tic_tac_toe | Reinforcement learning on a game of tic-tac-toe | Artificial Intelligence library
kandi X-RAY | tic_tac_toe Summary
kandi X-RAY | tic_tac_toe Summary
Reinforcement learning on a game of tic-tac-toe
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Top functions reviewed by kandi - BETA
- Select a random move
- Accumulate a given board
- Serialize a board
- Iteratively explore a board
- Train the game
- Draw the board
- Select a move
- Play a move
- Plays an item in the board
- Play a game
- Resets the exploration rate
tic_tac_toe Key Features
tic_tac_toe Examples and Code Snippets
Community Discussions
Trending Discussions on tic_tac_toe
QUESTION
i have this fragment dialog and i want to edit some host activity properties when he click on btnOk in line 26 can any one help me or give me another way to communicate between a dialog fragment and its host activity `
...ANSWER
Answered 2022-Feb-06 at 10:30I think the better approach would be to use an interface or a callback, rather than having the DialogFragment access the Activity properties.
You can create an interface:
QUESTION
I was trying to make a program for Tic-tac-toe between 2 players, using a class. But my is_victory
function is always returning false. Why so?
ANSWER
Answered 2022-Jan-27 at 19:02if(pntr[0] == pntr[1] == pntr[2]) return true;
QUESTION
Don't know why I am getting error when I use button setOnClickListener.
Mainactivity.java
...ANSWER
Answered 2021-Nov-19 at 14:20The view you are setting as activity's view doesn't match with the one that contains the button you are trying to interact with.
Just replace:
QUESTION
If anyone can help me that would be great the information about the issue is below the code.
...ANSWER
Answered 2021-Oct-23 at 17:24Python reads code top to bottom, so in order to use a function, you must define it vertically before it being used.
You need to define Check Winner before the usage.
Move def checkWinner()
before the function in which it is being used
QUESTION
I'm attempting to write a game of tic tac toe just for fun and am running into this error when I try to debug the application. The error occurs on line 23, the multidimensional std::array declaration. I can't find any material on the subject or come up with my own solution. The error shows up in a "Source not found" tab in VS 2019, doesn't look like a normal error, and this is the text: "predefined C++ types (compiler internal) not found You need to find predefined C++ types (compiler internal) to view the source for the current call stack frame."
...ANSWER
Answered 2021-Oct-21 at 08:57This is an error of VS. It works when I remove /permissive-. This problem has already been reported.
QUESTION
I am writing a basic function in C on Visual Studio Code and while taking input from the user using scanf
, the string in scanf
is not visible on the command line. It just shows a blank space. I wanted to let the user know that they are supposed to enter an input.
ANSWER
Answered 2021-Oct-12 at 22:31The string in scanf
is not a prompt. It is a format string specifying what the user should enter. In this case, it says that the string "Enter " must be typed in followed by an integer.
What you want instead is to use printf
to print any string you want displayed and have scanf
contain just the format specifier.
QUESTION
This is my first question here, so I apologize beforehand if I'm doing this wrong!
I'm learning to code with The Odin Project. So far, I've been doing every project without any major problems: some difficulty here and there, but after some thinking I was able to solve them successfully.
Currently, I'm at the Tic Tac Toe JavaScript project. I've already made the game work, implementing two game modes: VS Player 2 and VS CPU. Both are first selected through an HTML welcome window I made in order to avoid using prompts, and both run without problems. However, whenever I try to change the game mode through buttons I placed in the interface, I fail and the mode keeps the same.
For example, if I want to change from VS Player 2 mode to VS CPU mode, the score resets and the player's names change, but the game keeps running in the VS Player 2 mode. There's no console error displayed, so I'm sure this is related either to scope or logic!
I've already tried many things, including generating the HTML welcome window with JavaScript DOM manipulation, but I'm not able to make it work. It's been two weeks since I faced this problem and I'm still hitting a brick wall!
Here's the part of the code that manages the mode selection:
...ANSWER
Answered 2021-Sep-14 at 00:06If we first start in vsPlayerTwoMode
mode, then movements.movement()
adds an event listener to each box on the board. When a box is clicked, it checks to see if its empty and depending on whose turn it is (based on the values of playerCreator.turns[0]
and playerCreator.turns[1]
), will set gameBoard.board[i].innerHTML
to either X
or O
.
Now let's switch to the vsCPUMode
mode. Each box on the board now has the original event listener attached to it (from movements.movement()
), and the new event listener from movements.vsCpuMovement()
. When a box is clicked, it will first evaluate the logic in the above paragraph (as defined in the movements.movement()
event listener), and then the logic in the movements.vsCpuMovement()
function (notably, check to see if gameBoard.board[i].innerHTML == ""
).
However, since the movements.movement()
event is called before the movements.vsCpuMovement()
event, then gameBoard.board[i].innerHTML
is going to be set to either X
or O
depending on the previous values of playerCreator.turns[0]
and playerCreator.turns[1]
. Then, the movements.vsCpuMovement()
checks to see if gameBoard.board[i].innerHTML
is an empty string, and it won't be, so the function returns.
Importantly, when the mode is vsCPUMode
to start, the movements.movement()
event listener is never registered, so it doesn't matter what the values of playerCreator.turns[0]
or playerCreator.turns[1]
are.
How do we fix it? One option would be to reset the values of playerCreator.turns[...]
so that when the movements.movement()
event is called, it simply ignores the logic that depends on those values (which is somewhat equivalent to starting the game in mode vsCPUMode
). In other words, add these two lines after line 215:
QUESTION
I know some one has already asked this question but I couldn't find the answer I was looking for. I am learning flask and I am creating a tic tac toe game, this is the code:
...ANSWER
Answered 2021-Sep-04 at 18:17You need to define a js function that will post to a url which flask will have another route for.
QUESTION
I'm currently making a game of tic_tac_toe and I'm trying to make a function that will draw a grid with new information for every turn. Problem is that the "grid" board is moved when new information is entered.
Here's what I've tried:
...ANSWER
Answered 2021-Jul-05 at 12:59You can use spaces instead of empty strings in your original empty grid. This way, when you change it to other characters, the size remains the same.
QUESTION
The problem is in check_win(self, player):
function in class Board:
in line for row in range(self, board_rows):
my code is here:
ANSWER
Answered 2021-May-07 at 19:39The self
there is redundant (read: wrong). You only need the number of rows in order to iterate over them:
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