codepaths | Binary reversing tool to find all possible code paths | Reverse Engineering library
kandi X-RAY | codepaths Summary
kandi X-RAY | codepaths Summary
Codepaths is a binary reversing tool to find all possible code paths between two functions. It is a command line tool built on Python3 and r2pipe which supports the formats and architectures that radare2 supports. The tool gives you a brief overview on how to hit interesting parts of the code in preparation for the manual reverse engineering process. It is particularly useful for simple scenarios like finding paths between functions that handles user-provided input to functions that invoke exec()-like function.
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Top functions reviewed by kandi - BETA
- Print a list of source paths to stdout
- Return a list of paths between start and end
- Print the paths between sources and sources
- Returns the name of the given function
- Print all of the sources referenced in the catalog
- Return a list of functions that match the catalog
- Close the r2pipe pipe
- Print all functions referenced in binary
codepaths Key Features
codepaths Examples and Code Snippets
Community Discussions
Trending Discussions on codepaths
QUESTION
I am working with Hiro Stack.js which I downloaded at https://github.com/hirosystems/stacks.js/tree/master/packages/transaction Also see https://forum.stacks.org/t/stacks-js-error-ts1259-after-npm-install-stacks-network/12929 I am getting an error even when I try to compile a completely commented out .ts file even though "esModuleInterop": true is in tsconfig
This is my (only) tsconfig.json that is located in root of the project.
...ANSWER
Answered 2022-Feb-15 at 14:49Can you try:
QUESTION
When I compile a typescript file via npx tsc main.ts on the command line, I get 4 errors from the console even though the file is completely empty.
...ANSWER
Answered 2022-Jan-25 at 20:47When you run npx tsc
, it runs tsc from outside your project folder. This means the compiler isn't aware of your tsconfig file when it's running, and so your config is not loaded.
The issue you're seeing is caused by Symbol
being an es6 feature, and the default target
setting for typescript is es3.
To fix this, install typescript on your project, then add a script in package.json
to run tsc
from your node_modules folder. Something like:
QUESTION
I am at a complete loss at this everyone, I have setup my project and can build my typescript using tsc -p . just fine.
When I use a docker build using my dockerfile, tsc -p fails with syntax errors. Why is it not failing locally, but failing when I try to do a docker build?
Dockerfile:
...ANSWER
Answered 2021-Dec-07 at 06:19This is happening because there were major changes in the recent version of typescript.
The reason it is not happening on your local system is because you're using an old version of typescript and when you use docker it is taking the latest version.
Try downgrading the typescript version inside the dockerfile
probably to v4.3 or v4.2 or check in your local system and downgrade to that version.
QUESTION
I am creating a NodeJS and MongoDB library for CRUD operations on APIs. I am trying to create an interface with Typescript for the url and database name, as follows:
but I get the following error:
...ANSWER
Answered 2021-Nov-30 at 18:14You should reconfigure your standardjs
to use ts-standard
instead.
interface
is a "future reserved keyword" in Javascript. Javascript disallows its use as an identifier so that it can be used as a keyword (as it is in TypeScript). The TypeScript compiler removes the interface
definition so it doesn't appear in the compiled Javascript output.
From the standardjs front page FAQs:
standard
supports the latest ECMAScript features. However, Flow and TypeScript add new syntax to the language, so they are not supported out-of-the-box.For TypeScript, an official variant
ts-standard
is supported and maintained that provides a very similar experience tostandard
.
QUESTION
When I attempt to set the environment to start working on a project of mine, I get this error when running the tsc command or tsc -w I am very new to TypeScript and compilers as I've started working with them only in the past couple of days, so I do apologize if I am missing something obvious, I've tried googling and searching previous questions and none of the solutions mentioned really helped.
If anyone can help I'd be grateful.
...ANSWER
Answered 2021-Nov-21 at 00:31I have found the issue, I thought the tsconfig.js
was inside my Project_2_Quiz
folder. However, it appears that it was in my main folder INTERNSHIP Files
, which resulted in this error.
QUESTION
I have the problem, that PITest skips some of my tests. It reports no line coverage for the tested class and all mutations in stay alive:
replaced return value with Collections.emptyList for ... → NO_COVERAGE
The list below is empty:
Tests examined
I did check the following:
- the class file of class and test is supported in one of the directories in the classpath
- the test is not excluded
- tests in the same directory are run
- source directory is provided correctly
- no errors occur on the console, even when logging with verbose=true
- I logged and checked all parameters
ANSWER
Answered 2021-Feb-22 at 14:06After a hell of a lot of debugging and trying things out, I found out that test methods were not found because the junit dependency hamcrest-core was missing.
For everyone else experiencing a problem like this, try debugging the following method:
QUESTION
I am learning about mutation testing with pitest and facing problems when I try to run it with maven. In my pom.xml I have the pitest dependency:
...ANSWER
Answered 2020-Dec-09 at 08:24For anyone running into the same problem, my mistake was that I assumed the classpath to be correct, but it wasn't. It seems the logs don't take into account the value of the classpath environment variable, and in my computer that variable had a value, when it shouldn't be set. Unsetting it with set classpath= solved the classpath issues that were causing the error with pitest.
QUESTION
The OpenGL 3.0 spec says:
E.1 Profiles and Deprecated Features of OpenGL 3.0
...
Client vertex arrays - all vertex array attribute pointers must refer to buffer objects (section 2.9.2). The default vertex array object (the name zero) is also deprecated. Calling VertexAttribPointer when no buffer object or no vertex array object is bound will generate an
INVALID_OPERATION
error, as will calling any array drawing command when no vertex array object is bound.
The ref page for glEnableVertexAttribArray says:
GL_INVALID_OPERATION
is generated by glEnableVertexAttribArray and glDisableVertexAttribArray if no vertex array object is bound.
The message I'm hearing is that comprehensive vertex array code that's fully portable between OpenGL 2.x and OpenGL 3.x/3.2+ is impossible, since 2.x can't use VAOs (which the API surface can strictly enforce -- thanks GLAD!), and 3.x must use VAOs (which...some drivers maaaybe enforce?)
It seems to me that robust code must branch between dedicated 2.x and 3.x codepaths (detected at runtime) at some point. Is this true?
...ANSWER
Answered 2020-Jul-01 at 20:55When you use a compatibility profile OpenGL Context, then you can run the code of all previous OpenGL versions. Vertex array object 0 is valid and you can use fixed function attributes, immediate mode (glBegin
/glEnd
sequences) or even mix them all together.
Compare OpenGL 4.6 API Core Profile Specification and OpenGL 4.6 API Compatibility Profile Specification.
The specification of all OpenGL versions can be found at Khronos OpenGL registry.
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