gambleR | Package for things related to all forms
kandi X-RAY | gambleR Summary
kandi X-RAY | gambleR Summary
This is a work in progress. Some functionality for working with bookmakers' odds.
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QUESTION
I am using javascript to write commands for a discord bot. This command is used to see your "coins" associated with your username/ID and redeem a coin amount daily and weekly. If you have already redeemed your coins for the day/week it shows a message giving you the time until the next redeem is possible. That amount of time is derived from this equation:
...ANSWER
Answered 2021-Jan-04 at 21:38getUTCDate returns the day of the month, which will be between 1 and 31. It'll work for your purposes, but because it can't return 0, you need to always subtract one to use it how you've designed.
QUESTION
I'm working on a simple monte carlo simulator to look at the probability of reaching a goal before going broke. The plan was to create a function that first checks if the fortune has reached the goal, and if not, generates random numbers, compares them to a chosen probability value, and moves the fortune up and down depending on whether the gambler won or lost. I want this function to return a list of 100 ones and zeros, but instead I'm getting k + or - 1. What am I doing wrong here? Also, how can I make this cleaner?
...ANSWER
Answered 2020-Sep-17 at 23:20You are exiting your function immediately after testing for your outcome.
QUESTION
I have a simple table set up with a generator above it that varies in text lengths. Every so often I get an extra line and that shifts my table down. Is there any way I could keep my table fixed in one position?
Please ignore the Javascript and only look at CSS and HTML, specifically the sections related to ButtonSection and the Table. Thanks
...ANSWER
Answered 2020-May-02 at 08:29You could try and wrap the text that varies in length in a div element and fix it's height, so that the longest text doesn't move the table.
In your html:
QUESTION
I have an API call where I get the array in response. Now I want to open jQuery Confirm by looping on the response one by one but the problem is, they are opening all at once. Here is the code
...ANSWER
Answered 2020-Mar-17 at 15:56If you want the popups to show sequentially, you will need to use for
loop combined with promises. The reason being that you want to await for one popup to be dismissed (which will resolve the promise), before moving on to the next one:
QUESTION
I am programming a server for my client that keeps messages. I keep them in JSON format using cJSON -by Dave Gambler- And save them in a text file. how can I add a new item to my Array after reading the string from file and parsing it? The JSON string is like below :
...{ "messages":[ { "sender":"SERVER","message":"Channel Created" } , { "sender":"Will","message":"Hello Buddies!" } ] }
ANSWER
Answered 2020-Jan-10 at 00:04After parsing your json string you need to create a new object that contains your new message and add the object to the existing array.
QUESTION
I'm trying to send a class as a parameter to a constructor using this
and I'm doing this in two different classes CasinoDealer
and Gambler
, so on the receiver end StandAction
I have a constructor who is taking 2 arguments performer
and hand
.
Performer is the class, but I have the argument as a base class whom CasinoDealer
and Gambler
both are inheriting; Player
base class.
I thought since the Gambler
class or the CasinoDealer
class were inheriting the Player
base class, I could send the class using this
, and the receiving end have Player* performer
as the argument, and know which class who created the object, but apparently this doesn't work, so how would I do this?
I left out some includes, and unimportant functions like that to minimize code posted.
Gambler.cpp
...ANSWER
Answered 2019-Jun-27 at 08:48Well, the error is quite clear to me. new Hand()
returns Hand*
, not a Hand
required by the StandAction
constructor. So you probably want new StandAction(this,Hand());
Please don't use new
, use std::unique_ptr
and return std::unique_ptr
by value. It's good practice to only use raw pointers for a non-owning relationship unless you know what you are doing.
EDIT: Using unique_ptr
:
QUESTION
I got problem with my modules, since the .dist/.conf seems to not be found (they're on the same folder as the two server .exe)
So I listed what I use and put in () if there is a problem (the core is fresh core from 01/19/2019 at 7 pm), also I change the .dist to .conf and it didn't fix the issues:
-Account achievement
-BG Reward (seems to get some bug, but I'm in local I can't test it for now)
-chat login (seems to don't work)
-congrats on level
-mod eluna engine
-fireworks on level (I don't see fireworks)
-mod individual XP
-mod instance reset
-item level up
-notify when muted
-npc gambler (since the git pull the 19/01 at 7 pm I can't spam the answers, but I have to quit the dialog box and retalk to him, but no other bug except that)
-phased duel
-mod premium (can't open the book anymore, since the last git pull too)
-mod start guild (seems to don't put people on a guild)
-mod transmog (I can transmog, but the setting are unfound)
I also put my server.log in pastebin :
And at connection I got :
-This server is running the StartGuild module.
-This server is running PhasedDuels module.
-This server is running GamblerNPC module.
-This server is running IndividualXpRate module.
-This server is running CustomServer (must be fireworks) module.
-This server is running CongratsOnLevel module.
-This server is running AccountAchievements module.
EDIT :
To show you what error I got in my worldserver.exe :
Not found option 'Gambler.Amount1'. The default value is used (1)
Not found option 'Gambler.Amount2'. The default value is used (2)
Not found option 'Gambler.Amount3'. The default value is used (3)
Not found option 'Gambler.Amount4'. The default value is used (4)
Not found option 'Gambler.Amount5'. The default value is used (5)
Not found option 'Gambler.Jackpot'. The default value is used (50)
Not found option 'Transmogrification.EnableSetInfo'. The default value is used (Yes)
Not found option 'Transmogrification.SetNpcText'. The default value is used (50001)
Not found option 'Transmogrification.EnableSets'. The default value is used (Yes)
Not found option 'Transmogrification.MaxSets'. The default value is used (10)
Not found option 'Transmogrification.SetCostModifier'. The default value is used (3.000000)
Not found option 'Transmogrification.SetCopperCost'. The default value is used (0)
Not found option 'Transmogrification.EnableTransmogInfo'. The default value is used (Yes)
Not found option 'Transmogrification.TransmogNpcText'. The default value is used (50000)
Not found option 'Transmogrification.Allowed'. The default value is used ()
Not found option 'Transmogrification.NotAllowed'. The default value is used ()
Not found option 'Transmogrification.ScaledCostModifier'. The default value is used (1.000000)
Not found option 'Transmogrification.CopperCost'. The default value is used (0)
Not found option 'Transmogrification.RequireToken'. The default value is used (No)
Not found option 'Transmogrification.TokenEntry'. The default value is used (49426)
Not found option 'Transmogrification.TokenAmount'. The default value is used (1)
Not found option 'Transmogrification.AllowPoor'. The default value is used (No)
Not found option 'Transmogrification.AllowCommon'. The default value is used (No)
Not found option 'Transmogrification.AllowUncommon'. The default value is used (Yes)
Not found option 'Transmogrification.AllowRare'. The default value is used (Yes)
Not found option 'Transmogrification.AllowEpic'. The default value is used (Yes)
Not found option 'Transmogrification.AllowLegendary'. The default value is used (No)
Not found option 'Transmogrification.AllowArtifact'. The default value is used (No)
Not found option 'Transmogrification.AllowHeirloom'. The default value is used (Yes)
Not found option 'Transmogrification.AllowMixedArmorTypes'. The default value is used (No)
Not found option 'Transmogrification.AllowMixedWeaponTypes'. The default value is used (No)
Not found option 'Transmogrification.AllowFishingPoles'. The default value is used (No)
Not found option 'Transmogrification.IgnoreReqRace'. The default value is used (No)
Not found option 'Transmogrification.IgnoreReqClass'. The default value is used (No)
Not found option 'Transmogrification.IgnoreReqSkill'. The default value is used (No)
Not found option 'Transmogrification.IgnoreReqSpell'. The default value is used (No)
Not found option 'Transmogrification.IgnoreReqLevel'. The default value is used (No)
Not found option 'Transmogrification.IgnoreReqEvent'. The default value is used (No)
Not found option 'Transmogrification.IgnoreReqStats'. The default value is used (No)
Not found option 'StartGuild.Enable'. The default value is used (Yes)
Not found option 'StartGuild.Announce'. The default value is used (Yes)
Not found option 'GamblerNPC.Announce'. The default value is used (Yes)
Not found option 'CustomServer.Announce'. The default value is used (Yes)
Not found option 'LoginChat.name'. The default value is used (world)
Not found option 'PhasedDueling.Enable'. The default value is used (Yes)
It seems the modules always take the default value, but their .conf/.conf.dist aren't found
...ANSWER
Answered 2019-Feb-19 at 17:39Show me your bin/ or conf/ folder (I mean I want to see the names of the config files)
Basically read this https://www.azerothcore.org/wiki/how-to-work-with-conf-files
QUESTION
I have a scratch card i'm creating using the jQuery and websanova/wScratchPad.
The scratch pad is working well, but it's supposed to pop up a new container and a button once 50% of the surface is revealed. It is not.
Here is the link to the glitch server https://best-gambler.glitch.me/
I've searched for a solution online, but haven't come up with one.
Here is the HTML file
...ANSWER
Answered 2019-Jan-25 at 16:39Your scratchMove
function should be with an additional parameter e
that represents the mouse move event. I think you missed that from the documentation. I just tested it locally and it works.
Also, take care that you reinitialize the promoCode
variable in that if-else statement: var promoCode = '';
. If the images would have been different and promoCode would have been bg3
(which is true since bg1, bg2 and bg3 are equal), it wouldn't work.
QUESTION
I'm currently developing a gambling website built on top of Ethereum blockchain. Since recording all the bets made by a gambler is very complex (because they can make a bet without even visiting the website, by interacting directly with the blockchain) I came to conclusion that I need a function on my server that will run every 0.5 - 1 minute and download all the new bets that came up from the blockchain and shadow them in my database (yes I need to have them in my database as well).
I am not experienced too much with all this backend stuff, I've read somewhere that I could use setInterval(30 seconds) function on the server and run it on the server start. But is this a real option? Do people even do things like this? Won't an infinite function running every 30 second just clog up the whole server?
...ANSWER
Answered 2018-Oct-26 at 12:27I've done similar a number of times with no issue. Events will just be queued and run as appropriate. However, one thing to be wary of:
QUESTION
This is my XAML code
...ANSWER
Answered 2018-Sep-28 at 08:05Does the DataItem class implement INotifyPropertyChanged? It will need to for it to work
Example:
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