p5 | Draw with Data | Data Visualization library

 by   seankross R Version: Current License: Non-SPDX

kandi X-RAY | p5 Summary

kandi X-RAY | p5 Summary

p5 is a R library typically used in Analytics, Data Visualization, Pandas, D3 applications. p5 has no bugs, it has no vulnerabilities and it has low support. However p5 has a Non-SPDX License. You can download it from GitHub.

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            kandi-support Support

              p5 has a low active ecosystem.
              It has 44 star(s) with 7 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of p5 is current.

            kandi-Quality Quality

              p5 has no bugs reported.

            kandi-Security Security

              p5 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              p5 has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              p5 releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            p5 Key Features

            No Key Features are available at this moment for p5.

            p5 Examples and Code Snippets

            No Code Snippets are available at this moment for p5.

            Community Discussions

            QUESTION

            Run a dynamic SQL query from a store procedure to populate a GridView
            Asked 2021-Jun-16 at 01:31

            I have a dynamic query that adds WHERE clauses according to the parameters received:

            ...

            ANSWER

            Answered 2021-Jun-15 at 23:39

            I found the answer with the following lines of code:

            Source https://stackoverflow.com/questions/67993827

            QUESTION

            How to obtain a value in an array of objects
            Asked 2021-Jun-14 at 18:55

            In the p5 javascript library, there's a built-in function {key} which is the key you press. For example text(${key},200,200) would display whatever key your pressing on 200,200. If I were to push the {key} value into an array so the array has the key value you pressed, then console.log() the value from the array, you'd get: Object {key: "a}. If you were to put this into a text, say you press "A" then you push A into the array. Then you put that into text (Granted A is the only value in the array) text(Array_Of_Text[0],Xposition,Yposition); The text is simply "Object, Object" So I'd assume I'd have to find the value from the object, which I don't know how to do.

            ...

            ANSWER

            Answered 2021-Jun-08 at 18:36

            You don't need the curly brackets around key, you can just say Text.push(key).

            Source https://stackoverflow.com/questions/67892383

            QUESTION

            Inno Setup Music Glitches when exiting
            Asked 2021-Jun-14 at 07:52

            I've used Martin Prikryl's code for my Inno Setup project. This is the link to his code:

            How to make Stop and Pause/Resume/Play music buttons in Inno Setup

            I used it with some tweaks on it but the problem is that the music glitches when I finish it.

            For example, if the music is working while installing something and when I finally finish the setup, I still hear the glitched Audio for about 3 seconds! It's very annoying!

            I think the problem is that we need to unload Music dll's before the installer finishes, as we do with the skin.

            I hope you understood my situation and thanks in advance!

            This is my Full code (it's not well-arranged sorry) :

            ...

            ANSWER

            Answered 2021-Jun-14 at 07:52

            If you want to stop the music, when the installer is closing, just use the same code you already have in StopButtonClick from DeinitializeSetup:

            Source https://stackoverflow.com/questions/67944508

            QUESTION

            linalg.solve() iteration over dictionaries
            Asked 2021-Jun-09 at 23:11

            Here's the context: I have to produce a mix of different products. I don't want to produce them in single lots for each product, but instead I want to make lots as small and as homogenous as possible, with each lot containing a small amount of the total production.

            For each product I know the demand:

            ...

            ANSWER

            Answered 2021-Jun-09 at 23:11

            The problem with your code is in the else clause, where you set split to an int. Indeed, you then try to call split[1] right after, thus getting an error. A solution to this problem is to duplicate the splits.update instruction and modify it to work with an int, as described below:

            Source https://stackoverflow.com/questions/67912639

            QUESTION

            3d cube not showing perfectly
            Asked 2021-Jun-09 at 15:56

            I trying to make a pure 3d cube, using my vectors. I thought it was perfect at once, but when rotate it, I can see some lines are not drawn correctly and it is not perfect.

            I can't find why it is not perfect. Is some of my vectors wrong?

            I'm using p5.js to draw it. I know they have methods of 3d rotation and some 3d primitives. But I don't want to use them. I want to draw my own 3d cube.

            Here's the code I used as reference: https://github.com/OneLoneCoder/videos/blob/master/OneLoneCoder_olcEngine3D_Part1.cpp

            ...

            ANSWER

            Answered 2021-Jun-09 at 15:54

            You need to close the outline around the triangles:

            Source https://stackoverflow.com/questions/67907449

            QUESTION

            How do i make my character not go to space in p5js
            Asked 2021-Jun-09 at 01:56

            When I run my code I when I jump for some reason when I press a on the keyboard my character(the purple rectangle) goes into space Here is the code:

            ...

            ANSWER

            Answered 2021-Jun-09 at 00:43

            There are a few things in your code that I would change, but for jumping, here's my suggestion:

            Change the velocity during the jump. When you jump in real life, gravity will constantly reduce your (vertical) velocity until you hit the ground. In this situation, you want to do the same thing: when you first jump, set the vertical velocity to a certain value. Until you hit a surface, continue to reduce the value of velocity (even to negative numbers).

            Source https://stackoverflow.com/questions/67895768

            QUESTION

            Vector attraction when mouse pressed
            Asked 2021-Jun-08 at 11:29

            Currently trying to create attraction effect on 3D cubes using createVector function. The attraction designed to trigger when mouse pressed but currently it's stating the error:

            ...

            ANSWER

            Answered 2021-Jun-08 at 11:29
            • You're using index a for argument of Cubes.attraction which is expecting an object with a pos vector field (a Cubes ?)
            • You're trying to position your cubes using this.x / this.y, which aren't changed by update. Use the this.pos vector instead
            • You can optimize by checking for mouse pressed only once, and only then calling attraction on every cube with mouse coordinates as vector argument
            • In physics, force drives acceleration, not velocity. I changed that but maybe it was deliberate of you.
            • You should change your class name to Cube rather than Cubes

            Source https://stackoverflow.com/questions/67884977

            QUESTION

            Rotating and drawing on a p5.js canvas
            Asked 2021-Jun-07 at 17:16

            I am trying to draw on a rotating p5.js canvas, where the canvas element is being rotated via its transform CSS attribute. The user should be able to draw points on the canvas with the cursor, even while the canvas element is actively rotating.

            The below code is what I have tried so far. However, it is currently not working, because the points are not correctly showing up where the mouse is hovering over the rotating canvas. I'm currently testing this out on the p5.js editor.

            ...

            ANSWER

            Answered 2021-Jun-07 at 17:16

            This seems to be a bug in p5.js.

            The mouse coordinate seems to depend on the size of the bounding box of the canvas. The bounding box depends on the rotation. Therefor you need to scale the offset for the calculation of the center of the canvas.
            Unfortunately, that's not all. All of this does not depend on the current angle, but on the angle that was set when the mouse was last moved. Hence the scale needs to be computed in the mouseMoved callback:

            Source https://stackoverflow.com/questions/67867143

            QUESTION

            How to remove a p5.js instance when three.js assets load?
            Asked 2021-Jun-06 at 06:22

            I am loading a three.js gltf file onto my page, and would like to use a p5 sketch as a preload animation. It's a simple animation I made and so should serve decently while the heavy gltf loads. Currently I am using my loading manager to set a boolean trigger, but it simply does not get triggered by three js.

            Here is some sample code that illustrates the interactions.

            P5

            ...

            ANSWER

            Answered 2021-May-05 at 20:13

            It looks like there are two issues. The first is that you call setBool() once, immediately after the calls to main() and playSketch(). It is unlikely that the three.js LoadingManager calls the onLoad handler instantaneously so loadSketch will still be false when setBool runs. To fixed this you can either make the onLoad handler directly call the .remove() function, or if you don't want to tightly couple these things you could pass a callback function to your main function. Another, more kludgy, solution would be to call setBool repeatedly with setInterval. Just don't try to use a while loop to wait for loadSketch to be true, because that will cause the page to freeze (javascript being single threaded and all).

            The second issue is the scope of your myp5 variable. It is declared inside the playSketch function so it will not be accessible to the setBool function.

            Note: if you include a runnable snippet containing a minimal reproducible example in your question, then it would be easier to show you a fix in the answer.

            Source https://stackoverflow.com/questions/67406725

            QUESTION

            Adjusting the position of geom_text label for stacked bar chart
            Asked 2021-Jun-05 at 18:08

            I have plotted data on 50 items (Ranking from 1-5) within a stacked bar chart and want to add the item number to each percentage share of the bar chart. I have created a reproducible example with a smaller dataset to illustrate the issue. It looks as follows:

            I think the problem is visible: I would like to adjust the position of the barchart labelling to the relative position of the boxes on the y-axis such that each item (1-12) is printed within the boxes on the right spot. I have tried with vjust and hjust, but nothing really worked. Here is full code for the example:

            ...

            ANSWER

            Answered 2021-Jun-05 at 18:08

            This may not be exactly what you want, but I hope it's a helpful example.

            Source https://stackoverflow.com/questions/67851879

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install p5

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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