lockpick | Pulls public keys from github and drop | Cryptography library
kandi X-RAY | lockpick Summary
kandi X-RAY | lockpick Summary
This script leverages GitHub's public key management as a tool to manage public ssh keys.
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QUESTION
I'm attempting to build a random character generator for an RPG. I am attempting to Generate two skills from a select list, which if selected need to return true in the Common list.
I'm pretty new, so this may be a problem with inexperience.
What I did try was using instead of SkillChoice[0] = True I used (SkillChoice[0]).append(2) to add the modifier to a list, but with this method it cannot check if that skill was chosen.
...ANSWER
Answered 2019-Aug-13 at 03:59When you write ClassSkills = (Athletics_P, Acrobatics_P, Alchemy_P, Lockpicking_P, Sneak_P)
that puts the values of the variables in the tuple, so it's equivalent to ClassSkills = (False, False, False, False, False)
.
Instead, we'd like a better way of associating the names of your skills with their value (True or False). We can use a dict
for this (the following is an example of similar, but not identical functionality that you indicated in your example code):
QUESTION
Working on a text game, I ran into this error where playercharacter
isn't assigning any of the variables I've given it. An example run is as follows:
ANSWER
Answered 2018-Aug-28 at 00:59You overindented your other methods; all the def get*
names should be at the same indentation level as def __init__
, not the level of __init__
's contents.
As far as general advice goes: Don't write Java-style accessors. The Pythonic approach is to just access the attributes directly, or if you insist on some protection, naming the instance attributes with a leading underscore, and using @property
accessors. So if name
should be protected against mutation, you'd have:
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