layer-basic | Base layer for building charms using the reactive pattern | Reactive Programming library

 by   juju-solutions Python Version: Current License: Apache-2.0

kandi X-RAY | layer-basic Summary

kandi X-RAY | layer-basic Summary

layer-basic is a Python library typically used in Programming Style, Reactive Programming, React applications. layer-basic has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

This is the base layer for all reactive Charms. It provides all of the standard Juju hooks and starts the reactive framework when these hooks get executed. It also bootstraps the charm-helpers and charms.reactive libraries, and all of their dependencies for use by the Charm.
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              layer-basic has a low active ecosystem.
              It has 10 star(s) with 46 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 21 open issues and 70 have been closed. On average issues are closed in 150 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of layer-basic is current.

            kandi-Quality Quality

              layer-basic has no bugs reported.

            kandi-Security Security

              layer-basic has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              layer-basic is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              layer-basic releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed layer-basic and discovered the below as its top functions. This is intended to give you an instant insight into layer-basic implemented functionality, and help decide if they suit your requirements.
            • Bootstrap the charm dependencies
            • Generate a list of module paths
            • Returns the default executable directory
            • Run an execd pre - install command
            • Returns a copy of the subprocess environment
            • Yields all submodule paths of the given command
            • Returns the path to the execd directory for the given submodule
            • Check if pip is newer
            • Reload python interpreter
            • Load installed versions
            • Adds the version number to the given versions dictionary
            • Load all installed wheel versions
            • Install given packages
            • Install or update the charm environment
            • Activate the virtualenv
            • Install packages
            • Get the series information
            • Run a command on execd_dir
            • Patch the Options interface
            Get all kandi verified functions for this library.

            layer-basic Key Features

            No Key Features are available at this moment for layer-basic.

            layer-basic Examples and Code Snippets

            No Code Snippets are available at this moment for layer-basic.

            Community Discussions

            QUESTION

            How do i scale an object based on a variable from a different script?
            Asked 2020-Oct-14 at 07:59

            I created a force-field for my third-person player-basically a sphere around him. My player has floats for stamina (curStamina and maxStamina).

            I'm trying to figure out how to automatically scale the size of the sphere based on the players current stamina. So the force-field (sphere) is basically meant to be a visual intepretation of the amount of stamina the player currently has (curStamina) and either increases or decreases in size based on curStamina.

            Here's my stamina script for reference. Any help on how i would go about this is appreciated!

            ...

            ANSWER

            Answered 2020-Oct-13 at 06:50

            Here's an example of how to implement it :

            Source https://stackoverflow.com/questions/64328941

            QUESTION

            Detect and follow the player
            Asked 2020-Jan-19 at 15:30

            I Have started a new game.I have an enemy, and when the player is on a certain distance from the enemy, he attacks.My script works and the enemy follows the player, but despite the number I set there it's following the player. I need the enemy follow only after being close enough to the player. I have an empty object attached to the enemy and the script is on it.

            I looked for the answer in unity community answers and find the script i use in this link https://answers.unity.com/questions/274809/how-to-make-enemy-chase-player-basic-ai.html and also i have googled it but couldn't find any correct solution for it .

            ...

            ANSWER

            Answered 2019-Jul-12 at 16:59

            I'm guessing that the next answer in the forum you linked actually solves your problem. The problem is simply copying and pasting without understanding why something behaves like it should. In this case:

            Source https://stackoverflow.com/questions/57010548

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install layer-basic

            You can download it from GitHub.
            You can use layer-basic like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/juju-solutions/layer-basic.git

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            gh repo clone juju-solutions/layer-basic

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            git@github.com:juju-solutions/layer-basic.git

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