SketchUp | SketchUp Ruby API Examples
kandi X-RAY | SketchUp Summary
kandi X-RAY | SketchUp Summary
This project contains code, markdown (md) documents, and text files. If you're viewing this at GitHub.com and you'd like to view the files as html, please go to 'GitHub.io Web' or 'RubyDoc', as linked to above. At present, the GitHub.io site (a copy of yard doc files) sorts the file listings, so it's a little better reference. A 'local copy' of the docs can be created from the zip at the 'GitHub.io .zip' link. If you'd like the .txt files, they're in the zip from the 'GitHub .zip' link. Note: Since one of the documents shows the symbols created by SketchUp, the code uses some 'odd' naming so that it creates symbols that can be removed from the list. Hence, I normally code class, method, and variable names differently.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of SketchUp
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QUESTION
I am creating a custom tool in SketchUp Ruby and would like to be able to set custom cursors to help the user identify which tool they're using. Below is the current code I have incase you would like to see what I have so far.
...ANSWER
Answered 2022-Mar-14 at 18:23Your example code uses PNG file format for your cursor graphic, and that is ok, but I recommend using vector graphics instead.
In the future, SketchUp will adopt SVG format on both 'Mac' and 'Windows'. But, as of today we developers need to use PDF for Mac and SVG for Windows.
I changed the icon path to be relative to your '.rb' file, and not the Plugins folder path.
It is recommended to create a folder and add your assets inside. I did not include this in the 'Possible solution' code example below.
QUESTION
I am trying to create a tool which will open a .html file, however I need help with the piece of code which will open said .html file. I have this code below...
...ANSWER
Answered 2022-Mar-14 at 18:21How to test code below:
- Create .rb file (name it 'open-html.rb' for example) and copy & paste the code below. Then place the file in the SketchUp Plugins folder.
- Activate the tool inside Sketchup by going to
Plugins or Extension Menu
->Open basic.html inside the plugins folder
- Done! If you have an HTML file named 'basic.html' inside the plugins folder then this script will open it.
Possible Solution #1
QUESTION
Below is a piece of code (credit to Rafael Rivera) which plots points at the vertices of a model in SketchUp.
...ANSWER
Answered 2022-Mar-14 at 10:31It does exactly the same as the behavior you already observed with flatten
with the only difference that it changes the object on which it is called instead of returning a changed object.
Let's have a look at these three lines:
QUESTION
I am trying to develop a custom tool which will allow the user to select a line and they will be given the slope distance, azimuth and zenith angle of the line. A small table with all that info will then appear on their screen.
I currently have a little bit of code written which you can see below:
...ANSWER
Answered 2022-Mar-09 at 08:47The code below might help you with creating class variables of the selected edge's vertex start & end positions of X, Y, Z coordinates. These values might be needed to calculate some math formulas. Let me know if it helped or not.
I recommend encapsulating your code with Ruby modules for variable or method names not clashing with other SketchUp scripts on the Plugins folder.
QUESTION
I have a piece of code below which plots two points at [2,3,4] and [5,6,7] when the code is run in SketchUp's Ruby console. The end goal is to be able to allow the user to select a line and create points at both ends of the line, but I am taking it step by step at a time.
...ANSWER
Answered 2022-Mar-08 at 21:32Here is an example for creating a 'construction point' at each vertex of selected edges...
QUESTION
I am building a custom Decimal Degrees (DD) to Decimal Minute Seconds (DMS) function to use in SketchUp's Ruby. Below is my script.
...ANSWER
Answered 2022-Feb-23 at 11:13Your second code block is wrong, if you run it you get undefined local variable or method array for main:Object
.
You are probably running the code in an interactive session and you have defined array
before, take into account array
is local to DMS
function.
I would say what you want is to do
QUESTION
Good afternoon,
I have a piece of code here which you can run in SketchUp's Ruby console. When you do, you will get a popup which prints the letter 'a'. However in my code, you can see I have identified 'a' as a string '50.12'.
...ANSWER
Answered 2022-Feb-23 at 04:48You need to use string interpolation. Replace document.write('
a
');
with document.write('#{a}
');
QUESTION
I would like to create a directed graph with use of the networkx
library in python
.
I have a pandas
dataframe that looks like this:
ANSWER
Answered 2022-Jan-04 at 16:29You can follow the code below
QUESTION
i've found a program that you can move around the camera with the mouse in pyopengl, by doing some things i dont fully undesthand
...ANSWER
Answered 2021-Dec-17 at 21:18Just sum up the rotation around the x-axis and the rotation around the y-axis. First rotate around the y-axis and than around the x-axis:
QUESTION
I’ve designed a 3D model in SketchUp and I didn’t use any texture. I’m faced with an issue related with lagging on mouse move and rotate process. When I exported the model by Dae format and imported to the three js online editor (three js online editor) mouse movement is being very slow. I think it occurs fps drop. I couldn’t understand what’s problem with my model that I designed. I need your suggestions and ideas how to resolve this issue. Thanks for your support. I’ve uploaded 3D model’s image. Please take a look.
Object Count: 98.349, Vertices: 2,107.656, Triangles: 702.552
...ANSWER
Answered 2021-May-24 at 08:15Object Count: 98.349,
The object count results in an equal number draw calls. Such a high value will degrade the performance no matter how complex the respective geometry eventually is.
I suggest you redesign the model and ensure to merge individual objects as much as possible. Also try to lower the number of vertices and faces.
Keep in mind that three.js
does not automatically merge or batch render items. So it's your responsibility to optimize assets for rendering. It's best to do this right when designing the model. Or in code via methods like BufferGeometryUtils.mergeBufferGeometries() or via instanced rendering.
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On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.
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