jumprun | Run scripts from anywhere in terminal
kandi X-RAY | jumprun Summary
kandi X-RAY | jumprun Summary
Run scripts from anywhere in terminal with a single command
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of jumprun
jumprun Key Features
jumprun Examples and Code Snippets
Community Discussions
Trending Discussions on jumprun
QUESTION
Currently I have a raycast setup that checks if the player is grounded and can jump. In some cases this groundcheck can be true, but the landing animation has not yet finished. For this reason I would like to do something like if isGrounded is true for at least x seconds/frames do something. How would one achieve this check?
...ANSWER
Answered 2018-Mar-17 at 02:23Start timer when JumpCheck()
function and a jump flag
are both true
. Before the timer, set that flag to false
so that it cannot jump again. At the end of the timer, set the flag to true
again. There are just many ways to do this. This is just one of them. In the example below, the flag is readyToJumpAgain
. The default value should be true
.
QUESTION
This is my first question, the reason i signed up to the site. I'm developing a game using Qt 5.9 and I use QTimer to spawn enemies on the screen. Everytime the timer's timeout function is called, an enemy is spawned.
What i try to do is if a player kills let's say 10 enemies, the timer interval decreases, so the enemies will spawn more frequently, making the game a little bit more challenging. The first time the timer interval is set, the game runs perfectly, but the second time the setInterval()
method is called, when the player kills 10 enemies, the game suddenly crashes. I tried debugging it to figure out what might cause it, and it seems that it crashes when i try to set the spawnInterval.
I'm fairly new to coding so any advice is appreciated! Here are the relevant source files and codes from my code:
main.cpp
...ANSWER
Answered 2017-Sep-30 at 19:21Seems you are creating two instance of class game
.
I suggest you to use static variables for accessing from multi classes.
add this class to your project:
.cpp
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