checkmate | Fast and versatile argument checks

 by   mllg R Version: v2.2.0 License: Non-SPDX

kandi X-RAY | checkmate Summary

kandi X-RAY | checkmate Summary

checkmate is a R library. checkmate has no bugs, it has no vulnerabilities and it has low support. However checkmate has a Non-SPDX License. You can download it from GitHub.

Fast and versatile argument checks for R. Ever used an R function that produced a not-very-helpful error message, just to discover after minutes of debugging that you simply passed a wrong argument?. Blaming the laziness of the package author for not doing such standard checks (in a dynamically typed language such as R) is at least partially unfair, as R makes theses types of checks cumbersome and annoying. Well, that's how it was in the past. Virtually every standard type of user error when passing arguments into function can be caught with a simple, readable line which produces an informative error message in case. A substantial part of the package was written in C to minimize any worries about execution time overhead. Furthermore, the package provides over 30 expectations to extend the popular testthat package for unit tests.
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              checkmate has a low active ecosystem.
              It has 236 star(s) with 21 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 39 open issues and 162 have been closed. On average issues are closed in 214 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of checkmate is v2.2.0

            kandi-Quality Quality

              checkmate has no bugs reported.

            kandi-Security Security

              checkmate has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              checkmate has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              checkmate releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            checkmate Key Features

            No Key Features are available at this moment for checkmate.

            checkmate Examples and Code Snippets

            No Code Snippets are available at this moment for checkmate.

            Community Discussions

            QUESTION

            Script becomes unresponsive during work, but continues to work after that and ends correctly
            Asked 2021-May-18 at 05:27

            I'm implementing chess on Python (not the best choice however) using pygame. To find moves, I use the standard pair minimax + alpha pruning, minimax is a recursive search tree so program most of the time will do this part.

            ...

            ANSWER

            Answered 2021-May-18 at 05:27

            When a pygame program fails to call pygame.event.get() or pygame.event.pump() for a long time, the operating system thinks that the program is crashed.

            There are important things that must be dealt with internally in the event queue. The main window may need to be repainted or respond to the system. If you fail to make a call to the event queue for too long, the system may decide your program has locked up.

            From https://www.pygame.org/docs/ref/event.html#pygame.event.pump

            If you make sure to call pygame.event.pump() occasionally in the minimax function, the OS won't think your program has crashed. So you'll be able to click on the window without getting "This window is not responding" or anything.

            Hopefully this gets your problem, and it isn't something else.

            Source https://stackoverflow.com/questions/67560365

            QUESTION

            How to enforce carousel-caption text color setting during slide animation?
            Asked 2021-Apr-17 at 11:30

            Can anyone tell me what's going on here with Bootstrap 5?

            Would love to z-index my way out of this text color change happening on slide animation. Should stay text-light.

            ...

            ANSWER

            Answered 2021-Apr-17 at 11:30

            Your setup currently has a gradient over the carousel that goes from 90% black on the left to transparent on the right (so the left side of the image is almost black). The problem is, while the carousel is stationary, the caption is easy to read, when the slides are transitioning, the caption drops to below the gradient.

            I think this is because when the carousel item is moving, it’s moving because it’s set to: transform: translateX(100%);’ When an element has transform set to anything other than none,` it creates a new stacking context.

            What about applying the gradient to the carousel-items? I modified your code to use a separate gradient on each image so you can see the effect.

            The carousel-caption divisions use position absolute with a z-index of 1, so when stationary, the text is over the gradient, but for reasons I don’t understand, the text moves below the gradient during transitions, but is above the gradient when stationary.

            Source https://stackoverflow.com/questions/67127011

            QUESTION

            Excel VBA runtime error 1004 - ThisWorkbook.Connections
            Asked 2021-Apr-01 at 16:42

            I've got a spreadsheet with multiple queries to an ODBC connection name of "CHECKMATE". In VBA "ThisWorkbook" object, I have the following VBA:

            ...

            ANSWER

            Answered 2021-Apr-01 at 16:42

            Untested, but I'm guessing you need to check the Type of the connection.

            Also, using the .Name of the connection is unnecessary, i.e.

            Source https://stackoverflow.com/questions/66907968

            QUESTION

            Implementing Iterative Deepening with minimax algorithm with alpha beta pruning PYTHON
            Asked 2021-Mar-08 at 07:10

            I have implemented a NegaMax algorithm (which is just a shorter version of minimax algorithm) with alpha beta pruning . Now I want to implement Iterative Deepening so that I can find a best move for every depth and then reorder the the nodes under the tree based on the scores of the previous layers so that my alphabeta pruning works more efficiently.

            Here's what I have done so far:

            ...

            ANSWER

            Answered 2021-Mar-08 at 07:10

            As I see it you have 2 questions which I will try to answer:

            1. How can I add the time constraint function to this code so that it only returns the best move when the the mentioned time gets over and not before that.

            So you want to search for a certain number of seconds each move instead of searching for a specific depth? This is very easy to implement, all you have to do is make the iterative deepening go to some large depth and then compare the current time with the search start time each x number of nodes. Something like this:

            Source https://stackoverflow.com/questions/66493812

            QUESTION

            Why my minimax algorithm doesn't make the perfect move - 1D Chess?
            Asked 2021-Feb-14 at 15:47

            I'm trying to develop a minimax algorithm to play 1D chess which I'm considering the following: 8 squares aligned, 1 king, 1 knight, and 1 rook. King and rook move in the usual way and the knight moves 2 squares at a time. Additionally, it is a draw if stalemate or it's impossible to make a checkmate (only 2 kings or 2 kings and an additional knight) or 8 moves are made without the number of pieces being reduced.

            These are the functions of the game itself.

            ...

            ANSWER

            Answered 2021-Feb-14 at 15:47

            The problem was that the way I was using depth doesn't work. It should be at the beginning (in the base case). I think the problem is solved.

            Source https://stackoverflow.com/questions/66155402

            QUESTION

            Game freezing while using pygame after pausing
            Asked 2020-Nov-28 at 18:11

            I am creating a chess engine with a reset function. I also have a feature where the screen doesn't allow the user to make any more moves after checkmate or stalemate.

            However, if i execute my reset function after this, my game stays frozen.

            I have two files in my code, my engine and my main. I'm quite sure this is something to do with my main file, however I have put in the engine just in case.

            Here they are:

            Main (ChessMate.py):

            ...

            ANSWER

            Answered 2020-Nov-28 at 18:11

            Once gameOver is set to True, there are no code paths by which it can become False ever again.

            Probably you just need to add it to the r reset handler:

            Source https://stackoverflow.com/questions/65050745

            QUESTION

            Pygame not animating sprites
            Asked 2020-Nov-27 at 21:24

            I am making a chess program and I am working on the user UI. One of the things I am working on is the piece animation. I have two files: My chess Engine (irrelevant for this but I have provided just in case) and my main file. Here they are:

            Main File:

            ...

            ANSWER

            Answered 2020-Nov-27 at 21:22

            You missed to handle the events in the animation loop. See pygame.event.get() respectively pygame.event.pump():

            For each frame of your game, you will need to make some sort of call to the event queue. This ensures your program can internally interact with the rest of the operating system.

            For instance:

            Source https://stackoverflow.com/questions/65043938

            QUESTION

            Weird/unexpected string substitution in bash script
            Asked 2020-Aug-13 at 09:39

            I have a bash script that renames certain text files according to their content. A file with the following content e.g. should be renamed to 2020-05-11_Chess-com.txt.

            ...

            ANSWER

            Answered 2020-Aug-13 at 09:39

            Your code looks fine but i'd suggest some improvements

            Source https://stackoverflow.com/questions/63390634

            QUESTION

            C++ Store class objects which contain polymorphic properties in a stack
            Asked 2020-Jul-03 at 01:06

            I am attempting to make a chess game from scratch and made significant progress over the past couple of months. However, I recently got stuck on a problem that I just cannot figure out how to solve.

            CODE (UPDATED)

            Since the source code is too large to post here, I think it is best to leave a link to my GitHub account where it can be found: https://github.com/lbragile/chessCAMO

            DESCRIPTION

            Chess

            Contains relevant game flags and turn tracking, as well as keeps a stack of the board positions to allow a player to undo moves.

            Piece

            Contains the piece's:

            • square ([0,63])
            • move information (for castling and initial pawn moves)
            • type
            • color

            Piece Type classes

            Includes:

            • Pawn
            • Knight
            • Bishop
            • Rook
            • Queen
            • King
            • Empty (for blank squares)

            These inherit from the base class (Piece)

            QUESTION

            With this set up, Chess and Piece are separate classes (one is not derived from the other). However, to keep track of the board positions in a stack, the Chess class uses the member variable:

            ...

            ANSWER

            Answered 2020-Jul-03 at 01:04

            I managed to solve the problem by serializing/de-serializing the Chess object's private members to a file.

            The way I did this was by making a separate folder which stores these files and added a move counting private member to Chess. Then I added the serializing functionality using the overloaded extraction and insertion operators:

            chess.h

            Source https://stackoverflow.com/questions/62629779

            QUESTION

            Best practice for match arguments that depends on others
            Asked 2020-Jun-28 at 17:54

            I'm new to R functions and so far i would check arguments like:

            ...

            ANSWER

            Answered 2020-Jun-28 at 17:54

            I suggest either an allowlist or denylist, depending on whichever would be shorter (how many exceptions you'll have), but you'll have to hard-code them somehow.

            For instance:

            Source https://stackoverflow.com/questions/62625428

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install checkmate

            For the stable release, just install the latest version from CRAN:.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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