snipper | Manage Bitbucket snippets from command line | Command Line Interface library
kandi X-RAY | snipper Summary
kandi X-RAY | snipper Summary
Manage Bitbucket snippets from command line easy
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Top functions reviewed by kandi - BETA
- Add files to the snippet
- Make a GET request
- Prints a list of snippet directories
- Returns the path to the snippet dir that ends with the snippet_id
- Snipper
- Rename the snippet directory
- Synchronize git repo
- Sync snippet files from Bitbucket
- Create a snippet
- Clone this snippet
- Clone the given url to the given clone
- Make the message payload
- Get completions for document
- Fuzzy fuzzy search
- List snippet files
- Return a list of files in the repo
- Pulls local snippet
- Git pull
- Edit snippet file
- Edit a snippet file
- Validate document
- Validate a document
snipper Key Features
snipper Examples and Code Snippets
Community Discussions
Trending Discussions on snipper
QUESTION
I'm working on a MERN stack project where users can filter products by price. Products are coming from a database and each has a price. How could I do this with react? I've no idea about how to get started working on this feature, so no code snipper is attached.
...ANSWER
Answered 2021-Jun-09 at 14:54I recommend you to filter this in the backend because this could be expensive in terms of computing resources and time (they could be thousands of product records).
So, when the user fires an event to filter by price, then a API request should be sent to your backend to filter the products in the the MongoDB collection and returns only the products the client needs.
QUESTION
I used the StackWalker library (https://github.com/JochenKalmbach/StackWalker) as suggested by many people online for my C++ application. We deployed an executable without PDBs for security purposes. The executable crashed and now we have a stacktrace that I need to decode with the PDB. Does anyone know how to go about doing this? I can't imagine everyone promoted a library that is unable to decode the symbols in a stacktrace with a provided PDB. But if that's the case... shame on me :(. It's certainly been helpful in a debug setting at least.
Is there a better alternative to capturing a crash stack trace that can be decoded by PDBs later in time?
Snipper from the stack:
...ANSWER
Answered 2021-May-28 at 21:00I'd be surprised if StackWalker can symbolicate a stack trace after the fact. Looking at the API, it only reads the PDB when creating the stack trace in the first place.
I adopt a different approach when my software crashes. I use MiniDumpWriteDump
to create a 'minidump' file which can then be read by Visual Studio or WinDbg. Visual Studio (and probably WinDbg) can then apply a PDB stored locally to provide a fully annotated stack trace (and more).
You should also be aware of Windows Error Reporting (WER). I don't use it myself but I hear good things about it.
QUESTION
let playerX;
let playerY;
let playerSize = 15;
let playerSpeed = (playerSize / Math.pow(playerSize, 1.44)) * 10;
let Newcelltimer = 0;
let cell = []
let zoom = 1;
let n = 0;
let Xgrid = 600;
let Ygrid = 600;
let cpu = [];
let x = 0;
let y = 10;
let OffSetX = [];
let OffSetY = [];
let CPUteam = 2;
function setup() {
smooth();
frameRate(999)
createCanvas(600, 450);
playerX = 500;
playerY = 100;
}
function draw() {
let cellDist = [];
let cpuDist = [];
background(220);
push();
//Changes the FOV depending on your size
let Newzoom = 10 / playerSize
let newnewZoom = 1.3 * lerp(0.9, 10 / playerSize, 0.5)
Newzoom = lerp(zoom, Newzoom, 0.3)
translate(Xgrid / 2, Ygrid / 2 - 50);
scale(newnewZoom)
translate(-playerX, -playerY);
// Player's speed
playerSpeed = round((playerSize / Math.pow(playerSize, 1.44)) * 10000) / 1000
Newcelltimer++;
//Adds in new cells
if (Newcelltimer % 40 == 0) {
cell.push(ceil(random(0 - Xgrid, 2 * Xgrid)),
ceil(random(0 - Ygrid, 2 * Ygrid)))
}
//Adds in new AI's
if (Newcelltimer % 200 == 0) {
cpu.push(ceil(random(-Xgrid, 2 * Xgrid)), ceil(random(-Ygrid, 2 * Ygrid)), 20, CPUteam)
OffSetX.push(ceil(random(0, 1000000)))
OffSetY.push(ceil(random(1000000, 2000000)))
CPUteam++;
}
//Creates AI when you start playing
if (Newcelltimer == 1 || Newcelltimer == 2) {
cpu.push(ceil(random(-Xgrid, 2 * Xgrid)), ceil(random(-Ygrid, 2 * Ygrid)), 20, CPUteam)
OffSetX.push(ceil(random(0, 1000000)))
OffSetY.push(ceil(random(1000000, 2000000)))
cell.push(ceil(random(0 - Xgrid, 2 * Xgrid)),
ceil(random(0 - Ygrid, 2 * Ygrid)))
CPUteam++;
}
//Checks if cell is eaten
for (let i = 0; i < cell.length / 2; i++) {
let d = int(dist(cell[i * 2], cell[i * 2 + 1], playerX, playerY))
if (d <= playerSize / 2) {
playerSize += 5;
cell.splice(i * 2, 2)
celliseaten = true;
}
else{
fill(0,255,255,180);
circle(i*2,i*2+1,8);
}
}
//The cells disappear after a bit
if (Newcelltimer % 200 == 0) {
cell.splice(0, 2)
}
//Everything to do with the AI system
for (let j = 0; j < (cpu.length / 4); j++) {
let cpuDist = [];
let distance = int(dist(cpu[j * 4], cpu[j * 4 + 1], playerX, playerY)) //Distance between AI and player
if (distance <= playerSize / 2 && cpu[j * 4 + 2] < playerSize) {
playerSize += floor(cpu[j * 4 + 2]);
cpu.splice(j * 4, 4)
}
else if(distance<=cpu[j*4+2]/2&&cpu[j*4+2] cpu[j * 4 + 2]) ? cpu[m * 4 + 2] : cpu[j * 4 + 2];
if (higher > distant) {
if (cpu[m * 4 + 2] > cpu[j * 4 + 2]) {
cpu[m * 4 + 2] += cpu[j * 4 + 2]
cpu.splice(j * 4, 4)
} else {
cpu[j * 4 + 2] += cpu[m * 4 + 2]
cpu.splice(m * 4, 4)
} //Else
} //If
//If AI didn't eat another AI, return the distance
else {
cpuDist.push(distant);
} //Else
} //If
} //If
} //For
let ClosestCpu = min(cpuDist);
let ClosestCpupos;
//Index value of the closest cpu (NOT WORKINGS)
for (var q = 0; q < cpu.length / 4; q++) {
if (ClosestCpu == int(dist(cpu[q * 4], cpu[q * 4 + 1], cpu[j * 4], cpu[j * 4 + 1]))) {
ClosestCpupos = q;
break;
}
}
//Checks if AI ate cell
for (let n = 0; n < cell.length / 2; n++) {
let dis = int(dist(cell[n * 2], cell[n * 2 + 1], cpu[j * 4], cpu[j * 4 + 1]))
if (dis <= cpu[j * 4 + 2] / 2) {
cpu[j * 4 + 2] += 5;
cell.splice(n * 2, 2)
} else {
//If it didn't eat the cell, does the same idea with the AI from before
cellDist.push(dis)
}
}
let ClosestCell = min(cellDist);
let ClosestCellpos;
for (let r = 0; r < cell.length / 2; r++) {
if (ClosestCell == int(dist(cell[r * 2], cell[r * 2 + 1], cpu[j * 4], cpu[j * 4 + 1]))) {
ClosestCellpos = r;
break;
}
}
//AI sppeed
let amp = round((cpu[j * 4 + 2] / Math.pow(cpu[j * 4 + 2], 1.44)) * 70000) / 7000;
if (dist(playerX, playerY, cpu[j * 4], cpu[j * 4 + 1]) < 150 && playerSize > cpu[j * 4 + 2]) {
let distXpos = cpu[j * 4]-playerX;
let distYpos = cpu[j * 4 + 1]-playerY;
let higherVal = (abs(distXpos) > abs(distYpos)) ? distXpos : distYpos;
let MultVal = 150/abs(higherVal);
distXpos*=MultVal;
distYpos*=MultVal;
distXpos = map(distXpos, -150, 150, -1, 1);
distYpos = map(distYpos, -150, 150, -1, 1);
cpu[j * 4] += distXpos * amp;
cpu[j * 4 + 1] += distYpos * amp;
} else if (dist(playerX, playerY, cpu[j * 4], cpu[j * 4 + 1]) < 150 && playerSize < cpu[j * 4 + 2]) {
let distXpos = cpu[j * 4]-playerX;
let distYpos = cpu[j * 4 + 1]-playerY;
let higherVal = (abs(distXpos) > abs(distYpos)) ? distXpos : distYpos;
let MultVal = 150/abs(higherVal);
distXpos*=MultVal;
distYpos*=MultVal;
distXpos = map(distXpos, -150, 150, -1, 1);
distYpos = map(distYpos, -150, 150, -1, 1);
cpu[j * 4] -= distXpos * amp;
cpu[j * 4 + 1] -= distYpos * amp;
}
else if (dist(cpu[ClosestCpupos * 4], cpu[ClosestCpupos * 4 + 1], cpu[j * 4], cpu[j * 4 + 1]) < 150 && cpu[j * 4 + 2] > cpu[ClosestCpupos * 4 + 2]) {
let distXpos = cpu[ClosestCpupos * 4] - cpu[j * 4];
let distYpos = cpu[ClosestCpupos * 4 + 1] - cpu[j * 4 + 1];
let higherVal = (abs(distXpos) > abs(distYpos)) ? distXpos : distYpos;
let MultVal = 150/abs(higherVal);
distXpos*=MultVal;
distYpos*=MultVal;
distXpos = map(distXpos, -150, 150, -1, 1);
distYpos = map(distYpos, -150, 150, -1, 1);
cpu[j * 4] += distXpos * amp;
cpu[j * 4 + 1] += distYpos * amp;
} else if (dist(cpu[ClosestCpupos * 4], cpu[ClosestCpupos * 4 + 1], cpu[j * 4], cpu[j * 4 + 1]) < 150 && cpu[j * 4 + 2] > cpu[ClosestCpupos * 4 + 2]) {
let distXpos = cpu[ClosestCpupos * 4] - cpu[j * 4];
let distYpos = cpu[ClosestCpupos * 4 + 1] - cpu[j * 4 + 1];
let higherVal = (abs(distXpos) > abs(distYpos)) ? distXpos : distYpos;
let MultVal = 150/abs(higherVal);
distXpos*=MultVal;
distYpos*=MultVal;
distXpos = map(distXpos, -150, 150, -1, 1);
distYpos = map(distYpos, -150, 150, -1, 1);
cpu[j * 4] -= distXpos * amp;
cpu[j * 4 + 1] -= distYpos * amp;
} else if (dist(cell[ClosestCellpos * 2], cell[ClosestCellpos * 2 + 1], cpu[j * 4], cpu[j * 4 + 1]) < 150) {
let distXpos = cell[ClosestCellpos * 2] - cpu[j * 4];
let distYpos = cell[ClosestCellpos * 2 + 1] - cpu[j * 4 + 1];
let higherVal = (abs(distXpos) > abs(distYpos)) ? distXpos : distYpos;
let MultVal = 150/abs(higherVal);
distXpos*=MultVal;
distYpos*=MultVal;
distXpos = map(distXpos, -150, 150, -1, 1);
distYpos = map(distYpos, -150, 150, -1, 1);
cpu[j * 4] += distXpos * amp;
cpu[j * 4 + 1] += distYpos * amp;
} else {
x += 0.003;
y += 0.003;
let offsetX = map(noise(x + OffSetX[j]), 0, 1, -1, 1) * amp;
let offsetY = map(noise(y + OffSetY[j]), 0, 1, -1, 1) * amp;
cpu[j * 4] += offsetX;
cpu[j * 4 + 1] += offsetY;
}
if (cpu[j * 4 + 3] % 2 == 0) {
fill(0, 0, 255)
circle(cpu[j * 4], cpu[j * 4 + 1], cpu[j * 4 + 2]);
} else {
fill(255, 0, 0)
circle(cpu[j * 4], cpu[j * 4 + 1], cpu[j * 4 + 2])
} // Else
} //Cpu for
//Draws player
fill(255, 255, 0)
circle(playerX, playerY, playerSize)
pop();
}
...ANSWER
Answered 2021-May-12 at 19:02This is happening because the AI moves more quickly and more efficiently than the player. Suppose the CPU moves 3 pixels per frame and the player moves 1. Now consider the following:
- The CPU is 149 pixels away from the player, so it moves 3 pixels away from the player and the player moves 1 pixel toward the CPU
- Next frame: CPU is 151 pixels away, so it reverts to its normal behavior.
- Next frame: the player has moved closer, so it reverts to being chased.
- repeat
This alternating between states is what causes the vibration you see. How do you solve this? One solution is to give each CPU a boolean value for being chased. You can set this to true when the CPU comes within 150 of the player, and then set it back to false when it gets to be 200 away. That way, it won't oscillate because it needs to move 50 pixels in order to change behavior. In order to do this, you need to change all of the instances of j * 4
to j * 5
and give cpu[j * 5 + 4]
an initial boolean value. Here's my solution for testing:
QUESTION
I'm trying to generate a Bundle that contains a diagnosticReport and multiple associated medias. However, I can't manage to get the generated bundle to contain the id element for the media's resource (entry[i]/resource/id).
I generated the diagnosticReport and medias like this:
...ANSWER
Answered 2021-Mar-27 at 19:58- You dont have an id on your media resource.
"resource": { "resourceType": "Media", "id": "1234", ...
- The reference in media is not good for your application. it should not use the urn, but rather a reference to the Media resource
"media": [ { "link": { "reference": "Media\1234", "type": "Media" } } ]
QUESTION
IPython console is an extremely power instrument for the development. It used for research in general, application and algorithms developing both as sense catching.
Does there is a way to connect current context of Python app with IPython console? Like import ipyconsole; ipyconsole.set_interactive_from_here()
.
Here is much more complete situation.
First flow. Below is some sort of running python app with inited DB and web-app route.
...ANSWER
Answered 2021-Feb-16 at 11:04One possible way for you to achieve this is to use ipdb and iPython combo.
QUESTION
It's a very specific question, sorry if my description is not clear enough. I have an array which looks like that:
...ANSWER
Answered 2021-Jan-22 at 14:42Use a recursive function:
QUESTION
I have a project in Vue where I need to show images. These images are contained inside a. When the page is loaded I want the images to fade in one at a time. I have added a transition group with a fade in effect and added a function where each image gets added with a small delay.
I don't seem to get the images to show up after each others. The images show up all at once.
I have tried to put my code into the snipper below. But I don't seem to get the href source to get bounded. In my project i use local images stored in the assets/img
folder.
ANSWER
Answered 2021-Jan-12 at 10:33All of the setTimeout
calls happen immediately. They don't delay the loop and cause the next iteration to wait, so each image is scheduled to show at the same time.
You could use the forEach
loop index to schedule them incrementally:
QUESTION
I am sending information from my android application to my database by php, however when I execute it and with a spinner I select some of the available options and I give it the following results, I tried to fix it but always says that, I dont know what to do, please help!
...ANSWER
Answered 2020-Jul-02 at 06:02The problem was that I was passing variables incorrectly with the intent
QUESTION
I am new to python so sorry about the naive questions. I have a simple code snipper where I try to serialize a python object to a dictionary using json.dumps()
...ANSWER
Answered 2020-Aug-31 at 18:02Your class definition of ASSMSchema
defines the class members documents
and requestSource
. These are not attributes of a single instance of this class, but shared between all instances. When you are running myObj.requestSource = "unittest"
, you are defining a member variable on the instance myObj
. This member is actually reflected in the output of json.dumps
, whereas the class members (like documents
) are not.
For further reading, see https://docs.python.org/3/tutorial/classes.html#class-and-instance-variables
Depending on the complexity and desired maintainability of your program, there are multiple approaches to archieve your desired behaviour. Firstly, you have to fix the mistake in both class definitions. To define a class with instance variables instead of class variables, do something like this:
QUESTION
I have been following an article on Medium to deploy Cloud Endpoints v1 in front of a Cloud Run service hosting a REST API and everything works well.
I now have a requirement to enable CORS support and I've added the below configuration to my endpoints YAML file but get an error saying "This service does not allow CORS traffic" when my browser tries to make a pre-flight request (I've tested this with Postman too with the same error). I know there's a flag to enable CORS --cors_preset=basic
using environment variables but I'm not sure what key to set with. Any ideas or help is appreciated.
Endpoints YAML snipper:
...ANSWER
Answered 2020-Aug-07 at 13:58I would say it's necesary to add ESPv2 Config, I've noticed that the note regarding the ESPv2 config was added since last april, and the Medium document was published on 2019, so I think such required step was not mentioned before.
Later in the same section it's mentioned that the flags for cors are passed by the "--set-env-vars" flag of the deploy command.
You can find more about the ESPv2 Beta startup options in here.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install snipper
You can use snipper like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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