tic_tac_toe | Reinforcement learning on a game of tic-tac-toe | Artificial Intelligence library

 by   ltbringer Python Version: Current License: No License

kandi X-RAY | tic_tac_toe Summary

kandi X-RAY | tic_tac_toe Summary

tic_tac_toe is a Python library typically used in Artificial Intelligence, Pygame applications. tic_tac_toe has no bugs, it has no vulnerabilities and it has low support. However tic_tac_toe build file is not available. You can download it from GitHub.

Reinforcement learning on a game of tic-tac-toe
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            kandi-support Support

              tic_tac_toe has a low active ecosystem.
              It has 27 star(s) with 17 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 3 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of tic_tac_toe is current.

            kandi-Quality Quality

              tic_tac_toe has 0 bugs and 6 code smells.

            kandi-Security Security

              tic_tac_toe has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              tic_tac_toe code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              tic_tac_toe does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              tic_tac_toe releases are not available. You will need to build from source code and install.
              tic_tac_toe has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions, examples and code snippets are available.
              tic_tac_toe saves you 120 person hours of effort in developing the same functionality from scratch.
              It has 304 lines of code, 29 functions and 4 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed tic_tac_toe and discovered the below as its top functions. This is intended to give you an instant insight into tic_tac_toe implemented functionality, and help decide if they suit your requirements.
            • Select a random move
            • Accumulate a given board
            • Serialize a board
            • Iteratively explore a board
            • Train the game
            • Draw the board
            • Select a move
            • Play a move
            • Plays an item in the board
            • Play a game
            • Resets the exploration rate
            Get all kandi verified functions for this library.

            tic_tac_toe Key Features

            No Key Features are available at this moment for tic_tac_toe.

            tic_tac_toe Examples and Code Snippets

            No Code Snippets are available at this moment for tic_tac_toe.

            Community Discussions

            QUESTION

            how to access the properties of the host activity from a fragment dialog (kotlin)?
            Asked 2022-Feb-06 at 10:30

            i have this fragment dialog and i want to edit some host activity properties when he click on btnOk in line 26 can any one help me or give me another way to communicate between a dialog fragment and its host activity `

            ...

            ANSWER

            Answered 2022-Feb-06 at 10:30

            I think the better approach would be to use an interface or a callback, rather than having the DialogFragment access the Activity properties.

            You can create an interface:

            Source https://stackoverflow.com/questions/71005970

            QUESTION

            Tic-tac-toe using classes, compute victory condition
            Asked 2022-Jan-27 at 19:09

            I was trying to make a program for Tic-tac-toe between 2 players, using a class. But my is_victory function is always returning false. Why so?

            ...

            ANSWER

            Answered 2022-Jan-27 at 19:02
            if(pntr[0] == pntr[1] == pntr[2]) return true;
            

            Source https://stackoverflow.com/questions/70884182

            QUESTION

            I am getting error when trying to setOnClickListener
            Asked 2021-Nov-19 at 14:20

            Don't know why I am getting error when I use button setOnClickListener.

            Mainactivity.java

            ...

            ANSWER

            Answered 2021-Nov-19 at 14:20

            The view you are setting as activity's view doesn't match with the one that contains the button you are trying to interact with.

            Just replace:

            Source https://stackoverflow.com/questions/70036206

            QUESTION

            checkWinner is not defined
            Asked 2021-Oct-23 at 17:26

            If anyone can help me that would be great the information about the issue is below the code.

            ...

            ANSWER

            Answered 2021-Oct-23 at 17:24

            Python reads code top to bottom, so in order to use a function, you must define it vertically before it being used.
            You need to define Check Winner before the usage.
            Move def checkWinner() before the function in which it is being used

            Source https://stackoverflow.com/questions/69690405

            QUESTION

            Predefined C++ Types (compiler internal) Not Found error
            Asked 2021-Oct-21 at 08:57

            I'm attempting to write a game of tic tac toe just for fun and am running into this error when I try to debug the application. The error occurs on line 23, the multidimensional std::array declaration. I can't find any material on the subject or come up with my own solution. The error shows up in a "Source not found" tab in VS 2019, doesn't look like a normal error, and this is the text: "predefined C++ types (compiler internal) not found You need to find predefined C++ types (compiler internal) to view the source for the current call stack frame."

            ...

            ANSWER

            Answered 2021-Oct-21 at 08:57

            This is an error of VS. It works when I remove /permissive-. This problem has already been reported.

            Source https://stackoverflow.com/questions/69636593

            QUESTION

            String in scanf not visible in command line
            Asked 2021-Oct-12 at 22:31

            I am writing a basic function in C on Visual Studio Code and while taking input from the user using scanf, the string in scanf is not visible on the command line. It just shows a blank space. I wanted to let the user know that they are supposed to enter an input.

            ...

            ANSWER

            Answered 2021-Oct-12 at 22:31

            The string in scanf is not a prompt. It is a format string specifying what the user should enter. In this case, it says that the string "Enter " must be typed in followed by an integer.

            What you want instead is to use printf to print any string you want displayed and have scanf contain just the format specifier.

            Source https://stackoverflow.com/questions/69547677

            QUESTION

            Changing game mode in Tic Tac Toe [The Odin Project]
            Asked 2021-Sep-14 at 00:06

            This is my first question here, so I apologize beforehand if I'm doing this wrong!

            I'm learning to code with The Odin Project. So far, I've been doing every project without any major problems: some difficulty here and there, but after some thinking I was able to solve them successfully.

            Currently, I'm at the Tic Tac Toe JavaScript project. I've already made the game work, implementing two game modes: VS Player 2 and VS CPU. Both are first selected through an HTML welcome window I made in order to avoid using prompts, and both run without problems. However, whenever I try to change the game mode through buttons I placed in the interface, I fail and the mode keeps the same.

            For example, if I want to change from VS Player 2 mode to VS CPU mode, the score resets and the player's names change, but the game keeps running in the VS Player 2 mode. There's no console error displayed, so I'm sure this is related either to scope or logic!

            I've already tried many things, including generating the HTML welcome window with JavaScript DOM manipulation, but I'm not able to make it work. It's been two weeks since I faced this problem and I'm still hitting a brick wall!

            Here's the part of the code that manages the mode selection:

            ...

            ANSWER

            Answered 2021-Sep-14 at 00:06

            If we first start in vsPlayerTwoMode mode, then movements.movement() adds an event listener to each box on the board. When a box is clicked, it checks to see if its empty and depending on whose turn it is (based on the values of playerCreator.turns[0] and playerCreator.turns[1]), will set gameBoard.board[i].innerHTML to either X or O.

            Now let's switch to the vsCPUMode mode. Each box on the board now has the original event listener attached to it (from movements.movement()), and the new event listener from movements.vsCpuMovement(). When a box is clicked, it will first evaluate the logic in the above paragraph (as defined in the movements.movement() event listener), and then the logic in the movements.vsCpuMovement() function (notably, check to see if gameBoard.board[i].innerHTML == "").

            However, since the movements.movement() event is called before the movements.vsCpuMovement() event, then gameBoard.board[i].innerHTML is going to be set to either X or O depending on the previous values of playerCreator.turns[0] and playerCreator.turns[1]. Then, the movements.vsCpuMovement() checks to see if gameBoard.board[i].innerHTML is an empty string, and it won't be, so the function returns.

            Importantly, when the mode is vsCPUMode to start, the movements.movement() event listener is never registered, so it doesn't matter what the values of playerCreator.turns[0] or playerCreator.turns[1] are.

            How do we fix it? One option would be to reset the values of playerCreator.turns[...] so that when the movements.movement() event is called, it simply ignores the logic that depends on those values (which is somewhat equivalent to starting the game in mode vsCPUMode). In other words, add these two lines after line 215:

            Source https://stackoverflow.com/questions/69169764

            QUESTION

            python function in button onclick
            Asked 2021-Sep-04 at 18:17

            I know some one has already asked this question but I couldn't find the answer I was looking for. I am learning flask and I am creating a tic tac toe game, this is the code:

            ...

            ANSWER

            Answered 2021-Sep-04 at 18:17

            You need to define a js function that will post to a url which flask will have another route for.

            Source https://stackoverflow.com/questions/69056306

            QUESTION

            Is there any way to make something a set distance in python?
            Asked 2021-Jul-05 at 12:59

            I'm currently making a game of tic_tac_toe and I'm trying to make a function that will draw a grid with new information for every turn. Problem is that the "grid" board is moved when new information is entered.

            Here's what I've tried:

            ...

            ANSWER

            Answered 2021-Jul-05 at 12:59

            You can use spaces instead of empty strings in your original empty grid. This way, when you change it to other characters, the size remains the same.

            Source https://stackoverflow.com/questions/68256505

            QUESTION

            TypeError: 'Board' object cannot be interpreted as an integer
            Asked 2021-May-07 at 19:42

            The problem is in check_win(self, player): function in class Board: in line for row in range(self, board_rows): my code is here:

            ...

            ANSWER

            Answered 2021-May-07 at 19:39

            The self there is redundant (read: wrong). You only need the number of rows in order to iterate over them:

            Source https://stackoverflow.com/questions/67440722

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

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