PFace | face-p-easy:Python实现视频人脸p图或替换 | SMS library
kandi X-RAY | PFace Summary
kandi X-RAY | PFace Summary
运行Pface.py文件,打开UI界面。 pface.py继承于faceui.py实现基于PyQt的界面 默认替换模式,包括face.py(替换模块)、main.py(视频截取与合成并调用face.py) 勾选P图模式,包括facetrace.py(启动视频并人脸追踪)、trygrabcut.py(边缘检测).
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Top functions reviewed by kandi - BETA
- Setup the UI .
- Process event handler .
- takes an image file
- Computes the transformation between two points .
- creates a cv2 video
- extract images from a video
- Apply the transformation between two images .
- detect images from src to image
- Start the dialog .
- Recursively blur the colours of two images .
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PFace Examples and Code Snippets
Community Discussions
Trending Discussions on PFace
QUESTION
I am trying to combine 2 programs
- One is an empty room with a table and 2 chairs
- The other draws a mesh of a Taurus
I have combined both and this was the result I got
Some of the surfaces of the table and chairs have disappeared. Can someone tell me why? I have already made an additional VBO and VAO to hold the vertice data of the meshes. However it seems to be affecting the surfaces of the cubes.
Here is my program
...ANSWER
Answered 2017-Aug-11 at 08:51You are overriding the index buffer of g_VAO[1]
. Since you don't unbind the VAO after it its initialization has finished, glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_IBO[1]);
will modify it.
To solve your problem: Unbind VAOs before binding any buffers that are not related to them.
QUESTION
I am trying to load 2 different meshes (a taurus and a monkey head) in my program. Both using the same load_mesh
function.
I used load_mesh
for the taurus in the init
function. The vertice data for this mesh was stored in g_pMeshVertices
. It looked like this.
Then I loaded a second one and it looked like this (below). The second mesh (monkey head) successfully appeared but half of the previous mesh disappeared.
What I did was I used the load_mesh
function again but for the "monkey head" inside init
. The vertices for the new mesh was also stored in g_pMeshVertices
. However, I created a new VBO and VAO to store the new vertices of g_pMeshVertices
but it seems to be affecting my previous mesh. Can someone tell me why?
Here is my code
...ANSWER
Answered 2017-Aug-11 at 11:08In the function static void render_scene()
there are two draw calls with the same number of indices, i.e. g_numberOfFaces * 3
. The monkey and the taurus most likely have a different amount of indices.
That may not be the only mistake. My guess would be that this is somehow related to indices or that the monkey overrides some of the previous model's data.
I would advise you to make a minimal example so it is easier for others to read your code. In addition you did not show your vertex shader.
QUESTION
I constructed this template function for a double for loop that has to be executed a lot and used to be done with a macro:
...ANSWER
Answered 2017-May-30 at 10:03If all you need to do is to check if lambda takes value of type TYPE_OF_ENTITY*
as parameter you don't really need to split function into two separate overloads (for statefull and stateless lambda). You could simply check if it can be called with this kind of parameter e.g.:
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Install PFace
You can use PFace like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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