printPlay | Python print 点阵字/ Python print to form Chinese characters | 3D Printing library

 by   pengfexue2 Python Version: Current License: No License

kandi X-RAY | printPlay Summary

kandi X-RAY | printPlay Summary

printPlay is a Python library typically used in Modeling, 3D Printing, Pygame applications. printPlay has no bugs, it has no vulnerabilities and it has low support. However printPlay build file is not available. You can download it from GitHub.

Python print 点阵字/ Python print to form Chinese characters
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            kandi-support Support

              printPlay has a low active ecosystem.
              It has 18 star(s) with 15 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 0 have been closed. On average issues are closed in 220 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of printPlay is current.

            kandi-Quality Quality

              printPlay has no bugs reported.

            kandi-Security Security

              printPlay has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              printPlay does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              printPlay releases are not available. You will need to build from source code and install.
              printPlay has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed printPlay and discovered the below as its top functions. This is intended to give you an instant insight into printPlay implemented functionality, and help decide if they suit your requirements.
            • print text strstr
            Get all kandi verified functions for this library.

            printPlay Key Features

            No Key Features are available at this moment for printPlay.

            printPlay Examples and Code Snippets

            No Code Snippets are available at this moment for printPlay.

            Community Discussions

            QUESTION

            object type 'int' has no len() in 2D array printing
            Asked 2020-Sep-27 at 06:10

            I'm new here, but I thought someone might be able to help me with something I have been working on for a little while now.

            I'm creating a lotto game where players and the winning numbers are created using random numbers. While i have been doing this i got the winning numbers to work but the 2D array for the players is not working properly and is not printing properly could i get some help on debugging the issue

            ...

            ANSWER

            Answered 2020-Sep-27 at 05:53

            Problem lies in those lines:

            Source https://stackoverflow.com/questions/64085025

            QUESTION

            how to skip recv() function when no data is sent
            Asked 2019-Dec-13 at 19:21

            I have a server-client program written in C. My problem is that I have a while loop in which I receive and send data. it happens a lot when i need my server to do other things but it just stops at recv() function and waits for data from client. How can I overcome it? I've tried this:

            ...

            ANSWER

            Answered 2019-Dec-13 at 16:58

            Call recv with the nonblocking flag:

            Source https://stackoverflow.com/questions/59326605

            QUESTION

            Go-lang Rock Paper Scissors game
            Asked 2019-Oct-17 at 03:07

            Our project is to make a functional Rock Paper Scissors game using Go. I figured this would be a great place to ask for some pointers on some obvious mistakes I could be making.

            I am having several problems.

            1. No matter user input the program says I am always entering in "rock.
            2. No matter what I input the program also always tells me it is a "tie"

            So it's quite apparent to me I am having issues with my if/else statements but I am unsure where and what exactly it is. Also I know my PlayerPlay func is ugly but for some reason when I originally had my display menu in there it would keep looping back to my menu without proceeding through the rest of the program.

            ...

            ANSWER

            Answered 2019-Oct-17 at 03:07

            The problem is that you use a pass by value parameter instead of pass by reference parameter in your PlayerPlay function.

            • Function in golang are always passed by value (either 'primitive' or pointer). Pass by value parameters are immutable. It will be allocated new space in memory, different from the var play.

            • In your PlayerPlay() function, the fmt.Scanln(&play) attempts to read and copy the value of the newly alocated space and successfully did so, but in a wrong reference (not on your var play).

            • Thus, the var play variable will remain unchanged, in its default value (for int its 0). And you end up always choosing.

            What you need to do is change your PlayerPlay() function to accept reference type, and fill it with reference of the var play so that the fmt.Scanln() could mutates the var play.

            Eg.

            Source https://stackoverflow.com/questions/58405662

            QUESTION

            Problem when printing specific array data
            Asked 2019-Jan-24 at 23:15

            I'm working with a player class, the code prints a form with name, lastname and location fields that have to be filled in to add a new player.

            But I have a problem when printing the players since I only print the names of the players, when I try to print the data separately (name, lastname and location) I do not print anything.

            ...

            ANSWER

            Answered 2019-Jan-24 at 23:15

            It looks like in the problematic part you're trying to access private properties using array syntax. That won't work for a couple of reasons

            1. The properties aren't accessible there because they're defined as private
            2. You can't get them with array syntax. If they weren't private you'd need to use $player->name.

            But fortunately you have also written some getters, so you should be able to use those instead, like this:

            Source https://stackoverflow.com/questions/54356664

            QUESTION

            Problem when displaying an object on another php page
            Asked 2019-Jan-24 at 20:04

            I have a page 'player.php' where I have the object player and the functions of this and another page 'index.php' where a small form is displayed where the player's name is added and the new player is created.

            If I put all the code on the page 'player.php' it works correctly, add to the player and it shows on the list button every new player that is created.

            But as I have it separate it does not work, I have added include ("player.php") but it still does not work.

            player.php

            ...

            ANSWER

            Answered 2019-Jan-24 at 20:04

            You need to call a new instance of class Player, like this:

            Source https://stackoverflow.com/questions/54354427

            QUESTION

            Segmentation fault occurs when I'm accessing a struct's member
            Asked 2019-Jan-15 at 21:57

            A segmentation fault occurs when I want to access or modify the value of a struct member in C programming language.

            I actually write a battleship networked game in C language (it is a student project). I have a structure named Player:

            ...

            ANSWER

            Answered 2019-Jan-15 at 21:57
            char msg[2];
            bzero(msg, strlen(msg));
            

            Source https://stackoverflow.com/questions/54206724

            QUESTION

            Violating Single Responsibility Principle and static methods
            Asked 2018-Sep-17 at 21:11

            I have the following strange question. Lets say we have a class BlackJackGame and this class contains the BlackJackGame algorithm for electing a winner. Same class though contains the main method for starting the game. This main method in some sense is violating the principle of Single Responsibility for a class. In addition lets say we place one more method for printing the winner in some format. Lets say this method is also static, is this method breaking the responsibility principle any more than the main method. And then what, lets say we say that it is breaking. Does this mean we should create. Now lets presume we also have a utility method that parses the arguments coming from the command line and place it as static method as well.

            1 Main class to hold the Main method, 1 Print class to hold the Print method and 1 ArgumentParser class holding a single static method to parse the arguments.

            I will visualize it like this:

            ...

            ANSWER

            Answered 2017-Aug-09 at 18:53

            A few random thoughts.

            (a) Can you even pin down precisely what it means for a class to have some "responsibility" ??? And subsequently, if (as I suspect) all you have is vague notions without any formally observable / measurable properties / characteristics to pin down the meaning of "responsibility", then how can you say as unequivocally as you do that what you have is violating it ?
            (b) If your application grows large enough or you want certain advanced means (JMX) to interact with your running application, you will split "MyEngine" and "StartMyEngine" just naturally as you go. Methinks. If your application is not large/advanced/complex/critical/... enough, then not having that split will not matter much.
            (c) Every instance method M(args) is the semantic equivalent of a static method SM that has all of args plus an argument of the type of the instance. So an instance method M() on class Foo is equivalent to a static method SM(Foo foo). This starts to reveal why your static print method "does not belong" in class BlackJackGame : it does not have any argument of type BlackJackGame and therefore cannot ever be said to relate in any way to the BlackJackGame type. Fundamentally speaking the same holds of course for main(String[]) but in that case its usage has become a common pattern, and moreover, there has to be an entry point somewhere somehow otherwise no java process could ever get started at all.

            Source https://stackoverflow.com/questions/45598275

            QUESTION

            In Pygame, how to give different attributes to a circle in a while loop?
            Asked 2017-Dec-06 at 21:55

            I am creating a NBA simulator similar to Haxball, in which each circle should have a user name and be its own thing so that during the running of the program an indiviual circle could have its own attributes changed e.g a player gets slower but not everyone does.

            I have used a few lines in the teams class to create the Player and put them in a team1players list. This does work in creating 5 circles all in different co-ords. However I need the playername attribute (from the Player class) to change for each circle as only certain players play certain positions. I have tried to use self.composition in the for loop but it wont allow me to use a dictionary as an int. I need each player created to be a different playername - with the playername deriving from the composition dictionary containing all positions. So far I have added 1 name (Jose Calderon) to the point guard slot in the composition and I have tried to use the point guard list in the creation of the circle however this results in all players being named Jose Calderon as opposed to just team1players[0] (being the point guard) called Jose.

            Below is the section of code I need help with - there is plenty of other flaws but this is a basic prototype:

            ...

            ANSWER

            Answered 2017-Dec-06 at 21:36

            QUESTION

            Looping function on my int isMember()
            Asked 2017-May-15 at 16:06
            #include 
            
            int isMember();
            float calculatePrice(int,int,int);
            void printPlayer();
            char name[4][100];
            char name1[100];
            int numofplayer, i, numofbook;
            int member;
            float game, discount, gst, subtotal, total;
            
            int main()
            {
                i=0;
            
                printf ("Your name: ");
                gets (name1);
            
                printf ("No of player: ");
                scanf ("%d",&numofplayer);
            
                while (i
            ...

            ANSWER

            Answered 2017-May-15 at 15:25

            It doesn't loop.
            Instead of keeping the returned value from isMember(), you called it over and over again.
            You should define a new variable and save the result in it.

            Source https://stackoverflow.com/questions/43983119

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install printPlay

            You can download it from GitHub.
            You can use printPlay like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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