armory | ARMORY Adversarial Robustness Evaluation Test Bed | Cybersecurity library
kandi X-RAY | armory Summary
kandi X-RAY | armory Summary
ARMORY is a test bed for running scalable evaluations of adversarial defenses. Configuration files are used to launch local or cloud instances of the ARMORY docker containers. Models, datasets, and evaluation scripts can be pulled from external repositories or from the baselines within this project. Our evaluations are created so that attacks and defenses may be interchanged. To do this we standardize all attacks and defenses as subclasses of their respective implementations in the Adversarial Robustness Toolbox (ART) hosted by the LF AI & Data Foundation (LFAI).
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Top functions reviewed by kandi - BETA
- Generate examples
- Dapricot patch
- Check for object detection
- R Determine the intersection of two boxes
- Generate attack attacks
- Implementation of the inner_generator
- Apply a patch to the images
- Insert a patch
- Configure the arm
- Add debug information
- Run a test
- Evaluate the model
- Loads the poisoner
- Generate data for a carla_obj_det_train
- Generate training data for a given classifier
- Check to see if an image is present
- Load metrics
- Duplicate the attack
- Loads the metrics
- Argument parser
- Exports the given image
- Generate data for speech commands
- Generate data generator
- Generate example examples
- Exports a video
- Construct the metrics for the given tasks
armory Key Features
armory Examples and Code Snippets
Community Discussions
Trending Discussions on armory
QUESTION
[edited]
Move [inject] label isn't working //<--Because is [Inject]
Now it has two error:
Assets\player\playercontroller\armory\rifle.cs(10,10): error CS0246: The type or namespace name 'injectAttribute' could not be found (are you missing a using directive or an assembly reference?)
Assets\player\playercontroller\armory\rifle.cs(10,10): error CS0246: The type or namespace name 'inject' could not be found (are you missing a using directive or an assembly reference?)
New code is here.
...ANSWER
Answered 2021-Apr-30 at 11:32Is only allowed on
- Constructor
- Method
- Parameter
- Field
- Property
For your local variable RifleMuzzle
inside of Awake
it is not suitable (actually no attribute is). Therefore the compiler simply assumes you wanted to close the Awake
method before introducing a class field RifleMuzzle
with the [Inject]
attribute.
It should probably rather be
QUESTION
I am working on my text based adventure game project for my intro to scripting class, written in Python.
I have everything done and everything works except when I try to use the move
"Get 'item name'"
I'm getting my own error that says it's an invalid command.
I've tried different indentations and such, but nothing has worked for me. I'm able to move around, and the boss message prints, realizing there are no items in my inventory. I'm not asking for anyone to critique/re-do my code, just help me understand why that specific thing isn't working. Here is what I have
...ANSWER
Answered 2021-Apr-16 at 21:20There is an issue with indexing. The problem is that the length of move
differs if your item has a single word or two. Change this line:
QUESTION
I'm working on a text-based game where the player had to find 6 items in different rooms before running into the boss or they die. I have the items set in the dict with the rooms but I don't know how to pull from it as the player moves around. What I have currently have has the player able to add things to the inventory but then it's stuck in a permanent loop. I am very new at this and I am having trouble connecting things together. Here is the whole thing with comments.
...ANSWER
Answered 2020-Dec-06 at 04:19If each room only has one item, I think that the following line in the game() function should be removed
QUESTION
So thanks to another person here I got the movement working but now I'm not sure how to incorporate the items I put into the dictionary into a way where the player can see that the item is in the room and can get it. Or check the final room that has the boss. if they get to the final room before having all 6 items then they die! Here is the code and how would I go about doing it?
...ANSWER
Answered 2020-Dec-06 at 02:19i think you just need to browse the dic like this:
QUESTION
I have to make a text based game for a final project. The goal is to pick up 6 items and to move from room to room. I'm still very new at this and would like some help! I can't seem to call the functions and I don't know how to add an inventory. Here is my current code:
...ANSWER
Answered 2020-Dec-04 at 23:14This is not the final answer but I wanted to show you the changes you can make to the code to get the program to work.
This is just restructuring your code. It is not the solution. Once we understand what the problem is, I can help add to this to solve for it.
QUESTION
I'm working on a text based adventure game in Java, and I'm trying to figure out a way to check what weapon the player has and set their damage output appropriately.
Here is what I have set up so far:
Item object:
...ANSWER
Answered 2020-Nov-28 at 00:25You can iterate through the values of the map to retrieve the items and then apply your test:
QUESTION
Very sorry in advance for the long paste.
The code is straight from the text. It may be due to class Scene
, that seems to have the instruction to: subclass it and implement enter(). But I don't know what that means.
ANSWER
Answered 2020-Jun-01 at 06:14As the error says,
QUESTION
im currently learning JavaFX and i decided to make a simple adventure game. A description of the location with available exits is displayed in the text area and in the text field the user types in which direction he wants to go. However, I encountered a problem: after choosing the direction I have to press enter again to properly update current location and available exits. I was able to discover, that in current version this is due to the way i update the "loc" variable which is responsible for current location description. I have no idea how can i fix it, or how should i change the way it works. Can someone help me with that? Thank you in advance for your help
Location class:
...ANSWER
Answered 2020-Jan-07 at 18:51Here is an example intended to give you an idea of how you may proceed with this and solve the location setting issue you currently have.
What the sample does is move to the starting location, then, every time the user moves to a new location, update the location, with appropriate feedback to the user in the provided text area.
The key difference to what is in your question, is that the following code will immediately update the current location reference and provide feedback on a move to a new location as soon as that move is made rather than the next time a key is pressed.
QUESTION
I'm trying to publish my app to the Windows 10 store, but getting errors, I can't seem to find the solutions to.
...ANSWER
Answered 2019-Dec-23 at 05:48As you can see the error,
Error: spawn C:\Program Files (x86)\Windows Kits\10\bin\x64\makepri.exe ENOENT
It suggests that file does not exist at a specific place).
Make sure C:\\Program Files (x86)\\Windows Kits\\10\
is present in your folder
Also, check all the permissions associated to that folder.
QUESTION
I'm trying to build sample microservice app using this tutorial Tutorial. jhipster v5.2.1 So I've created a gateway and an armory started consul using this command:
docker-compose -f src/main/docker/consul.yml up
While I've pointed into the armory folder writing this command :
./gradlew
I got this error :
...ANSWER
Answered 2018-Sep-03 at 23:15If you are using the toolbox you have to replace localhost by the IP of your Docker machine vm. You will have to ajust the bootstrap.yml properties to point to this adress.
You should also be able to apply this trick : https://www.jhipster.tech/tips/020_tip_using_docker_containers_as_localhost_on_mac_and_windows.html
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