gambleR | Package for things related to all forms

 by   datawookie R Version: Current License: No License

kandi X-RAY | gambleR Summary

kandi X-RAY | gambleR Summary

gambleR is a R library. gambleR has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This is a work in progress. Some functionality for working with bookmakers' odds.
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              gambleR has a low active ecosystem.
              It has 13 star(s) with 0 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of gambleR is current.

            kandi-Quality Quality

              gambleR has no bugs reported.

            kandi-Security Security

              gambleR has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              gambleR does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              gambleR releases are not available. You will need to build from source code and install.

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            gambleR Key Features

            No Key Features are available at this moment for gambleR.

            gambleR Examples and Code Snippets

            No Code Snippets are available at this moment for gambleR.

            Community Discussions

            QUESTION

            Javascript getDate() showing 1 more than expected (ex. showing 7 days instead of 6)
            Asked 2021-Jan-04 at 21:56

            I am using javascript to write commands for a discord bot. This command is used to see your "coins" associated with your username/ID and redeem a coin amount daily and weekly. If you have already redeemed your coins for the day/week it shows a message giving you the time until the next redeem is possible. That amount of time is derived from this equation:

            ...

            ANSWER

            Answered 2021-Jan-04 at 21:38

            getUTCDate returns the day of the month, which will be between 1 and 31. It'll work for your purposes, but because it can't return 0, you need to always subtract one to use it how you've designed.

            Source https://stackoverflow.com/questions/65570101

            QUESTION

            First steps in a Monte Carlo simulator
            Asked 2020-Sep-17 at 23:20

            I'm working on a simple monte carlo simulator to look at the probability of reaching a goal before going broke. The plan was to create a function that first checks if the fortune has reached the goal, and if not, generates random numbers, compares them to a chosen probability value, and moves the fortune up and down depending on whether the gambler won or lost. I want this function to return a list of 100 ones and zeros, but instead I'm getting k + or - 1. What am I doing wrong here? Also, how can I make this cleaner?

            ...

            ANSWER

            Answered 2020-Sep-17 at 23:20

            You are exiting your function immediately after testing for your outcome.

            Source https://stackoverflow.com/questions/63947229

            QUESTION

            How do I not have my table shift down when text lengths change? (Keep the table fixed in one position)
            Asked 2020-May-02 at 08:29

            I have a simple table set up with a generator above it that varies in text lengths. Every so often I get an extra line and that shifts my table down. Is there any way I could keep my table fixed in one position?

            Please ignore the Javascript and only look at CSS and HTML, specifically the sections related to ButtonSection and the Table. Thanks

            ...

            ANSWER

            Answered 2020-May-02 at 08:29

            You could try and wrap the text that varies in length in a div element and fix it's height, so that the longest text doesn't move the table.

            In your html:

            Source https://stackoverflow.com/questions/61551807

            QUESTION

            Open multiple jQuery confirm boxes after processing of one is completed
            Asked 2020-Mar-17 at 15:56

            I have an API call where I get the array in response. Now I want to open jQuery Confirm by looping on the response one by one but the problem is, they are opening all at once. Here is the code

            ...

            ANSWER

            Answered 2020-Mar-17 at 15:56

            If you want the popups to show sequentially, you will need to use for loop combined with promises. The reason being that you want to await for one popup to be dismissed (which will resolve the promise), before moving on to the next one:

            Source https://stackoverflow.com/questions/60713424

            QUESTION

            How can we add a new item to a parsed JSON with cJSON?
            Asked 2020-Jan-10 at 00:04

            I am programming a server for my client that keeps messages. I keep them in JSON format using cJSON -by Dave Gambler- And save them in a text file. how can I add a new item to my Array after reading the string from file and parsing it? The JSON string is like below :

            { "messages":[ { "sender":"SERVER","message":"Channel Created" } , { "sender":"Will","message":"Hello Buddies!" } ] }

            ...

            ANSWER

            Answered 2020-Jan-10 at 00:04

            After parsing your json string you need to create a new object that contains your new message and add the object to the existing array.

            Source https://stackoverflow.com/questions/59673189

            QUESTION

            Passing through subclass as parameter using this
            Asked 2019-Jun-27 at 08:48

            I'm trying to send a class as a parameter to a constructor using this and I'm doing this in two different classes CasinoDealer and Gambler, so on the receiver end StandAction I have a constructor who is taking 2 arguments performer and hand.

            Performer is the class, but I have the argument as a base class whom CasinoDealer and Gambler both are inheriting; Player base class.

            I thought since the Gambler class or the CasinoDealer class were inheriting the Player base class, I could send the class using this, and the receiving end have Player* performer as the argument, and know which class who created the object, but apparently this doesn't work, so how would I do this?

            I left out some includes, and unimportant functions like that to minimize code posted.

            Gambler.cpp

            ...

            ANSWER

            Answered 2019-Jun-27 at 08:48

            Well, the error is quite clear to me. new Hand() returns Hand*, not a Hand required by the StandActionconstructor. So you probably want new StandAction(this,Hand());

            Please don't use new, use std::unique_ptr and return std::unique_ptr by value. It's good practice to only use raw pointers for a non-owning relationship unless you know what you are doing.

            EDIT: Using unique_ptr:

            Source https://stackoverflow.com/questions/56779870

            QUESTION

            AzerothCore module configuration not found
            Asked 2019-Feb-19 at 17:39

            I got problem with my modules, since the .dist/.conf seems to not be found (they're on the same folder as the two server .exe)

            So I listed what I use and put in () if there is a problem (the core is fresh core from 01/19/2019 at 7 pm), also I change the .dist to .conf and it didn't fix the issues:

            -Account achievement

            -BG Reward (seems to get some bug, but I'm in local I can't test it for now)

            -chat login (seems to don't work)

            -congrats on level

            -mod eluna engine

            -fireworks on level (I don't see fireworks)

            -mod individual XP

            -mod instance reset

            -item level up

            -notify when muted

            -npc gambler (since the git pull the 19/01 at 7 pm I can't spam the answers, but I have to quit the dialog box and retalk to him, but no other bug except that)

            -phased duel

            -mod premium (can't open the book anymore, since the last git pull too)

            -mod start guild (seems to don't put people on a guild)

            -mod transmog (I can transmog, but the setting are unfound)

            I also put my server.log in pastebin :

            https://pastebin.com/FZwKEuSW

            And at connection I got :

            -This server is running the StartGuild module.

            -This server is running PhasedDuels module.

            -This server is running GamblerNPC module.

            -This server is running IndividualXpRate module.

            -This server is running CustomServer (must be fireworks) module.

            -This server is running CongratsOnLevel module.

            -This server is running AccountAchievements module.

            EDIT :

            To show you what error I got in my worldserver.exe :

            Not found option 'Gambler.Amount1'. The default value is used (1)

            Not found option 'Gambler.Amount2'. The default value is used (2)

            Not found option 'Gambler.Amount3'. The default value is used (3)

            Not found option 'Gambler.Amount4'. The default value is used (4)

            Not found option 'Gambler.Amount5'. The default value is used (5)

            Not found option 'Gambler.Jackpot'. The default value is used (50)

            Not found option 'Transmogrification.EnableSetInfo'. The default value is used (Yes)

            Not found option 'Transmogrification.SetNpcText'. The default value is used (50001)

            Not found option 'Transmogrification.EnableSets'. The default value is used (Yes)

            Not found option 'Transmogrification.MaxSets'. The default value is used (10)

            Not found option 'Transmogrification.SetCostModifier'. The default value is used (3.000000)

            Not found option 'Transmogrification.SetCopperCost'. The default value is used (0)

            Not found option 'Transmogrification.EnableTransmogInfo'. The default value is used (Yes)

            Not found option 'Transmogrification.TransmogNpcText'. The default value is used (50000)

            Not found option 'Transmogrification.Allowed'. The default value is used ()

            Not found option 'Transmogrification.NotAllowed'. The default value is used ()

            Not found option 'Transmogrification.ScaledCostModifier'. The default value is used (1.000000)

            Not found option 'Transmogrification.CopperCost'. The default value is used (0)

            Not found option 'Transmogrification.RequireToken'. The default value is used (No)

            Not found option 'Transmogrification.TokenEntry'. The default value is used (49426)

            Not found option 'Transmogrification.TokenAmount'. The default value is used (1)

            Not found option 'Transmogrification.AllowPoor'. The default value is used (No)

            Not found option 'Transmogrification.AllowCommon'. The default value is used (No)

            Not found option 'Transmogrification.AllowUncommon'. The default value is used (Yes)

            Not found option 'Transmogrification.AllowRare'. The default value is used (Yes)

            Not found option 'Transmogrification.AllowEpic'. The default value is used (Yes)

            Not found option 'Transmogrification.AllowLegendary'. The default value is used (No)

            Not found option 'Transmogrification.AllowArtifact'. The default value is used (No)

            Not found option 'Transmogrification.AllowHeirloom'. The default value is used (Yes)

            Not found option 'Transmogrification.AllowMixedArmorTypes'. The default value is used (No)

            Not found option 'Transmogrification.AllowMixedWeaponTypes'. The default value is used (No)

            Not found option 'Transmogrification.AllowFishingPoles'. The default value is used (No)

            Not found option 'Transmogrification.IgnoreReqRace'. The default value is used (No)

            Not found option 'Transmogrification.IgnoreReqClass'. The default value is used (No)

            Not found option 'Transmogrification.IgnoreReqSkill'. The default value is used (No)

            Not found option 'Transmogrification.IgnoreReqSpell'. The default value is used (No)

            Not found option 'Transmogrification.IgnoreReqLevel'. The default value is used (No)

            Not found option 'Transmogrification.IgnoreReqEvent'. The default value is used (No)

            Not found option 'Transmogrification.IgnoreReqStats'. The default value is used (No)

            Not found option 'StartGuild.Enable'. The default value is used (Yes)

            Not found option 'StartGuild.Announce'. The default value is used (Yes)

            Not found option 'GamblerNPC.Announce'. The default value is used (Yes)

            Not found option 'CustomServer.Announce'. The default value is used (Yes)

            Not found option 'LoginChat.name'. The default value is used (world)

            Not found option 'PhasedDueling.Enable'. The default value is used (Yes)

            It seems the modules always take the default value, but their .conf/.conf.dist aren't found

            ...

            ANSWER

            Answered 2019-Feb-19 at 17:39

            Show me your bin/ or conf/ folder (I mean I want to see the names of the config files)

            Basically read this https://www.azerothcore.org/wiki/how-to-work-with-conf-files

            Source https://stackoverflow.com/questions/54270054

            QUESTION

            Creating scratch card but container won't show at the end
            Asked 2019-Jan-25 at 16:39

            I have a scratch card i'm creating using the jQuery and websanova/wScratchPad.

            The scratch pad is working well, but it's supposed to pop up a new container and a button once 50% of the surface is revealed. It is not.

            Here is the link to the glitch server https://best-gambler.glitch.me/

            I've searched for a solution online, but haven't come up with one.

            Here is the HTML file

            ...

            ANSWER

            Answered 2019-Jan-25 at 16:39

            Your scratchMove function should be with an additional parameter e that represents the mouse move event. I think you missed that from the documentation. I just tested it locally and it works.

            Also, take care that you reinitialize the promoCode variable in that if-else statement: var promoCode = '';. If the images would have been different and promoCode would have been bg3 (which is true since bg1, bg2 and bg3 are equal), it wouldn't work.

            Source https://stackoverflow.com/questions/54360928

            QUESTION

            Updating action on express server every short peroid of time
            Asked 2018-Oct-26 at 12:27

            I'm currently developing a gambling website built on top of Ethereum blockchain. Since recording all the bets made by a gambler is very complex (because they can make a bet without even visiting the website, by interacting directly with the blockchain) I came to conclusion that I need a function on my server that will run every 0.5 - 1 minute and download all the new bets that came up from the blockchain and shadow them in my database (yes I need to have them in my database as well).

            I am not experienced too much with all this backend stuff, I've read somewhere that I could use setInterval(30 seconds) function on the server and run it on the server start. But is this a real option? Do people even do things like this? Won't an infinite function running every 30 second just clog up the whole server?

            ...

            ANSWER

            Answered 2018-Oct-26 at 12:27

            I've done similar a number of times with no issue. Events will just be queued and run as appropriate. However, one thing to be wary of:

            Source https://stackoverflow.com/questions/53007482

            QUESTION

            How to check all checkbox in datagrid when the checkbox in header column are checked during runtime?
            Asked 2018-Sep-28 at 08:05

            This is my XAML code

            ...

            ANSWER

            Answered 2018-Sep-28 at 08:05

            Does the DataItem class implement INotifyPropertyChanged? It will need to for it to work

            Example:

            Source https://stackoverflow.com/questions/52547693

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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