hatchet | A tool for testing buildpacks | Platform As A Service library
kandi X-RAY | hatchet Summary
kandi X-RAY | hatchet Summary
A tool for testing buildpacks
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Top functions reviewed by kandi - BETA
- Runs the prebuilt CI run
- Runs a command in the application .
- Calls the list of apps and wait for the application
- Adds a deployment to the deployment .
- Run the command .
- Calls a directory in the directory starting at the given directory .
- Execute a single command in the collection .
- Perform a pull request
- Runs the target
- initialize git repositories
hatchet Key Features
hatchet Examples and Code Snippets
Community Discussions
Trending Discussions on hatchet
QUESTION
I'm developing a web game in JavaScript and I have a few arrays of objects. For some reason, I'm experiencing this problem: When I randomly select an object from an array:
...ANSWER
Answered 2021-Apr-20 at 16:30Your code is working fine and the variable itemToGive
is the object you think it should be. [object object]
is just some problem you're experiencing with string conversion. Run the snippet below
QUESTION
I have a list like this:
...ANSWER
Answered 2021-Jan-25 at 05:31Create a dict using comprehension.
QUESTION
I have ECK setup and im using filebeat to ship logs from Kubernetes to elasticsearch.
Ive recently added decode_json_fields
processor to my configuration, so that im able decode the json that is usually in the message
field.
ANSWER
Answered 2020-Oct-14 at 09:06The problem is that some of your JSON messages contain a message
field that is sometimes a simple string and other times a nested JSON object (like in the case you're showing in your question).
After this index was created, the very first message that was parsed was probably a string and hence the mapping has been modified to add the following field (line 10553):
QUESTION
Working on a beginner java project.
The idea of the program is to take in user's favorite genre and return a random recommendation based on a top 10 (starting with 3 now) list of books in each genre.
My main question is how could I take in their input, make it correspond to the right array and print out a random element from that array in the getRecommendation() method.
Code below (left out imports and public class):
...ANSWER
Answered 2020-Sep-28 at 19:37you're looking for the concept of a field.
QUESTION
I currently have a frozen binary created out of a PySide2 python program using PyInstaller, and it ends up having a very large file size. A script as small as a PySide2 window with Hello World can reach over 40MBs in size.
There are many unused bindings of PySide2 that are being included in the binary, and I've been wondering if there's any modern solution for stripping them from the frozen binary.
After a quick search, I only managed to find a tool called Hatchet from a library called PySideKick, but it's been unmaintained for years, and probably is not suitable for use with PySide2 or Python 3.
...ANSWER
Answered 2020-Sep-22 at 12:52There are a number of approaches you can take to reduce pyinstalled compiled filesizes:
If you use anaconda, switching to virtualenv can lead to a significant reduction in the size of the compiled file. I made an virtualenv environment in pycharm specifically for compiling a project and it really helped. (more details: How to make pyinstaller not use anaconda and build a small-size exe file)
You can exclude specific modules that you don't want compiled with the --exclude-module argument in pyinstaller.
A better way to do the above is to edit the spec file as suggested in this answer: How to exclude unnecessary Qt *.so files when packaging an application?
Unfortunately, pyinstaller needs to package the python interpreter and some other dependencies so the filesize will always be larger than you (or me) would like. Double check in the dist file that the majority of your overhead is actually from PySide.
QUESTION
if b1a == "rock":
print("you gave him a concussion and made the rock your new weapon")
weapon = "rock"
else:
print("you had a heart attack because you didn't pick one of the options")
exit()
if b1a == "NIGERUNDAYO":
weapon = "tommy gun"
print("You ran so much that the beast got tired, then you took out a tommy gun and started shooting")
else:
print("you had a heart attack because you didn't pick one of the options")
exit()
if b1a == "slash":
print("you slashed his face with a hatchet. ")
else:
print("you had a heart attack because you didn't pick one of the options")
exit()
...ANSWER
Answered 2020-Apr-14 at 06:28It'd be better to just use elif
each time instead of if-else
construction.
QUESTION
I tried searching, but can't find how to do this. I want to take instances of my struct and store them in a list, then iterate over them and call a function on them.
...ANSWER
Answered 2019-Dec-06 at 13:48container/list
is not "generic" and operates on interface{}
values. To get "typed" values out of it, you have to use type assertion:
QUESTION
On a site I'm working on, I have a submenu within a submenu. The level-2 submenu is taller than the parent level-1 submenu. I'm using css to basically say, if i'm hovering over the parent list item of the level-1 submenu, or the level-1 submenu itself, the level-1 submenu is visible, and i'm repeating the same thing for the level-2 submenu. But when the mouse leaves the bounds of the level-1 submenu, it seems like pointer events on the level-2 item are not being picked up anymore.
I understand this is really confusing to understand but you can see it in action on this sloppily-and-quickly-thrown-together staging site (I know it's not in its best state, please be patient for the styling to appear): http://kachinahouse.newbird.co/
Hover over All Categories, Native American Artifacts, and try to select a submenu item a bit down the list. The entire menu disappears as if hover events aren't being recieved as soon as you leave the bounds of the level-1 submenu.
- In safari, hover events on level-2 don't even seem to be registered.
- In chrome, level-2 hover events disappear when the mouse leaves the bounds of level-1
- In firefox, everything works as expected and the submenus stay open as long as I'm hovering over them.
Should be noted that I am not using display:none to hide the submenu items before their appearance, I'm using a combination of opacity, visibility and pointer-events:none so that I can use smooth fading transitions. I mention this because I'm wondering if my pointer-events might be mucking things up somehow...? I don't see how though.
Simplified example of my css:
...ANSWER
Answered 2019-Sep-03 at 19:29I think you might be overcomplicating your styles, specially with the pointer-events
styles and whatnot. If all the elements in your menus and submenus are links/hoverable items, you should not be removing the pointer-events
or their individual visibility, and instead make the parent container invisible.
Additionally, since you're styling with SCSS, you're nesting your .sub-menu
inside a path that makes the .sub-menu
quite a specific CSS rule. Your CSS reads like so:
QUESTION
{
"General":{
"TimedPointsReward":{
"Enabled":true,
"Interval":5,
"Groups":{
"Default":{
"Amount":5
},
"Premiums":{
"Amount":15
}
}
},
"ItemsPerPage":15,
"ShopDisplayTime":15.0,
"ShopTextSize":1.3,
"DbPathOverride":"",
"DefaultKit":"House,starter"
},
"Kits":{
"starter":{
"DefaultAmount":2,
"Price":20,
"Description":"Starter Kit! (Raptor and Pteradon)",
"OnlyFromSpawn":false,
"Items":[
{
"Amount":1,
"Quality":0,
"ForceBlueprint":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_PteroSaddle.PrimalItemArmor_PteroSaddle'"
},
{
"Amount":1,
"Quality":0,
"ForceBlueprint":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_RaptorSaddle.PrimalItemArmor_RaptorSaddle'"
}
],
"Dinos":[
{
"Level":100,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Raptor/BionicRaptor_Character_BP.BionicRaptor_Character_BP'"
},
{
"Level":100,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Ptero/Ptero_Character_BP.Ptero_Character_BP'"
}
]
},
"House":{
"DefaultAmount":1,
"Price":100,
"Description":"House Kit! (Wood)",
"Items":[
{
"Amount":20,
"Quality":0,
"ForceBlueprint":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodFloor.PrimalItemStructure_WoodFloor'"
},
{
"Amount":40,
"Quality":0,
"ForceBlueprint":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodWall.PrimalItemStructure_WoodWall'"
},
{
"Amount":20,
"Quality":0,
"ForceBlueprint":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodCeiling.PrimalItemStructure_WoodCeiling'"
},
{
"Amount":2,
"Quality":0,
"ForceBlueprint":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodWallWithDoor.PrimalItemStructure_WoodWallWithDoor'"
},
{
"Amount":2,
"Quality":0,
"ForceBlueprint":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Stone/PrimalItemStructure_StoneDoor.PrimalItemStructure_StoneDoor'"
}
]
},
"Survival":{
"DefaultAmount":3,
"Price":100,
"MinLevel":1,
"MaxLevel":20,
"Description":"Survival Kit(Sword, Pickaxe, and Hatchet",
"Items":[
{
"Amount":1,
"Quality":0,
"ForceBlueprint":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSword.PrimalItem_WeaponSword'"
},
{
"Amount":1,
"Quality":0,
"ForceBlueprint":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMetalPick.PrimalItem_WeaponMetalPick'"
},
{
"Amount":1,
"Quality":0,
"ForceBlueprint":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMetalHatchet.PrimalItem_WeaponMetalHatchet'"
}
]
}
},
"ShopItems":{
"ingots100":{
"Type":"item",
"Description":"Metal Ingot (100x)",
"Price":200,
"Items":[
{
"Quality":0,
"ForceBlueprint":false,
"Amount":100,
"Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_MetalIngot.PrimalItemResource_MetalIngot'"
}
]
},
"DinoArea":{
"Type":"item",
"Description":"Area For Your Dinos!",
"Price":200,
"Items":[
{
"Quality":0,
"ForceBlueprint":false,
"Amount":6,
"Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodGateframe.PrimalItemStructure_WoodGateframe'"
},
{
"Quality":0,
"ForceBlueprint":false,
"Amount":6,
"Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodGate.PrimalItemStructure_WoodGate'"
}
]
},
"Rock Drake":{
"Type":"dino",
"Description":"Gives a Tamed Rock Drake",
"Level":150,
"Price":2000,
"MinLevel":1,
"MaxLevel":150,
"Blueprint":"Blueprint'/Game/Aberration/Dinos/RockDrake/RockDrake_Character_BP.RockDrake_Character_BP'"
},
"Rex":{
"Type":"dino",
"Description":"Gives a Tamed Rex",
"Level":150,
"Price":1000,
"Neutered":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Rex/Rex_Character_BP.Rex_Character_BP'"
},
"Achatina":{
"Type":"dino",
"Description":"Gives a Snail",
"Level":150,
"Price":100,
"Neutered":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Achatina/Achatina_Character_BP.Achatina_Character_BP'"
},
"Allosaurus":{
"Type":"dino",
"Description":"Gives a Allosaurus",
"Level":150,
"Price":300,
"Neutered":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Allosaurus/Allo_Character_BP.Allo_Character_BP'"
},
"Ankylosaurus":{
"Type":"dino",
"Description":"Gives a Ankylo",
"Level":150,
"Price":300,
"Neutered":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Ankylo/Ankylo_Character_BP.Ankylo_Character_BP'"
},
"Argentavis":{
"Type":"dino",
"Description":"Gives a Argentavis",
"Level":150,
"Price":600,
"Neutered":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Argentavis/Argent_Character_BP.Argent_Character_BP'"
},
"Araneo":{
"Type":"dino",
"Description":"Gives a Araneo",
"Level":150,
"Price":200,
"Neutered":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Spider-Small/SpiderS_Character_BP.SpiderS_Character_BP'"
},
"Arthropluera":{
"Type":"dino",
"Description":"Gives a Arthropluera",
"Level":150,
"Price":300,
"Neutered":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Arthropluera/Arthro_Character_BP.Arthro_Character_BP'"
},
"Baryonx":{
"Type":"dino",
"Description":"Gives a Baryonyx",
"Level":150,
"Price":200,
"Neutered":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Baryonyx/Baryonyx_Character_BP.Baryonyx_Character_BP'"
},
"Castoroides":{
"Type":"dino",
"Description":"Gives a Beaver",
"Level":150,
"Price":300,
"Neutered":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Beaver/Beaver_Character_BP.Beaver_Character_BP'"
},
"Daeodon":{
"Type":"dino",
"Description":"Gives a Pig",
"Level":150,
"Price":300,
"Neutered":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Daeodon/Daeodon_Character_BP.Daeodon_Character_BP'"
},
"Diplodocus":{
"Type":"dino",
"Description":"Gives a Disappointment",
"Level":150,
"Price":100,
"Neutered":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Diplodocus/Diplodocus_Character_BP.Diplodocus_Character_BP'"
},
"Doedicurus":{
"Type":"dino",
"Description":"Gives a Doedicurus",
"Level":150,
"Price":200,
"Neutered":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Doedicurus/Doed_Character_BP.Doed_Character_BP'"
},
"Bronto":{
"Type":"dino",
"Description":"Gives a Bronto",
"Level":150,
"Price":800,
"Neutered":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Sauropod/Sauropod_Character_BP.Sauropod_Character_BP'"
},
"Carnotaurus":{
"Type":"dino",
"Description":"Gives a Carno",
"Level":150,
"Price":300,
"Neutered":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Carno/Carno_Character_BP.Carno_Character_BP'"
},
"Bee":{
"Type":"dino",
"Description":"Gives a Giant Bee",
"Level":150,
"Price":400,
"Neutered":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Bee/Bee_Character_BP.Bee_Character_BP'"
},
"Giganotosaurus":{
"Type":"dino",
"Description":"Gives a Giga",
"Level":150,
"Price":1500,
"Neutered":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Giganotosaurus/Gigant_Character_BP.Gigant_Character_BP'"
},
"Pteranodon":{
"Type":"dino",
"Description":"Gives a Pteranodon",
"Level":150,
"Price":100,
"Neutered":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Ptero/Ptero_Character_BP.Ptero_Character_BP'"
},
"Quetzal":{
"Type":"dino",
"Description":"Gives a Quetzale",
"Level":150,
"Price":800,
"Neutered":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Quetzalcoatlus/Quetz_Character_BP.Quetz_Character_BP'"
},
"Rex":{
"Type":"dino",
"Description":"Gives a T-Rex",
"Level":150,
"Price":1000,
"Neutered":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Rex/Rex_Character_BP.Rex_Character_BP'"
},
"Spinosaurus":{
"Type":"dino",
"Description":"Gives a Spino",
"Level":150,
"Price":500,
"Neutered":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Spino/Spino_Character_BP.Spino_Character_BP'"
},
"Stegosaurus":{
"Type":"dino",
"Description":"Gives a Stego",
"Level":150,
"Price":100,
"Neutered":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Stego/Stego_Character_BP.Stego_Character_BP'"
},
"Tapejara":{
"Type":"dino",
"Description":"Gives a Tapejara",
"Level":150,
"Price":400,
"Neutered":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Tapejara/Tapejara_Character_BP.Tapejara_Character_BP'"
},
"Therizinosaur":{
"Type":"dino",
"Description":"Gives a Therizinosaur",
"Level":150,
"Price":500,
"Neutered":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Therizinosaurus/Therizino_Character_BP.Therizino_Character_BP'"
},
"Titanosaur":{
"Type":"dino",
"Description":"Gives a Titanosaur",
"Level":10,
"Price":5000,
"Neutered":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Titanosaur/Titanosaur_Character_BP.Titanosaur_Character_BP'"
},
"Yutyrannus":{
"Type":"dino",
"Description":"Gives a Yutyrannus",
"Level":150,
"Price":1000,
"Neutered":false,
"Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Yutyrannus/Yutyrannus_Character_BP.Yutyrannus_Character_BP'"
},
"Phoenix":{
"Type":"dino",
"Description":"Gives a Phoenix",
"Level":100,
"Price":300,
"Neutered":false,
"Blueprint":"Blueprint'/Game/ScorchedEarth/Dinos/Phoenix/Phoenix_Character_BP.Phoenix_Character_BP'"
},
"exp1000":{
"Type":"experience",
"Description":"1000 points of experience and works on dinos",
"GiveToDino":True,
"Price":50,
"Amount":1000.0
},
"tekengram":{
"Type":"unlockengram",
"Description":"Engram TEK Boots & Gloves",
"Price":20,
"Items":[
{
"Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/TEK/PrimalItemArmor_TekBoots.PrimalItemArmor_TekBoots'"
},
{
"Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/TEK/PrimalItemArmor_TekGloves.PrimalItemArmor_TekGloves'"
}
]
},
"allengrams":{
"Type":"command",
"Description":"All engrams",
"Price":2000,
"Items":[
{
"Command":"GiveEngrams"
}
]
}
},
"SellItems":{
"metal":{
"Type":"item",
"Description":"100x metal",
"Price":10,
"Amount":50,
"Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Metal.PrimalItemResource_Metal'"
}
},
"Messages":{
"Sender":"ArkShop",
"BoughtItem":"You have successfully bought item",
"BoughtDino":"You have successfully bought dino",
"BoughtBeacon":"You have successfully bought beacon",
"BoughtExp":"You have successfully bought experience",
"ReceivedPoints":"You have received {0} points! (total: {1})",
"HavePoints":"You have {0} points",
"NoPoints":"You don't have enough points",
"WrongId":"Wrong id",
"NoPermissionsKit":"You don't have permission to use this kit",
"CantBuyKit":"You can't buy this kit",
"BoughtKit":"You have successfully bought {0} kit",
"AvailableKits":"Available kits for you:",
"NoKits":"No available kits",
"KitsLeft":"You have {0} {1} kits left",
"NoKitsLeft":"You don't have {0} kits left",
"CantGivePoints":"You can't give points to yourself",
"RidingDino":"You can't buy this item while riding a dino",
"SentPoints":"You have successfully sent {0} points to {1}",
"GotPoints":"You have received {0} points from {1}",
"NoPlayer":"Player doesn't exist",
"FoundMorePlayers":"Found more than one player with the given name",
"BuyUsage":"Usage: /buy id amount",
"ShopUsage":"Usage: /shop page",
"KitUsage":"Usage: /kit KitName",
"BuyKitUsage":"Usage: /BuyKit KitName amount",
"TradeUsage":"Usage: /trade 'Player Name' amount",
"PointsCmd":"/points",
"TradeCmd":"/trade",
"BuyCmd":"/buy",
"ShopCmd":"/shop",
"KitCmd":"/kit",
"BuyKitCmd":"/buykit",
"SellCmd":"/sell",
"ShopSellCmd":"/shopsell",
"SellUsage":"Usage: /sell id amount",
"NotEnoughItems":"You don't have enough items ({0}/{1})",
"SoldItems":"You have successfully sold items",
"BadLevel":"Required level: {0} - {1}",
"KitsListPrice":"Price: {0}",
"KitsListFormat":"\"{0}\" - {1}. {2} left. {3}\n",
"StoreListDino":"{0}) {1}. Level: {2}. Id: {3}. Price: {4}\n",
"StoreListItem":"{0}) {1}. Id: {2}. Price: {3}\n",
"StoreListFormat":"{0}",
"OnlyOnSpawnKit":"This kit can be used only on spawn"
}
}
...ANSWER
Answered 2018-Dec-30 at 11:45You can use any JSON validator including the online ones like: https://jsonlint.com/, to validate your JSON files. Your current JSON has two errors:
"GiveToDino": True
(at line 363), -> changeTrue
totrue
, if you want to use it as a booleanRex
(at lines 152 and 296) is a duplicated key. You should change one of those keys to something else.
If you fix these two errors in your current version you'll have a valid JSON.
QUESTION
I am trying to find the closest match to an approximate movie title given an actual movie title using the max function and its key argument. If I define a sample list and test the function it works...
...ANSWER
Answered 2017-Dec-21 at 21:13Not a pandas expert and cannot reproduce but depending on how the file is read, since there are titles (like the french movie 11.6
for instance) which match a float, it's possible that some data are float
s instead of strings (well your issue proves that it is possible :))
A good workaround would be to force data as string like this:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install hatchet
In addition to testing what the build output was, the next most common thing to assert is that behavior at runtime produces expected results. Hatchet provides a helper for calling heroku run <cmd> and asserting against it. For example:. In this example, Hatchet is calling heroku run which node and passing the results back to the test so we can assert against it.
Asserting exit status:
Escaping and raw mode:
Heroku options:
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