feb-02 at 04:48

            I've been successfully able to "spellsiphon" (steal) a method from one class (darkMage) to give to the player class (Player).

            However, the "stolen" method still seems to belong to the darkMage class--in other words, when the Player casts the stolen spell, it still reads (in all ways) as the darkMage casting the spell.

            Can you help? I've done this:

            • Added the stolen darkMage() spell to the Player's spellbook (a list)
            • Successfully paired the "cast" command with items in the spellbook

            I want to: - Have the Player() casting the spell rather than the darkMage (when the stolen method is called, it's run as the darkMage rather than the Player)

            ...

            ANSWER

            Answered 2019-Feb-02 at 04:48

            It looks like you want the spells to be detached from the enemies/players. You can do this by making them static methods instead of instance methods (you're using def fireball(cls,..) but not using the @classmethod decorator, so they are really instance methods). Static methods don't automatically get passed the class/instance they are attached to like class/instance methods, so you can pass they can be 'stolen' and 'cast' (called) without remembering the original owner.

            Here is a simple example:

            Source https://stackoverflow.com/questions/54489837

            QUESTION

            How can a python class have a variable attribute that gives a varaible result when called?
            Asked 2018-Dec-07 at 17:41

            Here is the context: an RPG where I have defined a "Dice" class so that random numbers can be easily obtained. I want to have a magic spell cause damage as the result of a dice roll.

            ...

            ANSWER

            Answered 2018-Dec-07 at 17:41

            You can make the __init__ method of Spell take a list of Dices instead, and make the get_spell_damage call the get_dice method of each dice in the list and sum the rolls:

            Source https://stackoverflow.com/questions/53661175

            QUESTION

            Setting menu items based on user input android
            Asked 2018-Feb-16 at 16:30

            I have been reading answers to questions on here for hours and no solutions seem to work for me.

            I am creating an android app for DnD Character Creations, and if the user selects a magical class, I would like to add a spell book option to the main menu.

            For some reason, no matter what I do, it will either show visible or invisible based on the XML and will not change it through the code.

            This is my XML:

            ...

            ANSWER

            Answered 2018-Feb-16 at 05:01

            You were on the right track with the first attempt. You use invalidateOptionsMenu() to trigger a call to onPrepareOptionsMenu() where you implement your changes to the menu.

            You need to return true from onPrepareOptionsMenu() in order for it to be displayed.

            Also don't inflate the menu again in onPrepareOptionsMenu(). You are already supplied the menu in the method parameters.

            Source https://stackoverflow.com/questions/48819741

            QUESTION

            Image Resize on Mobile
            Asked 2017-Nov-26 at 12:33

            I am trying to get the images on my small page working right on mobile. Right now they do not resize at all. I've already also tried to search around on here to find an answer before posting this, but none of the solutions I've found worked for me.

            The URL of the site is at: crypto.mmo-spellbook.com/app/

            I simply want the menu bar with the icons to resize on mobile. I've tried to use bootstrap and add the img-responsive tag but that didn't work (so I removed it), I've also tried to add a div around the menu with a 100% width but that didn't help either. I do have the max-width set as well:

            ...

            ANSWER

            Answered 2017-Nov-26 at 12:33

            Use flex and update your CSS like this :

            Source https://stackoverflow.com/questions/47496110

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install spellbook

            You can install using 'pip install spellbook' or download it from GitHub, PyPI.
            You can use spellbook like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            Install
          • PyPI

            pip install spellbook

          • CLONE
          • HTTPS

            https://github.com/donpiekarz/spellbook.git

          • CLI

            gh repo clone donpiekarz/spellbook

          • sshUrl

            git@github.com:donpiekarz/spellbook.git

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