pmatrix | Python implementation of the Matrix falling text | Data Manipulation library

 by   joechrisellis Python Version: Current License: No License

kandi X-RAY | pmatrix Summary

kandi X-RAY | pmatrix Summary

pmatrix is a Python library typically used in Utilities, Data Manipulation applications. pmatrix has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

![pmatrix --help] pmatrix --help. ![pmatrix -f red] pmatrix -f red. ![pmatrix -f white -b black] pmatrix -f white -b black. ![pmatrix -p 1] pmatrix -p 1.
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              pmatrix has a low active ecosystem.
              It has 33 star(s) with 6 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 1 have been closed. On average issues are closed in 1 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of pmatrix is current.

            kandi-Quality Quality

              pmatrix has 0 bugs and 0 code smells.

            kandi-Security Security

              pmatrix has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              pmatrix code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              pmatrix does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              pmatrix releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are available. Examples and code snippets are not available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed pmatrix and discovered the below as its top functions. This is intended to give you an instant insight into pmatrix implemented functionality, and help decide if they suit your requirements.
            • Main function .
            • Start the program .
            • Generate a random string .
            Get all kandi verified functions for this library.

            pmatrix Key Features

            No Key Features are available at this moment for pmatrix.

            pmatrix Examples and Code Snippets

            No Code Snippets are available at this moment for pmatrix.

            Community Discussions

            QUESTION

            Remove indent in equation LaTex
            Asked 2021-Nov-25 at 20:57

            I have a rather simple problem. I have an unwanted indent in my equation.

            ...

            ANSWER

            Answered 2021-Nov-25 at 20:57

            QUESTION

            Merge 3 lists using LINQ
            Asked 2021-Oct-29 at 10:00

            I have an issue merging some lists together, I thought this would be a simple LINQ join but I think a little more complex and I'm going in circles. I have 3 tables below:

            Table 1: Master list of products

            Product PROD1 PROD2 PROD3 PROD4

            Table 2: Product and corresponding Leaflet

            Product Leaflet PROD1 Docu23 PROD2 Docu18 PROD3 Docu322 PROD4 Docu121

            Table 3: Product and corresponding Labels

            Product Label PROD1 Lbl29 PROD2 Lbl2 PROD3 Lbl222 PROD5 Lbl01

            Final result should be:-

            Product Leaflet Label PROD1 Docu23 Lbl29 PROD2 Docu18 Lbl2 PROD3 Docu322 Lbl222 PROD4 Docu121 PROD5 Lbl01

            Note: Some Products can have no leaflet and some Products can have no label. Also, leaflets and labels can be associated with more than one product.

            Here's the query i tried, it brings everything together but there are many odd duplicates of rows.

            ...

            ANSWER

            Answered 2021-Oct-29 at 10:00

            I could not test the below code, but if you're into LINQ expressions, you could try something like this. I did something similar a while back.

            Source https://stackoverflow.com/questions/69764861

            QUESTION

            Why isn't scanf storing integers in the right array location?
            Asked 2021-Oct-05 at 06:35

            I'm creating a dynamically allocated two dimensional int array and trying to use scanf to read user input directly to it, however this doesn't work properly. The first read is correct and stores the user entered value at [0][0], but the second read stores the value at [1][0] instead of [0][1], and the third and subsequent reads don't store the values anywhere in the array (I guess ending up in random memory outside the bounds?). It seems like the indices are wrong, but I've double checked them and can see the correct values for them in the debugger.

            ...

            ANSWER

            Answered 2021-Oct-05 at 06:35

            pMatrix is a pointer to a 2D array.

            So pMatrix[0] will bring you to the first allocated 2D array,

            and pMatrix[1] will bring you to the second allocated 2D array,

            and pMatrix[2] will bring you to the third allocated 2D array,

            and so on.

            In your code you only allocate one 2D array so accessing pMatrix[1], pMatrix[2], ... is illegal as it is outside the allocated memory.

            In other words

            Source https://stackoverflow.com/questions/69445454

            QUESTION

            Convert CONST D3DMATRIX to XMMATRIX
            Asked 2021-Sep-17 at 03:21

            I'm programming a wrapper for first time and working with lots of different header files, but reached a problem. I can't convert D3DMATRIX to XMMATRIX. Looking at https://docs.microsoft.com/en-us/windows/win32/dxmath/pg-xnamath-migration-d3dx it says how XMMATRIX needs to be 16bit aligned but D3DMATRIX doesn't have that requirement.

            code:

            ...

            ANSWER

            Answered 2021-Sep-17 at 03:15

            You should use XMFLOAT4X4 which is the 'memory type' for a 4x4 float matrix and it has no alignment requirement. It has the same structure layout as D3DMATRIX.

            Source https://stackoverflow.com/questions/69216403

            QUESTION

            summing 1:n elements of a matrix using R without using a for loop
            Asked 2021-Apr-30 at 22:26

            I'm trying to write some code in R to get from this:

            ...

            ANSWER

            Answered 2021-Apr-29 at 16:08

            I think this will juggle it to be right in the end:

            Source https://stackoverflow.com/questions/67320889

            QUESTION

            Filling a 2D Array (a Matrix)
            Asked 2021-Feb-22 at 02:27

            Consider, for instance, the following formula:

            $$f_{nm}(x) = \sin(n \ m \ x^2/\pi)$$

            where $n$ and $m$ both are integers $\in [1,4]$. Forming a matrix with this information would result in:

            $$\mathbf{F} = \begin{pmatrix}\ f_{11} & f_{12} & f_{13} & f_{14} \\ f_{21} & f_{22} & f_{23} & f_{24} \\ f_{31} & f_{32} & f_{33} & f_{34} \\ f_{41} &f_{42}&f_{43}&f_{44}\end{pmatrix}$$

            How to create such a $4\times4$ matrix in Python and fill it with the provided formula for a given $x$ please. I know this question may be off-topic here, but the $LaTeX$ style of the equations did not work for me in the StackOverflow, that is why posted it here.

            ...

            ANSWER

            Answered 2021-Feb-20 at 12:29

            For a fixed $x$ you should be able to do this

            Source https://stackoverflow.com/questions/66309194

            QUESTION

            Converting from boost::ublas to Eigen gives different results
            Asked 2021-Feb-01 at 15:15

            I am currently porting an algorithm from boost::ublas to Eigen:

            Code 1 with boost::ublas

            ...

            ANSWER

            Answered 2021-Feb-01 at 15:15

            You didn't specify any inputs or what the discrepancy is you're finding.

            This lead me to build simple testers, in which I find that an obvious source of "differences" is the inaccuracy of [binary] floating point representations.

            You can easily confirm it with some test input: whose inverse is :

            Live On Compuler Explorer

            Source https://stackoverflow.com/questions/65991639

            QUESTION

            Multiple passes render to separate textures
            Asked 2020-Dec-16 at 02:39

            I am using the render to texture method for creating a multi shader program. And for various reasons. I need to first render a model to a texture with one shader program. Then render it again with a different shader program into a different texture. Then I have one final post processing shader that combines the results of the two. My problem is it seems that the second texture is overwriting the first texture. Is there a way to move textures? Or to render to a different texture without overwriting it. (Thanks for any help in advance!)

            I have attached my code for reference:

            ...

            ANSWER

            Answered 2020-Dec-16 at 02:39

            Are you checking for errors in the JavaScript console?

            LUMINANCE_ALPHA is not guaranteed to be renderable

            Being able to render to gl.LUMINANCE_ALPHA is not a format that is guaranteed to work. In WebGL 1 only gl.RGBA/gl.UNSIGNED_BYTE is guaranteed to work. All other format/type combos are not. You can check by calling

            Source https://stackoverflow.com/questions/65313770

            QUESTION

            Shading in webgl
            Asked 2020-Sep-24 at 12:53

            I have been trying to create shading in webgl just like in this image: where we can see a cone, a sphere, and a light (which we can change his position with the sliders).

            I've tried to write some code in the html file by seeing multiple examples of shading from some webgl tutoring sites, but right now, I can't even see the shapes. It's sure that I'm doing something wrong, but I just don't know where. Here's my code and I also included a link because it contains multiple files. Thanks in advance.

            Link: https://wetransfer.com/downloads/cd0f66f2e2866c0d118e95b02e01cb0520200923203442/274553

            ...

            ANSWER

            Answered 2020-Sep-24 at 12:53

            Honestly, there are too many issues to cover. Trying to get your code work. First you really need to learn how to make a minimal repo. The code you posted doesn't run, references several scripts that don't exist, and data that doesn't exist.

            The tutorial the code is based off appears to be old. No one uses XMLHttpRequest in 2020. There's no such function as requestAnimFrame it's requestAnimationFrame. I think that's left over from a polyfill from like 2011. It's still using which few use anymore. It's also using new Date().getTime() which there's no reason to use as the time is passed into requestAnimationFrame. It's calling some function to get a webgl context but there's no reason for that either in 2020. It's also apparently using an old version of glMatrix because the current version uses a different API. In the current version every function takes a matrix to store the result as the first argument. Also in the current version perspective takes the field of view in radians. I have no idea if it used to take it in degrees but the code was passing degrees.

            I changed the XHR code to just return a cube. (an example of the minimal and complete parts of an "minimal complete verifiable example" (mcve) - I think now S.O calls them a "minimal reproducible example". I also removed all the references to ColorPicker (another example of making a minimal repo)

            The code should have gotten errors in the JavaScript console. Did you check the JavaScript console? In particular uNMatrix is a mat3 but the code was calling gl.uniformMatrix4fv to set it which is an error.

            Using webgl-lint pointed out several uniforms were not being set including "ambientProduct", "diffuseProduct", "specularProduct" and several were being set that don't exist (that part is not a bug necessarily) but there are several uniforms in the vertex shader that are not actually used and for example the colors seem to be set with

            Source https://stackoverflow.com/questions/64035870

            QUESTION

            Upgrading from MathJax 2.7.5 to 3.0, trying to preserve a custom TeX environment
            Asked 2020-Aug-18 at 23:30

            I use MathJax with my Jekyll blog on GitHub Pages. In fact, I wrote a blog post on exactly what steps I took to set up MathJax 2.7.5: "MathJax in Jekyll" (August 2018)

            For a couple of posts, I wanted to use a psmallmatrix environment, like the one from the mathtools package: $$\begin{psmallmatrix} 1 \\ 0 \end{psmallmatrix}$$. I know how I would create such an environment in actual TeX, using the \newenvironment command: "How do I make a small pmatrix?"

            But to get the command "pre-loaded" in MathJax 2.7.5, I was doing this, cargo-culting some code from MathJax's version of the AMSmath package:

            ...

            ANSWER

            Answered 2020-Aug-18 at 23:30

            Below is a configuration that adds the psmallmatrix environment to the AMS environment list. There should be a method to pre-configure environments that is similar to what is done for macros. I've made a feature request for it in the MathJax GitHub repository.

            For now, add

            Source https://stackoverflow.com/questions/63428119

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install pmatrix

            The easiest and best way to install pmatrix is using pip.
            If you don’t have pip installed, use your package manager to install the package python-pip. For Debian based systems the command to use would be $ sudo apt-get install python-pip.
            Next, use pip to install pmatrix. $ pip install pmatrix
            Installing pmatrix is easy. It is worth noting that this package will only work on \*nix systems. This is because the Python curses module responsible for terminal control is currently only supported on \*nix systems. With that in mind, if you’re running a \*nix system, you can follow these steps:.
            Get the source. $ git clone https://github.com/jce-devel/pmatrix
            Enter the source directory. $ cd pmatrix
            If you don’t have sudo installed/configured, execute setup.py as the root user. $ su && python setup.py install
            if you have sudo installed, log in as a sudoer and execute the setup.py file with sudo. $ sudo setup.py install
            Done! It should now be a simple case of executing $ pmatrix in your favorite terminal emulator.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/joechrisellis/pmatrix.git

          • CLI

            gh repo clone joechrisellis/pmatrix

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            git@github.com:joechrisellis/pmatrix.git

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