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QUESTION
Delphi 10.3.3
got here Android 10 (also Android 8). Battery Optimization is off . The problem only happens if my Device is on the charger. After approximately 48hrs it dies .
I tried to solve this by waking the device up periodically (after 8hrs) . Today it last sent data to the server at 3:00 , so I thought it is dead. But to my big surprise , it still woke up at 08:00 . Unfortunately after touching the screen , to try to open something . Android forced me to close the app.
Here is the part of the code :
(excuse me for the length, it looks to be long , but is is the bare minimum , I thought I'd include every procedure and function I use in order to perhaps help someone smarter then me see if I am leaking memory or doing something horrible, note : this very same code is NOT crashing or hanging after weeks if Device is not on the charger)
...ANSWER
Answered 2021-Mar-31 at 10:38IIRC on mobile devices there is no guarantee that the Android/iOS system will let an application live forever. It is very possible that your app is killed by the OS sending a SIG_ABRT
after a while, to release resources.
Another possibility is that there is an OOM after too many threads. The log error indicates that there is a problem creating a thread.
Perhaps each DB connection uses a thread, which is not released, so after a while, it crashes. Please remove the DB connection and try again. It may help isolate the root cause of your problem. Also try to log the memory consumption, to see if there is no leak for this long-standing app.
Anyway, I would rather use REST service over HTTPS+JSON for app communication, instead of the bloated DataSnap RAD client.
QUESTION
I am making an app to play local videos using exoplayer. I am using Vivo device for testing. It shows notification for app which responds slowly or crashes. But when this app crashes it does not show any notification. My app crashes with system logs related to C, C++ libraries. I am using exoplayer to play videos in view pager with fragments. App crashes on swipping viewpager. I want to find and resolve the error in the following crash:
...ANSWER
Answered 2020-Dec-02 at 13:55This can be a device specific issue. Vivo devices has number of issues with multiple applications. Try this with another device It will work fine.
QUESTION
I am developing an application in flutter, I am using a preloadpageview and cached video player plugin to play videos by urls from my database, after playing 15 to 20 videos, my app is shutting down and logcat is prompting error like this. I am initialising a video in initstate and disposing the video widget as well.
video widget code:
...ANSWER
Answered 2020-Oct-14 at 20:35As you see exception, you get idea that you application is consuming plenty of RAM of device.
You need to manage that memory leak in your flutter application.
Android and iOS OS allocate every application limited amount of RAM in order to manage all process at same time.
If any of application uses more RAM then their allocation, OS stops all process of that application. and we see it as crash.
In your case, you are plying multiple videos in your application, and all videos are caught videos. As they are caught videos, they are temporarily saved in RAM, and as you see more and more video, you are using more and more RAM.
You need to optimise your application, you can clear video after page changes.
With that you can control your memory leak.
QUESTION
The app I'm currently building for work is mainly focused around displaying articles. Some of them contain Twitter embeds (on the web version) and since the API is shared by both of our apps I also receive the embed as HTML. Whenever I try to display tweets inside a WebView with the source set to the HTML and the Twitter JS script for styling, the page either loads correctly but crashes when I press back (using react-navigation) or it simply crashes on load but ONLY ON ANDROID.
I have tried the following:
Use the community supported WebView package instead of the built-in one. I have opened an issue over there as well.
Remove the JS script from the WebView.
Use the
injectedJavaScript
prop instead.Install TwitterKit to use the native embeds, unfortunately that's not supported by Twitter anymore :(
This is how I render the WebViews:
...ANSWER
Answered 2020-May-14 at 02:13So I've done a little more digging on the community supported WebView github page and turns out there is this androidHardwareAccelerationDisabled
which is a boolean
. I tried setting it to true
and it seems to have fixed the problem!
QUESTION
This is an Android question but also a Java question.
I seeted a custom thread exception handler in my activity like this:
...ANSWER
Answered 2020-Apr-10 at 10:01Edit - answer to comments
Even if there is a try - catch
clause the exception may be thrown either way - when your code implicitly or you explicitly throw an exception inside of a catch
block it won't be handled by custom UncaughtExceptionHandler
All the exception that are not handled(have no try - catch
wrapper) and have no custom UncaughtExceptionHandler
will be handled by the default one.
In terms of Android, exceptions in C code is quite hard to handle and catch whatsoever - the best way for that is to propagate them to your android code and handle them there - but it only applies to your C code but not some third party libraries. If there is no such propagation and exception is terminal - the app will stop rapidly and unexpectedly without any proper error management even with default UncaughtExceptionHandler
The error you've just updated you question with is a bit different from both Java and C ones. As you can see it has occurred on RenderThread thus it is directly connected with the CPU and GPU execution of the code. In android there are several ways to work in such conditions: OpenGl
, Vulkan
, RenderScript
, OpenCl
etc.
Flutter framework use GPU rendering paradigm so it basically works as games work on smartphones. I can assume that it uses some of described technologies to render UI(I think it is OpenGL
since it is supported by most devices out of the box, though it may be some combination).
The error you posted is basically a C error but it is an error in RenderThread thus it is caused by incorrect execution of command either by GPU or CPU.
Flutter can handle some of such errors in correct way and give you a human readable resolution. Not in this case though.
I am sorry mate, there is no way to catch this error. But it is not intended to be caught as well as NullPoitnerException
- those exceptions indicate some problems that should be fixed by the developer but not hidden with simple relaunch of the app.
Edit end
The thing is - there is no such thing as "absolutely catch all crashes" in Java. And this is the intended behaviour of JVM.
While setDefaultUncaughtExceptionHandler
should work in most cases, it will not work when:
Another
setDefaultUncaughtExceptionHandler
is used somewhere outside of your code(or thread an uncaught exception has occurred on has its own handler)The exception you want to catch by it is handled - wrapped by
try - catch
clauseYou want to show something(dialog or toast) inside the custom
UncaughtExceptionHandler
- that is highly not recommended since if the exception occurred on UI thread the app might freeze and if the exception occurred on non UI thread - when trying to show dialog you will receive an uncaught exception instead, since you can show something only on UI thread.
There are more cases but those cannot be applied to Android since those are web specific cases.
Also flutter has it own exception handling mechanism - so the flutter framework exceptions may not be handled the way you expect with custom UncaughtExceptionHandler
.
So basically there is no way to clearly catch all the exceptions in Android app. Even Crashlitycs fails to catch them all, and it uses native(C based) approach.
Hope it helps.
QUESTION
Audio recording is working perfectly fine on physical devices, however, 15-20%(1 out of 5) firebase emulator tests fail. The only information we know is this is a native crash. Can someone enlighten me?
- We have permissions, don't worry about them
We use something like this to press and hold the record button and release it after 5 seconds
ANSWER
Answered 2020-Jan-23 at 13:38Finally figured it out, after 5 painful days!
The problem is Audio Sampling Rate and Encoding Bit Rate.
When initializing MediaRecorder
object (before start)
Emulator
QUESTION
My application uses RegistryMonitor which is a wrapper for RegNotifyChangeKeyValue.
In my case I want a certain key in every HKEY_USERS profile to never be deleted and have a certain string value. I have one monitor for every profile and if anything happens to any of these keys my event handler checks them all and recreates the whole tree if needed. It works fine when I'm changing or deleting the value itself but when I'm deleting the key or any key above it - it works the first time as expected, but after that the monitor for the given profile dies and never works again.
The problem is somewhere in this piece of code:
...ANSWER
Answered 2019-Dec-06 at 17:36When the monitored key is deleted, you have to close your handle to the key and reopen it before you can monitor it again.
In other words, once RegNotifyChangeKeyValue(registryKey, ...)
fails because registryKey
is no longer valid, you need to call RegCloseKey(registryKey);
and then call either RegOpenKeyEx(..., out registryKey)
or RegCreateKeyEx(..., out registryKey)
to reopen registryKey
before you can then call RegNotifyChangeKeyValue(registryKey, ...)
again. For example:
QUESTION
I am experimenting with the new AnimatedImageDrawable that was introduced in Android 9. I am trying to show an animated GIF, creating the source from a ByteBuffer.
Rendering the GIF using a file as the source works fine.
This code does not work
...ANSWER
Answered 2019-Aug-23 at 10:00I have gif to animate so I have added gif in assets folder and then I am calling the below method which is using coroutine to show the image
QUESTION
If I create a thread in a constructor and if that thread accesses the object do I need to introduce a release barrier before the thread accesses the object? Specifically, if I have the code below (wandbox link) do I need to lock the mutex in the constructor (the commented out line)? I need to make sure that the worker_thread_
sees the write to run_worker_thread_
so that is doesn't immediately exit. I realize using an atomic boolean is better here but I'm interested in understanding the memory ordering implications here. Based on my understanding I think I do need to lock the mutex in the constructor to ensure that the release operation that the unlocking of the mutex in the constructor provides synchronizes with the acquire operation provided by the locking of the mutex in the threadLoop()
via the call to shouldRun()
.
ANSWER
Answered 2019-Aug-27 at 15:16You do not need any barriers because it is guaranteed that the thread
constructor synchronizes with the invocation of the function passed to it.
In Standardese:
The completion of the invocation of the constructor synchronizes with the beginning of the invocation of the copy of f.
Somewhat formal proof:
run_worker_thread_ = true;
(A) is sequenced before the thread
object creation (B) according to the full expressions evaluation order. The thread
object construction synchronizes with the closure object execution (C) according to the rule cited above. Hence, A inter-thread happens before C.
A seq before B, B sync with C, A happens before C -> this is a formal proof in Standard terms.
And when analyzing programs in C++11+ era you should stick to the C++ model of memory & execution and forget about barriers and reordering which compiler might or might not do. These are just implementation details. The only thing that matters is the formal proof in the C++ terms. Compiler must obey and do (and not do) whatever it can to adhere to the rules.
But for the sake of completeness let's look at the code with compiler's eyes and try to understand why it can't reorder anything in this case. We all know the "as-if" rule under which the compiler might reorder some instructions if you can't tell they have been reordered. So if we have some bool
flags setting:
QUESTION
I have a program which nearly immediately finishes with -O0
on gcc, but hangs forever with gcc and -O3
. It also exits immediately if I remove the [[gnu::pure]]
function attribute, even though the function does not modify global state. The program is in three files:
thread.hpp
...ANSWER
Answered 2019-Feb-22 at 05:59I have a program which nearly immediately finishes with
-O0
on gcc, but hangs forever with gcc and-O3
Yes, because the program gets compiled down to an infinite loop when optimizations are enabled.
Is this a compiler bug? A lack of documentation for the proper caveats to using
[[gnu::pure]]
? A misreading of the documentation for[[gnu::pure]]
such that I've coded a bug?
It isn't a compiler bug. get_value_plus
is not a pure
function:
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Install threadloop
You can use threadloop like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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