ballr | Interactive NBA and NCAA Shot Charts with R and Shiny
kandi X-RAY | ballr Summary
kandi X-RAY | ballr Summary
BallR uses the NBA Stats API to visualize every shot taken by a player during an NBA season dating back to 1996. See also the college branch of this repo for men's college basketball shot charts.
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QUESTION
I have recently gotten into pygame and I am having trouble. My life counter is not working in my program.
...ANSWER
Answered 2019-Dec-26 at 22:28When the player dies, you call dead()
.
dead()
calls message_display()
.
message_display()
calls __init__()
again (even though it was already running).
The beginning of __init__()
says myLives = 3
.
If you don't want the variable reset to 3 when the player dies, don't keep calling __init__
again, because the start of that function always resets myLives
to 3.
QUESTION
I'm trying to collide my ball1 to greengreen drawable. how can I determine the collision?
...ANSWER
Answered 2018-Jan-19 at 04:40You can check This for Finding Collision of Two Views. You can add that drawable in any Imageview.
QUESTION
//This function draws all the circles
function drawCircle(x,y,r,col){
ctx.beginPath();
ctx.fillStyle=col;
ctx.arc(x,y,r,Math.PI*2,true);
ctx.fill();
ctx.closePath();
}
//this function I'm using to animate the circle
function animate(){
ctx.clearRect(0,0,canvas.width,canvas.height);
drawBlock();
blockY+=dy;
drawBall();
ballY+=bdy;
requestAnimationFrame(animate);
}
//this part calls the drawCircle() function
function drawBall(){
drawCircle(ballX,ballY,ballr,"#ff7744");
}
...ANSWER
Answered 2017-Jul-20 at 09:09DEMO
QUESTION
Well, look at this code, mainly on ctx.rect()
function in drawPaddle
function and var paddleY
.
ANSWER
Answered 2017-Jun-15 at 18:43Consider this part of your code:
QUESTION
I'm trying to check if one sprite is passing the line between two other sprites. I tried to check if the sprite is overlapping a Phaser.Line with:
...ANSWER
Answered 2017-Apr-21 at 13:31I haven't used Phaser.Line
s too much, so after some research, and from what I've seen elsewhere, I might recommend going about this slightly differently.
One option would be changing the goal line to a Phaser.Sprite
and then checking for overlap
.
Alternatively, you could check for a rectangular intersection, as in the Overlap Without Physics example.
QUESTION
So basically I want the red bricks to have an extra bounce (but not the blue ones). It means if I hit it once the red brick reflects the ball without it disappearing but when I hit it the second time it does. Thank you in advance.
...ANSWER
Answered 2017-Feb-21 at 23:28in ballBrickHandling()
replace
QUESTION
Here's all the code (The variables are named properly so you should understand it)
The problem is that it resets all the bricks' colors randomly to red or blue but I want it to give a random color to each brick instead (70% of the time blue and 30% of the time red ).
...ANSWER
Answered 2017-Feb-21 at 22:06You set the color once per brick but you overwrite the global variable before you do any drawing. So when it gets to drawBricks
the loop that sets the brick colors has already finished and the variable stays the same throughout the drawing.
Since you repaint the bricks continuously (I'm not sure if it is necessary) I suggest you save a bidimensional array of randomized colors in you randBrickColor
function instead of just a variable.
A summary of the changes:
- Put the
randBrickColor();
call outside the loop inbrickReset()
. - Initialize a variable
brickColors
(instead ofbrickColor
) as an array. Ex:var brickColors = [];
- Change the function
randBrickColor
so it loops throughbrickRows
andbrickCols
and stores the randomized color underbrickColors[eachRow][eachCol]
. - Use
brickColors[eachRow][eachCol]
in yourdrawBricks
function to pick the color of each brick.
See the snippet below.
QUESTION
Recently, I've started making the Pong game, because the tutorial I'm following told me I can make simple games now.
I guess Pong isn't as simple as I thought, then.
First of all, here's the code:
...ANSWER
Answered 2017-Feb-19 at 18:50Collision detection in games in general is not such a trivial task. But for a simplest case in pong, where you can disregard sizes of paddles and ball, it is sufficient to intersect ball trajectory with paddle. In other words, you can take two line segments: first from position of the ball in the previous frame to the current ball position and second from one end of the paddle to another, and bounce the ball if they do intersect.
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