Bomber | A SMS and CALL Bomber | SMS library
kandi X-RAY | Bomber Summary
kandi X-RAY | Bomber Summary
An open-source Colourful SMS/call bomber for Linux And Termux.
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Top functions reviewed by kandi - BETA
- Start API
- Returns True if phone number is available
- Print banner
- Check if internet is slow
- Close the terminal
- Print a banner
- Removes punctuation
Bomber Key Features
Bomber Examples and Code Snippets
Community Discussions
Trending Discussions on Bomber
QUESTION
I built a web-crawler, here is an example of one of the pages that it crawls:
https://www.baseball-reference.com/register/player.fcgi?id=buckle002jos
I only want to get the rows that contain 'NCAA' or 'NAIA' or 'NWDS' in them. Currently the following code gets all of the rows on the page and my attempt at filtering it does not quite work.
Here is the code for the crawler:
...ANSWER
Answered 2022-Mar-06 at 20:20Problem is because you check
QUESTION
I've got a table of participant teams who're playing against each other and the table contains the overall previous score of teams. What I want to do is fetch all the team records ordered as the highest score, lowest score, second-highest score, second-lowest score, and so on.
because I want to pair the team with the highest score with the team with the lowest score.
Here's my DB schema,
...ANSWER
Answered 2022-Jan-06 at 07:49if your MySQL version support ROW_NUMBER
window function you can try to use ROW_NUMBER
to do a simple formula to make a group be order by
number then use abs
function to get absolute value
QUESTION
I am trying to make a game where you first need to make a deck with. The problem is that when people add cards that dont exist, it wont say that the card doesnt exist. I tried to fix this, but everything I tried doesnt work. I am on discord.js v12. my code is:
...ANSWER
Answered 2021-Dec-27 at 13:29QUESTION
I'm currently trying to create a code that will read all the emojis in the guild, then export it out onto one SINGLE embed. We did figure out how to call every emoji in the guild even with the animated ones, but it won't work on a SINGLE embed (it sends ONE emoji per embed) any help is appreciated!
I've tried using while True:
but because it is a loop it will just go throughout the emojis and not stop.
Code:
ANSWER
Answered 2021-Oct-22 at 04:26You could use a for loop that runs through every emoji in the guild and adds the emoji to a description like this:
QUESTION
I'm Beginner in python and kivy (maybe kivymd). I have created an app for my friend (actually he challenged me) after fixing a lot of error. But I have to fix another problem with help of you guys. The code is little big (around 300 lines) so I'm gonna give it at the end of my question. Now listen, The problem is When I press a button which is connected with a def/Function, and the function is not connected with the kivy. Actually the function do his work in background. and when it runs, the whole kivy program hang/It says Not responding. I listened about threading. But on_press:threading.Thread(target=app.function_name)
doesn't work. It says NameError: name 'threading' is not defined
. How can I fix Not Responding
problem with/without threading
. Can anyone help this poor guy??
And Here is The Full Code:
...ANSWER
Answered 2021-Sep-29 at 16:44Using threading
is the right direction. You must import it in your kv
, like this:
QUESTION
So the overall goal is I want to have check boxes on a form that all the different Patterns and the different types of cuts (Mens, Womens, Universal) and I want to be able to check Patterns x, y, and z then cut type Mens and Womens. Then pass or access the values I have checked to a method that then does all of the unique configurations. That then calls my Data Access Library and saves them to my SQL Server.
I have my insert one Pattern at a time working by getting data from a drop down populated by a hard coded list using EditForms then calling my InsertPattern Function.
I am not sure how to use the InputCheckBox option in Blazors EditForms. I understand it has to be tied to a boolean so I tried creating two lists of booleans to match my PatternName and CutType / Gender but it seems that is not the way to approach it.
I had read previously that I have to setup a onChange function to work with my edit form. It this supposed to be the one that calls the boolean list associated to my PatternName and Patterncut lists?
So My real question is how do I approach setting up these input check box? Below is the examples of my lists and models. Pattern model has 4 parts PatternID the PK PatternName, PatternType and Inactive which is just for future implementation. Of course my callInserts will need to be changed but once I figure out how to use the input checkboxes correctly I should know how to do it.
...ANSWER
Answered 2021-Jul-31 at 02:50A checkbox needs to be bound to a bool
variable. Or, if you don't want to make a bool
variable, you can pass the item through to your event handler and keep a separate list of selected items. There are many other ways to do this, but hopefully you can get the idea.
1. Create a carrier class to hold your list items with an added IsSelected
variable.
QUESTION
Every time an enemy sprite reaches the end of the screen and disappears, you get 1-3 points depending on what it is. When you get over 100, the game stops, and it's supposed to say in the top left "You win!", but when I run it and win it displays nothing. Here is the code:
...ANSWER
Answered 2020-Oct-03 at 18:55screen.fill((50,50,160))
covers everything that was previously drawn. Hence screen.fill((50,50,160))
has to be done before win()
is called. I recommend to draw the text on top of the scene:
QUESTION
My game is almost complete! Unfortunately, there are some little details I need to fix. The main one is that after you play for a bit, some of the sprites will get stuck on the front of the screen. Can anybody please help me out.
...ANSWER
Answered 2020-Oct-02 at 19:25You update all the enemies which are on the Group enemies
QUESTION
I am making my own version of bomberman, and was wondering if there was a way to have colliderect check for all Rect's on the screen, currently I have only managed to get it to work for one Rect at a time. heres my code(note it is incomplete) note what im trying to get the code to check for collisions with multiple 25x25 Rect's (the terrain squares) without checking for collision with each individual one.
...ANSWER
Answered 2020-Sep-28 at 14:50You can use rect.collidelist(list)
and pass in a list of rects.
I'm pretty sure that all collidelist()
does is iterate through the list of rects, similar to what you're currently doing, but I'd recommend looking at the documentation if you have any further questions.
QUESTION
Hello i have two tables with same structure and now I want merge it.
Terms:
steamid - that goes without saying
regcas - keep only a smaller value
VIP - sum
FunVIP - ignore when duplicate
Days - sum
KilledCT - sum
WinPP - sum
LastT - sum
cas - sum
lastnick - ignore when duplicate
lastlog - ignore when duplicate
ct_cas - sum
simon_cas - sum
Example when duplicate:
row from main table
...ANSWER
Answered 2020-Aug-16 at 09:17To merge two tables.Can use join tables command.
select*from natural join ;
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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No vulnerabilities reported
Install Bomber
You can use Bomber like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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