biom | Development version of the biom package for R | REST library
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BIOM format in R.
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QUESTION
I am making a 2D game in Unity and am using a Text element to tell players whose turn it is and to keep track of the GameState and player turns. In the Unity game mode the text value is changed to the expected value but this is not the case for the actual build. These values are described later down in the post with images.
I have spent the last 2 days reading through forums and praying for a fix through trial and error but this has not been successful. This UI element used to work perfectly fine and I am not receiving any NullReference errors which led me to believe it was a Unity issue so I have tried:
- Updating my editor version
- Using TextMesh Pro Text
- Re-adding my menu manager script
- Changing the text value in different ways instead of GetChildrenInComponent
- Disabling features I had added since this UI feature
- Messing around with my hierarchy
This is my MenuManager Script. This question mainly refers to my text element which is a child of the public GameObject turnInfo variable and the ShowTurnInfo() function called in Update() located near the bottom of the script.
...ANSWER
Answered 2022-Mar-24 at 18:42I have now fixed this issue. The steps I took were:
- Deleted and recreated my TurnInfo UI. The only difference I made was not setting an initial Text value through the inspector.
- Transferred my code relating to turnInfo and put it in a separate script called TurnManager and attatched this to another empty GameObject.
- I set an initial value for the Text in Start() and separated some of my code.
This is how my script looks now:
QUESTION
I have a dataset where each row of 2 of the columns contain a string like this -
- WO-05078125: AN20033315: Ordered part for customer to exchange
- WO-04981906: AN19550541: Answered Biomed questions
I am trying to get rid of the first parts WO-05078125: AN20033315:
. The numbers could be different but it is always the same pattern.
How can I solve this please ?
...ANSWER
Answered 2022-Mar-03 at 13:44You can use regular expressions.
QUESTION
I have several masked language models (mainly Bert, Roberta, Albert, Electra). I also have a dataset of sentences. How can I get the perplexity of each sentence?
From the huggingface documentation here they mentioned that perplexity "is not well defined for masked language models like BERT", though I still see people somehow calculate it.
For example in this SO question they calculated it using the function
...ANSWER
Answered 2021-Dec-25 at 21:51There is a paper Masked Language Model Scoring that explores pseudo-perplexity from masked language models and shows that pseudo-perplexity, while not being theoretically well justified, still performs well for comparing "naturalness" of texts.
As for the code, your snippet is perfectly correct but for one detail: in recent implementations of Huggingface BERT, masked_lm_labels
are renamed to simply labels
, to make interfaces of various models more compatible. I have also replaced the hard-coded 103
with the generic tokenizer.mask_token_id
. So the snippet below should work:
QUESTION
I have recently created a custom dimension using data packs in Minecraft 1.16.5. This dimension is a part of a mod that I am writing and I am currently trying to generate custom ores in that dimension; However, I was not able to generate ores in a custom dimension the same way that I generate ores in the Overworld or Nether. As I mentioned the dimension is handled via data packs (.json files) but the biomes are handled in game code (.java). I am very new to Java & modding, any suggestions would be appreciated. Thanks in advance.
Minecraft version : 1.16.5
Forge version : 36.2.9
The current code for Overworld & Nether ore gen :
...ANSWER
Answered 2021-Nov-25 at 16:54Answering my own question.
Instead of using event.getCategory().equals(SomeBiomeCategory)
in the if
statement in the OreGen
class you should use event.getName().equals(YourModBiomeInit.BiomeName.getId()
. Because event.getCategory().equals(SomeBiomeCategory)
gets the category of the biome currently generating whilst event.getName().equals(YourModBiomeInit.BiomeName.getId()
gets the registered name (or id).
So the if statement would look something like this :
QUESTION
Random coefficient Poisson models are rather difficult to fit, there tends to be some variability in parameter estimates between lme4 and glmmADMB. But in my case:
...ANSWER
Answered 2021-Nov-14 at 00:46I got a little bit carried away. tl;dr as pointed out in comments, it's hard to get glmmADMB
to work with a Poisson model, but a model with overdispersion (e.g. negative binomial) is clearly a lot better. Furthermore, you should probably incorporate some aspect of random slopes in the model ...
Packages (colorblindr
is optional):
QUESTION
I am trying to get the following pretrained huggingface model to work: https://huggingface.co/mmoradi/Robust-Biomed-RoBERTa-RelationClassification
I use the following code:
...ANSWER
Answered 2021-Oct-22 at 13:26You have to specify the type of tensor that you want in return for tokenizer
. If you don't, it will return a dictionary with two lists (input_ids
and attention_mask
):
QUESTION
Hi Ive switched from regular coding to using Unity and Im getting errors for seemingly simple stuff. Here it is and Thanks in advance.
Error: Assets/Starting Biome.cs(8,18): error CS0712: Cannot create an instance of the static class 'Random'
Error: Assets/Starting Biome.cs(8,7): error CS0723: Cannot declare a variable of static type 'Random'
Error: Assets/Starting Biome.cs(9,23): error CS1061: 'Random' does not contain a definition for 'Next' and no accessible extension method 'Next' accepting a first argument of type 'Random' could be found (are you missing a using directive or an assembly reference?)
Here's my Code:
...ANSWER
Answered 2021-Sep-09 at 15:33There is the static class UnityEngine.Random
and there is System.Random
.
Since you have the
QUESTION
im learning to code with Codecademy and i cant figure this one out. it says "Biome should accept Tropical as a value". It doesnt give me a syntax error tho. Thanks for the help in advance!
//The actual question/instruction of Codecademy!
"Define a Biome property for the biome field. It will have a getter and setter. The setter should only allow three values: "Tropical", "Temperate", and "Boreal". If any other value is used, set biome to "Unknown".
...ANSWER
Answered 2021-Sep-04 at 16:21Property setters receives an argument called value and you should use it to update your internal fields and, these internal fields (called backing fields for properties) should not be public otherwise any logic that you put in the setter/getter code could be bypassed accessing directly these fields
QUESTION
I am trying to implement a biomes system into a procedural terrain generation system. I made it so that the height multiplier of each terrain chunk changes based on which biome it is, but that results in the player being able to go under the map where two biomes meet. I am trying to make the edges of each chunk have a height of 0, so that they will connect properly. The issue is, the for loops don't seem to be starting at 0. I used to have the if statement that contains x <= 8 to be x == 0, but then nothing with the mesh would change.
...ANSWER
Answered 2021-Aug-16 at 16:58Belive me, the loops do start at 0.
I would create a ramp falling down to 0 at the edges.
QUESTION
I want to code a bot that walks for me in a game called Minecraft To Explore All Of The Biomes. I've tried this code:
...ANSWER
Answered 2021-Aug-04 at 04:45This is because you have inserted a time.sleep()
code which will wait for 8888 seconds and then finish your code, resulting nothing. So instead, I put a for loop to fix your error:
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