jumprun | Run scripts from anywhere in terminal

 by   itsnauman Python Version: Current License: MIT

kandi X-RAY | jumprun Summary

kandi X-RAY | jumprun Summary

null

Run scripts from anywhere in terminal with a single command
Support
    Quality
      Security
        License
          Reuse

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of jumprun
            Get all kandi verified functions for this library.

            jumprun Key Features

            No Key Features are available at this moment for jumprun.

            jumprun Examples and Code Snippets

            No Code Snippets are available at this moment for jumprun.

            Community Discussions

            QUESTION

            Check if bool is true for atleast x time?
            Asked 2018-Mar-17 at 02:23

            Currently I have a raycast setup that checks if the player is grounded and can jump. In some cases this groundcheck can be true, but the landing animation has not yet finished. For this reason I would like to do something like if isGrounded is true for at least x seconds/frames do something. How would one achieve this check?

            ...

            ANSWER

            Answered 2018-Mar-17 at 02:23

            Start timer when JumpCheck() function and a jump flag are both true. Before the timer, set that flag to false so that it cannot jump again. At the end of the timer, set the flag to true again. There are just many ways to do this. This is just one of them. In the example below, the flag is readyToJumpAgain. The default value should be true.

            Source https://stackoverflow.com/questions/49331787

            QUESTION

            Qt Application crash when setting QTimer interval
            Asked 2017-Sep-30 at 19:39

            This is my first question, the reason i signed up to the site. I'm developing a game using Qt 5.9 and I use QTimer to spawn enemies on the screen. Everytime the timer's timeout function is called, an enemy is spawned. What i try to do is if a player kills let's say 10 enemies, the timer interval decreases, so the enemies will spawn more frequently, making the game a little bit more challenging. The first time the timer interval is set, the game runs perfectly, but the second time the setInterval() method is called, when the player kills 10 enemies, the game suddenly crashes. I tried debugging it to figure out what might cause it, and it seems that it crashes when i try to set the spawnInterval. I'm fairly new to coding so any advice is appreciated! Here are the relevant source files and codes from my code:

            main.cpp

            ...

            ANSWER

            Answered 2017-Sep-30 at 19:21

            Seems you are creating two instance of class game.

            I suggest you to use static variables for accessing from multi classes.

            add this class to your project:

            .cpp

            Source https://stackoverflow.com/questions/46505828

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install jumprun

            No Installation instructions are available at this moment for jumprun.Refer to component home page for details.

            Support

            For feature suggestions, bugs create an issue on GitHub
            If you have any questions vist the community on GitHub, Stack Overflow.
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • sshUrl

            git@github.com:itsnauman/jumprun.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link