moves | Python API Client for the Moves | REST library
kandi X-RAY | moves Summary
kandi X-RAY | moves Summary
Python API Client for the Moves app
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Top functions reviewed by kandi - BETA
- Return the history of a user
- Move a segment
- Places the given segment
- Format a place block
- Lists the user s activities
- Prints the activity start and end times
- Prints the start and end of a segment
- Refreshes an OAuth token
- Make a request to the API
- Parse the response
- Provide a summary of moving activities
- Format a track point
- Return a summary of the activity
- Handles oauth request
- Get OAuth OAuth token
- View of the application
- Build OAuth URL
- Places moves
moves Key Features
moves Examples and Code Snippets
Community Discussions
Trending Discussions on moves
QUESTION
Sorry if it's a simple thing - I really searched for an answer. When I'm coding react or JS in Visual Studio Code, while I'm writing a line with three dots appears/disappears (like saving or compiling but it's not) that moves me down and up the code... I have tried to uninstall every extension but it doesn't fix it. It's really annoying and makes me write on the wrong line. I uploaded a pic to show what I mean!
...ANSWER
Answered 2022-Mar-02 at 23:20Try disabling GitLens, I believe the problem started after their latest update:
QUESTION
I have been trying out an open-sourced personal AI assistant script. The script works fine but I want to create an executable so that I can gift the executable to one of my friends. However, when I try to create the executable using the auto-py-to-exe, it states the below error:
...ANSWER
Answered 2021-Nov-05 at 02:2042681 INFO: PyInstaller: 4.6
42690 INFO: Python: 3.10.0
QUESTION
I don't know if this is possible, but I am trying to take the image of a custom outdoor football field layout and have the players' GPS
coordinates correspond to the image x
and y
position. This way, it can be viewed via the app to show the players' current location on the field as a sort of live tracking.
I have also looked into this Convert GPS coordinates to coordinate plane. The problem is that I don't know if this would work and wanted to confirm beforehand. The image provided in the post was for indoor location, and it was from 11
years ago.
I used Location
and Google Maps
packages for flutter. The player's latitude
and longitude
correspond to the actual latitude
and longitude
that the simulator in the android studio shows when tested.
The layout in question and a close comparison to the result I am looking for.
Any help on this matter would be appreciated highly, and thanks in advance for all the help.
Edit:
After looking more at the matter I tried the answer of this post GPS Conversion - pixel coords to GPS coords, but it wasn't working as intended. I took some points on the image and the correspond coordinates, and followed the same logic that the answer used, but reversed it to give me the actual image X
, Y
positions.
The formula that was given in the post above:
...ANSWER
Answered 2022-Jan-12 at 08:20First of All, Yes you can do this with high accuracy if the GPS coordinates are accurate.
Second, the main problem is rotation if the field are straight with lat lng lines this would be easy and straightforward (no bun intended).
The easy way is to convert coordinate to rotated image similar to the real field then rotated every X,Y point to the new straight image. (see the image below)
Here is how to rotate x,y knowing the angel:
QUESTION
I'm using a multi input component for capturing MFA codes. Think six identical boxes and as you type - it moves to the next one with an auto submit on completion.
We handle paste logic uniquely by filling in the code one at a time from the beginning which works really well and lets the user paste into any input field.
The issue is that when using a google keyboard (GBoard - native to Pixl phones) - the clipboard feature seems to not trigger an actual paste but instead tries to fire some sort of onChange event or series of onChange events.
So for instance if you have 123456 in your clipboard and you press the clipboard button, the change handler fires with "1" rather than an onPaste of "123456".
I was wondering if anyone had run into similar issues and how you navigated it. I've looked into the navigator.clipboard route - but this requires the user being prompted for permissions, and I would still need to uniquely identify the user keyboard since this would trigger for normal copy pastes (which work correctly)
...ANSWER
Answered 2022-Jan-12 at 16:36My coworker found out a solution to have specific handleChange behavior equal to the handlePaste behavior when e.target.value.length
is equal to the codeLength (indicating a paste from gBoard in this instance). Hope this helps anyone else who may run into this issue.
QUESTION
Dears, Am trying to build a drag and drop functionality, where I shall move HTML fields like (Text field, check box, textarea, etc.)
the code is working fine with all type of input fields except for Check boxes and Radio buttons! it moves those two fields to wrong positions!
can you help plz?
...ANSWER
Answered 2022-Jan-06 at 08:50I replace those two fields with images and its working fine now, I treat them like moving an image not field.
Thanks for your time.
QUESTION
I asked a question yesterday about template method overloading and resolving issues using type traits. I received some excellent answers, and they led me to a solution. And that solution led me to more reading.
I landed on a page at Fluent CPP -- https://www.fluentcpp.com/2018/05/18/make-sfinae-pretty-2-hidden-beauty-sfinae/ that was interesting, and then I listened to the Stephen Dewhurst talk that Mr. Boccara references. It was all fascinating.
I'm now trying to understand a little more. In the answers yesterday, I was given this solution:
...ANSWER
Answered 2021-Dec-14 at 16:34Vocabulary
QUESTION
ANSWER
Answered 2021-Dec-07 at 07:28The Modifier.weight
is the right way to create such a layout. I'm not sure if the performance is better than ConstraintLayout
, but certainly not worse.
If you run into performance problems, you should create a problem on the google issue tracker, since that's how Compose is supposed to be used. Personally, I haven't encountered any performance problems related to weight
, but the technology is fairly recent, so you can't completely rule out such a possibility.
In your case, you need to have some representation at any given time, to which you can apply Modifier.weight
. You can use if-else and add
Spacerin
elsecase, but I prefer to use
Box` with optional content: it looks cleaner and will work correctly in case you add animation.
Default Box
contentAlignment
is Alignment.TopStart
, which will work exactly as needed in your case, but in some other cases, you can override it or add more Spacers
inside.
QUESTION
I’m writing a pretty complex app in React/Redux/Redux Toolkit, and I came across a situation which I’m not really sure how to handle. I found a way to do it, but I’m wondering if it can cause issues or if there is a better way. The short version is that I want the reducer to communicate to the caller without modifying the state, and the only way I’ve found is to mutate the action.
Description:
To simplify, let’s say that I want to implement a horizontal scrollbar (but in reality it’s significantly more complicated). The state contains the current position, a number capped between some min
and max
values, and the UI draws a rectangle that has that position and that can be clicked and dragged horizontally.
Main property: If the user clicks and drags further than the min/max value, then the rectangle does not move further, but if the user then moves in the other direction, the rectangle should wait until the mouse is back at its original position before starting to move back (exactly like scrollbars behave on most/all operating system).
Keep in mind that my real use case is significantly more complex, I have a dozen of similar situations, sometimes capping between min and max, sometimes snapping every 100 pixels, sometimes more complicated constraints that depend on various parts of the state, etc. I’d like a solution that works in all such cases and that preserves the separation between the UI and the logic.
Constraints:
- I do not want the UI/component/custom hook to have the responsibility to compute when we reach the min/max, because in my use case it can be pretty complex and depend on various parts of the state. So the reducer is the only place that knows whether we did reach the min/max.
- On the other hand, in order to implement the Main property above, I do need to somehow remember where we clicked on the rectangle, or how many pixels of a given "drag" action was handled, in order to know when to start moving back. But I don’t want to store that in the state as it’s really a UI detail that doesn’t belong there (and also because I have quite a few different situations where I need to do that and my state would become significantly more complex, and unnecessary state changes will be performance heavy).
Problem:
So the reducer is the only part that knows if we reached the min/max, and the only way a reducer usually communicates to the rest of the app is through the state, but I don’t want to communicate that information through the state.
Solution?
I actually managed to find a way to solve it, which seems to work just fine but feels somewhat wrong: mutating the action object in the reducer.
The reducer takes the action "dragged by 10 pixels", realizes that it can only drag by 3 pixels, creates a new state where it has been dragged by 3 pixels, and adds an action.response = 3
field to the action.
Then after my custom hook dispatched the "dragged by 10 pixels" action, it looks at the action.response
field of the return value of dispatch
to know how much was actually handled, and it remembers the difference with the expected value (in this case it remembers that we are 7 pixels away from the original position).
In this way, if at the next mousemove we drag by -9 pixels, my custom hook can add that number to the 7 pixels it remembers, and tell the reducer that we only moved by -2 pixels.
It seems to me that this solution preserves separation of UI/logic perfectly:
- The reducer only needs to know by how many pixels we moved and then return the new state and how many pixels were actually handled (through mutating the action)
- The custom hook can remember how far off we are from the original position (without having to know why), and then it will simply correct
event.movementX
to compensate with how much the reducer didn’t handle in previous actions, and then send the correct delta to the reducer.
It also works just fine with things like snapping at every 100 pixels or such.
The only weird thing is that the reducer mutates the action, which I would assume is not supposed to happen as it should be a pure function, but I couldn’t find any issue with it so far. The app just works, Redux Toolkit doesn’t complain, and the devtools work just fine as well.
Is there any issue with this solution?
Is there another way it could be done?
...ANSWER
Answered 2021-Nov-19 at 16:23At a technical level, I can see how this could work. But I'd also agree it feels "icky". Very technically speaking, mutating the action itself qualifies as a "side effect", although it's not one that would meaningfully break the rest of the app.
It sounds as if the key bit of logic here is more at the "dispatch an action" level. I think you could likely call getState()
before and after the dispatch to compare the results, and derive the additional needed data that way. In fact, this might be a good use case for a thunk:
QUESTION
I have nodes that I can move, these nodes are placed on the Pane, which is on the ScrollPane.When I drag a node outside of the viewportBounds
of the scrollPane, the vvalue
should change so that the node is again within those bounds. To solve it I tried to use answers from this question.
My problem is that after the node is again within the boundaries of the viewportBounds
, the cursor moves relative to the node, if I want to continue moving the node outside the viewport, after several iterations the cursor will move so much that it will be outside the entire application window and will rest against the screen boundaries. How do I maintain position of cursor on the node?
If you want to test code, keep in mind that the restructuring of the viewport
boundaries occurs only when you move nodes along the Y axis.
ANSWER
Answered 2021-Nov-19 at 06:01To answer your question:
How do I maintain position of cursor on the node?
You need to use the AWT Robot class to move the cursor.
QUESTION
In ASP.NET Core 6 default template moves everything from Sturtup.cs
into Program.cs
, and uses top-level statements in Program.cs, so there's no more (speakable) Program
class ether.
That looks awesome, but now, I need to test all of this. WebApplicationFactory
still expects me to pass entry-point-class, but I cannot do this (due to it's name now being unspeakable).
How integration tests are expected to be configured in ASP.NET Core 6?
...ANSWER
Answered 2021-Sep-20 at 06:13The problem is was solved on ASP.NET Core RC1, but as of now (September 20, 2021) the docs are incomplete.
The compiler generates a Program
class behind the scenes that can be used with WebApplicationFactory<>
. The class isn't public though so the InternalsVisibleTo
project setting should be used.
Damien Edwards' Minimal API sample uses the latest nightly bits. The test web app class is declared as :
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No vulnerabilities reported
Install moves
You can use moves like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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