layer-basic | Base layer for building charms using the reactive pattern | Reactive Programming library
kandi X-RAY | layer-basic Summary
kandi X-RAY | layer-basic Summary
This is the base layer for all reactive Charms. It provides all of the standard Juju hooks and starts the reactive framework when these hooks get executed. It also bootstraps the charm-helpers and charms.reactive libraries, and all of their dependencies for use by the Charm.
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Top functions reviewed by kandi - BETA
- Bootstrap the charm dependencies
- Generate a list of module paths
- Returns the default executable directory
- Run an execd pre - install command
- Returns a copy of the subprocess environment
- Yields all submodule paths of the given command
- Returns the path to the execd directory for the given submodule
- Check if pip is newer
- Reload python interpreter
- Load installed versions
- Adds the version number to the given versions dictionary
- Load all installed wheel versions
- Install given packages
- Install or update the charm environment
- Activate the virtualenv
- Install packages
- Get the series information
- Run a command on execd_dir
- Patch the Options interface
layer-basic Key Features
layer-basic Examples and Code Snippets
Community Discussions
Trending Discussions on layer-basic
QUESTION
I created a force-field for my third-person player-basically a sphere around him. My player has floats for stamina (curStamina and maxStamina).
I'm trying to figure out how to automatically scale the size of the sphere based on the players current stamina. So the force-field (sphere) is basically meant to be a visual intepretation of the amount of stamina the player currently has (curStamina) and either increases or decreases in size based on curStamina.
Here's my stamina script for reference. Any help on how i would go about this is appreciated!
...ANSWER
Answered 2020-Oct-13 at 06:50Here's an example of how to implement it :
QUESTION
I Have started a new game.I have an enemy, and when the player is on a certain distance from the enemy, he attacks.My script works and the enemy follows the player, but despite the number I set there it's following the player. I need the enemy follow only after being close enough to the player. I have an empty object attached to the enemy and the script is on it.
I looked for the answer in unity community answers and find the script i use in this link https://answers.unity.com/questions/274809/how-to-make-enemy-chase-player-basic-ai.html and also i have googled it but couldn't find any correct solution for it .
...ANSWER
Answered 2019-Jul-12 at 16:59I'm guessing that the next answer in the forum you linked actually solves your problem. The problem is simply copying and pasting without understanding why something behaves like it should. In this case:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install layer-basic
You can use layer-basic like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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