utile | python package which eases your codeflow using decorators | Reactive Programming library

 by   j0fiN Python Version: 1.1 License: MIT

kandi X-RAY | utile Summary

kandi X-RAY | utile Summary

utile is a Python library typically used in Travel, Transportation, Logistics, Programming Style, Reactive Programming applications. utile has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can install using 'pip install utile' or download it from GitHub, PyPI.

The python package which eases your using decorators :sparkle:.
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            kandi-support Support

              utile has a low active ecosystem.
              It has 14 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              utile has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of utile is 1.1

            kandi-Quality Quality

              utile has no bugs reported.

            kandi-Security Security

              utile has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              utile is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              utile releases are available to install and integrate.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed utile and discovered the below as its top functions. This is intended to give you an instant insight into utile implemented functionality, and help decide if they suit your requirements.
            • Wrapper for threads .
            • Decorate a function with multiprocessing .
            • Decorator to measure the execution time .
            • Sort an array .
            • returns a list of all links in fullstack
            • Scrape a blog .
            • Calculates the value of the knc model .
            • Svc modeler function
            • Calculate the value of the model .
            • Runs the Gb model .
            Get all kandi verified functions for this library.

            utile Key Features

            No Key Features are available at this moment for utile.

            utile Examples and Code Snippets

            utile,Getting Started,Key features of utile
            Pythondot img1Lines of Code : 21dot img1License : Permissive (MIT)
            copy iconCopy
            import requests
            from utile.Threader import threader
            
            
            def get_requester(endpoint):
                return requests.get(f"https://localhost:5000/api/{endpoint}").text # sample GET request
            
            @threader({get_requester: [["user/1"], ["user/1/followers"]]})
            def foo():   
            utile,Getting Started
            Pythondot img2Lines of Code : 7dot img2License : Permissive (MIT)
            copy iconCopy
            from utile.Timer import timer
            import time
            
            @timer()
            def foo():
                time.sleep(1)
            foo()
              
            utile,Installation
            Pythondot img3Lines of Code : 2dot img3License : Permissive (MIT)
            copy iconCopy
            pip install utile
            
            pip install utile==1.0
              
            Why i've this error in my discord.py code
            Pythondot img4Lines of Code : 4dot img4License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            if categorie == "moderation" or "Moderation" or "mod":
            
            if categorie in ("moderation", "Moderation", "mod"):
            
            Loop over 2 dictionnaries and append several values to a key
            Pythondot img5Lines of Code : 15dot img5License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            d= {"a": "pompier", "b": "policier", "c": "tracteur"}
            d1 = {"a": "[gentil, fort]", "b": "[juste, amicale]", "c": "[fonctionnel, fort, utile]"}
            d2 = dict()
            for key, value in d.items():
                if d1.get(key):
                    d2[key] = [value, d1.get(ke
            How to count the number of line in a tsv file which end with a specific string?
            Pythondot img6Lines of Code : 20dot img6License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            from collections import Counter
             
            with open('file.txt','r') as f:
                lines = f.read().splitlines()
            
            count = Counter([l.split()[-1] for l in lines])
            
            print(count)
            
            Counter({'positif': 8, 'neutre': 4, 'négatif': 1})
            
            Implement threads in the python program
            Pythondot img7Lines of Code : 4dot img7License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            start_new_thread(brute_force,(testo_cifrato,5,))
            start_new_thread(brute_force,(testo_cifrato,5,))
            start_new_thread(brute_force,(testo_cifrato,5,))
            
            Python beginner :TypeError: 'NoneType' object is not iterable : how to solve it?
            Pythondot img8Lines of Code : 10dot img8License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            label = e.xpath("./@fmc")[0]
            
            label = None[0]
            
            label = e.xpath("./@fmc")
            if label:
               label = label[0]
            else:
               label = "some default label"
            
            How to break in interactive mode on an exception to debug a Python script?
            Pythondot img9Lines of Code : 2dot img9License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            import pdb; pdb.set_trace()
            
            Deploy a Flask app with gunicorn (exploreflask tuto)
            Pythondot img10Lines of Code : 22dot img10License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            arandomfoldername/
                config.py
                requirements.txt
                run.py
                instance/
                  config.py
                myappname/
                    __init__.py
                    wsgi.py
                    static/
                    templates/
                        home/
                        control/
                    views/
                

            Community Discussions

            QUESTION

            Sending Messages to members on join
            Asked 2021-May-23 at 17:16

            Hi I want to get the bot to send a direct/private message to new users that join the server. It is able to post a welcome message on a channel but it doesnt work when i does in in private messages.

            ...

            ANSWER

            Answered 2021-May-23 at 17:16

            Make sure you have the SERVER MEMBERS INTENT enabled in the Discord Developer Portal

            Source https://stackoverflow.com/questions/67662313

            QUESTION

            Format number in array within an array_sum
            Asked 2021-May-23 at 13:46

            I have a view in a laravel project where I have to print the sum of some array columns.

            I Have this kind of code to achieve the result:

            ...

            ANSWER

            Answered 2021-May-23 at 13:46

            Ok, I'm trying to find the solution from yesterday. Now I found it on myself few minutes after I posted the question.

            I modified the code to get the sum in this way:

            Source https://stackoverflow.com/questions/67660129

            QUESTION

            Use typedef struct in another file in C
            Asked 2021-Apr-29 at 08:09

            Hello, I'm new to C.

            I want to "export" and use a typedef struct in other files but it seems that it doesn't works a lot.

            I have those kind of errors

            ...

            ANSWER

            Answered 2021-Apr-29 at 08:09

            QUESTION

            How to install a net core application with .NET Core Runtime prerequisite from wix
            Asked 2021-Apr-21 at 14:43

            Since there is no Wix equivalent to Netfx.wixext for .NET Core (i.e. specifying built in Ids to detect and require runtimes), I can't seem to find a way to correctly install .NET Core and also account for various conditions such as a newer version existing in the same version family (i.e. 3.1).

            I've tried to utilize the .NET Core installer executable directly in a burn project, but the problem arises that detection only seems to be able to be achieved with Directory or File searches. This results in failing to detect build version differences correctly since I can't detect "3.1.*".

            I tried to build a custom action for the Wix Bundle to programmatically detect and set properties based upon installed .NET Core versions -- But of course I realized that Burn bundles cannot have custom actions.

            What other options do I have to install runtimes and detect future version of the same .NET Core Family (Major.Minor)?

            Here is the snippet of wix code which is relevant:

            ...

            ANSWER

            Answered 2021-Apr-21 at 14:43
            1. We hope to get this functionality built in to v4 - https://github.com/wixtoolset/issues/issues/6257 and https://github.com/wixtoolset/issues/issues/6264.

            2. For now, because the versioning for .NET Core is predictable and with predefined support windows and release cadence, you could brute force the search by searching for all 36-ish possible versions.

            3. You can run code in a bundle by writing a custom BootstrapperApplication. If you're using the built-in BA wixstdba, it has an extensibility point called BAFunctions where you can write your own (native) .dll.

            Source https://stackoverflow.com/questions/67024261

            QUESTION

            MongoDB Docker authentication problem "Error: Authentication failed"
            Asked 2021-Apr-03 at 12:53

            I am trying to set up a MongoDB Docker container to use as a local database for testing, but I am facing issues.

            For running the container, I used following command:

            docker run -d --name mongodb -p 27017:27017 -e MONGO_INITDB_ROOT_USERNAME="root" -e MONGO_INITDB_ROOT_PASSWORD="password" -v C:\projects\docker\volumes\mongotmp:/data/db mongo:4.4.4

            I used -e to pass the root username and password environment variables, but I am not able to connect to the database, I tried using this connection string:

            mongodb://root:password@localhost:27017/?authSource=admin

            When I execute a shell inside the container, and try to get the users with db.getUsers() I get an authentication error.

            ...

            ANSWER

            Answered 2021-Apr-01 at 21:32

            In MongoDB, users are stored in databases but a database (or databases) that a user has access to doesn't need to be the same as the database in which that user is stored.

            The database in which the user is stored is called the authentication database. This is configured via the authSource URI option and various language-specific driver options, as well as the --authenticationDatabase mongo shell option.

            The error message says that you are authenticating against the test database. Your earlier shell command shows an attempt to authenticate against the admin database.

            Review which database the user was created in and ensure that you use the same database during authentication.

            Source https://stackoverflow.com/questions/66876741

            QUESTION

            Iterating over a list column of xml nodesets with purrr without flattening the results
            Asked 2021-Mar-28 at 01:10

            Edit 2: Updated to take care of the problems from the dput output.

            I don't know why the dput output is not working, so here is a roundabout way of sharing the data.

            A simple zip file of the data can be downloaded from here: link to zip file

            The following code should then represent the data I was trying to share. Note that you will need to replace the path name for the downloaded zip file, and that the parse_file function will create a temporary directory:

            ...

            ANSWER

            Answered 2021-Mar-28 at 01:10

            Use map in parse_text function so that you get lists separately.

            Source https://stackoverflow.com/questions/66828679

            QUESTION

            I'm trying to implement fractions as an ADT in Java, also arrays of fractions
            Asked 2021-Mar-18 at 12:32

            I made 3 different packages with classes in them. One package is for simple fractions and another is for arrays of fractions. The smaller one is for implementing math functions mcm and MCD. The arrays of fractions main(fractioncollectionmain) doesn't print anything on screen when I run it. I'll leave ALL the code below. I hope someone can help!

            util PACKAGE

            MyMath class

            ...

            ANSWER

            Answered 2021-Mar-18 at 12:32

            You have an error in your FractionCollection.put method. When you add a fraction to the innerContainer array you increment logicSize, but it's just a local variable. The actual this.size remains unchanged. Instead of

            Source https://stackoverflow.com/questions/66690713

            QUESTION

            Docker Centos with php fails to start
            Asked 2021-Mar-18 at 06:25

            I am trying to build a centos server with php on it I am using centos:7 image and in it install php dependencies. But that doesn't seem to work as every time, the build is successful but just after that the container shuts down.

            Here is my docker-compose.yml

            ...

            ANSWER

            Answered 2021-Mar-18 at 06:25

            There are 2 problems here:

            1. /var/run/php-fpm/ was missing, then you will encountered next error:

            [18-Mar-2021 06:12:09] ERROR: Unable to create the PID file (/run/php-fpm/php-fpm.pid).: No such file or directory (2)
            [18-Mar-2021 06:12:09] ERROR: FPM initialization failed

            So, you need add next line before CMD ["php-fpm"]:

            Source https://stackoverflow.com/questions/66677734

            QUESTION

            How to allow a std::unique_ptr to access a class's private destructor or implement a C++ factory class with a private destructor?
            Asked 2021-Mar-18 at 04:14

            I'm quite far into the development of a game using SDL, OpenGL and C++ and am looking for ways to optimize the way the game switches between GLSL shaders for lots of different objects of different types. This is much more of a C++ question than an OpenGL question. However, I still want to provide as much context as I can, as I feel some justification is needed as to why the proposed Shader class I need, needs to be created / deleted the way that it is.

            The first four sections are my justifications, journey & attempts leading up to this point, however my question can likely be answered by just the final section alone and I've intentionally written it as a bit of a tldr.

            The necessity for a Shader class:

            I've seen many implementations online of OpenGL shaders being created, compiled and deleted all in the same function when game objects are created during gameplay. This has proven to be inefficient and far too slow in particular sections of my game. Thus, I've required a system that creates and compiles shaders during a load-time and then intermittently uses/swaps between them during game-time before being deleted later.

            This has lead to the creation of a class(Shader) that manages OpenGL shaders. Each instance of the class should manage one unique OpenGL shader each and contains some complex behavior around the shader type, where it's loaded in from, where it's used, the uniform variables it takes, etc.

            With this said, the most important role of this class is to store the GLuint variable id that is returned from glCreateShader(), and manage all OpenGL calls that relate to the OpenGL shader with this id. I understand that this is effectively futile given the global nature of OpenGL(as anywhere in the program could technically call glDeleteShader() with the matching id and break the class), however for the purposes of intentionally encapsulating all OpenGL calls to very specific areas throughout the entire codebase this system will drastically reduce code-complexity.

            Where the problems start...

            The most "automatic" way to manage this GLuint id, would be to invoke glCreateShader() on the object's construction and glDeleteShader() on the object's destruction. This guarantees(within OpenGL limits) that the OpenGL shader will exist for the entire lifetime of the C++ Shader object and eliminates the need to call some void createShader() and deleteShader() functions.

            This is all well and good, however problems soon arise when considering what happens if this object is copied. What if a copy of this object is destructed? That means that glDeleteShader() will be called and effectively break all copies of the shader object.

            What about simple mistakes like accidentally invoking std::vector::push_back() in a vector of Shaders? Various std::vector methods can invoke the constructor / copy constructor / destructor of their type, which can result in the same problem as above.

            Okay then... how about we do create some void createShader() and deleteShader() methods even if it's messy? Unfortunately this just defers the above problem, as once again any calls that modify the OpenGL shader will desynchronize / outright break all copies of a shader class with the same id. I've limited the OpenGL calls to glCreateShader() and glDeleteShader() in this example to keep things simple, however I should note that there are many other OpenGL calls in the class that would make creating various instance/static variables that keep track of instance copies far too complicated to justify doing it this way.

            The last point I want to make before jumping into the class design below is that for a project as large as a raw C++, OpenGL and SDL Game, I'd prefer if any potential OpenGL mistakes I make generate compiler errors versus graphical issues that are harder to track down. This can be reflected in the class design below.

            The first version of the Shader class:

            It is for the above reasons that I have elected to:

            • Make the constructor private.
            • Provide a public static create function that returns a pointer to a new Shader object in place of a constructor.
            • Make the copy constructor private.
            • Make the operator= private (Although this might not be necessary).
            • Make the destructor private.
            • Put calls to glCreateShader() in the constructor and glDeleteShader() in the destructor, to have OpenGL shaders exist for the lifetime of this object.
            • As the create function invokes the new keyword(and returns the pointer to it), the place with the outside call to Shader::create() must then invoke delete manually (more on this in a second).

            To my understanding, the first two bullet points utilize a factory pattern and will generate a compiler error should a non-pointer type of the class be attempted to be created. The third, fourth and fifth bullet points then prevent the object from being copied. The seventh bullet point then ensures that the OpenGL Shader will exist for the same lifetime of the C++ Shader object.

            Smart Pointers and the main problem:

            The only thing I'm not a huge fan of in the above, is the new/delete calls. They also make the glDeleteShader() calls in the destructor of the object feel inappropriate given the encapsulation that the class is trying to achieve. Given this, I opted to:

            • change the create function to return a std::unique_ptr of the Shader type instead of a Shader pointer.

            The create function then looked like this:

            ...

            ANSWER

            Answered 2021-Mar-04 at 08:29

            Implement a deleter yourself, and let the deleter be a friend of your class. Then edit your declaration like this:

            Source https://stackoverflow.com/questions/66470815

            QUESTION

            Policy class design but without making the whole user class a template
            Asked 2021-Jan-08 at 18:34

            Consider the following code where the Writer_I acts as an interface. Other classes which fulfil the contract of writing element types in correct form can derive from it. Here, printf and streams are chosen as policies, and Calculator as user.

            That interface is somehow stored in Calculator and write_i hides all the ugly details of templates so that class member functions remain clean. Most things remain known at compile time, and inline-able.

            I know this is a classic case of virtual + derivation based polymorphism where a non-templated interface can be stored inside Calculator and write member function is called. But having known the type at compile time, and still deferring resolution to run time seems bad. It hints that some run time value will affect the chosen method of writing while that is not the case.

            One way could be to make Calculator a template and keep its implementation in a cpp file and include the cpp file in tests. That's just nasty. Every method of Calculator will have a useless template <> on the top. And it's getting instantiated only once. (Twice if you could tests, but then if the only reason to make Calculator a template was tests, I'd say that tests are being too intrusive.)

            I saw the talk https://www.youtube.com/watch?v=mU_n_ohIHQk (Meta Polymorphism - Jonathan Boccara - Meeting C++ 2020 Opening Keynote) https://meetingcpp.com/mcpp/slides/2020/meta_polymorphism_pdf3243.pdf

            which showed a technique with std::any (which will store the Writer_I instance reference) + lambda (which contains the actual Impl type) + function pointer (which can be called later). Slides 79-83. I tried but got stuck real quick: How to have a function pointer to a generic lambda?

            My solution, after all these futile attempts out of curiosity, would be to use iterator pattern and free the Calculator from the responsibility of "writing". Calculator should just be calculating data, not writing it. That solves the problem! Caller gets the data by running iterator++ and writes it any way it likes. Or may not even write it, but just test the numbers directly. Calculator remains a non template, thus in cpp files.

            But if there's any way to achieve what I intend with the current design, I'd be happy to see it. I know there are some contradictory constraints, like using type erasure which may internally use virtual but curiosity is allowed on Stack Overflow, right (; ?

            https://godbolt.org/z/W74833

            EDIT: to clarify, here the user class is Calculator which should not be a template. All writers can remain in headers and need not be hidden. For CRTP, it is actually needed in main to know what each writer implementation does.

            ...

            ANSWER

            Answered 2021-Jan-08 at 12:42

            Templates can have non-template base , so you may actually follow this scheme if its beneficial (can also save compile time by reducing need in declarations and complete types):

            Source https://stackoverflow.com/questions/65628159

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install utile

            To compute execution time of a function:. This will show the execution time (in seconds) irrespective of any print statements.

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            We encourage anyone who comes up with new ideas using decorators to contribute and collaborate (do star the repo if you like it !).
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            gh repo clone j0fiN/utile

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