ballr | Interactive NBA and NCAA Shot Charts with R and Shiny

 by   toddwschneider R Version: Current License: MIT

kandi X-RAY | ballr Summary

kandi X-RAY | ballr Summary

ballr is a R library. ballr has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

BallR uses the NBA Stats API to visualize every shot taken by a player during an NBA season dating back to 1996. See also the college branch of this repo for men's college basketball shot charts.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              ballr has a low active ecosystem.
              It has 582 star(s) with 128 fork(s). There are 45 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 5 have been closed. On average issues are closed in 1 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ballr is current.

            kandi-Quality Quality

              ballr has no bugs reported.

            kandi-Security Security

              ballr has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ballr is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ballr releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ballr
            Get all kandi verified functions for this library.

            ballr Key Features

            No Key Features are available at this moment for ballr.

            ballr Examples and Code Snippets

            No Code Snippets are available at this moment for ballr.

            Community Discussions

            QUESTION

            Life Counter Keeps Resetting
            Asked 2019-Dec-26 at 22:28

            I have recently gotten into pygame and I am having trouble. My life counter is not working in my program.

            ...

            ANSWER

            Answered 2019-Dec-26 at 22:28

            When the player dies, you call dead().

            dead() calls message_display().

            message_display() calls __init__() again (even though it was already running).

            The beginning of __init__() says myLives = 3.

            If you don't want the variable reset to 3 when the player dies, don't keep calling __init__ again, because the start of that function always resets myLives to 3.

            Source https://stackoverflow.com/questions/59494003

            QUESTION

            Collision detection between imageview and drawables
            Asked 2018-Jan-19 at 21:59

            I'm trying to collide my ball1 to greengreen drawable. how can I determine the collision?

            ...

            ANSWER

            Answered 2018-Jan-19 at 04:40

            You can check This for Finding Collision of Two Views. You can add that drawable in any Imageview.

            Source https://stackoverflow.com/questions/48327794

            QUESTION

            HTML canvas arc() Method in javascript only shows a small segment of the circle
            Asked 2017-Jul-20 at 09:43
            //This function draws all the circles 
            function drawCircle(x,y,r,col){
              ctx.beginPath();
              ctx.fillStyle=col;
              ctx.arc(x,y,r,Math.PI*2,true);
              ctx.fill();
              ctx.closePath();
            }
            
            //this function I'm using to animate the circle
            function animate(){
              ctx.clearRect(0,0,canvas.width,canvas.height);
              drawBlock();
              blockY+=dy;
              drawBall();
              ballY+=bdy;
              requestAnimationFrame(animate);
            }
            
            //this part calls the drawCircle() function
            function drawBall(){
              drawCircle(ballX,ballY,ballr,"#ff7744");
            }
            
            ...

            ANSWER

            Answered 2017-Jul-20 at 09:09

            QUESTION

            drawing rect() on canvas with variables - works only with numbers?
            Asked 2017-Jun-15 at 18:43

            Well, look at this code, mainly on ctx.rect() function in drawPaddle function and var paddleY.

            ...

            ANSWER

            Answered 2017-Jun-15 at 18:43

            Consider this part of your code:

            Source https://stackoverflow.com/questions/44574654

            QUESTION

            Phaser - How to check for sprite moving between two other sprites?
            Asked 2017-Apr-21 at 13:31

            I'm trying to check if one sprite is passing the line between two other sprites. I tried to check if the sprite is overlapping a Phaser.Line with:

            ...

            ANSWER

            Answered 2017-Apr-21 at 13:31

            I haven't used Phaser.Lines too much, so after some research, and from what I've seen elsewhere, I might recommend going about this slightly differently.

            One option would be changing the goal line to a Phaser.Sprite and then checking for overlap.

            Alternatively, you could check for a rectangular intersection, as in the Overlap Without Physics example.

            Source https://stackoverflow.com/questions/43538869

            QUESTION

            How can I make the ball bounce off the red bricks without it (the red brick) breaking?
            Asked 2017-Feb-22 at 01:05

            So basically I want the red bricks to have an extra bounce (but not the blue ones). It means if I hit it once the red brick reflects the ball without it disappearing but when I hit it the second time it does. Thank you in advance.

            ...

            ANSWER

            Answered 2017-Feb-21 at 23:28

            in ballBrickHandling() replace

            Source https://stackoverflow.com/questions/42379739

            QUESTION

            I need to make the bricks randomly red or blue
            Asked 2017-Feb-21 at 22:06

            Here's all the code (The variables are named properly so you should understand it)

            The problem is that it resets all the bricks' colors randomly to red or blue but I want it to give a random color to each brick instead (70% of the time blue and 30% of the time red ).

            ...

            ANSWER

            Answered 2017-Feb-21 at 22:06

            You set the color once per brick but you overwrite the global variable before you do any drawing. So when it gets to drawBricks the loop that sets the brick colors has already finished and the variable stays the same throughout the drawing.

            Since you repaint the bricks continuously (I'm not sure if it is necessary) I suggest you save a bidimensional array of randomized colors in you randBrickColor function instead of just a variable.

            A summary of the changes:

            • Put the randBrickColor(); call outside the loop in brickReset().
            • Initialize a variable brickColors (instead of brickColor) as an array. Ex: var brickColors = [];
            • Change the function randBrickColor so it loops through brickRowsand brickCols and stores the randomized color under brickColors[eachRow][eachCol].
            • Use brickColors[eachRow][eachCol] in your drawBricks function to pick the color of each brick.

            See the snippet below.

            Source https://stackoverflow.com/questions/42377246

            QUESTION

            Pong Ball Collision Problems
            Asked 2017-Feb-20 at 09:06

            Recently, I've started making the Pong game, because the tutorial I'm following told me I can make simple games now.

            I guess Pong isn't as simple as I thought, then.

            First of all, here's the code:

            ...

            ANSWER

            Answered 2017-Feb-19 at 18:50

            Collision detection in games in general is not such a trivial task. But for a simplest case in pong, where you can disregard sizes of paddles and ball, it is sufficient to intersect ball trajectory with paddle. In other words, you can take two line segments: first from position of the ball in the previous frame to the current ball position and second from one end of the paddle to another, and bounce the ball if they do intersect.

            Source https://stackoverflow.com/questions/42331157

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ballr

            You can download it from GitHub.

            Support

            todd@toddwschneider.com, or open a GitHub issue.
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/toddwschneider/ballr.git

          • CLI

            gh repo clone toddwschneider/ballr

          • sshUrl

            git@github.com:toddwschneider/ballr.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link