FlashR | R package extends R to process tera
kandi X-RAY | FlashR Summary
kandi X-RAY | FlashR Summary
FlashR is an R package that accelerate the existing R matrix functions to process tera-scale datasets at the lightning speed. FlashR overrides many R matrix functions in the R "base" package so that users can execute many existing R code in FlashR with no or little modification. FlashR parallelizes all matrix operations automatically and scales to large datasets by storing matrices on solid-state drives (SSDs). It executes many matrix operations together to achieve performance comparable to optimized C implementations.
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Trending Discussions on FlashR
QUESTION
I'm on my third Haskell project for my class this semester and we went from hello world, to simple math, to animating ASCII characters using Haskell and I am completely dumbfounded for this project. My professor has nothing on his website about this, and the documentation for System.Console.ANSI is not very helpful. I can not find any examples about this online either after extensive searching.
Has anyone done this or at least tell me if I am going in the right direction?
The first question is this
[16] Use the System.Console.ANSI library to draw a frame-based color drawing [4]. It must be at least 8 rows by 16 columns [4] and have at least 2 frames [8], which should alternate infinitely. Call this color-comic.hs.
my color-comic.hs looks like this
...ANSWER
Answered 2017-Feb-23 at 22:47I was able to make the infinite flash by using recursion, which for some reason, wasn't causing it to hang before.
QUESTION
I would like to change the background color of a div for one second then return it back to the original color. I am making a Simon game and can't figure out how to flash a color for a period of time. So far I have this:
...ANSWER
Answered 2017-Dec-19 at 17:47You should use setTimeout() function. It fires some callback after selected time, for example
QUESTION
NOTE that I'm very new to this, learned from freeCodeCamp's tutorial on youtube and wanted to try working on something by myself.
I'm trying to write the game Simon, but I'm having trouble with the timing of the flashing buttons. As of right now, all buttons in the sequence will flash at the same time, while I want them to flash one by one. I tried using setTimeout in multiple places but with no success... Can someone help me figure out where a use of setTimeout is missing?
...ANSWER
Answered 2019-Nov-08 at 09:58I'm not 100% sure it will solve everything, but the issue stems from the following, where you are going to call flashButton
for all buttons after 900
milliseconds.
QUESTION
I'm at my wit's end here. I'm using 2 different sensors. When the first sensor is triggered, I want to blink a yellow LED one time per second. When the second sensor is triggered, I want to blink a red LED two times per second. I am able to do this one at a time, which is ok, but I cannot make the process repeat (as in, I will trigger the first sensor and the yellow LED pattern will play, but triggering that sensor again has no effect. I cannot trigger the other sensor either unless I close the program and restart. Please note the following code is in Micropython on an ESP8266-12E.
...ANSWER
Answered 2019-Feb-04 at 07:41You don't want to call run_forever
if you have more things to do, because it will literally run the loop forever, even after the created tasks finish.
I cannot test this, but you can try something like this:
QUESTION
I want to know is it possible to place a function inside a read -p command.
...ANSWER
Answered 2018-Feb-27 at 10:14I think a better formulation of your question would be
Is it possible to supply the output of a bash function as an argument for
read -p
.
The answer is yes. Use substitution $()
:
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