drum | Reddit / Hacker News clone for Mezzanine | Hacking library
kandi X-RAY | drum Summary
kandi X-RAY | drum Summary
Reddit / Hacker News clone for Mezzanine
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drum Key Features
drum Examples and Code Snippets
Community Discussions
Trending Discussions on drum
QUESTION
I created a React app based on Free Code Camp's Drum Machine project which works successfully on Code Pen and passes all tests found here https://codepen.io/kevin-orara/pen/RwKvjJz however when I transfer the code to Visual Studio it now fails 1 test. Yes the app appears to work and even compiled successfully. Now it is failing one test which is #6
When I press the trigger key associated with each .drum-pad, the audio clip contained in its child element should be triggered (e.g. pressing the Q key should trigger the drum pad which contains the string "Q", pressing the W key should trigger the drum pad which contains the string "W", etc.).
GitHub Repo here: https://github.com/korara78/drum-machine-fcc/tree/main/drum-machine-fcc
There are two things I noticed which seemed odd. First I had to add this code to the index.html file just to get the code to compile successfully. Being new to creating React apps I've only had to add 1 div id on index.html files thus far.
...ANSWER
Answered 2021-Jun-13 at 21:42QUESTION
I have a problem with playing audio when I press or click a button.
It seems like my audio has a delay but I put a audio.currentTime = 0
, so I don't know what's going on.
Here is my JS:
...ANSWER
Answered 2021-Jun-11 at 21:27First off, big thanks to @Seblor for providing me with the solution.
I solved my problem by creating audio node for each sound:
QUESTION
I'm writing an app for playing different audio files (play them in loops). In the app I want multiple files to be able to play simultaneously , but they need to start at the same point. This means additional audio tracks I have activated would only start playing upon completion of an already playing audio file's loop.
My components are currently two -
- App.js (presents different audio files), parent.
- Play.js (present the option to play and stop each audio file), child . I'm trying to pass an update (via hooks) to the parent once an audio file has started to play, but each time I do such an update I lose the functionality the children i.e. I can start playing a file but can't stop it.
This is the code of my child:
...ANSWER
Answered 2021-Jun-08 at 18:47In your play component use state for the currentlyPlaying and the audio.
QUESTION
I cannot pass Story #5: "When I click a .nav-link button in the nav element, I am taken to the corresponding section of the landing page." I have all of my href
attributes set to the corresponding id
attributes and when i click on them they take me to the correct section of the page, but I am still failing this test... What am I Doing Wrong???
The code I wrote is below:
...ANSWER
Answered 2021-May-28 at 01:41The error reads
QUESTION
I am building a drum machine and one of the challenges is to set up keyboard events to the pads displayed.
Please take a look at the code I wrote. There is no event triggered when I smashed the button on my keyboard. Is there anything wrong here? I did a little bit research and I found out that in most cases onKeyPress is bound to
?
...ANSWER
Answered 2021-May-26 at 09:27The issue you are running into here is related to how HTML and Javascript allows and handles input from the user. This is because a button input is not always in a 'focused' state read more here, and hence, Javascript is not receiving input events from the element as the button is not strictly receiving any.
The way to resolve this issue is realistically through CSS. The method most commonly used is using a standard text input field as shown below which is autofocused and maybe as a listener to always re-focus the element incase the user clicks outside of it.
QUESTION
I understand that in R
it is best to avoid loops where possible. In that regard, I would like to perform the function of the code below but without using the nested loops.
The loops check whether the f
'th element of the vector things_I_want_to_find
is present in the i
'th row of thing_to_be_searched
. For example, when both i
and f
are 1, the code checks whether "vocals"
is present in john
's row. Because "vocals"
is present in john
's row, the name and instrument are added to vectors instrument
and name
. When both loops are complete these two vectors can be combined in a data.frame
.
I know that there is the apply()
family of functions in R but I don't know if they are able to be used in this case. Has anyone got any helpful hints or suggestions?
ANSWER
Answered 2021-May-21 at 13:00library(tidyverse)
thing_to_be_searched %>%
# Melt wide data to long
pivot_longer(-1) %>%
# Drop unwanted column
select(-name) %>%
# Filter wanted values only
filter( value %in% things_I_want_to_find) %>%
# Only keep unique rows
unique()
QUESTION
I am trying to make a drum machine that will play a different sound when each button is pressed. I am using CodePen to make the project and I keep getting an object error when I try to use the DrumPad Component. Any help would be greatly appreciated. The relevant code is below.
Here is the link to my CodePen App: https://codepen.io/bbond766/pen/NWdLNog?editors=0010
...ANSWER
Answered 2021-May-21 at 02:43Change Your handleClick
method something like that
QUESTION
So I am trying to make a drum machine with gstreamer. For those who are not familiar with a drum machine have a look at:
https://www.youtube.com/watch?v=KC7UaUD5rEA
Basically you have a specific sample loaded to a track. Each track has 16 steps which you can enable or disable. When you press play the drum machine will loop over the steps and when a step is enabled it will play that sound.
I got it working with the current setup: 8 x (filesrc | wavparse | audioconvert | volume) | audiomixer | alsasink
I put the pipeline in play state and each step I perform a seek_simple back to the start of the pipeline. To trigger the sound I mute and demute the wav each step according to the wanted rhythm/pattern.
The issue: By performing the seek back to the start the tail of the wav sample/sound is cut off and this makes a choppy sound. Ideally I'd like to re-trigger a wav sample but the previous one should continue to play until done.
The question: How can I re trigger a sound without cutting of it's tail?
Ps: I've tried to play with the seek flags "flush", "keep_unit", ... but without success.
My loop:
...ANSWER
Answered 2021-May-19 at 07:44I managed to achieve my goal by using this C library: https://soundprogramming.net/programming/tutorial-using-sdl2-and-sdl_mixer-to-play-samples/
This example gives a way to play multiple sound simultaneously. I then made a python wrapper around it and push a wav file to it. Follow this tutorial:
https://docs.python.org/3/extending/index.html
Feel free to post the gstreamer solution.
thx
QUESTION
I have this text here:
...ANSWER
Answered 2021-May-17 at 19:48If this is supposed to be part of HTML, use the
tag instead of \n
.
Or better yet, put the lower text in a separate
tag
Also, you might want to learn about Template Literals, it's going to make writing strings like that much easier
QUESTION
I have been on and off programming but recently I have been more active and done some basic projects. However I have been stuck on this particular problem for the past 3 weeks and still cannot seems to solve it. Looked through some codes and tried and only could improve some parts. The bottom is my full code.
The problems that I faced is the one that I have stated in my title, I need to display the mystery word as dashes and when I guess the unknown word, it was suppose to appear as the only word. One issue is when I guess the word correctly, it only display the single alphabet and reset immediately.
...ANSWER
Answered 2021-May-09 at 14:30Keep a list of all the player's guesses. When you start a new game, set all_guesses
to []
and then, reading the letter from the console set:
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Install drum
You can use drum like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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