monsterid | A Ruby port of the PHP MonsterId script | Web Framework library
kandi X-RAY | monsterid Summary
kandi X-RAY | monsterid Summary
A Ruby port of the PHP MonsterId script.
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- Create a new Image instance
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- Saves an image to the image .
monsterid Key Features
monsterid Examples and Code Snippets
Community Discussions
Trending Discussions on monsterid
QUESTION
I have a web game that uses .NetCore Entity Framework.
I have one method that uses HttpPost to create a new Monster in the database.
This method also needs to add a foreign key, the new MonsterId, to an existing Dungeon in the table called DungeonList.
I got the part where the method creates a new Monster correctly.
However I'm not sure how to insert the new MonsterId into the appropriate Dungeon of DungeonList.
I'm not exactly sure how to get the Id of the Dungeon.
Should I pass in the DungeonId from the frontend?
I'm really confused.
Here is what I have so far but I am not sure where to go from here.
I'd love some advice...thank you!
...ANSWER
Answered 2020-Sep-02 at 01:48Add Dungeon drop down list in your "Add new Monster" page. Send drop down list's dungeonID to PostMonsterList function.
QUESTION
This is an odd issue. My Entity Framework Core project is combining the table and the Id into one column like this: MonsterListMonsterId
Here is the error:
...ANSWER
Answered 2020-Aug-12 at 18:28The problem is here
QUESTION
I have run into an issue while iterating through the lines of a file. This file has thousands of lines and they look like this:
...ANSWER
Answered 2020-Jun-25 at 17:18Now I that I really understand what the OP wants :) here is it
QUESTION
I'm a newbie on Symfony and I'm having a problem to integrate the 'ry167/twig-gravatar' package on my project.
First, I did :
$ composer require ry167/twig-gravatar 3.0.0
And after I modified my services.yaml, which looks like this :
...ANSWER
Answered 2020-Feb-10 at 15:32You probably use Twig 3.* which removed all PSR-0 classes (with the underscore).
The next version of ry167/twig-gravatar
fixes the issue.
There is already a release candidate.
If you want to wait for the stable release, then temporarily add a conflict
block to your composer.json
to use the latest Twig version before 3.0:
QUESTION
According to the documentation of System.Text.Json
:
To serialize the properties of the derived type, use one of the following approaches:
- (...)
- Declare the object to be serialized as
object
.
Unfortunately, as I've just found out, this does not allow to serialize derived properties of list members. Consider the following DTO classes:
...ANSWER
Answered 2020-Jan-05 at 16:39this works:
QUESTION
I need to set innerhtml of an element, but some part of the code is conditional. Since I cannot append to innerHtml I want to put a conditional. I am quite new to JS, so i couldnt find a way of doing this because I am messing up with the signs " ` '.
I saw some methos to append to innerHtml but I want a cleaner way to do this
...ANSWER
Answered 2019-Oct-04 at 02:48So I don't know how much this will affect your code, and it could just be a preference of mine, but I think the the single tic (') vs grave character (`) is used instead... so I'd replace that (the grave) with the single tic in your code. Then to follow up, I am fairly certain that you can't use php inside of javascript, (based on my very primitive knowledge) first the webpage runs the php, generates the html, then sends the information back to the client side... since javascript is run after the page executes the php, you can't place php code inside a html page that was already created, is the long story short (It would be like after baking a cake, trying to add in the eggs that you forgot to add in the beginning). In terms of replacing the 'innerHTML' of an element using javascript, its rather easy.
QUESTION
I created a simple web api using Net Core 2.2. I have this api controller below, that gets one particular dungeon.
It is returning a dungeon as JSON, but it's not returning the MonsterList associated with the dungeon.
So this is my controller:
...ANSWER
Answered 2019-Jul-18 at 11:49You need to change your code to the following:
QUESTION
I'm learning Azure functions and CosmosDb for a work project. I believe I have worked out most of what I need but my Azure JS function query is running but timing out and returning nothing. Following is my full function code, my log out put and a clip of the CosmosDb Data Explorer showing the data. You can see by the logging output the query is executing, but it always times out.
I'm passing: monsterId=5cc1b65f7dfa950cd42a5b8e on the querystring.
...ANSWER
Answered 2019-Apr-25 at 16:44The main issue here is you are querying using the static Mongo client and not the returned, connected, instance. In general, this all looks a lot more convoluted than it needs to be.
QUESTION
I'm using JQuery UI in order to display a select drop-down menu with icons for each option. I would like to trigger an event when the user click on an option.
Here is a snippet : http://jsfiddle.net/L8p5n41j/
My HTML :
...ANSWER
Answered 2019-Mar-28 at 18:50Consider the following code: http://jsfiddle.net/Twisty/brsfmk5d/5/
QUESTION
I am creating a very naive AI (it maybe shouldn't even be called an AI, as it just tests out a lot of possibilites and picks the best one for him), for a board game I am making. This is to simplify the amount of manual tests I will need to do to balance the game.
The AI is playing alone, doing the following things: in each turn, the AI, playing with one of the heroes, attacks one of the max 9 monsters on the battlefield. His goal is to finish the battle as fast as possible (in the least amount of turns) and with the fewest amount of monster activations.
To achieve this, I've implemented a think ahead algorithm for the AI, where instead of performing the best possible move at the moment, he selects a move, based on the possible outcome of future moves of other heroes. This is the code snippet where he does this, it is written in PHP:
...ANSWER
Answered 2019-Jan-13 at 18:51If there is randomness in your game, then anything can happen. Pointing that out since it's just not clear from the materials you have posted here.
If there is no randomness and the actors can see the full state of the game, then a longer look-ahead absolutely should perform better. When it does not, it is a clear indication that your evaluation function is providing incorrect estimates of the value of a state.
In looking at your code, the values of your quantifications are not listed and in your simulation it looks like you just have the same player make moves repeatedly without considering the possible actions of the other actors. You need to run a full simulation, step by step in order to produce accurate future states and you need to look at the value estimates of the varying states to see if you agree with them, and make adjustments to your quantifications accordingly.
An alternative way to frame the problem of estimating value is to explicitly predict your chances of winning the round as a percentage on a scale of 0.0 to 1.0 and then choose the move that gives you the highest chance of winning. Calculating the damage done and number of monsters killed so far doesn't tell you much about how much you have left to do in order to win the game.
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Install monsterid
On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.
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