python_example | Example pybind11 module built with a Python-based build | Build Tool library

 by   pybind Python Version: Current License: Non-SPDX

kandi X-RAY | python_example Summary

kandi X-RAY | python_example Summary

python_example is a Python library typically used in Utilities, Build Tool applications. python_example has no bugs, it has no vulnerabilities, it has build file available and it has low support. However python_example has a Non-SPDX License. You can install using 'pip install python_example' or download it from GitHub, PyPI.

| CI | status | |----------------------|--------| | Linux/macOS Travis | [Travis-CI][travis-badge]][travis-link] | | MSVC 2015 | [AppVeyor][appveyor-badge]][appveyor-link] | | conda.recipe | [Conda Actions Status][actions-conda-badge]][actions-conda-link] | | pip builds | [Pip Actions Status][actions-pip-badge]][actions-pip-link] | | [cibuildwheel][] | [Wheels Actions Status][actions-wheels-badge]][actions-wheels-link] |. [gitter-badge]: [gitter-link]: [actions-badge]: [actions-conda-link]: [actions-conda-badge]: [actions-pip-link]: [actions-pip-badge]: [actions-wheels-link]: [actions-wheels-badge]: [travis-link]: [travis-badge]: [appveyor-link]:
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              python_example has a low active ecosystem.
              It has 411 star(s) with 127 fork(s). There are 14 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 14 open issues and 35 have been closed. On average issues are closed in 384 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of python_example is current.

            kandi-Quality Quality

              python_example has 0 bugs and 0 code smells.

            kandi-Security Security

              python_example has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              python_example code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              python_example has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

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              python_example releases are not available. You will need to build from source code and install.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.

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            python_example Examples and Code Snippets

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            Community Discussions

            QUESTION

            Cmake: using conan pybind11 package
            Asked 2022-Jan-01 at 14:53

            I'm having trouble understanding how to use pybind11 conan package. I can use some others, but pybind11 is giving me hard time.

            My starting point is as follows:

            conanfile.txt:

            ...

            ANSWER

            Answered 2021-Nov-08 at 15:48

            I have used pybind in the past (two or three years ago) and it worked without problems with conan. However, I tried to install it now and faced similar problems. This might be related to the evolution of conan towards conan 2.0 (an alpha version was released today) and that the recipe was not updated to account changes.

            An alternative that you might consider, is to install pybind with conan using a different generator. More specifically, the CMakeDeps generator. With the CMakeDeps generator conan will create a pybind11-config.cmake file for you and you just need to use find_package(pybind11 REQUIRED) in CMakeLists.txt. That is, there is no "conan specific stuff" in your CMakeLists.txt file.

            conanfile.txt

            Source https://stackoverflow.com/questions/69781924

            QUESTION

            rdflib.plugins.sparql not found?
            Asked 2021-Dec-17 at 06:31

            I am working through some basic rdflib stuff in python, trying to figure it out, and I am running into what seems like a basic problem.

            The code is also here, the third example under Lecture 3: SPARQL.

            ...

            ANSWER

            Answered 2021-Dec-17 at 06:31

            Just try changing your imports a bit, like this:

            Source https://stackoverflow.com/questions/69984830

            QUESTION

            noisy bouncing in pygame
            Asked 2021-Jul-08 at 13:25

            I'm cannibalising code from here to make a ball bounce around.

            Here is a stripped-down version of the code:

            ...

            ANSWER

            Answered 2021-Jul-08 at 13:21

            When the ball hits the wall, the ball is reflected by the wall depending on the angle of incidence and the normal vector of the wall. This can be computed using the pygame.math module.

            Source https://stackoverflow.com/questions/68302165

            QUESTION

            Yocto How to stop cmake to look in a native sysroot path for linking?
            Asked 2021-Feb-03 at 09:37

            I'm trying to add dlib python module into my image so far this is the recipe i'm working on...

            ...

            ANSWER

            Answered 2021-Feb-03 at 09:37

            Maybe recipe can be optimized but the following works

            • python3-dlib_19.21.bb

            Source https://stackoverflow.com/questions/65822507

            QUESTION

            Calling pipenv in CMake command ModuleNotFoundError
            Asked 2020-Aug-13 at 23:37

            I am trying to generate C/C++ source files via a Python script using CMake, but am running into an issue where it appears that pipenv is not working as expected.

            I've attempted to create a simplified version of my real world example on my Github.

            ...

            ANSWER

            Answered 2020-Aug-13 at 23:37

            Couple of errors here...

            1. Your custom command output and depends of the same file, generate.py
              note: you can see a make error in the trace

            2. By default add_custom_command will the current source dir as working directy while custom target is run in the current build dir.
              i.e. both are running in different directory -> two different pipenv used...

            3. You muse use pipenv run python instead of pipenv run ${Python3_EXECUTABLE}...

            4. here my Dockerfile to run some tests

            Source https://stackoverflow.com/questions/63364051

            QUESTION

            How to use a customized dataset for training with PyTorch/few-shot-vid2vid
            Asked 2020-Mar-03 at 01:13

            I’d like to use my own dataset created from the FaceForensics footage with few-show-vid2vid. So I generated image sequences with ffmpeg and keypoints with dlib. When I try to start the training script, I get the following error. What exactly is the problem? The provided small dataset was working for me.

            ...

            ANSWER

            Answered 2020-Mar-03 at 01:13

            for i in range(67):

            This is incorrect, you should be using range(68) for 68 face landmarks. You can verify this with python -c "for i in range(67): print(i)" which will only count from 0 to 66 (67 total numbers). python -c "for i in range(68): print(i)" will count from 0 to 67 (68 items) and get the whole face landmark set.

            Source https://stackoverflow.com/questions/60373136

            QUESTION

            Pick up block using pygame.KEYDOWN
            Asked 2020-Feb-26 at 01:44

            I am trying to use pygame.KEYDOWN so that when I press the key represented by pygame.K_q the block that the player has collided with can be dragged (pick up) to where the player moves as it is done using pygame.MOUSEBUTTONDOWN in this tutorial.

            But pressing the q key to drag the block does not work...

            This need of mine arose when trying to implement this functionality in another larger code. So I decided to get this other tutorial2 to set up my MWE. I looked to see if anyone had already asked about it but I just found relative but not exact questions that used a very different or very large code structure and I still haven't figured out why I can't get my MWE code to work. This should be a simple question and someone may have already posted this question, so if so let me know where there is a question already posted that clarifies my question.

            My MWE:

            ...

            ANSWER

            Answered 2020-Feb-26 at 01:44

            You move blocks in Player.update() but you never execute it

            First I tried to execute this function in every loop but finally I changed this function to run only when players is moved

            Source https://stackoverflow.com/questions/60405495

            QUESTION

            group collide does not work on platform scroller with Pygame
            Asked 2020-Feb-19 at 23:57

            I following this tutorial and I have added class Opponent() to class Platform() as shown here. Next I have been trying to add groupcollide_and_loop_for to the complete code so that the opponent is removed when hit by the bullet. I have been looking at this question about using groupcollide within class Opponent() itself. I tried several ways to call groupcollide inside def main in while not done but I didn't get any results or any errors, it just didn't work.

            groupcollide_and_loop_for:

            ...

            ANSWER

            Answered 2020-Feb-19 at 23:57

            I used print() to see position for opponent and bullet. And I found that opponent never change position.

            After digging in code I found you create two opponents.

            • in main() you create opponent which is not added to active_sprite_list so it doesn't move and it isn't displayed but you use it to check collision
            • in Level_01() you create opponent which is added to active_sprite_list so it moves and it is displayed on screen but you don't use it to check collision.

            Because you check collision with opponent which never move so it never collide with bullet.

            In main() you have to remove

            Source https://stackoverflow.com/questions/60310351

            QUESTION

            Image does not remain on screen after executing for loop in pygame
            Asked 2020-Feb-05 at 01:32

            I have been trying to modify the code from this Tutorial so that after a bullet strikes an enemy the player.png image is shown at position x = 60 and y = 48. But the image does not remain fixed, it just appears and disappears. I don't know exactly where the wrong or missing element is in the code but I suspect that one of the causes is some misuse of my part of the for loop within the draw_reaction function.

            My player.png image

            My MWE code:

            ...

            ANSWER

            Answered 2020-Feb-05 at 01:14

            The problem is caused by the draw_reaction() function only drawing the player_image during the absolute-time the bullet is colliding with a block. So it shows the image for a single frame (One 60th of a second), but then on the next loop the collision is no longer occurring (the bullet is removed), so it is never drawn.

            There are a number of ways around this, but I'm not sure of the purpose of showing this bitmap, so maybe they're not as helpful as they should be.

            The easiest fix is to probably turn the player image into a sprite, and simply add it to the existing all_sprites_list when the bullet-hit triggers, and then take it away some time later (or how ever it should work).

            Source https://stackoverflow.com/questions/60067478

            QUESTION

            Using automatic conversion in Pybind11
            Asked 2020-Jan-13 at 22:23

            I'm trying to take advantage of some C++ functions by calling them from Python. To do that, I was trying to construct a small demo function to show myself how python types are converted to C++ types. According to the Pybind11 documentation, if you include pybind11/stl.h in your header, automatic conversion should take place for many common types:

            https://pybind11.readthedocs.io/en/stable/advanced/cast/stl.html

            What is wrong with the following code?

            my.cpp

            ...

            ANSWER

            Answered 2020-Jan-13 at 18:16

            The problem was simple: header guards don't work on .cpp files so the solution was to break up my.cpp into my.hpp and my.cpp files and include the my.hpp file in the wrap.cpp file.

            Of the few demos I've done, this was only required for this demo so far. I'm not sure why breaking up the file is necessary for this demo but not others where I've included the .cpp files directly.

            Source https://stackoverflow.com/questions/59721451

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            Documentation for the example project is generated using Sphinx. Sphinx has the ability to automatically inspect the signatures and documentation strings in the extension module to generate beautiful documentation in a variety formats. The following command generates HTML-based reference documentation; for other formats please refer to the Sphinx manual:.
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