mocap | rendering motion capture files in the ASF/AMC format | Data Visualization library
kandi X-RAY | mocap Summary
kandi X-RAY | mocap Summary
Code for parsing and rendering motion capture files in the ASF/AMC format.
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Top functions reviewed by kandi - BETA
- Calculates the vector of faces of all bones .
- Draw a bone view .
- Initializes the game .
- Initializes the scene .
- Initializes the game .
- Display the background .
- Parse an ASF file .
- Parse degrees of freedom_of_freedom .
- Draw the global mesh
- Draw the transform
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QUESTION
I would like to have an image preview when sharing links to my mkdocs documentation, hosted and built by RTD. I need to override the HTML header of the site and add an open graph protocol.
After some investigation, I found a few resources on HTML overrides for the Material theme:
https://squidfunk.github.io/mkdocs-material/reference/meta-tags/
https://rohancragg.co.uk/writing/social-media-sharing/
A plug-in like this for sphinx would be ideal:
https://github.com/wpilibsuite/sphinxext-opengraph
Unfortunately, I am using mkdocs and the readthedocs theme for my documentation and apparently, this does not fully support the meta extension:
Here is what I did:
I was able to add the extension and link a main.html override containing the open graph protocol. The link-sharing worked just fine! Unfortunately, now all pages in my doc just render in white. I don't get an error message in the built log (below), or I am overlooking something.
Looking at the raw html, I can see that the header now only contains the opengraph protocol and the body is empty:
ANSWER
Answered 2021-Jul-09 at 19:11I was able to solve this after some more research. The reason why it didn't work was because I didn't place the
QUESTION
I am having a weird "ValueError: mean must be 1 dimensional" when I am trying to build a Hierarchical GL-LVM model. Basically I'm trying to reproduce this paper: Hierarchical Gaussian Process Latent Variable Models using GPflow.
Therefore I implemented my own new model as follow:
...ANSWER
Answered 2020-Jan-20 at 14:47I would recommend posting a working MWE code. I have tried to use your code snippets, but it gives me errors.
I don't have issues with multivariate_normal
function. If you have localised the issue correctly you can debug TF2.0 more thoroughly and find the place that causes that exception. Here is the code which I'm running:
QUESTION
I am very new to animation and rendering softwares, so please let me know if I need to provide more information about this. I have a sequence of 3D positions of human joints (basically mocap data), representing different kinds of walking. I have managed to visualize the sequence using python, as I have shown in this video. Each data I have is a numpy array of size TxJx3, where T is the number of frames, J is the number of joints (21 in my case), and 3 represents the 3 co-ordinate values. So my question is, how can I convert these 3D positions into a BVH file, that I can load into blender? Or convert them to any other format so that I can load these data in blender?
...ANSWER
Answered 2020-Jan-02 at 01:32OK, found the solution myself. Posting here in case anyone else finds this useful. Please excuse the absence of LaTeX rendering, apparently, stack overflow does not support it (yet), and I'm too new here to be able to attach images.
So, in the BVH format, the following relationship holds between the joints:
$$pos_j = R_{P(j)}offset_j + pos_{P(j)}$$
where $pos_j$ indicates the 3D position of joint $j$, $P(j)$ returns the parent of joint $j$ in whatever DAG the positions are modeled in (generally the DAG starts at the root and points towards the end-effectors) $offset_j$ indicates the offset of joint $j$ relative to its parent $P(j)$ (aka the connecting limb), and $R_{P(j)}$ is the 3D rotation that determines how much should $offset_j$ be rotated from an initial pose (generally a T-pose). In the BVH format, for each parent $P(j)$, we need to store $R_{P(j)}^{-1}R_j$.
The main trouble I had then was working with joints that had multiple children, for example, the root joint, which has connections to both legs as well as the spine. I eventually came across this repo and digging through their function forward_kinematics
inside skeleton.py
, realized what to do. Basically, for joints with multiple children, I had to make copies with $offset=0$, and assign those as parents of the corresponding chains. Thus I made 3 copies of the root: one became the parent for the left leg chain, one for the right leg chain, and one for the spine. And similarly for the other parents with multiple children. And yes, the visualization works great!
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You can use mocap like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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