Tamagotchi | Tamagotchi in Python | Download Utils library
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kandi X-RAY | Tamagotchi Summary
Tamagotchi in Python
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- Align the fome
- Alter the saude
- Initialize parameters .
- Retornar variado .
- Alter the nome .
- Align the idade .
- Retornar a nome .
- Retornar the fome .
- Retornar la saude .
- Retorna idade .
Tamagotchi Key Features
Tamagotchi Examples and Code Snippets
Community Discussions
Trending Discussions on Tamagotchi
QUESTION
I'm writting a small tamagotchi app using Flutter and now I'm learning how to use flutter_bloc lib. When user tap on a pet image on a screen, it must redraw a CircularPercentIndicator widget, but it won't work. I'm trying to connect a view with a bloc using a BlocBuilder and BlocProvider classes, but it did not help. After tapping a pet widget, animation is forwarded, but the state of saturationCount and CircularPercentIndicator hasn't been updated.
Here is my BLoC for pet feeding:
...ANSWER
Answered 2022-Apr-15 at 12:27I think you have to call the emit method in you PetFeedingBloc
QUESTION
import random
class Tamagotchi:
def __init__(self, name, animaltype, activities):
self.name = name
self.animaltype = animaltype
self.activities = activities
self.energy = 100
def getName(self):
return self.name
def getAnimalType(self):
return self.animaltype
def getEnergy(self):
return self.energy
def setHealth(self, newHealth):
self.energy = newHealth
def getExercise():
activity = random.choice(activities)
return (activity)
class Donkey (Tamagotchi):
def __init__ (self, name, activities):
super().__init__(name, "Donkey", activities)
self.__home = "Beach"
def getHome(self):
return (self.__home)
def __fightingSkill(self):
print(self.name, "fights by kicking with their back leg straight into the opponents head")
def DoExercise(self, activity):
if activity == "fighting":
energy = round(self.energy - 10)
print(energy)
print("Strong Kick")
if activity == "racing":
energy = round(self.energy - 15)
print("Hard work")
if activity == "Tail Launch":
energy = round(self.energy - 1)
print("I am a donkey, not a Walrus")
self.setHealth(energy)
if self.getEnergy() < 70:
print(self.getName(), "Is out of energy")
else:
print(self.getName(), "Tired, New Energy:", self.getEnergy())
class Horse(Tamagotchi):
def __init__(self, name, activities):
super().__init__(name, "Horse", activities)
def DoExercise(self, activity):
if activity == "fighting":
energy = round(self.energy - 15)
print("Beaten")
if activity == "racing":
energy = round(self.energy - 5)
print("I am a racing horse")
if activity == "Tail Launch":
energy = round(self.energy - 2)
print("I am a horse i dont tail launch")
self.setHealth(energy)
if self.getEnergy() < 70:
print(self.getName(), "Is out of energy")
else:
print(self.getName(), "Tired, New Energy:", self.getEnergy())
class Walrus(Tamagotchi):
def __init__(self, name, activities):
super().__init__(name, "Walrus", activities)
def DoExercise(self, activity):
if activity == "fighting":
energy = round(self.energy - 34)
print("Victorious")
if activity == "racing":
energy = round(self.energy - 5)
print("I am a Walrus, i dont race")
if activity == "Tail Launch":
energy = round(self.energy - 12)
print("Get launched lol")
self.setHealth(energy)
if self.getEnergy() < 70:
print(self.getName(), "Is out of energy")
else:
print(self.getName(), "Tired, New Energy:", self.getEnergy())
Pet1 = Donkey("Gracy", "fighting")
print("Player1, you are", Pet1.getName(), "who is a", Pet1.getAnimalType())
Pet2 = Horse("Mabel", "racing")
print("Player2, you are", Pet2.getName(), "who is a", Pet2.getAnimalType())
Pet3 = Walrus("Steve", "Tail Lauch")
print("Player3, you are", Pet3.getName(), "who is a", Pet3.getAnimalType())
activities = []
activities.append(Pet1.activities)
activities.append(Pet2.activities)
activities.append(Pet3.activities)
print(activities)
activity = Tamagotchi.getExercise()
print("Activity chosen", activity)
#Accessing private attributes
Pet1.__home = "Land"
print(Pet1.name, "lives on a", Pet1.getHome())
#Accessing private methods
Pet1._Donkey__fightingSkill()
while Pet1.getEnergy()>70 and Pet2.getEnergy()>70 and Pet3.getEnergy() > 70:
Pet1.DoExercise(activity)
if Pet2.getEnergy() > 70:
Pet2.DoExercise(activity)
if Pet3.getEnergy() > 70:
Pet3.DoExercise(activity)
if Pet1.getEnergy() >Pet2.getEnergy()and Pet3.getEnergy():
print("Player 1 wins")
else:
if Pet3.getEnergy() > Pet2.getEnergy():
print("Player 3 wins")
else:
print("Player 2 wins")
...ANSWER
Answered 2022-Feb-03 at 11:03The error essentially means you are asking to use the value of "energy" even though it is empty(None/null)
In def DoExercise(self, activity):
add an else statement that defines the value of energy when all if
cases fail or give the value of energy before the if
statement begins. It should solve the issue.
QUESTION
I'm currently working over an app similar to good old Tamagotchi with modern twists. Right now I prepared some code and didn't need any character animations but now I'm stuck. I want to make a scaffold with title, line of buttons below it, yet still on top of the screen, second bunch on bottom and create some kind of interactivity inside between those two, with character made from assets, some animations and reactions on touch. To be clear - something like this:
...ANSWER
Answered 2021-Apr-21 at 21:51That tutorial is quite old, a lot has happened in the world of Flame since then.
I'm guessing you are using version 1.0.0-rc9
of Flame?
Something like this should work with the that version:
QUESTION
I have a SwiftUI
view that is connected to a CoreData
model. I also have a SpriteKit
scene that changes data in my model. So every time I manipulate my data from my SKScene in CoreData my scene gets reinitialised which is an unwanted behaviour in my case.
How can I get the updated model in my SpriteView
without the SKScene
being recreated?
My code looks like this:
...ANSWER
Answered 2020-Nov-12 at 20:04I managed to work around my problem by creating a view model that manages the SpriteKit scene creation if needed.
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Install Tamagotchi
You can use Tamagotchi like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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