printPlay | Python print 点阵字/ Python print to form Chinese characters | 3D Printing library
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Python print 点阵字/ Python print to form Chinese characters
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QUESTION
I'm new here, but I thought someone might be able to help me with something I have been working on for a little while now.
I'm creating a lotto game where players and the winning numbers are created using random numbers. While i have been doing this i got the winning numbers to work but the 2D array for the players is not working properly and is not printing properly could i get some help on debugging the issue
...ANSWER
Answered 2020-Sep-27 at 05:53Problem lies in those lines:
QUESTION
I have a server-client program written in C. My problem is that I have a while loop in which I receive and send data. it happens a lot when i need my server to do other things but it just stops at recv() function and waits for data from client. How can I overcome it? I've tried this:
...ANSWER
Answered 2019-Dec-13 at 16:58Call recv with the nonblocking flag:
QUESTION
Our project is to make a functional Rock Paper Scissors game using Go. I figured this would be a great place to ask for some pointers on some obvious mistakes I could be making.
I am having several problems.
- No matter user input the program says I am always entering in "rock.
- No matter what I input the program also always tells me it is a "tie"
So it's quite apparent to me I am having issues with my if/else statements but I am unsure where and what exactly it is. Also I know my PlayerPlay
func is ugly but for some reason when I originally had my display menu in there it would keep looping back to my menu without proceeding through the rest of the program.
ANSWER
Answered 2019-Oct-17 at 03:07The problem is that you use a pass by value parameter instead of pass by reference parameter in your PlayerPlay function.
Function in golang are always passed by value (either 'primitive' or pointer). Pass by value parameters are immutable. It will be allocated new space in memory, different from the
var play
.In your
PlayerPlay()
function, thefmt.Scanln(&play)
attempts to read and copy the value of the newly alocated space and successfully did so, but in a wrong reference (not on yourvar play
).Thus, the
var play
variable will remain unchanged, in its default value (for int its 0). And you end up always choosing.
What you need to do is change your PlayerPlay()
function to accept reference type, and fill it with reference of the var play
so that the fmt.Scanln()
could mutates the var play
.
Eg.
QUESTION
I'm working with a player class, the code prints a form with name, lastname and location fields that have to be filled in to add a new player.
But I have a problem when printing the players since I only print the names of the players, when I try to print the data separately (name, lastname and location) I do not print anything.
...ANSWER
Answered 2019-Jan-24 at 23:15It looks like in the problematic part you're trying to access private properties using array syntax. That won't work for a couple of reasons
- The properties aren't accessible there because they're defined as private
- You can't get them with array syntax. If they weren't private you'd need to use
$player->name
.
But fortunately you have also written some getters, so you should be able to use those instead, like this:
QUESTION
I have a page 'player.php' where I have the object player and the functions of this and another page 'index.php' where a small form is displayed where the player's name is added and the new player is created.
If I put all the code on the page 'player.php' it works correctly, add to the player and it shows on the list button every new player that is created.
But as I have it separate it does not work, I have added include ("player.php") but it still does not work.
player.php
...ANSWER
Answered 2019-Jan-24 at 20:04You need to call a new instance of class Player, like this:
QUESTION
A segmentation fault
occurs when I want to access or modify the value of a struct member in C programming language.
I actually write a battleship networked game in C language (it is a student project). I have a structure named Player
:
ANSWER
Answered 2019-Jan-15 at 21:57char msg[2];
bzero(msg, strlen(msg));
QUESTION
I have the following strange question. Lets say we have a class BlackJackGame and this class contains the BlackJackGame algorithm for electing a winner. Same class though contains the main method for starting the game. This main method in some sense is violating the principle of Single Responsibility for a class. In addition lets say we place one more method for printing the winner in some format. Lets say this method is also static, is this method breaking the responsibility principle any more than the main method. And then what, lets say we say that it is breaking. Does this mean we should create. Now lets presume we also have a utility method that parses the arguments coming from the command line and place it as static method as well.
1 Main class to hold the Main method, 1 Print class to hold the Print method and 1 ArgumentParser class holding a single static method to parse the arguments.
I will visualize it like this:
...ANSWER
Answered 2017-Aug-09 at 18:53A few random thoughts.
(a) Can you even pin down precisely what it means for a class to have some "responsibility" ??? And subsequently, if (as I suspect) all you have is vague notions without any formally observable / measurable properties / characteristics to pin down the meaning of "responsibility", then how can you say as unequivocally as you do that what you have is violating it ?
(b) If your application grows large enough or you want certain advanced means (JMX) to interact with your running application, you will split "MyEngine" and "StartMyEngine" just naturally as you go. Methinks. If your application is not large/advanced/complex/critical/... enough, then not having that split will not matter much.
(c) Every instance method M(args) is the semantic equivalent of a static method SM that has all of args plus an argument of the type of the instance. So an instance method M() on class Foo is equivalent to a static method SM(Foo foo). This starts to reveal why your static print method "does not belong" in class BlackJackGame : it does not have any argument of type BlackJackGame and therefore cannot ever be said to relate in any way to the BlackJackGame type. Fundamentally speaking the same holds of course for main(String[]) but in that case its usage has become a common pattern, and moreover, there has to be an entry point somewhere somehow otherwise no java process could ever get started at all.
QUESTION
I am creating a NBA simulator similar to Haxball, in which each circle should have a user name and be its own thing so that during the running of the program an indiviual circle could have its own attributes changed e.g a player gets slower but not everyone does.
I have used a few lines in the teams class to create the Player and put them in a team1players list. This does work in creating 5 circles all in different co-ords. However I need the playername attribute (from the Player class) to change for each circle as only certain players play certain positions. I have tried to use self.composition in the for loop but it wont allow me to use a dictionary as an int. I need each player created to be a different playername - with the playername deriving from the composition dictionary containing all positions. So far I have added 1 name (Jose Calderon) to the point guard slot in the composition and I have tried to use the point guard list in the creation of the circle however this results in all players being named Jose Calderon as opposed to just team1players[0] (being the point guard) called Jose.
Below is the section of code I need help with - there is plenty of other flaws but this is a basic prototype:
...ANSWER
Answered 2017-Dec-06 at 21:36Instead of
QUESTION
#include
int isMember();
float calculatePrice(int,int,int);
void printPlayer();
char name[4][100];
char name1[100];
int numofplayer, i, numofbook;
int member;
float game, discount, gst, subtotal, total;
int main()
{
i=0;
printf ("Your name: ");
gets (name1);
printf ("No of player: ");
scanf ("%d",&numofplayer);
while (i
...ANSWER
Answered 2017-May-15 at 15:25It doesn't loop.
Instead of keeping the returned value from isMember()
, you called it over and over again.
You should define a new variable and save the result in it.
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You can use printPlay like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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