p5 | Draw with Data | Data Visualization library
kandi X-RAY | p5 Summary
kandi X-RAY | p5 Summary
Draw with Data
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of p5
p5 Key Features
p5 Examples and Code Snippets
Community Discussions
Trending Discussions on p5
QUESTION
I have a dynamic query that adds WHERE clauses according to the parameters received:
...ANSWER
Answered 2021-Jun-15 at 23:39I found the answer with the following lines of code:
QUESTION
In the p5 javascript library, there's a built-in function {key}
which is the key you press. For example text(${key},200,200)
would display whatever key your pressing on 200,200. If I were to push the {key}
value into an array so the array has the key value you pressed, then console.log()
the value from the array, you'd get: Object {key: "a}. If you were to put this into a text, say you press "A" then you push A into the array. Then you put that into text (Granted A is the only value in the array) text(Array_Of_Text[0],Xposition,Yposition);
The text is simply "Object, Object" So I'd assume I'd have to find the value from the object, which I don't know how to do.
ANSWER
Answered 2021-Jun-08 at 18:36You don't need the curly brackets around key
, you can just say Text.push(key)
.
QUESTION
I've used Martin Prikryl's code for my Inno Setup project. This is the link to his code:
How to make Stop and Pause/Resume/Play music buttons in Inno Setup
I used it with some tweaks on it but the problem is that the music glitches when I finish it.
For example, if the music is working while installing something and when I finally finish the setup, I still hear the glitched Audio for about 3 seconds! It's very annoying!
I think the problem is that we need to unload Music dll's before the installer finishes, as we do with the skin.
I hope you understood my situation and thanks in advance!
This is my Full code (it's not well-arranged sorry) :
...ANSWER
Answered 2021-Jun-14 at 07:52If you want to stop the music, when the installer is closing, just use the same code you already have in StopButtonClick
from DeinitializeSetup
:
QUESTION
Here's the context: I have to produce a mix of different products. I don't want to produce them in single lots for each product, but instead I want to make lots as small and as homogenous as possible, with each lot containing a small amount of the total production.
For each product I know the demand:
...ANSWER
Answered 2021-Jun-09 at 23:11The problem with your code is in the else
clause, where you set split
to an int
. Indeed, you then try to call split[1]
right after, thus getting an error.
A solution to this problem is to duplicate the splits.update
instruction and modify it to work with an int
, as described below:
QUESTION
I trying to make a pure 3d cube, using my vectors. I thought it was perfect at once, but when rotate it, I can see some lines are not drawn correctly and it is not perfect.
I can't find why it is not perfect. Is some of my vectors wrong?
I'm using p5.js to draw it. I know they have methods of 3d rotation and some 3d primitives. But I don't want to use them. I want to draw my own 3d cube.
Here's the code I used as reference: https://github.com/OneLoneCoder/videos/blob/master/OneLoneCoder_olcEngine3D_Part1.cpp
...ANSWER
Answered 2021-Jun-09 at 15:54You need to close the outline around the triangles:
QUESTION
When I run my code I when I jump for some reason when I press a on the keyboard my character(the purple rectangle) goes into space Here is the code:
...ANSWER
Answered 2021-Jun-09 at 00:43There are a few things in your code that I would change, but for jumping, here's my suggestion:
Change the velocity during the jump. When you jump in real life, gravity will constantly reduce your (vertical) velocity until you hit the ground. In this situation, you want to do the same thing: when you first jump, set the vertical velocity to a certain value. Until you hit a surface, continue to reduce the value of velocity (even to negative numbers).
QUESTION
Currently trying to create attraction effect on 3D cubes using createVector function. The attraction designed to trigger when mouse pressed but currently it's stating the error:
...ANSWER
Answered 2021-Jun-08 at 11:29- You're using index
a
for argument ofCubes.attraction
which is expecting an object with apos
vector field (a Cubes ?) - You're trying to position your cubes using
this.x
/this.y
, which aren't changed byupdate
. Use thethis.pos
vector instead - You can optimize by checking for mouse pressed only once, and only then calling
attraction
on every cube with mouse coordinates as vector argument - In physics, force drives acceleration, not velocity. I changed that but maybe it was deliberate of you.
- You should change your class name to
Cube
rather thanCubes
QUESTION
I am trying to draw on a rotating p5.js canvas, where the canvas element is being rotated via its transform
CSS attribute. The user should be able to draw points on the canvas with the cursor, even while the canvas element is actively rotating.
The below code is what I have tried so far. However, it is currently not working, because the points are not correctly showing up where the mouse is hovering over the rotating canvas. I'm currently testing this out on the p5.js editor.
...ANSWER
Answered 2021-Jun-07 at 17:16This seems to be a bug in p5.js.
The mouse coordinate seems to depend on the size of the bounding box of the canvas. The bounding box depends on the rotation. Therefor you need to scale the offset for the calculation of the center of the canvas.
Unfortunately, that's not all. All of this does not depend on the current angle, but on the angle that was set when the mouse was last moved. Hence the scale needs to be computed in the mouseMoved
callback:
QUESTION
I am loading a three.js gltf file onto my page, and would like to use a p5 sketch as a preload animation. It's a simple animation I made and so should serve decently while the heavy gltf loads. Currently I am using my loading manager to set a boolean trigger, but it simply does not get triggered by three js.
Here is some sample code that illustrates the interactions.
P5
...ANSWER
Answered 2021-May-05 at 20:13It looks like there are two issues. The first is that you call setBool()
once, immediately after the calls to main()
and playSketch()
. It is unlikely that the three.js LoadingManager
calls the onLoad
handler instantaneously so loadSketch
will still be false when setBool
runs. To fixed this you can either make the onLoad
handler directly call the .remove()
function, or if you don't want to tightly couple these things you could pass a callback function to your main
function. Another, more kludgy, solution would be to call setBool
repeatedly with setInterval
. Just don't try to use a while loop to wait for loadSketch
to be true, because that will cause the page to freeze (javascript being single threaded and all).
The second issue is the scope of your myp5
variable. It is declared inside the playSketch
function so it will not be accessible to the setBool
function.
Note: if you include a runnable snippet containing a minimal reproducible example in your question, then it would be easier to show you a fix in the answer.
QUESTION
I have plotted data on 50 items (Ranking from 1-5) within a stacked bar chart and want to add the item number to each percentage share of the bar chart. I have created a reproducible example with a smaller dataset to illustrate the issue. It looks as follows:
I think the problem is visible: I would like to adjust the position of the barchart labelling to the relative position of the boxes on the y-axis such that each item (1-12) is printed within the boxes on the right spot. I have tried with vjust and hjust, but nothing really worked. Here is full code for the example:
...ANSWER
Answered 2021-Jun-05 at 18:08This may not be exactly what you want, but I hope it's a helpful example.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install p5
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page