spewe | another lil Python Web Framework closer to spew | Web Framework library

 by   josuebrunel Python Version: Current License: MIT

kandi X-RAY | spewe Summary

kandi X-RAY | spewe Summary

spewe is a Python library typically used in Server, Web Framework, Framework applications. spewe has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

Just another lil Python Web Framework closer to a spew than a framework :smile: (Not on PyPi yet)
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            kandi-support Support

              spewe has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 12 have been closed. On average issues are closed in 136 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of spewe is current.

            kandi-Quality Quality

              spewe has no bugs reported.

            kandi-Security Security

              spewe has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              spewe is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              spewe releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed spewe and discovered the below as its top functions. This is intended to give you an instant insight into spewe implemented functionality, and help decide if they suit your requirements.
            • Render the node
            • Eval a template
            • Get the branches of this node
            • Render a node
            • Read the request body
            • Read a file
            • Render the template
            Get all kandi verified functions for this library.

            spewe Key Features

            No Key Features are available at this moment for spewe.

            spewe Examples and Code Snippets

            No Code Snippets are available at this moment for spewe.

            Community Discussions

            QUESTION

            Move camera relative to view in javafx?
            Asked 2021-Apr-20 at 16:08

            I have a camera in my scene, which I am currently moving on the x y and z axis using WASD. However, I would want it to move according to the direction it is facing. For better illustration of what I mean, I am using snippets from the program blender to demonstrate the idea.

            Image 1

            In Image 1, it is quite easy. Moving forward will simply move on the x (red) axis, moving to the sides will be on the y (green) axis. The problems arise when the camera is rotated, thereby changing it's position relative to the axes, as Image 2 shows from the top view:

            Image 2

            If I now try to move forward (direction of the red arrow), I need the movement to accommodate for the rotation, and adjust the x and y coordinates so that the camera moves forward from it's perspective.

            Is there a way of doing this? I have tried many calculations involving sine and cosine, and quite a few google searches, but it led to no result. Google mostly showed unsolved questions or solutions using OpenGL, and my math equations simply spewed out incorrect results.

            I hope I explained the problem clearly, if not I will be happy to provide additional information. Thank you for your time!

            ...

            ANSWER

            Answered 2021-Apr-20 at 16:08

            I know im like 3 months late but I think I know what you mean.

            In JavaFX you have a group called world (Everything 3d except the camera). If you want to rotate the camera to the left (example around the y axis) you don't touch the camera but the world and rotate that around the y axis.

            I'll be honest I don't 100% understand why it works but it does for me (I'm working on a game so I had to go through it).

            I hope this answers your question :D

            EDIT 1: Sample code

            Source https://stackoverflow.com/questions/65510979

            QUESTION

            Unity's Particle System - shader glitch (mesh vertices reduction)
            Asked 2021-Feb-27 at 14:26

            I have a problem on some Android devices with the particle system's rendering (weirdly enough the problem seems occur on devices with higher capabilities). The problem occurs when mesh based particles (Renderer/Renderer Mode/Mesh) are being rendered. It seems like the meshes that are being spewed out and slowly shrunk with time are being reduced ("reverse-tessellated") which results in a nasty visual effect. Does anyone know what might be the cause of this?

            UPDATE: One thing that I've noticed is that with time - the longer the gameplay - this problem is getting worse.

            UPDATE: What I've tried is to make one particle system bigger (around x5 times) in order to check if it will have any effect on it's rasterization. Normally particles are sized down from 1 to 0 based on their life-time. What I've noticed, after sizing them up, is that the problem does not occur anymore.

            UPDATE: Visualisation of the problem:

            Properly rendered:

            Improperly rendered:

            ...

            ANSWER

            Answered 2021-Feb-16 at 07:57

            I was able to track the issue down. It turned out to be a problem within a toon shader I wrote while a go. All the things I've noticed are valid but unfortunately it took some time to put me on the right track.

            Taken from Unity's documentation

            The half and fixed types only become relevant when targeting mobile GPUs, where these types primarily exist for power (and sometimes performance) constraints. Keep in mind that you need to test your shaders on mobile to see whether or not you are running into precision/numerical issues.

            Unfortunately for me, as it cost me quite some time, I've used half3/4 values with POSITION semantics which caused some numerical precision issues on some Android devices (in this case the particles were getting smaller and smaller - size 0 to be exact). As a general rule, from what I've read in Unity's documentation, float3/4 should always be preferred in conjunction with POSITION semantics.

            Source https://stackoverflow.com/questions/66196007

            QUESTION

            AWS AppSync query returns cached response even when offline is disabled
            Asked 2020-May-26 at 06:40

            I have a fairly simple node app using AWS AppSync. I am able to run queries and mutations successfully but I've recently found that if I run a query twice I get the same response - even when I know that the back-end data has changed. In this particular case the query is backed by a lambda and in digging into it I've discovered that the query doesn't seem to be sent out on the network because the lambda is not triggered each time the query runs - just the first time. If I use the console to simulate my query then everything runs fine. If I restart my app then the first time a query runs it works fine but successive queries again just return the same value each time.

            Here are some part of my code:

            ...

            ANSWER

            Answered 2018-Jul-12 at 16:34

            Set the query fetch-policy to 'network-only' when running in an AWS Lambda function.

            I recommend using the overrides for WebSocket, window, and localStorage since these objects don't really apply within a Lambda function. The setup I typically use for NodeJS apps in Lambda looks like the following.

            Source https://stackoverflow.com/questions/51306956

            QUESTION

            Unable to successfully extract timestamp to date and time in pyspark
            Asked 2020-Apr-12 at 01:37

            I am having trouble extracting the time and date from a timestamp. The data is read as a string, so I saw that people are able to use date_format to essentially convert it into the format we want. Here is what I tried below

            ...

            ANSWER

            Answered 2020-Apr-02 at 00:10

            You have the right idea with date_format. The only thing your missing is it to first and foremost convert your string timestamp to Timestamp Type. And then you can do your formatting. I assumed your input data is in the format of day-month-year, if not, you can switch it to "MM/dd/yy HH:mm".

            Source https://stackoverflow.com/questions/60982220

            QUESTION

            Why does expose entities outside the std namespace?
            Asked 2020-Mar-19 at 23:05

            As far as I understand it C-entities used by C++ like those in can be included in a safe way inside an std namespace by including their corresponding variant (except macros, obviously). cppreference seems to confirm this.

            However, including appears to pull in the log function outside the std namespace:

            ...

            ANSWER

            Answered 2020-Mar-19 at 22:05

            Maybe someone with more C/C++ Standard knowledge will prove me wrong, but for a C++ compiler to also being able to process C-Code, functions from the C-Library need to be outside of namespaces, in fact you should just find the C-Library definitions enclosed in a extern "C", so you can use the old C functions inside you C++ code transparently

            Source https://stackoverflow.com/questions/60765644

            QUESTION

            Simple absolute import causing 'Cannot find module' error
            Asked 2018-Dec-11 at 00:03

            I have reproduced this in the little project here.

            So I have a main.ts that looks like:

            ...

            ANSWER

            Answered 2018-Dec-06 at 09:04

            Your project structure is:

            Source https://stackoverflow.com/questions/53647638

            QUESTION

            Sending an automatic mail with attachment
            Asked 2018-Nov-20 at 14:28

            Everyday at 5 am I will have one .txt log that I want to be sent to one of our representatives. I arrive at the office at 9 am, and at that point it would be to late. It also can't be sent earlier than 4 am, so sending it a day before is not possible.

            Now I researched a bit here and there but couldn't really find anything helpful, I want to make a script (batch, powershell, something like that) which takes a log and send it to mail@address.com everyday. I tried for example smtpsend

            ...

            ANSWER

            Answered 2018-Nov-20 at 14:28

            Copied code from an earlier answer I posted here and ammended it to be used with attachments:

            NOTE!! Must be powershell 2.0 or later.

            Source https://stackoverflow.com/questions/53393767

            QUESTION

            Posting JSON to flask template
            Asked 2018-Jul-09 at 15:54

            I've been banging my head against a wall trying to work out how to firstly get JSON data returned from my search (which I've now solved thankfully) and to then update my jinja template with the JSON data spewed out.

            I've tried a few methods but I seem to be going around in circles and as I'm not very experienced with either AJAX or Flask I tend to cause more problems than I can fix.

            I have an AJAX file but I don't believe it is working (if it is even correct) but I'm guessing that this needs to be instructed to take the data and put it into the correct table/area of the rendered template? my question is how can I make this happen?

            Below is my app.py

            ...

            ANSWER

            Answered 2018-Jul-09 at 15:54

            I don't fully understand what you are trying to achieve but I'm guessing you try to take the search box inputs and use those to query the DB and return JSON into the table? If this is not what you try to achieve, please answer four questions that I've commented above. Also, I strongly recommend you use some sort of validation in your search box since it is directly going into your query (DB). You can use Flask-WTF(server side form validation- better) or even a client side form validation library (weaker).

            Considering above is the case for you, below is the minimized example.

            Ajax

            Source https://stackoverflow.com/questions/51227379

            QUESTION

            Displaying JSON array in flask template
            Asked 2018-Jul-09 at 01:56

            As someone new to jquery/AJAX and flask I've been having a hard time working this one out.

            My app.py will run a search based on user input against a PostgreSQL database and then return the results to a table in my template.

            The reason I require AJAX for this is due to sheer number of form fields, I don't want to have to re-enter information in them if I forget to select or add some more options to narrow my search down to a few results.

            What I then attempted to do was get all this information returned as JSON, which I was able to do, just not in the right place - it spewed it out on a page of its own and I had a struggle trying to make this available to my jinja2 template.

            I've now managed to feed this information back into the jinja2 template thanks to event.preventDefault()and can now see this information in the console when I load the search page.

            My problem now is that I can return information from the generated JSON array to the template, its just wrong. I can make it select the first item in the array but it will not process my search queries (it did when it spat them out into the browser) and it doesn't really append to the table neatly, continuous searches just bung more tags in and doesn't adhere to my table layout.

            What I need it to do is run the query and provide the JSON with the search results, and then return this to my html template properly.

            I've been trying at this one for a while so would appreciate any sort of help.

            My app.py

            ...

            ANSWER

            Answered 2018-Jul-09 at 01:56

            I'm quite confused on your approach in this.

            However, I see that you are using jinja templating as well as AJAX to populate your table. You only need one or at least both of them don't work for two reasons.

            1. I don't see any code that adds the results on the jinja template like so

              return render_template('platform.html', result2=result2)

            for this code block in your pasted html,

            Source https://stackoverflow.com/questions/51234560

            QUESTION

            Unity: Error given when trying to change the rotation of gameobject
            Asked 2018-May-01 at 16:35

            So I've been trying to get my character to move and rotate, as in the usual ways within games. This being: Moving forward at a certain speed and being able to turn the direction of the character to move into other directions.

            I'm using the character controller and so far, everything has worked out. However, once I got to actually rotating the character into a different direction, it spewed out an error to me.

            Error: error CS0029: Cannot implicitly convert type void' toUnityEngine.Vector3'

            When I remove the Vector3 left line, it works again. So I believe it has to do with unity not wanting me to use transform.Rotate

            ...

            ANSWER

            Answered 2018-May-01 at 16:35

            To turn and move at the same time there are a few things you can do, the simplest would be:

            Source https://stackoverflow.com/questions/50117393

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install spewe

            You can download it from GitHub.
            You can use spewe like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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