CrossHair | analysis tool for Python that blurs the line | Code Analyzer library

 by   pschanely Python Version: 0.0.37 License: Non-SPDX

kandi X-RAY | CrossHair Summary

kandi X-RAY | CrossHair Summary

CrossHair is a Python library typically used in Code Quality, Code Analyzer, Ethereum applications. CrossHair has no bugs, it has no vulnerabilities, it has build file available and it has medium support. However CrossHair has a Non-SPDX License. You can install using 'pip install CrossHair' or download it from GitHub, PyPI.

An analysis tool for Python that blurs the line between testing and type systems. THE LATEST NEWS: Check out the new crosshair cover command which finds inputs to get you code coverage.
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            kandi-support Support

              CrossHair has a medium active ecosystem.
              It has 852 star(s) with 40 fork(s). There are 13 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 40 open issues and 70 have been closed. On average issues are closed in 187 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of CrossHair is 0.0.37

            kandi-Quality Quality

              CrossHair has 0 bugs and 0 code smells.

            kandi-Security Security

              CrossHair has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              CrossHair code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              CrossHair has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              CrossHair releases are available to install and integrate.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.
              It has 19268 lines of code, 2754 functions and 119 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed CrossHair and discovered the below as its top functions. This is intended to give you an instant insight into CrossHair implemented functionality, and help decide if they suit your requirements.
            • Makes all registered types
            • Register a creator
            • Return the origin of the given type
            • Register a patch
            • Return conditions for a given function
            • Parse sphinx raises
            • Return the source code for the given thing
            • Replaces the first argument of a signature
            • Returns the condition of a callable
            • Make an interceptor for a function
            • Returns the condition conditions for cls
            • Make all registered plugins
            • Return the condition of a function
            • Uninstall plugins
            • Process rst file
            • Return the first occurrence of substring
            • Trace a function call
            • Return conditions for a function
            • Return the index of substring
            • Generate a DateTime instance from an ISO8601 calendar date
            • Convert a sequence of bytes into an integer
            • Finds all matches in string
            • Return an |Isoendar| object
            • Partition a string by sep
            • Search string
            • Trace an op
            Get all kandi verified functions for this library.

            CrossHair Key Features

            No Key Features are available at this moment for CrossHair.

            CrossHair Examples and Code Snippets

            No Code Snippets are available at this moment for CrossHair.

            Community Discussions

            QUESTION

            How do I check if two KinematicBody2D's are overlapping in Godot?
            Asked 2022-Mar-30 at 01:46

            I've just gotten into coding, and I'm trying to make a simple duck shooter game in Godot 3.0. I have a crosshair(Kinematicbody2D) and ducks flying across the screen(also KinematicBody2D). Is there a way that I can detect if the duck and crosshair are overlapping? Like an if statement?
            In case anyone's curious, this is the code I've got so far (This is the duck script and the comments are what I need to add in on that line).

            ...

            ANSWER

            Answered 2022-Mar-26 at 00:48

            I don't think it makes sense to make the crosshair into a physics body. Does it collide/push/bounce off obstacles? Much less a KinematicBody2D. Do you need move_and_slide or can you get away with writing the position? So here are some alternatives to go about it, before I answer the question as posted.

            Input Pickable

            If you want to find out if the pointer interacts with a physics body, you can enable input_pickable, and you will get an "input_event" signal whenever it happens.

            Mimic input Pickable

            Otherwise you can get the position of the pointing device in an _input event and query what physics objects are there. Something like this:

            Source https://stackoverflow.com/questions/71622735

            QUESTION

            Highcarts won't redraw after fetching data from axios request in VueJS
            Asked 2022-Mar-25 at 09:17

            [enter image description here][1]> I am using Laravel Vue JS. I am able to get the data and assign it in my chartOptions.series. the main problem is that the chart won't redraw. I declared my highcharts globally and this is a child component that will be imported in my dashboard. Below is my code.

            ...

            ANSWER

            Answered 2022-Mar-24 at 05:46

            Did you tried the high chart redraw API

            Source https://stackoverflow.com/questions/71596519

            QUESTION

            Draw one day area chart using lightweight-chart library
            Asked 2022-Mar-24 at 14:21

            I am trying to plot stock price data for a ticker using lightweight-charts.I can use it in expected way to draw chart for intervals like 1w, 1 month or 3 month etc. But Chart is not drawn as expected for one-day data.

            Here are my part of code :

            ...

            ANSWER

            Answered 2022-Mar-24 at 14:21

            This question has already been answered here.

            Basically you need to properly format your timestamp as explained in the doc.

            Source https://stackoverflow.com/questions/71571054

            QUESTION

            R shinydashboard + highcharter: arguments are not named in hc_add_series
            Asked 2022-Mar-11 at 20:49

            I'm trying to create a dashboard where a state can be selected and the graph is updated by that selection, but I get this error:

            'Warning: Error in : 'df', 'hcaes(x = date, y = injured)' arguments are not named in hc_add_series [No stack trace available]'

            ...

            ANSWER

            Answered 2022-Mar-11 at 20:49

            The call of df after reactive function should be df():

            Source https://stackoverflow.com/questions/71444140

            QUESTION

            How to highlight a section in JFreeChart?
            Asked 2022-Mar-09 at 20:23

            My sample code looks like the following :

            ...

            ANSWER

            Answered 2022-Mar-09 at 20:23

            As seen here, concrete annotations require that coordinates be specified in data space. Given a Map.Entry hightlight of series indices to highlight, seen here,

            Source https://stackoverflow.com/questions/71402109

            QUESTION

            How to get X pixel value from date index or string in JFreeChart?
            Asked 2022-Mar-08 at 20:24

            I have the following sample app :

            ...

            ANSWER

            Answered 2022-Mar-08 at 20:24

            Given a ChartPanel, seen here, the following method finds the index item in the priceSeries and converts its time to Java2D coordinates relative to the chart.

            Source https://stackoverflow.com/questions/71385253

            QUESTION

            i want to change the location of my sprite when i click.... who to do that?
            Asked 2022-Mar-04 at 17:10
            from numpy import place
            import pygame, sys ,random as ran 
            start = True
            ref_x = ran.randint(18,387)
            ref_y = ran.randint(18,387)
            class Player(pygame.sprite.Sprite):
                def __init__(self, pos_x, pos_y):
                    super().__init__()
                    self.attack_animation = False
                    self.sprites_1 = []
                    self.sprites_1.append(pygame.image.load('.\crossHair.png'))
                    self.sprites_1.append(pygame.image.load('.\crossHair_2.png'))
                    self.sprites_1.append(pygame.image.load('.\crossHair_3.png'))
                    self.sprites_1.append(pygame.image.load('.\crossHair_4.png'))
                    self.sprites_1.append(pygame.image.load('.\crossHair_5.png'))
                    self.sprites_1.append(pygame.image.load('.\FIRE.png'))
                    self.current_sprite = 0
                    self.image = self.sprites_1[self.current_sprite]
                    self.image.set_colorkey('white')
                    for items in self.sprites_1:
                        items.set_colorkey('white')
                    self.rect = self.image.get_rect()
                    self.rect.topleft = [pos_x,pos_y]
                    
            
                def attack(self):
                    self.attack_animation = True
                    self.image.set_colorkey('white')
                    if mouse[0]+24 >= ref_x and ref_x+4 >= mouse[0] and mouse[1]+24 >= ref_y and ref_y+13 >= mouse[1]:
                        get_shot()
                    else :
                        print(ref_x,'here')
            
                def update(self,speed):
                    self.image.set_colorkey('white')
                    mouse = pygame.mouse.get_pos()
                    if self.attack_animation == True:
                        self.current_sprite += speed
                        if int(self.current_sprite) >= len(self.sprites_1):
                            self.current_sprite = 0
                            self.attack_animation = False
                            print(mouse)
                            print('shot')
                        self.image = self.sprites_1[int(self.current_sprite)]
                        # self.image = self.sprites_1[int(self.current_sprite)]
                    self.rect = mouse
            class enemy(pygame.sprite.Sprite):
                def __init__(self, pos_x, pos_y):
                    super().__init__()
                    self.image = pygame.image.load('sp_1.png')
                    self.rect = self.image.get_rect()
                    self.rect.center = [pos_x, pos_y]
                    self.image.set_colorkey((255,255,255))
            # General setup
            pygame.init()
            pygame.mouse.set_visible(0)
            clock = pygame.time.Clock()
            # Game Screen
            screen_width = 400
            screen_height = 400
            mouse = pygame.mouse.get_pos()
            screen = pygame.display.set_mode((screen_width,screen_height))
            pygame.display.set_caption("Sprite Animation")
            
            # Creating the sprites and groups
            
            
            moving_sprites = pygame.sprite.Group()
            crosshair = Player(mouse[0],mouse[1])
            enemy_x = ref_x
            enemy_y = ref_y
            print(enemy_x,enemy_y)
            enemy_ = enemy(enemy_x,enemy_y)
            moving_sprites.add(enemy_,crosshair)
            def get_shot():
                
                moving_sprites.remove(enemy_)
                moving_sprites.add(enemy_)
                moving_sprites.remove(crosshair)
                moving_sprites.add(crosshair)
                pygame.display.flip()
            while True:
                # Player.set_pos(*pygame.mouse.get_pos())
                globals()['mouse'] = pygame.mouse.get_pos()
                for event in pygame.event.get():
                    if event.type == pygame.QUIT:
                        pygame.quit()
                        sys.exit()
                    if event.type == pygame.MOUSEBUTTONDOWN:
                        if pygame.mouse.get_pressed()[0]:
                            crosshair.attack()
                            # enemy.checkCollision(enemy,crosshair,enemy_)
                            # enemy.attack()
                            # pygame.sprite.spritecollide(Player,enemy,True)
                screen.fill((120,220,150))
                #this is causing the problem
                # get_hit = pygame.sprite.spritecollide(Player,enemy,True)
                # Drawing
                screen.set_colorkey('white')
                moving_sprites.draw(screen)
                moving_sprites.update(0.06)
                pygame.display.flip()
                clock.tick(120)
                
            
            ...

            ANSWER

            Answered 2022-Mar-04 at 17:08

            kill the enemy and spawn a new enemy in a new random position:

            Source https://stackoverflow.com/questions/71354675

            QUESTION

            How to find sum of grouping data in highcharts
            Asked 2022-Mar-02 at 16:08

            I am plotting data in highcharts, but I want to take sum of grouping data and than plot that sum in highchart, currently able to plot inly single digit but i want to take sum of grouping data than plot it accordingly based on categories.

            I am using below code, but able to print only single data point, but I want sum of digits :

            ...

            ANSWER

            Answered 2022-Mar-02 at 16:08

            You can use reduce to create data structuree required by Highcharts. Example:

            Source https://stackoverflow.com/questions/71320515

            QUESTION

            i want to kill the my last sprite while moving and keeping my current sprtie
            Asked 2022-Feb-28 at 17:08
            import pygame, sys
            start = True
            class Player(pygame.sprite.Sprite):
                def __init__(self, pos_x, pos_y):
                    super().__init__()
                    self.attack_animation = False
                    self.sprites = []
                    self.sprites.append(pygame.image.load('crossHair.png'))
                    self.sprites.append(pygame.image.load('crossHair_2.png'))
                    self.sprites.append(pygame.image.load('crossHair_3.png'))
                    self.sprites.append(pygame.image.load('crossHair_4.png'))
                    self.current_sprite = 0
                    self.image = self.sprites[self.current_sprite]
                    self.image.set_colorkey('white')
                    for items in self.sprites:
                        items.set_colorkey('white')
                    self.rect = self.image.get_rect()
                    self.rect.topleft = [pos_x,pos_y]
                    
            
                def attack(self):
                    self.attack_animation = True
                    self.image.set_colorkey('white')
            
                def update(self,speed):
                    self.image.set_colorkey('white')
                    
                    self.current_sprite += speed
                    if int(self.current_sprite) >= len(self.sprites):
                        self.attack_animation = False
                        self.current_sprite = 0
                    self.image = self.sprites[int(self.current_sprite)]
            # General setup
            pygame.init()
            clock = pygame.time.Clock()
            # Game Screen
            screen_width = 400
            screen_height = 400
            mouse = pygame.mouse.get_pos()
            screen = pygame.display.set_mode((screen_width,screen_height))
            pygame.display.set_caption("Sprite Animation")
            
            # Creating the sprites and groups
            
            
            moving_sprites = pygame.sprite.Group()
            while True:
                globals()['mouse'] = pygame.mo[![now this is the problem][1]][1]use.get_pos()
                player = Player(mouse[0],mouse[1])
                moving_sprites.add(player)
                for event in pygame.event.get():
                    if event.type == pygame.QUIT:
                        pygame.quit()
                        sys.exit()
                    if event.type == pygame.KEYDOWN:
                        player.attack()
                # Drawing
                screen.fill((0,0,0))
                screen.set_colorkey('white')
                moving_sprites.draw(screen)
                moving_sprites.update(0.04)
                pygame.display.flip()
                clock.tick(120)
            
            ...

            ANSWER

            Answered 2022-Feb-28 at 17:08

            This is not the way to animate sprites. Creating a new sprite every frame is bad practice and a waste of performance since all objects have to be recreated. Even more you load the images in the constructor of the Player class. If you do this every frame, then every frame the images have to be loaded from the volume and decoded.
            Create the sprite once before the application loop and change the attributes of the sprite object in the loop. This will give you the best performance:

            Source https://stackoverflow.com/questions/71296823

            QUESTION

            how to animate the sprite?
            Asked 2022-Feb-26 at 08:17
                from numpy import size
            import pygame
            import sys
            
            # --- constants ---  # PEP8: `UPPER_CASE_NAMES` for constants
            
            WHITE = (255, 255, 255)   # PE8: space after `,`
            SIZE = (700, 500)
            FPS = 120  # there is no need to use `500` because Python can't run so fast,
                       # and monitors runs with 60Hz (eventually 120Hz) which can display 60 FPS (120 FPS)
            
            # --- classes ---  # PEP8: `CamelCaseNames` for classes
            
            class MySprite(pygame.sprite.Sprite):
                
                def __init__(self, x, y, picture, colorkey):
                    super().__init__()
                    
                    # you need one of them
                    
                    # load image
                    self.image = pygame.image.load(picture)
                    
                    # OR
            
                    # create surface        
                    # self.image = pygame.Surface((10, 10))
                    # self.image.fill((255, 0, 0))
                    
                    # ----
                    
                    self.rect = self.image.get_rect()
                    self.rect.center = (x, y)
            
                    self.image.set_colorkey(colorkey)
                def update(self):
                    if event.type == pygame.MOUSEBUTTONDOWN:
                        mouse = pygame.mouse.get_pos()
                        print(mouse[:])
            
            # --- main ---
            
            pygame.init()
            window_game = pygame.display.set_mode(SIZE)
            backGround = pygame.image.load('bg.jpg').convert_alpha(window_game)
            backGround = pygame.transform.smoothscale(backGround,SIZE)
            backGround.set_colorkey(WHITE)
            
            #placeSP_group = pygame.sprite.Group()
            placeSP_group = pygame.sprite.OrderedUpdates()  # Group which keep order
            
            sprite1 = [MySprite(0, 0, 'crossHair.png', WHITE),MySprite(0, 0, 'crossHair_2.png', WHITE)]
            
            placeSP_group.add([sprite1[0],sprite1[1]])
            pygame.mouse.set_visible(False)
            
            clock = pygame.time.Clock()   # PEP8: `lower_case_names` for variables
            
            running = True
            
            while running:
            
                for event in pygame.event.get():
                    if event.type == pygame.QUIT:
                        #running = False
                        pygame.quit()
                        exit()
                        
                # create new Sprite
                global x,y
                x, y = pygame.mouse.get_pos()
                new_sprite = sprite1[:]
                
                # add new Sprite at the end of OrderedUpdates()
                placeSP_group.add([new_sprite])
                # remove Sprite at the beginning of OrderedUpdates()
                placeSP_group.sprites()[0].kill()  
                 
                
                placeSP_group.update() 
            
                # ---
            
                pygame.display.flip()
                
                window_game.fill('white') 
                window_game.blit(backGround,(0,0)).size
                
                placeSP_group.draw(window_game)
                
                clock.tick(FPS)
            
            ...

            ANSWER

            Answered 2022-Feb-26 at 08:05

            Create a sprite class with a list of images. Add an attribute that counts the frames. Get image from image list in the update method based on number of frames:

            Source https://stackoverflow.com/questions/71274789

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install CrossHair

            You can install using 'pip install CrossHair' or download it from GitHub, PyPI.
            You can use CrossHair like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            https://github.com/pschanely/CrossHair.git

          • CLI

            gh repo clone pschanely/CrossHair

          • sshUrl

            git@github.com:pschanely/CrossHair.git

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