Prebake | Adblock filters to block obtrusive EU cookie law notices | Privacy library

 by   liamja Python Version: Current License: No License

kandi X-RAY | Prebake Summary

kandi X-RAY | Prebake Summary

Prebake is a Python library typically used in Security, Privacy applications. Prebake has no bugs, it has no vulnerabilities and it has low support. However Prebake build file is not available. You can download it from GitHub.

A set of Adblock filters to block obtrusive EU cookie law notices.
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            kandi-support Support

              Prebake has a low active ecosystem.
              It has 217 star(s) with 60 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 237 open issues and 162 have been closed. On average issues are closed in 43 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Prebake is current.

            kandi-Quality Quality

              Prebake has 0 bugs and 0 code smells.

            kandi-Security Security

              Prebake has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Prebake code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Prebake does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Prebake releases are not available. You will need to build from source code and install.
              Prebake has no build file. You will be need to create the build yourself to build the component from source.
              Prebake saves you 25 person hours of effort in developing the same functionality from scratch.
              It has 68 lines of code, 9 functions and 2 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Prebake and discovered the below as its top functions. This is intended to give you an instant insight into Prebake implemented functionality, and help decide if they suit your requirements.
            • Validates the given data .
            • Read data from a stream .
            • Normalize a string .
            • Add checksum to data .
            • Calculate the checksum of the given data .
            • Extracts the checksum from a string .
            Get all kandi verified functions for this library.

            Prebake Key Features

            No Key Features are available at this moment for Prebake.

            Prebake Examples and Code Snippets

            No Code Snippets are available at this moment for Prebake.

            Community Discussions

            Trending Discussions on Prebake

            QUESTION

            Precompute Texture for entire model, OpenGL
            Asked 2021-Feb-04 at 18:30

            A little background. I currently have an application that does a whole lot of fancy calculations to compute textures on the fly to display on a building model. Think heatmaps, contour lines, etc. I do all of this in place and all is fine and dandy. Now I'm trying to get things to be as performant as possible because I need to be able to demo the application on a low-end machine. The way I'm trying to do this is by doing all of the texture generations for the whole model ahead of time and just render the scene statically. This should theoretically make the whole thing run incredibly smoothly.

            My question then, is there a way that I can design the vertex shader such that instead of providing visible fragments to the fragment shader, I place every fragment based on its texture coordinate? Assume I have a fully uv-mapped model. This way I can render a texture that can be directly mapped onto the model at runtime. Is this possible?

            Edit: I was asked to add detail to this so I'll try my best. What I want is to "prebake" a texture such that on runtime all I have to do is a texture lookup for each fragment rather than an expensive texture generation sequence. In this way, I was asking if it is possible to design a vertex shader which, instead of passing fragments normally to the fragment shader, pass them based on the texture coordinate of the model. Thus, my fragment shader will receive every point on the model rather than only those which are visible.

            ...

            ANSWER

            Answered 2021-Feb-03 at 19:36

            Create an UV unwrapping of the model, as you'd do for a static texture. Then to generate the texture create a vertex shader, that sets gl_Position to the UV coordinate (of course you'll have to map the [0, 1]² UV range to the [-1,1]² XY range for gl_Position, and send all the other uniforms as usual. Using that you can bake the texture for the model with your existing fragment shader, by rendering to texture.

            Source https://stackoverflow.com/questions/66034217

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Prebake

            You can download it from GitHub.
            You can use Prebake like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            There are going to be sites that I have missed, or I may have just screwed up with a CSS selector. In any case, feel free to point out bugs or request new sites to be added via the [GitHub issue tracker](https://github.com/liamja/Prebake/issues), or [submit a pull request](https://github.com/liamja/Prebake/compare). Please make sure to test the site without any other AdBlock rules or content blockers, using the most recent version of the Prebake ruleset before reporting bugs. When adding a new filter, keep the list sorted and update the last modified timestamp to match the current date. Please also make sure you don’t introduce duplicate rules: [Redundancy check for Adblock Plus rules](https://arestwo.org/famlam/redundantRuleChecker.html).
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            CLONE
          • HTTPS

            https://github.com/liamja/Prebake.git

          • CLI

            gh repo clone liamja/Prebake

          • sshUrl

            git@github.com:liamja/Prebake.git

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