hatchet | Ruby logging library that provides the ability to add class
kandi X-RAY | hatchet Summary
kandi X-RAY | hatchet Summary
Ruby logging library that provides the ability to add class/module specific filters. This README provides a brief overview of Hatchet, see the main site for more complete documentation and tutorials.
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Top functions reviewed by kandi - BETA
- Initialize a new logger
- Add backtrace to the backtrace
- Constructs a timestamp from the server .
- Creates a new logger instance .
- Create a cache
- Formats the trace .
- Sets the level configuration .
- Returns the name of the host .
- Determines if a resource is enabled .
- Returns the name of the application .
hatchet Key Features
hatchet Examples and Code Snippets
Community Discussions
Trending Discussions on hatchet
QUESTION
I'm developing a web game in JavaScript and I have a few arrays of objects. For some reason, I'm experiencing this problem: When I randomly select an object from an array:
...ANSWER
Answered 2021-Apr-20 at 16:30Your code is working fine and the variable itemToGive
is the object you think it should be. [object object]
is just some problem you're experiencing with string conversion. Run the snippet below
QUESTION
I have a list like this:
...ANSWER
Answered 2021-Jan-25 at 05:31Create a dict using comprehension.
QUESTION
I have ECK setup and im using filebeat to ship logs from Kubernetes to elasticsearch.
Ive recently added decode_json_fields
processor to my configuration, so that im able decode the json that is usually in the message
field.
ANSWER
Answered 2020-Oct-14 at 09:06The problem is that some of your JSON messages contain a message
field that is sometimes a simple string and other times a nested JSON object (like in the case you're showing in your question).
After this index was created, the very first message that was parsed was probably a string and hence the mapping has been modified to add the following field (line 10553):
QUESTION
Working on a beginner java project.
The idea of the program is to take in user's favorite genre and return a random recommendation based on a top 10 (starting with 3 now) list of books in each genre.
My main question is how could I take in their input, make it correspond to the right array and print out a random element from that array in the getRecommendation() method.
Code below (left out imports and public class):
...ANSWER
Answered 2020-Sep-28 at 19:37you're looking for the concept of a field.
QUESTION
I currently have a frozen binary created out of a PySide2 python program using PyInstaller, and it ends up having a very large file size. A script as small as a PySide2 window with Hello World can reach over 40MBs in size.
There are many unused bindings of PySide2 that are being included in the binary, and I've been wondering if there's any modern solution for stripping them from the frozen binary.
After a quick search, I only managed to find a tool called Hatchet from a library called PySideKick, but it's been unmaintained for years, and probably is not suitable for use with PySide2 or Python 3.
...ANSWER
Answered 2020-Sep-22 at 12:52There are a number of approaches you can take to reduce pyinstalled compiled filesizes:
If you use anaconda, switching to virtualenv can lead to a significant reduction in the size of the compiled file. I made an virtualenv environment in pycharm specifically for compiling a project and it really helped. (more details: How to make pyinstaller not use anaconda and build a small-size exe file)
You can exclude specific modules that you don't want compiled with the --exclude-module argument in pyinstaller.
A better way to do the above is to edit the spec file as suggested in this answer: How to exclude unnecessary Qt *.so files when packaging an application?
Unfortunately, pyinstaller needs to package the python interpreter and some other dependencies so the filesize will always be larger than you (or me) would like. Double check in the dist file that the majority of your overhead is actually from PySide.
QUESTION
if b1a == "rock":
print("you gave him a concussion and made the rock your new weapon")
weapon = "rock"
else:
print("you had a heart attack because you didn't pick one of the options")
exit()
if b1a == "NIGERUNDAYO":
weapon = "tommy gun"
print("You ran so much that the beast got tired, then you took out a tommy gun and started shooting")
else:
print("you had a heart attack because you didn't pick one of the options")
exit()
if b1a == "slash":
print("you slashed his face with a hatchet. ")
else:
print("you had a heart attack because you didn't pick one of the options")
exit()
...ANSWER
Answered 2020-Apr-14 at 06:28It'd be better to just use elif
each time instead of if-else
construction.
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