lolapi | API for LoL stats | REST library
kandi X-RAY | lolapi Summary
kandi X-RAY | lolapi Summary
[Proof of Concept] API for LoL stats
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Top functions reviewed by kandi - BETA
- Calculate the damage
- Divide the damage
- Handle database error response
- Create an API response
lolapi Key Features
lolapi Examples and Code Snippets
Community Discussions
Trending Discussions on lolapi
QUESTION
I have set axios's base URL to be a variable from my .env file like this:
...ANSWER
Answered 2019-Oct-26 at 08:10If this is a vue-cli
app, try setting publicPath
or baseUrl
in your production and/or development environment.
QUESTION
In app.js, I have the route,
...ANSWER
Answered 2017-Nov-18 at 22:21Shouldn't it get directed to '/na1' route?
No, the path clearly doesn't match. Your route expects a single path and the URL you're accessing has multiple.
If you want a catch all then you would need
QUESTION
I am so close to finishing the base of this function but i am stuck, and its a little todo with my lack of knowledge in promises and i am learning how they function etc. Regarding my issue, i am looping through some data that is then being stored in an Array that will be passed to another function via promise chain, however the array is being filled with pending promises where i just need the actual data from the promise placed into the array, please see below to understand whats going on:
...ANSWER
Answered 2017-Jan-18 at 02:02Using Promise.all to wait for all the "gameData" as follows - also use Array#map to avoid having to push to an array
Note: however, that if there's any rejection in any lolapi.Match.get promise, the Promise.all will reject - this may not be what you want, I'm not sure from your code example
QUESTION
I am not sure if its todo with how i am trying to save the data to the array but using console.log the array seems to be empty and thus cannot display data from it. Please see if my current code is properly structured:
I would like to confirm matchIds actually contains an array of data:
...ANSWER
Answered 2017-Jan-10 at 09:29You have another portion of async code in your proimse body (well I assume it is async based on your results):
QUESTION
This is really doing my head in regarding async i cant get this to work as the summonerData array is not set, i know its probably regarding async but i dont know how to validate it.
...ANSWER
Answered 2017-Jan-03 at 07:27When you do something asynchronously, it means the function is called at some point in the future. Your call to redis.exists
means at some point in the future, the function you provide will be called. The line after it, console.log(summonerData)
, is run before the callback function.
Move console.log(summonerData)
into the function for it to work as you intend.
QUESTION
I am trying to loop through a response i get from a function and the data exists in the function but doesnt get saved to the array fast enough before the render code executes, thus rendering an empty array. Is it possible to somehow wait for the loop to end or is there a more efficient method? using console log its clear that the array gets filled in after my res.send command.
...ANSWER
Answered 2017-Jan-01 at 12:14Yes, it's an async issue. The usual dupetarget is How do I return the response from an asynchronous call? and it's worth reading the answers there, but you have a couple of things going on here which I think deserve addressing directly:
Your lolapi.Match.get
completion is called asynchronously, so:
You can't expect the calls' callbacks to have been called before the
for
loop is over (in fact, you're guaranteeed that they won't have been called), andi
won't have the value you expect it to have when saving togameData
, because it will already have been incremented all the way tomatchIds.length
before the first callback occurs.
So you want to have the callback close over something other than i
, and also have a way to keep track of how many callbacks you've gotten (since they can occur out of order, so we can't use gameData.length
):
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install lolapi
You can use lolapi like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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