rhesus | built templates with optional embedded Erb stuff

 by   Neurogami Ruby Version: Current License: No License

kandi X-RAY | rhesus Summary

kandi X-RAY | rhesus Summary

rhesus is a Ruby library. rhesus has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Rhesus is a tool for copying over pre-built templates with optional embedded string interpolation. It started as a way to make jump-starting [Jimpanzee] (and now [Monkeybars] apps easier, but the user-defined templates need not have anything to do with any special library or programming language. Basically, you create a skeleton of the directories and files you want for a template in some suitably-named subdirectory of ~/.rhesus. If any of those files contain [Erb] variables, they will be used to prompt the user for real values when that template is used to generate files and directories. The same value gets applied in all cases where that variable is used. Some magic is used to handle proper casing for class and file names. The results are copied out to a directory relative to where you invoked the rhesus script.
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            kandi-support Support

              rhesus has a low active ecosystem.
              It has 4 star(s) with 3 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 11 have been closed. On average issues are closed in 69 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of rhesus is current.

            kandi-Quality Quality

              rhesus has 0 bugs and 11 code smells.

            kandi-Security Security

              rhesus has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              rhesus code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              rhesus does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              rhesus releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              It has 493 lines of code, 46 functions and 20 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

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            rhesus Key Features

            No Key Features are available at this moment for rhesus.

            rhesus Examples and Code Snippets

            No Code Snippets are available at this moment for rhesus.

            Community Discussions

            QUESTION

            Weird NameError with python function in Snakemake script
            Asked 2022-Jan-06 at 06:30

            This is an extension of a question I asked yesterday. I have looked all over StackOverflow and have not found an instance of this specific NameError:

            ...

            ANSWER

            Answered 2022-Jan-06 at 06:30

            I think it's due to you used expand function in a wrong way, expand only accepts two positional arguments, where the first one is pattern and the second one is function (optional). If you want to supply multiple patterns you should wrap these patterns in list.

            After some studying on source code of snakemake, it turns out expand function doesn't check if user provides < 3 positional arguments, there is a variable combinator in if-else that would only be created when there are 1 or 2 positional arguments, the massive amount of positional arguments you provide skip this part and lead to the error when it tries to use combinator later.

            Source code: https://snakemake.readthedocs.io/en/v6.5.4/_modules/snakemake/io.html

            Source https://stackoverflow.com/questions/70600649

            QUESTION

            ThreeJS component working in VueJS 2 but not 3
            Asked 2021-Jan-15 at 14:39

            I'm upgrading my app to VueJS 3. I read that you could keep the same components. But I have an error in the console now, although I didn't change anything. Here is my component:

            ...

            ANSWER

            Answered 2021-Jan-15 at 14:39
            It worked with Vue 2

            Reason it worked fine with Vue 2 lies in the fact Vue 2 is using different reactivity system based on Object.defineProperty API.

            The same API is used by THREE.js a lot to add some non-writable and non-configurable properties to it's data structures

            When object with such property was passed to Vue (by declaring it inside data for example), Vue just skipped such property resulting in stored value/object being non-reactive (as Vue could not detect property access while rendering the component template)

            Vue 3 proxies

            Vue 3 is using new reactivity system base on ES6 proxies.

            This is pretty new and even that a lot of effort has been put into developing and testing it, issues like this will arise as people start migrating (And I completely agree with @Serg - Vue 3 is still new and unless you have skill and time to "live on the edge" you should wait a bit before migrating from Vue 2)

            This new reactivity system doesn't play well with non-writable non-configurable properties on objects - you can find minimal reproducible example in this sandbox

            1. Imho it is a bug and is reported to Vue@next repo
            2. sandbox uses composition API but that doesn't matter as using reactive() is the same as declaring your variables inside data() function (Vue just do it automatically for you)
            Workarounds

            As said before, problem is in reactivity system. I'm not an expert on THREE.js but from what I know it doesn't make much sense to put the THREE data structures into Vue reactivity system - all point of reactivity is to detect data changes and re-render template when needed. THREE has its own rendering system and is usually using single HTML element so it makes no sense to trigger Vue re-render on THREE data structures change...

            There are multiple ways to opt-out from Vue reactivity:

            1. Use Object.freeze() on your objects. Not very useful in this case but good to know
            2. Do not declare your variables in data() and assign the values in created()/mounted() hook (example bellow). You can assign them into component itself (this) if you need to access them in multiple methods or as a local variables (const/let) whenf you don't need it
            3. When using Composition API, do not use reactive() on THREE data structures

            NOTE: Even if they admit it is a bug, only way of fixing it is to leave such property and object it holds non-reactive (not putting Proxy around that object) so result will be same as opting-out of reactivity completely. But using this workaround also gives you faster and less memory hungry app as all the reactivity is not really that cheap

            Example - creating non-reactive component properties

            Source https://stackoverflow.com/questions/65693108

            QUESTION

            Get correct mouseover interaction in a ThreeJS VueJS app changing the window
            Asked 2020-Dec-26 at 14:14

            I'm quite proud of what I've done: I have a menu which comprises 4 shapes. When you hover a shape, it's chaging color, growing and pushing the other shapes on top, while the rotation gets slower.

            I read the ThreeJS docs and follow the advices of StackOverflow members.

            I'm struggling with mouse interactions and window resizing: when I first open the browser, the mouseover doesn't seem to be called exactly when the mouse is over. And when I resize the window, it's clearly messed up. If anybody has a clue on what I'm doing wrong, thanks in advance :)

            Here is my component:

            ...

            ANSWER

            Answered 2020-Dec-24 at 00:06

            I'm afraid the problem originates from the creation of your camera:

            this.camera = new Three.PerspectiveCamera(50, 1.686275 /*container.clientWidth/container.clientHeight*/, 0.01, 1000);

            Why are you using the magical aspect number 1.686275 instead of the actual width/height ratio like you do on resize? This is giving you a different behavior before and after resizing.

            This is my best guess at first glance, although I presume there are other instances of hard coded “magic numbers” in your app that need to be re-calculated based on the screen’s width and height. I couldn't possibly read through the 300 lines of code you posted. You should consider isolating the problem to create a minimal working example and add it to your question via a code snippet so we can see your code in action.

            Source https://stackoverflow.com/questions/65270851

            QUESTION

            How to use if else conditions with overloaded constructor in java
            Asked 2020-Oct-30 at 06:39

            Our prof give us an activity to create a overloaded constructor that stores blood type. I've already Created two (2) classes named BloodData (no class modifier) and RunBloodData (public). My problem is I don't how to apply the if else statements to this 2 objects in the main method, if the user does not input anything Hence, the values stored in the default constructor are displayed.

            ...

            ANSWER

            Answered 2020-Oct-30 at 06:35

            A simple way to do this would be to check if the inputs are equal to an empty string ("") using .equals(). For example:

            Source https://stackoverflow.com/questions/64603538

            QUESTION

            TypeError: 'Reference' object is not iterable in java script
            Asked 2020-Jul-17 at 17:53

            i want to retrieve data from firebase to javascrip. how i get some data and get output data to the variable. this is my code

            ...

            ANSWER

            Answered 2020-Jul-17 at 17:53

            As you can see from the API documentation, Firestore's query.get() returns a promise that resolves with a QuerySnapshot object. You're going to have to use that promise to wait for the query to complete, then iterate the documents in the QuerySnapshot object.

            I suggest starting with the documentation to learn how queries work with Firestore, and see some examples.

            Also, you're going to have to learn how JavaScript promises work with Cloud Functions. You must deal with the promise from the query and the promise from sendToDevice correctly, or the function won't work. See the documentation for details.

            Source https://stackoverflow.com/questions/62959168

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install rhesus

            Make sure you have http://gems.neurogami.com added as a gem server source.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/Neurogami/rhesus.git

          • CLI

            gh repo clone Neurogami/rhesus

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            git@github.com:Neurogami/rhesus.git

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