wave | Ruby client for Google Wave
kandi X-RAY | wave Summary
kandi X-RAY | wave Summary
Ruby client for accessing a Google Wave Server. based on the whitepapers for use in building robots or Ruby clients for human interaction. Author: Jack Danger Canty.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of wave
wave Key Features
wave Examples and Code Snippets
public int[] wave(int[] A) {
int[] result = new int[A.length];
int len = A.length;
Arrays.sort(A);
for (int i = 0; i < len - 1; i = i + 2) {
int temp = A[i + 1];
result[i + 1] = A[i];
Community Discussions
Trending Discussions on wave
QUESTION
I'm building a vue app where user input data that I store in mongo database. One of the form elements is a ckeditor. When the user inputs data everything works fine.
Now the problem is when I make an API call to get the ckeditor text that user did input, I receive plein string text that I can't convert to html element.
Here's my code
...ANSWER
Answered 2021-Jun-15 at 14:37You can use the v-html
directive to output real HTML:
QUESTION
I developed an app using rshiny, https://smandape.shinyapps.io/mmdit/. I am trying to make it WCAG 2.1 accessible. I am using WAVE (Web accessibility evaluation tool) to check for accessibility. Currently, the errors popping are related to 'missing form label'. These errors are specifically for the code fileInput or rabiobuttons (5 errors are on Data import tab). For example, around the following code. WAVE shows the error for the placeholder for fileInput.
...ANSWER
Answered 2021-Jun-15 at 03:54fileInput accessibility was one of the things changed in the Shiny v1.6 release: https://shiny.rstudio.com/reference/shiny/1.6.0/upgrade.html
Closed #2929: Fixed keyboard accessibility for file picker button: keyboard users can now tab to focus on fileInput() widget. (#2937)
Are you definitely using v1.6? It looks like you are, so you may have identified a bug in the shiny framework.
EDIT: I had a look at the code for the fileInput control, and it looks to me like the input and label elements aren't properly linked together. I reported it as an issue: https://github.com/rstudio/shiny/issues/3426
QUESTION
I am currently a bit stuck! Lets say, have a grid of shapes (nested For-Loop) and I want to use a wave to animate it. The wave should have an offset. So far, i can achieve it. Currently the offset affects the Y-axis … But how can I manage to have a RADIAL offset – you know – like the clock hand, or a radar line… I really would like the offset to start from (width/2, height/2) – and then walks around clockwise. Here is my code and the point where I am stuck:
...ANSWER
Answered 2021-Jun-14 at 18:00Right now, you're defining the size of the ellipses based on a transformation of sin(y)
. A transformation means it looks like a * sin(b * y + c) + d
, and in this case you have
a = tileSize / 2
b = 300 / 60 = 5
c = frameCount
d = tileSize / 2
If you want to do a different pattern, you need to use a transformation of sin(theta)
where theta
is the "angle" of the dot (I put "angle" in quotes because it's really the angle from the vector from the center to the dot and some reference vector).
I suggest using the atan2()
function.
Solution:
QUESTION
I am trying to install hpctoolkit
using Spack
. In order to do that, I executed :
ANSWER
Answered 2021-Jun-10 at 11:42In order to fix this error, you should precise the path to g++. In my case, here is the updated content of my compilers.yaml file:
QUESTION
I am trying to install hpctoolkit
using spack
. In order to do that, I executed :
ANSWER
Answered 2021-Jun-09 at 12:34As you can see in the error, compiler 'gcc@10.2.0' does not support compiling C++ programs.
In order to display the compilers, use the command:
QUESTION
I'm new to F# interactive notebook and XPlot.Plotly.
I tried the following code in the hopes to get a nice sine wave shown
...ANSWER
Answered 2021-Jun-08 at 20:52You need to add the interactive nuget package
QUESTION
I'm trying to work with an old version of DirectX (8.1) and I'm finding the documentation more than a little confusing. It feels like the IDirectMusicPerformance8
interface is for MIDI playback, as it has various MIDI-related methods on it, but various parts of the documentation suggest that it can be used to play back WAV data as well. For instance, the tutorial says that you call InitAudio
on the performance, and it states "Wave files require only a single performance channel, and MIDI files require up to 16".
So is it for MIDI or can it be used for WAV?
If it can be used for WAV, I'm even more stumped, because I'm initializing it, running performance->PlaySegment(segment, 0, 0, NULL)
, getting a success response, but the audio is silent.
ANSWER
Answered 2021-Jun-07 at 19:14OK, I figured it out. Apparently I had been using IDirectMusicPerformance
instead of IDirectMusicPerformance8
, which I guess is some kind of old compatibility thing that is missing various new DirectX 8.1 methods. Once I switched to that (along with the associated '8' versions of the loader and segment interfaces), used their new InitAudio
and LoadObjectFromFile
methods, called segment->Download(performance)
before playing, then played with the new PlaySegmentEx
method, it worked and played the WAV.
QUESTION
I am trying to generate and draw a sin waves. I am using this formulae that I found online y = Amp * sin(2 * PI * frequency * time + shift)
ANSWER
Answered 2021-Jun-07 at 16:28The formula is wrong. The x-coordinate depends on the control variable of the loop (i
). The y-coordinate needs to depend on the x-coordinate:
e.g.: Frequency 5 (5 waves)
QUESTION
I uploaded my code and svgs to this github repo.
I have some svgs of some circles, blobs and triangles. I am trying to make the circles shake, like how the guy shakes in this code pen when you hover on him, I am trying to make the blobs move like waves like in this code pen, and I'm trying to make the triangles spin around. The blobs and triangles are not responding at all, even though I can see that they have the styling applied when I inspect the html. The circles have some effect, but not the one I want.
Here is the code for each
circles.scss
...ANSWER
Answered 2021-Jun-06 at 13:31Create components with the svg code inside then add your css classes ... I advise you to start from scratch and create your own svg, it's easier than using already created svg.
(check the demo at the bottom of the page with the triangles, circles and waves)
App.js
QUESTION
I am trying to distort a grid of images that are displayed randomly when the mouse is clicked.
I have the grid and the random when click.
I have accomplished the distorsion I want when I have only one image.
Now I have to merge both codes together, but I can't figure out how to do it when the PImage is an array.
Grid code:
...ANSWER
Answered 2021-Jun-05 at 20:15If you want to apply the distortion to the entire canvas, you can just use copy()
without the image parameter. This causes it to just copy from what is currently on the canvas.
You can use a very similar for
loop to the one that's in your wave code, just omit the myImage
parameter and let i
go from 0 to width
instead of myImage.width
. Then you put it at the end of your draw
block in the grid
code:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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