WebCore | super tiny and blazingly fast modular Python web | Web Framework library
kandi X-RAY | WebCore Summary
kandi X-RAY | WebCore Summary
WebCore, the super tiny and blazingly fast modular Python web nanoframework.
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Top functions reviewed by kandi - BETA
- Runs the WSGI application
- Execute the given endpoint
- Safe name
- Configure the application
- Adds a logging level to the logger
- Mutate the request body
- Merge raw keyword arguments
- Mutate a resource
- Process flat kwargs
- Dispatch a request
- Start the server
- Mutate a request
- Mutate the view
WebCore Key Features
WebCore Examples and Code Snippets
Community Discussions
Trending Discussions on WebCore
QUESTION
I am having a persistent issue with the app on IOS claiming to be on line 194 of OneSignalPush.m. I'm creating an Ionic 4 app with push notification capability. This seems to work perfectly on older IOS devices, but newer ones (IOS 14+) seem to crash.
The last 10 items on the crash backtrace are:
...ANSWER
Answered 2020-Oct-28 at 15:21Okay so I found the issue, so in my app initialization i used:
this.oneSignal.startInit(environment.ONESIGNAL_APP_ID, ' ');
But the issue was actually a null string, meaning that the app was not successfully importing the variable: "environment.ONESIGNAL_APP_ID".
I fixed that by simply hardcoding the App ID in the actual "OneSignalPush.m" file... It's not good practice but it stops the app from crashing.
QUESTION
i'm using FilePond library in react, which works fine in chrome, but not in safari. my issue is :
when i set acceptedFileTypes={['video/*']}
- in chrome - it accepts all video types.
- in safari - it will only accept
mov
files, and not all video type files.
when i set acceptedFileTypes={['video/mp4']}
: it does the expected behaviour on both, and accepts only mp4 files.
i don't wish to set all possible video types, and would like to use the video/*
filter.
Safari version : 13.1.1
...ANSWER
Answered 2020-Sep-07 at 10:01Browsers don't all detect files in the same manner. Depending on the OS this might differ. The fileValidateTypeDetectType
hook helps detect the right type. You can use it to manually set the right type based on (for example) the file extension.
QUESTION
Today my first app was rejected from testflight, because it crashed on start. But I cannot replicate it, because I do not have an Iphone, and in the simulator it works. I managed to symbolicate the crash log, but cant figure out how to read it. Could you please explain what this means and how it is read?
have to dump some text because its longer than the max. allowed post length:
...ANSWER
Answered 2020-Apr-10 at 18:01So @sharkyenergy found the real bug! I am placing his solution above my suggestions:
"I developed on windows, but due to the pinch/zoom problem, i had to move to a mac. I didnt know that on mac you must add every nuget package to the .ios project too, while on windows they are shared. after adding all the packages it didnt crash anymore."
If his solution doesn't work for you, you can try the following below the line:
Things you can try,
- While creating the archive, we use the
Release-iPhone
config, which is different from theRelease-iPhone Simulator
config. So when you are testing, you may not be testing the ACTUAL configuration. To check this, open the iOS Project Options in Visual Studio and compare all the settings to be the same (particularly the Linker behavior). Then test it on the simulator again and it could catch the error.
2.
Occasionally your app can crash on launch in prod only, and the Microsoft AppCenter package can help you with this for free. Here's something you can add in the AppDelegate
just when your FinishedLaunching
function begins:
QUESTION
Here is my code behind
...ANSWER
Answered 2020-Mar-02 at 09:37You need to have another property
QUESTION
Say I have this models: Movie
...ANSWER
Answered 2020-Mar-02 at 00:38Found the solution with this syntax
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install WebCore
You can use WebCore like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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