biom | Development version of the biom package for R | REST library

 by   joey711 R Version: Current License: No License

kandi X-RAY | biom Summary

kandi X-RAY | biom Summary

biom is a R library typically used in Web Services, REST applications. biom has no vulnerabilities and it has low support. However biom has 2 bugs. You can download it from GitHub.

BIOM format in R.
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            kandi-support Support

              biom has a low active ecosystem.
              It has 22 star(s) with 9 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 11 open issues and 18 have been closed. On average issues are closed in 257 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of biom is current.

            kandi-Quality Quality

              biom has 2 bugs (0 blocker, 0 critical, 2 major, 0 minor) and 0 code smells.

            kandi-Security Security

              biom has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              biom code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              biom does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              biom releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 240 lines of code, 0 functions and 2 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            biom Key Features

            No Key Features are available at this moment for biom.

            biom Examples and Code Snippets

            No Code Snippets are available at this moment for biom.

            Community Discussions

            QUESTION

            Unity UI Text Value Only Updates In Editor Game Mode
            Asked 2022-Mar-24 at 18:42

            I am making a 2D game in Unity and am using a Text element to tell players whose turn it is and to keep track of the GameState and player turns. In the Unity game mode the text value is changed to the expected value but this is not the case for the actual build. These values are described later down in the post with images.

            I have spent the last 2 days reading through forums and praying for a fix through trial and error but this has not been successful. This UI element used to work perfectly fine and I am not receiving any NullReference errors which led me to believe it was a Unity issue so I have tried:

            • Updating my editor version
            • Using TextMesh Pro Text
            • Re-adding my menu manager script
            • Changing the text value in different ways instead of GetChildrenInComponent
            • Disabling features I had added since this UI feature
            • Messing around with my hierarchy

            This is my MenuManager Script. This question mainly refers to my text element which is a child of the public GameObject turnInfo variable and the ShowTurnInfo() function called in Update() located near the bottom of the script.

            ...

            ANSWER

            Answered 2022-Mar-24 at 18:42

            I have now fixed this issue. The steps I took were:

            1. Deleted and recreated my TurnInfo UI. The only difference I made was not setting an initial Text value through the inspector.
            2. Transferred my code relating to turnInfo and put it in a separate script called TurnManager and attatched this to another empty GameObject.
            3. I set an initial value for the Text in Start() and separated some of my code.

            This is how my script looks now:

            Source https://stackoverflow.com/questions/71606710

            QUESTION

            How to match string pattern?
            Asked 2022-Mar-04 at 05:32

            I have a dataset where each row of 2 of the columns contain a string like this -

            • WO-05078125: AN20033315: Ordered part for customer to exchange
            • WO-04981906: AN19550541: Answered Biomed questions

            I am trying to get rid of the first parts WO-05078125: AN20033315:. The numbers could be different but it is always the same pattern.

            How can I solve this please ?

            ...

            ANSWER

            Answered 2022-Mar-03 at 13:44

            You can use regular expressions.

            Source https://stackoverflow.com/questions/71338077

            QUESTION

            How to calculate perplexity of a sentence using huggingface masked language models?
            Asked 2021-Dec-25 at 21:51

            I have several masked language models (mainly Bert, Roberta, Albert, Electra). I also have a dataset of sentences. How can I get the perplexity of each sentence?

            From the huggingface documentation here they mentioned that perplexity "is not well defined for masked language models like BERT", though I still see people somehow calculate it.

            For example in this SO question they calculated it using the function

            ...

            ANSWER

            Answered 2021-Dec-25 at 21:51

            There is a paper Masked Language Model Scoring that explores pseudo-perplexity from masked language models and shows that pseudo-perplexity, while not being theoretically well justified, still performs well for comparing "naturalness" of texts.

            As for the code, your snippet is perfectly correct but for one detail: in recent implementations of Huggingface BERT, masked_lm_labels are renamed to simply labels, to make interfaces of various models more compatible. I have also replaced the hard-coded 103 with the generic tokenizer.mask_token_id. So the snippet below should work:

            Source https://stackoverflow.com/questions/70464428

            QUESTION

            Generate custom ores in custom dimension
            Asked 2021-Nov-25 at 16:54

            I have recently created a custom dimension using data packs in Minecraft 1.16.5. This dimension is a part of a mod that I am writing and I am currently trying to generate custom ores in that dimension; However, I was not able to generate ores in a custom dimension the same way that I generate ores in the Overworld or Nether. As I mentioned the dimension is handled via data packs (.json files) but the biomes are handled in game code (.java). I am very new to Java & modding, any suggestions would be appreciated. Thanks in advance.

            Minecraft version : 1.16.5
            Forge version : 36.2.9

            The current code for Overworld & Nether ore gen :

            ...

            ANSWER

            Answered 2021-Nov-25 at 16:54

            Answering my own question.

            Instead of using event.getCategory().equals(SomeBiomeCategory) in the if statement in the OreGen class you should use event.getName().equals(YourModBiomeInit.BiomeName.getId(). Because event.getCategory().equals(SomeBiomeCategory) gets the category of the biome currently generating whilst event.getName().equals(YourModBiomeInit.BiomeName.getId() gets the registered name (or id).

            So the if statement would look something like this :

            Source https://stackoverflow.com/questions/70032415

            QUESTION

            Poisson generalized linear mixed models (GLMMs): hard decision between lme4 and glmmADMB
            Asked 2021-Nov-14 at 00:46

            Random coefficient Poisson models are rather difficult to fit, there tends to be some variability in parameter estimates between lme4 and glmmADMB. But in my case:

            ...

            ANSWER

            Answered 2021-Nov-14 at 00:46

            I got a little bit carried away. tl;dr as pointed out in comments, it's hard to get glmmADMB to work with a Poisson model, but a model with overdispersion (e.g. negative binomial) is clearly a lot better. Furthermore, you should probably incorporate some aspect of random slopes in the model ...

            Packages (colorblindr is optional):

            Source https://stackoverflow.com/questions/69947123

            QUESTION

            pretrained roberta relation extraction attribute error
            Asked 2021-Oct-22 at 13:26

            I am trying to get the following pretrained huggingface model to work: https://huggingface.co/mmoradi/Robust-Biomed-RoBERTa-RelationClassification

            I use the following code:

            ...

            ANSWER

            Answered 2021-Oct-22 at 13:26

            You have to specify the type of tensor that you want in return for tokenizer. If you don't, it will return a dictionary with two lists (input_ids and attention_mask):

            Source https://stackoverflow.com/questions/69677322

            QUESTION

            Cannot create an instance of the static class 'Random'
            Asked 2021-Sep-10 at 13:43

            Hi Ive switched from regular coding to using Unity and Im getting errors for seemingly simple stuff. Here it is and Thanks in advance.

            Error: Assets/Starting Biome.cs(8,18): error CS0712: Cannot create an instance of the static class 'Random'

            Error: Assets/Starting Biome.cs(8,7): error CS0723: Cannot declare a variable of static type 'Random'

            Error: Assets/Starting Biome.cs(9,23): error CS1061: 'Random' does not contain a definition for 'Next' and no accessible extension method 'Next' accepting a first argument of type 'Random' could be found (are you missing a using directive or an assembly reference?)

            Here's my Code:

            ...

            ANSWER

            Answered 2021-Sep-09 at 15:33

            There is the static class UnityEngine.Random and there is System.Random.

            Since you have the

            Source https://stackoverflow.com/questions/69115335

            QUESTION

            Learning with Codecademy, cant figure this error out
            Asked 2021-Sep-04 at 16:21

            im learning to code with Codecademy and i cant figure this one out. it says "Biome should accept Tropical as a value". It doesnt give me a syntax error tho. Thanks for the help in advance!

            //The actual question/instruction of Codecademy!

            "Define a Biome property for the biome field. It will have a getter and setter. The setter should only allow three values: "Tropical", "Temperate", and "Boreal". If any other value is used, set biome to "Unknown".

            ...

            ANSWER

            Answered 2021-Sep-04 at 16:21

            Property setters receives an argument called value and you should use it to update your internal fields and, these internal fields (called backing fields for properties) should not be public otherwise any logic that you put in the setter/getter code could be bypassed accessing directly these fields

            Source https://stackoverflow.com/questions/69055732

            QUESTION

            For loop not starting from zero
            Asked 2021-Aug-16 at 16:58

            I am trying to implement a biomes system into a procedural terrain generation system. I made it so that the height multiplier of each terrain chunk changes based on which biome it is, but that results in the player being able to go under the map where two biomes meet. I am trying to make the edges of each chunk have a height of 0, so that they will connect properly. The issue is, the for loops don't seem to be starting at 0. I used to have the if statement that contains x <= 8 to be x == 0, but then nothing with the mesh would change.

            ...

            ANSWER

            Answered 2021-Aug-16 at 16:58

            Belive me, the loops do start at 0.

            I would create a ramp falling down to 0 at the edges.

            Source https://stackoverflow.com/questions/68805402

            QUESTION

            Simulating Keys In Video Games
            Asked 2021-Aug-04 at 04:45

            I want to code a bot that walks for me in a game called Minecraft To Explore All Of The Biomes. I've tried this code:

            ...

            ANSWER

            Answered 2021-Aug-04 at 04:45

            This is because you have inserted a time.sleep() code which will wait for 8888 seconds and then finish your code, resulting nothing. So instead, I put a for loop to fix your error:

            Source https://stackoverflow.com/questions/68611508

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install biom

            You can download it from GitHub.

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