slingshot | characterizing continuous developmental trajectories | Data Visualization library
kandi X-RAY | slingshot Summary
kandi X-RAY | slingshot Summary
Provides functions for inferring continuous, branching lineage structures in low-dimensional data. Slingshot was designed to model developmental trajectories in single-cell RNA sequencing data and serve as a component in an analysis pipeline after dimensionality reduction and clustering. It is flexible enough to handle arbitrarily many branching events and allows for the incorporation of prior knowledge through supervised graph construction.
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QUESTION
I am working on project in alfresco, and need to send a value as a keyword to do the search. Now, my question is, can I wrap that value somehow to include & separator also? My URL looks like:
https://myproject/share/proxy/alfresco/slingshot/search?term=belux&50&qw
The value that I am sending as a parameter is: belux&50&qw
The problem is when I done the search, search engine get confused and read that parameter as belux only. Probably search engine looks on that & as on separator an as soon as he finds it he stops, that is, reads the value to the first character only. In my case, he reads only belux.
Is it posible to read the whole value, including the & sight?
Thanks,
...ANSWER
Answered 2022-Apr-04 at 12:19URLEncoder is the solution. You just need to remember to encode only the name and/or value of the individual query string parameter, not the whole URL, and certainly not the query string parameter separator character & or the parameter name-value separator character =. Example :
QUESTION
I'm trying to implement searching of files in Alfresco based on the properties of the content model of the document.
I found this ReST API:
GET /alfresco/s/slingshot/search?term={term?}&tag={tag?}&site={site?}&container={container?}&sort={sort?}&query={query?}&repo={repo?}
But I'm not sure how to pass the property name of the document in the query parameter.
For ex:
My docuemt content model is: dc:InvoiceModel
Property name is: dc:doctype.
So, I want to pass the dc:doctype as query parameter as Sales Invoice for example to fetch all the documents of the type Sales Invoice. The documents are inside a folder in the documentLibrary
I tried doing this:
http://localhost:8080/alfresco/s/slingshot/search?container=documentLibrary/newfolder&sort=dc:dc:doc...false&repo=true&startIndex=0&query={"dc:doctype":"Sales Invoice","datatype":"d:text"}
But I'm getting zero records found. Could you please help me do this.
Alfresco Version:
Alfresco Share v5.1.f (r125711-b6, Aikau 1.0.63, Spring Surf 5.1.f, Spring WebScripts 6.5, Freemarker 2.3.20-alfresco-patched, Rhino 1.7R4-alfresco-patched, Yui 2.9.0-alfresco-20141223)
Alfresco Community v5.1.0 (r127059-b7) schema 10001
Thank you all!
...ANSWER
Answered 2022-Mar-10 at 12:50be careful: slingshot is not a public API (but in 5.1 you don't have a public search API). In 5.2 you should use the Alfresco Content Services REST API
In this SO question you should already find you answer: Passing multiple search arguments to Alfresco slingshot search Webscript
some remarks:
- container: could be one of the site container types like
documentLibrary
but only makes sense together with a site - query: (defaults to Alfresco FTS) should look like
dc\:doctype:"Sales Invoice"
but should be url encoded. You could also add a PATH query as shown in the answer above
QUESTION
I have a big spherical Gameobject which moves forward in 3D with constant velocity. I have other spherical objects that other big object needs to attract to itself. I am using Newton's law of universal gravitation formula to attract other objects, but as expected, other objects are doing a slingshot movement much like the space shuttles doing when needed with other planets' orbits to accelerate.
I actually want a magnetic effect that without taking the masses into account, all other objects will be catched by the big object. How can I do that? Do I need a different formula? Or do I need to change the movement behavior of the objects altogether?
...ANSWER
Answered 2021-Oct-06 at 20:00If I got it right you expect to have something like this: https://www.youtube.com/watch?v=33EpYi3uTnQ
- You can do a spherical raycast or have an sphere collider as trigger to detected the objects that are inside of your magnetic field.
- Once you know those objects you can calculate the distance from each of them to the magnetic ball.
- You can make an inverse interpolation to know how much strength/"magnetism" is getting into that object.
- Then you can apply some force on the attracted object towards the magnetic ball's center.
Something like this algorithm:
QUESTION
I am trying to write a select query on this data which empties the destinations
array incase any of the "Id"
is null
So the output should be (empty destinations
array in second row) :-
How can I achieve this?
...ANSWER
Answered 2021-Aug-17 at 18:47You can use json_array_elements
with a subquery to determine if a "destinations"
key contains any null Id
values in its array:
QUESTION
I have an attachment functionality on my app. Users can upload Documents to S3 using Slingshot and then click a button which opens up a modal and a carousel displaying the attachments.
The downloadUrls from S3 are stored in Mongo and I have a template helper to spit them out and then an each
puts them into the carousel. This all works pretty fluidly actually.
However, I want to use signed urls for better security. My issue is that clicking the button to display the modal actually creates a subtemplate each time. This subtemplate then calls a Method to create and return the signed urls. This isn't efficient.
Ideally, I'd like for the modal and carousel to remain reactive. So that a user can upload a new document and then see it without refreshing the page. But - at the same time, I don't want to resign a bunch of the documents again.
I was taking the route of using a Session Var and then diffing between urls to see if they've changed or not. But this doesn't seem right. I must note, that the browser does cache these uploads in the carousel (they're mostly images). So i don't particularly care too much about the actual signed url's expirate time.
Any ideas? I've read some patterns on using timefreeze to predate signed urls..so that you only recreate if it's been > than the expiration date. However, this pattern would still make the call to the md server side and still execute the s3.getSignedUrl fn..
Thanks!
...ANSWER
Answered 2021-May-12 at 14:59I made the modal apart of the parent template. Then - I used a local collection instead of Sessions. On Modal.shown, I simply check the length of the local collection, if it doesn't exist then I make the server call to get the signed urls. This should guarantee it gets called once.
New S3 files then can just get inserted into this new local collection. This all makes things work reactively.
Cleanest soln I have atm
QUESTION
I am making this game using matter.js and p5.js where you have to make mangoes fall of a tree using a slingshot and a stone. The code looks somewhat like this:
SlingShot.js:
...ANSWER
Answered 2021-Mar-19 at 09:33The issue lies in how you pass and read stoneObj through the new SlingShot class. Inside the SlingShot class, you are trying to read property x of pointA, which is undefined, probably because stoneObj doesn't return a position as you are expecting.
Try logging that part to see what is going wrong.
QUESTION
I have been working on a game of mine to pass the time while stuck at home. Early on in development I added the ability to fire bullets, and it worked great. Now I have added some extra functionality and whenever I try to fire more than one bullet at a time all the bullets act extremely weirdly.
I have looked through SO a fair amount and I haven't seen anything resembling my issue.
Steps to reproduce:
- Click mouse button to fire once
- Before the bullet hits the edge of the screen, move the mouse and fire again
- (You can click as many times as you want and the issue will compound)
Results:
- The original bullet 'disappears' and a new bullet is created at the source, but:
- The direction is halfway between the two clicks, and
- The speed of the bullet is either much faster or much slower than the first, depending on the second click
I say 'disappear' because the bullet never actually disappears, I think it just gets stacked on top of the other one. I say this because the number of sprites in the world.bullets
group is the correct number.
I believe that the issue has to do with either the Slingshot()
or the Bullet()
class.
I have added a runnable example below:
...ANSWER
Answered 2021-Feb-16 at 21:39All of your Bullet
objects share the same pygame.Rect
object. The instruction self.rect = self.data ['rect']
does not create a new pygame.Rect
object. It just stores a reference to self.data['rect']
to the attribute self.rect
.
Use the copy
method to create a copy of the bullet start rectangle when a new bullet is fired:
self.rect = self.data['rect']
QUESTION
I am working off the Slingshot demo. The problem is that after the rock is fired, it can still be clicked on and dragged around, which I want to disable.
I've added a filter to the rock:
...ANSWER
Answered 2020-Nov-29 at 18:18Finally figured it out after much starting over, tweaking and examining different demos.
First the bitmasks for the categories have to be powers of two, so NEXTBALL
has to be 0x0004
rather than 0x0003
.
Next, you can't set the whole collisionFilter
object on an established body, or it breaks the collisions. Instead, you have to use rock.collisionFilter.category = NEXTBALL
;
QUESTION
so what I am trying to do is pull a spear back(like a slingshot) and send it flying, all the while making it rotate while it's flying in the air to mimic a real thrown spear. So far, I have only been able to make it rotate after a few seconds to a certain position but I can already tell that this isn't really a permanent fix and will definitely lead to problems down the line. I have tried looking for better ways of rotating the object but I can't really find anybody else who had a problem like this and it's hard to understand the unity documentation regarding rotation as it's for 3D objects.
Here is a gif showing how it looks like: https://gfycat.com/chiefglasshorsemouse
This is the code that I have attached to my spear object that's responsible for letting me pull it back and launch it with the mouse:
...ANSWER
Answered 2020-Sep-23 at 04:00There are a few ways to do it. You could try setting up rigidbodies and maybe joints and weighting different parts so that the tip of the spear naturally rotates the spear. More info on that here: https://answers.unity.com/questions/14899/realistic-rotation-of-flying-arrow.html
There's also another solution in that link for doing it with one line of code, making it rotate in the direction of movement.
In the top of your class, add this:
QUESTION
I have a raycast that's being rendered every frame based on 2 points, and those 2 points change position each frame.
What I need is a system that doesn't need a direction, or a number of objects, but instead takes in 2 points, and then instantiates or destroys as many objects as necessary to get the instantiated objects from one side to another minus spaceBetweenPoints
. If you wanted you could think of it as an Angry Birds Style slingshot HUD, except without gravity, and based on raycasts.
My Script:
...ANSWER
Answered 2020-Jul-26 at 00:36I hope I understood you right.
First, compute the A to B line, so B minus A. To get the number of needed objects, divide the line magnitude by the objects' spacing. You could also add the diameter of the prediction point object to avoid overlapping. Then to get each object position, write (almost) the same for loop.
Here's what I came up with, didn't tested it, let me know if it helps!
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