pmatrix | Python implementation of the Matrix falling text | Data Manipulation library
kandi X-RAY | pmatrix Summary
kandi X-RAY | pmatrix Summary
![pmatrix --help] pmatrix --help. ![pmatrix -f red] pmatrix -f red. ![pmatrix -f white -b black] pmatrix -f white -b black. ![pmatrix -p 1] pmatrix -p 1.
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QUESTION
I have a rather simple problem. I have an unwanted indent in my equation.
...ANSWER
Answered 2021-Nov-25 at 20:57You can use:
QUESTION
I have an issue merging some lists together, I thought this would be a simple LINQ join but I think a little more complex and I'm going in circles. I have 3 tables below:
Table 1: Master list of products
Product PROD1 PROD2 PROD3 PROD4Table 2: Product and corresponding Leaflet
Product Leaflet PROD1 Docu23 PROD2 Docu18 PROD3 Docu322 PROD4 Docu121Table 3: Product and corresponding Labels
Product Label PROD1 Lbl29 PROD2 Lbl2 PROD3 Lbl222 PROD5 Lbl01Final result should be:-
Product Leaflet Label PROD1 Docu23 Lbl29 PROD2 Docu18 Lbl2 PROD3 Docu322 Lbl222 PROD4 Docu121 PROD5 Lbl01Note: Some Products can have no leaflet and some Products can have no label. Also, leaflets and labels can be associated with more than one product.
Here's the query i tried, it brings everything together but there are many odd duplicates of rows.
...ANSWER
Answered 2021-Oct-29 at 10:00I could not test the below code, but if you're into LINQ expressions, you could try something like this. I did something similar a while back.
QUESTION
I'm creating a dynamically allocated two dimensional int array and trying to use scanf to read user input directly to it, however this doesn't work properly. The first read is correct and stores the user entered value at [0][0], but the second read stores the value at [1][0] instead of [0][1], and the third and subsequent reads don't store the values anywhere in the array (I guess ending up in random memory outside the bounds?). It seems like the indices are wrong, but I've double checked them and can see the correct values for them in the debugger.
...ANSWER
Answered 2021-Oct-05 at 06:35pMatrix
is a pointer to a 2D array.
So pMatrix[0]
will bring you to the first allocated 2D array,
and pMatrix[1]
will bring you to the second allocated 2D array,
and pMatrix[2]
will bring you to the third allocated 2D array,
and so on.
In your code you only allocate one 2D array so accessing pMatrix[1]
, pMatrix[2]
, ... is illegal as it is outside the allocated memory.
In other words
QUESTION
I'm programming a wrapper for first time and working with lots of different header files, but reached a problem. I can't convert D3DMATRIX to XMMATRIX. Looking at https://docs.microsoft.com/en-us/windows/win32/dxmath/pg-xnamath-migration-d3dx it says how XMMATRIX needs to be 16bit aligned but D3DMATRIX doesn't have that requirement.
code:
...ANSWER
Answered 2021-Sep-17 at 03:15You should use XMFLOAT4X4
which is the 'memory type' for a 4x4 float matrix and it has no alignment requirement. It has the same structure layout as D3DMATRIX
.
QUESTION
I'm trying to write some code in R to get from this:
...ANSWER
Answered 2021-Apr-29 at 16:08I think this will juggle it to be right in the end:
QUESTION
Consider, for instance, the following formula:
$$f_{nm}(x) = \sin(n \ m \ x^2/\pi)$$
where $n$ and $m$ both are integers $\in [1,4]$. Forming a matrix with this information would result in:
$$\mathbf{F} = \begin{pmatrix}\ f_{11} & f_{12} & f_{13} & f_{14} \\ f_{21} & f_{22} & f_{23} & f_{24} \\ f_{31} & f_{32} & f_{33} & f_{34} \\ f_{41} &f_{42}&f_{43}&f_{44}\end{pmatrix}$$
How to create such a $4\times4$ matrix in Python and fill it with the provided formula for a given $x$ please. I know this question may be off-topic here, but the $LaTeX$ style of the equations did not work for me in the StackOverflow, that is why posted it here.
...ANSWER
Answered 2021-Feb-20 at 12:29For a fixed $x$ you should be able to do this
QUESTION
I am currently porting an algorithm from boost::ublas to Eigen:
Code 1 with boost::ublas
...ANSWER
Answered 2021-Feb-01 at 15:15QUESTION
I am using the render to texture method for creating a multi shader program. And for various reasons. I need to first render a model to a texture with one shader program. Then render it again with a different shader program into a different texture. Then I have one final post processing shader that combines the results of the two. My problem is it seems that the second texture is overwriting the first texture. Is there a way to move textures? Or to render to a different texture without overwriting it. (Thanks for any help in advance!)
I have attached my code for reference:
...ANSWER
Answered 2020-Dec-16 at 02:39Are you checking for errors in the JavaScript console?
LUMINANCE_ALPHA is not guaranteed to be renderableBeing able to render to gl.LUMINANCE_ALPHA
is not a format that is guaranteed to work. In WebGL 1 only gl.RGBA/gl.UNSIGNED_BYTE
is guaranteed to work. All other format/type combos are not. You can check by calling
QUESTION
I have been trying to create shading in webgl just like in this image: where we can see a cone, a sphere, and a light (which we can change his position with the sliders).
I've tried to write some code in the html file by seeing multiple examples of shading from some webgl tutoring sites, but right now, I can't even see the shapes. It's sure that I'm doing something wrong, but I just don't know where. Here's my code and I also included a link because it contains multiple files. Thanks in advance.
Link: https://wetransfer.com/downloads/cd0f66f2e2866c0d118e95b02e01cb0520200923203442/274553
...ANSWER
Answered 2020-Sep-24 at 12:53Honestly, there are too many issues to cover. Trying to get your code work. First you really need to learn how to make a minimal repo. The code you posted doesn't run, references several scripts that don't exist, and data that doesn't exist.
The tutorial the code is based off appears to be old. No one uses XMLHttpRequest in 2020. There's no such function as requestAnimFrame
it's requestAnimationFrame
. I think that's left over from a polyfill from like 2011. It's still using which few use anymore. It's also using
new Date().getTime()
which there's no reason to use as the time is passed into requestAnimationFrame
. It's calling some function to get a webgl context but there's no reason for that either in 2020. It's also apparently using an old version of glMatrix because the current version uses a different API. In the current version every function takes a matrix to store the result as the first argument. Also in the current version perspective
takes the field of view in radians. I have no idea if it used to take it in degrees but the code was passing degrees.
I changed the XHR code to just return a cube. (an example of the minimal and complete parts of an "minimal complete verifiable example" (mcve) - I think now S.O calls them a "minimal reproducible example". I also removed all the references to ColorPicker
(another example of making a minimal repo)
The code should have gotten errors in the JavaScript console. Did you check the JavaScript console? In particular uNMatrix
is a mat3 but the code was calling gl.uniformMatrix4fv
to set it which is an error.
Using webgl-lint pointed out several uniforms were not being set including "ambientProduct", "diffuseProduct", "specularProduct" and several were being set that don't exist (that part is not a bug necessarily) but there are several uniforms in the vertex shader that are not actually used and for example the colors seem to be set with
QUESTION
I use MathJax with my Jekyll blog on GitHub Pages. In fact, I wrote a blog post on exactly what steps I took to set up MathJax 2.7.5: "MathJax in Jekyll" (August 2018)
For a couple of posts, I wanted to use a psmallmatrix
environment, like the one from the mathtools
package: $$\begin{psmallmatrix} 1 \\ 0 \end{psmallmatrix}$$
. I know how I would create such an environment in actual TeX, using the \newenvironment
command: "How do I make a small pmatrix?"
But to get the command "pre-loaded" in MathJax 2.7.5, I was doing this, cargo-culting some code from MathJax's version of the AMSmath package:
...ANSWER
Answered 2020-Aug-18 at 23:30Below is a configuration that adds the psmallmatrix
environment to the AMS environment list. There should be a method to pre-configure environments that is similar to what is done for macros. I've made a feature request for it in the MathJax GitHub repository.
For now, add
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Install pmatrix
If you don’t have pip installed, use your package manager to install the package python-pip. For Debian based systems the command to use would be $ sudo apt-get install python-pip.
Next, use pip to install pmatrix. $ pip install pmatrix
Installing pmatrix is easy. It is worth noting that this package will only work on \*nix systems. This is because the Python curses module responsible for terminal control is currently only supported on \*nix systems. With that in mind, if you’re running a \*nix system, you can follow these steps:.
Get the source. $ git clone https://github.com/jce-devel/pmatrix
Enter the source directory. $ cd pmatrix
If you don’t have sudo installed/configured, execute setup.py as the root user. $ su && python setup.py install
if you have sudo installed, log in as a sudoer and execute the setup.py file with sudo. $ sudo setup.py install
Done! It should now be a simple case of executing $ pmatrix in your favorite terminal emulator.
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