kandi X-RAY | PyFCM Summary
kandi X-RAY | PyFCM Summary
Python client for FCM - Firebase Cloud Messaging (Android, iOS and Web)
Top functions reviewed by kandi - BETA
- Sends a message to a topic subscriber
- Parse FCM payload
- Parse the response from FCM server
- Serializes data to JSON
- Make a request to FCM
- Send multiple requests
- Creates a requests session
- Return request headers
- Get registration information
- Get registration info request
- Notify multiple devices
- Send a request to endpoints
- Fetch all tasks
- Send an async request
- Read a file
PyFCM Key Features
PyFCM Examples and Code Snippets
Trending Discussions on PyFCM
I have written a simple REST API using flask web framework. It is working as expected on my local machine.
I tried deploying the same to Google App Engine. When I run it, I get the following error....
ANSWERAnswered 2021-Mar-30 at 10:14
The best to explain it is to look at example from google. The
app.run() should be only for local testing. The example has following comment:
I am using Firebase FCM to send notifications from my server to the users.
When the user installs the App for the first time, i catch the fresh and new token at MessagingService.java:...
ANSWERAnswered 2020-Dec-13 at 00:02
From the documentation for
This class is deprecated. Firebase Instance ID has been replaced with FirebaseInstallations for app instance identifiers and FirebaseMessaging.getToken() for FCM registration tokens.
Looks like you need
FirebaseInstallations.getInstance().getToken(true) as you want a FCM registration token.
These APIs provide different tokens for different purposes.
So in your example it would be:
Please see new findings below
Despite following the configuration steps in the Firebase_messaging docs, I cannot get FCM to work properly on iOS.
DATA messages work as intended. NOTIFICATION messages do not show up at all, whether app is in foreground or background.
Android notifications work as intended. This problem only occurs on iOS, and only for notification messages.
I am testing on a physical device (iPhone SE) and continue to have the same issue even when the app is deployed using TestFlight....
ANSWERAnswered 2020-Feb-25 at 23:36
I've finally solved this issue.
I'm running firebase_messaging 6.0.9 and Flutter 1.12.13+8, MacOS Catalina with iOS 13 on iPhone SE.
Let's get one thing out of the way: The behavior of firebase_messaging on iOS is buggy.
What I essentially did was:
1) Clean the code and ensure the FCM implementation was exactly like the docs.
2) Have FCM permissions run alone, without any other permissions happening at the same time
3) Keep creating new projects and copying the lib inside them until one of them works[*]
So yeah, it works now. An unsatisfying solution, but a solution nonetheless.
[*] Once I was sure the code had practically no reasons of failing, FCM was still not running. I did everything within my power to clean the project and Flutter packages; yet FCM did not run on iOS. So I created another project, and copied my code inside it. And then I started getting different bugs which I never managed to solve. So I kept creating new projects, each resulting in a new, exotic, and unsolveable bug on which I'd spend a few hours trying to debug; sometimes getToken was not detected, other times the token was null; other times requestNotifications was not detected; others firebase_messaging was not detected... etc. Then one of the installations worked. And now notifications seem to work as intended on iOS.
It went back to not working after making some changes to the code and recompiling (even though I made no changes to the FCM module or XCode scripts).
Resetting the iPhone fixed it this time around. Running this in production will be a nightmare.
No vulnerabilities reported
You can use PyFCM like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
Reuse Trending Solutions
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page