armory | ARMORY Adversarial Robustness Evaluation Test Bed | Cybersecurity library

 by   twosixlabs Python Version: v0.17.1 License: MIT

kandi X-RAY | armory Summary

kandi X-RAY | armory Summary

armory is a Python library typically used in Security, Cybersecurity applications. armory has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can install using 'pip install armory' or download it from GitHub, PyPI.

ARMORY is a test bed for running scalable evaluations of adversarial defenses. Configuration files are used to launch local or cloud instances of the ARMORY docker containers. Models, datasets, and evaluation scripts can be pulled from external repositories or from the baselines within this project. Our evaluations are created so that attacks and defenses may be interchanged. To do this we standardize all attacks and defenses as subclasses of their respective implementations in the Adversarial Robustness Toolbox (ART) hosted by the LF AI & Data Foundation (LFAI).
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            kandi-support Support

              armory has a low active ecosystem.
              It has 148 star(s) with 62 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 61 open issues and 720 have been closed. On average issues are closed in 39 days. There are 15 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of armory is v0.17.1

            kandi-Quality Quality

              armory has 0 bugs and 0 code smells.

            kandi-Security Security

              armory has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              armory code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              armory is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              armory releases are available to install and integrate.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.
              armory saves you 5453 person hours of effort in developing the same functionality from scratch.
              It has 11431 lines of code, 522 functions and 131 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed armory and discovered the below as its top functions. This is intended to give you an instant insight into armory implemented functionality, and help decide if they suit your requirements.
            • Generate examples
            • Dapricot patch
            • Check for object detection
            • R Determine the intersection of two boxes
            • Generate attack attacks
            • Implementation of the inner_generator
            • Apply a patch to the images
            • Insert a patch
            • Configure the arm
            • Add debug information
            • Run a test
            • Evaluate the model
            • Loads the poisoner
            • Generate data for a carla_obj_det_train
            • Generate training data for a given classifier
            • Check to see if an image is present
            • Load metrics
            • Duplicate the attack
            • Loads the metrics
            • Argument parser
            • Exports the given image
            • Generate data for speech commands
            • Generate data generator
            • Generate example examples
            • Exports a video
            • Construct the metrics for the given tasks
            Get all kandi verified functions for this library.

            armory Key Features

            No Key Features are available at this moment for armory.

            armory Examples and Code Snippets

            No Code Snippets are available at this moment for armory.

            Community Discussions

            QUESTION

            Unity 19.4.15 Zenject 9.8 CS1513: But Already Closed All Functions/Class
            Asked 2021-Apr-30 at 11:32

            [edited]

            Move [inject] label isn't working //<--Because is [Inject]

            Now it has two error:

            Assets\player\playercontroller\armory\rifle.cs(10,10): error CS0246: The type or namespace name 'injectAttribute' could not be found (are you missing a using directive or an assembly reference?)

            Assets\player\playercontroller\armory\rifle.cs(10,10): error CS0246: The type or namespace name 'inject' could not be found (are you missing a using directive or an assembly reference?)

            New code is here.

            ...

            ANSWER

            Answered 2021-Apr-30 at 11:32

            [Inject]

            Is only allowed on

            • Constructor
            • Method
            • Parameter
            • Field
            • Property

            For your local variable RifleMuzzle inside of Awake it is not suitable (actually no attribute is). Therefore the compiler simply assumes you wanted to close the Awake method before introducing a class field RifleMuzzle with the [Inject] attribute.

            It should probably rather be

            Source https://stackoverflow.com/questions/67319968

            QUESTION

            Why am I not able to pickup items in my text based game?
            Asked 2021-Apr-16 at 21:20

            I am working on my text based adventure game project for my intro to scripting class, written in Python.

            I have everything done and everything works except when I try to use the move

            "Get 'item name'" I'm getting my own error that says it's an invalid command.

            I've tried different indentations and such, but nothing has worked for me. I'm able to move around, and the boss message prints, realizing there are no items in my inventory. I'm not asking for anyone to critique/re-do my code, just help me understand why that specific thing isn't working. Here is what I have

            ...

            ANSWER

            Answered 2021-Apr-16 at 21:20

            There is an issue with indexing. The problem is that the length of move differs if your item has a single word or two. Change this line:

            Source https://stackoverflow.com/questions/67131661

            QUESTION

            Having trouble setting up inventory
            Asked 2020-Dec-06 at 11:44

            I'm working on a text-based game where the player had to find 6 items in different rooms before running into the boss or they die. I have the items set in the dict with the rooms but I don't know how to pull from it as the player moves around. What I have currently have has the player able to add things to the inventory but then it's stuck in a permanent loop. I am very new at this and I am having trouble connecting things together. Here is the whole thing with comments.

            ...

            ANSWER

            Answered 2020-Dec-06 at 04:19

            If each room only has one item, I think that the following line in the game() function should be removed

            Source https://stackoverflow.com/questions/65164598

            QUESTION

            How to add inventory to the current script
            Asked 2020-Dec-06 at 02:19

            So thanks to another person here I got the movement working but now I'm not sure how to incorporate the items I put into the dictionary into a way where the player can see that the item is in the room and can get it. Or check the final room that has the boss. if they get to the final room before having all 6 items then they die! Here is the code and how would I go about doing it?

            ...

            ANSWER

            Answered 2020-Dec-06 at 02:19

            i think you just need to browse the dic like this:

            Source https://stackoverflow.com/questions/65163813

            QUESTION

            Can't start the game and don't know how to add inventory
            Asked 2020-Dec-04 at 23:14

            I have to make a text based game for a final project. The goal is to pick up 6 items and to move from room to room. I'm still very new at this and would like some help! I can't seem to call the functions and I don't know how to add an inventory. Here is my current code:

            ...

            ANSWER

            Answered 2020-Dec-04 at 23:14

            This is not the final answer but I wanted to show you the changes you can make to the code to get the program to work.

            This is just restructuring your code. It is not the solution. Once we understand what the problem is, I can help add to this to solve for it.

            Source https://stackoverflow.com/questions/65150353

            QUESTION

            Get an Object's Property from HashMap Value
            Asked 2020-Nov-28 at 00:25

            I'm working on a text based adventure game in Java, and I'm trying to figure out a way to check what weapon the player has and set their damage output appropriately.

            Here is what I have set up so far:

            Item object:

            ...

            ANSWER

            Answered 2020-Nov-28 at 00:25

            You can iterate through the values of the map to retrieve the items and then apply your test:

            Source https://stackoverflow.com/questions/65044297

            QUESTION

            Beginner Reading Python Programming Text: A Simple Game Keeps Returning AttributeError
            Asked 2020-Jun-08 at 16:57

            Very sorry in advance for the long paste.

            The code is straight from the text. It may be due to class Scene, that seems to have the instruction to: subclass it and implement enter(). But I don't know what that means.

            ...

            ANSWER

            Answered 2020-Jun-01 at 06:14

            QUESTION

            JavaFX updating current location by setOnKeyPressed
            Asked 2020-Jan-07 at 18:51

            im currently learning JavaFX and i decided to make a simple adventure game. A description of the location with available exits is displayed in the text area and in the text field the user types in which direction he wants to go. However, I encountered a problem: after choosing the direction I have to press enter again to properly update current location and available exits. I was able to discover, that in current version this is due to the way i update the "loc" variable which is responsible for current location description. I have no idea how can i fix it, or how should i change the way it works. Can someone help me with that? Thank you in advance for your help

            Location class:

            ...

            ANSWER

            Answered 2020-Jan-07 at 18:51

            Here is an example intended to give you an idea of how you may proceed with this and solve the location setting issue you currently have.

            What the sample does is move to the starting location, then, every time the user moves to a new location, update the location, with appropriate feedback to the user in the provided text area.

            The key difference to what is in your question, is that the following code will immediately update the current location reference and provide feedback on a move to a new location as soon as that move is made rather than the next time a key is pressed.

            Source https://stackoverflow.com/questions/59615585

            QUESTION

            Electron Windows Store events.js throws Unhandled 'error' event
            Asked 2019-Dec-23 at 05:48

            I'm trying to publish my app to the Windows 10 store, but getting errors, I can't seem to find the solutions to.

            ...

            ANSWER

            Answered 2019-Dec-23 at 05:48

            As you can see the error,

            Error: spawn C:\Program Files (x86)\Windows Kits\10\bin\x64\makepri.exe ENOENT

            It suggests that file does not exist at a specific place).

            Make sure C:\\Program Files (x86)\\Windows Kits\\10\ is present in your folder

            Also, check all the permissions associated to that folder.

            Source https://stackoverflow.com/questions/59425025

            QUESTION

            Unable to load consul config
            Asked 2019-Nov-14 at 08:08

            I'm trying to build sample microservice app using this tutorial Tutorial. jhipster v5.2.1 So I've created a gateway and an armory started consul using this command:

            docker-compose -f src/main/docker/consul.yml up

            While I've pointed into the armory folder writing this command :

            ./gradlew

            I got this error :

            ...

            ANSWER

            Answered 2018-Sep-03 at 23:15

            If you are using the toolbox you have to replace localhost by the IP of your Docker machine vm. You will have to ajust the bootstrap.yml properties to point to this adress.

            You should also be able to apply this trick : https://www.jhipster.tech/tips/020_tip_using_docker_containers_as_localhost_on_mac_and_windows.html

            Source https://stackoverflow.com/questions/52150002

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install armory

            Upon installing armory, a directory will be created at ~/.armory. This user specific folder is the default directory for downloaded datasets, model weights, and evaluation outputs. To change these default directories simply run armory configure after installation.

            Support

            Armory is an open source project and as such we welcome contributions! Please refer to our contribution docs for how to get started.
            Find more information at:

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