CardsLib | The smartest '' OO Card Game Library
kandi X-RAY | CardsLib Summary
kandi X-RAY | CardsLib Summary
I apply best practices in designing this gem and each feature has had a LOT of thought put into it. Just look at how the Deck works. It's designed with an immutable set of cards to draw from and to return cards to. You can even seed it to write robust tests and get the same results time after time. Card evaluation is written in a functional way that allows, and is optimized for, lazy evaluation. The set verification is as simple as handing it some cards and the names of the rules to apply. I'm willing to bet you that there is no other Ruby card game library out there as easy to use, as well thought out, and as simple to understand as mine. Come on, I dare you to use it and review it! ;-).
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Top functions reviewed by kandi - BETA
- Calculate a hero based on a given rank name .
- Returns the ranker by name .
- Retrieve a card
- Get the rank
- Return true if the given block is consecutively
- Returns true if this collection is equal to another .
- returns true if the matrix matches
- Returns true if this node is equal .
- Specify card .
- Returns true if two ranks are equal to other
CardsLib Key Features
CardsLib Examples and Code Snippets
Community Discussions
Trending Discussions on CardsLib
QUESTION
Okay, I have created a completely new project in Android Studio 3.0. Gradle build works fine in this newly instantiated project, until I insert the following lines in my module's build.gradle
ANSWER
Answered 2018-Mar-28 at 14:33Try disabling the AAPT2
by adding android.enableAapt2=false
to your gradle.properties
file.
Builds may fail while AAPT2 is enabled. Additionally, AAPT2 is currently not compatible with Robelectric. If your build fails due to an AAPT2 resource processing issue or you want to use Roboelectric, you can disable AAPT2 by setting android.enableAapt2=false in your gradle.properties file and restarting the Gradle daemon by running ./gradlew --stop from the command line.
Reference : here
I was using Android studio 3.0 beta 5 In which I disabled the AAPT2
and it resolved my error.
UPDATE: 28 March 2018
With Android Studio 3.1.1
this might not work. One of your library might be using android's private resource. You need to find the error causing library and replace android:attr/foregroundInsidePadding
with foregroundInsidePadding
and import it to your project.
- Clone the library repo in your local.
- Open repository in Android Studio find
xml
havingand replace it with
and Build.
- Open your project and import that repository as dependency into your project.
- Remove library compile statements from app level
build.gradle
. - Now you might be able to use
AAPT2
so try changingandroid.enableAapt2=false
totrue
ingradle.properties
if present.
QUESTION
A friend is working on and app (here's the link, it's a fork of this project). He said that he can build the project on his PC. But when I tried to build it, I go this error:
error: resource android:attr/foregroundInsidePadding is private. Message{kind=ERROR, text=error: resource android:attr/foregroundInsidePadding is private., sources=[C:\Users\Phincon\AndroidStudioProjects\notesx-master\NotesX\src\main\res\values\dimens.xml:9:5-58], original message=, tool name=Optional.of(AAPT)}
Looks like this SO post similar to my problem. I couldn't find any occurence of android:attr/foregroundInsidePadding. I'm using Android Studio 3.1.3, compile SDK is 25, build tools version is 27, Gradle 3.1.3. Minimum SDK is 14, and target SDK is 25.
This is confusing. Is there any workaround? THank you
...ANSWER
Answered 2018-Jul-08 at 11:47That value is an Android System resource attribute. You should not be using it. OEMs (such as Samsung/LG/Htc etc..) have free reign to change these values, as they are private system values.
Its possible that an Android Studio or Android SDK update is now enforcing this and preventing you from using that value. Either way, the tooling is correct and you should not be depending on that resource.
QUESTION
I have these dependencies:
...ANSWER
Answered 2017-Nov-03 at 16:30All com.android.support libraries must use the exact same version specification
I think the problem is with the com.afollestad.material-dialogs library and you have to force the library version as described here
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