osub | OStatus subscriber implementation in ruby
kandi X-RAY | osub Summary
kandi X-RAY | osub Summary
OStatus subscriber implementation in ruby
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Top functions reviewed by kandi - BETA
- Change a subscription
- Subscribes to the hub .
- Unsubscribe from the hub
- Verify the subscription token for a given token .
- Verifies the body of content
- Create a hub
- Provide a response to a specific response .
osub Key Features
osub Examples and Code Snippets
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Trending Discussions on osub
QUESTION
I have this multi-part HTML form... I know it is a bit messy! I am working on it!
I want the validation to work but only work on the inputs that are not disabled. I want to make it so on the dropdowns when the text inputs are not disabled, it checks them but when they are disabled, they don't be checked!
How?
...ANSWER
Answered 2021-Feb-10 at 19:02You need to just change one line and you can do this with JS itself rather than with your selector:
QUESTION
I've looked through what seems like every question and resource there is for Triangle.NET trying to find an answer to how to insert a vertex into an existing triangulation. The closest I've gotten was in the discussion archives for Traingle.Net where someone asked a similar question (discussion id 632458) but unfortunately, the answer was not what I was looking for.
My goal here is to make a destructible wall in Unity where, when the player shoots the wall, it will create a hole in the wall (like in Rainbow Six Siege).
Here's what I did for my original implementation:
- Create initial triangulation using the four corners of the wall.
- When the player shoots, perform a raycast, if the raycast intersects with the wall then add the point of intersection to the polygon variable and re-triangulate the entire mesh using that variable.
- Draw new triangulation on the wall as a texture to visualise what's happening.
- Repeat.
As you can see, step 2 is the problem.
Because I re-triangulate the entire mesh every time the player hits the wall, the more times the player hits the wall the slower the triangulation gets as the number of vertices rises. This could be fine I guess, but I want destructible walls to play a major role in my game so this is not acceptable.
So, digging through the Triangle.Net source code, I find an internal method called InsertVertex
. The summary for this method states:
Insert a vertex into a Delaunay triangulation, performing flips as necessary to maintain the Delaunay property.
This would mean I wouldn't have to re-triangulate every time the player shoots!
So I get to implementing this method, and...it doesn't work. I get an error like the one below:
NullReferenceException: Object reference not set to an instance of an object TriangleNet.TriangleLocator.PreciseLocate (TriangleNet.Geometry.Point searchpoint, TriangleNet.Topology.Otri& searchtri, System.Boolean stopatsubsegment) (at Assets/Triangle.NET/TriangleLocator.cs:146)
I have been stuck on this problem for days and I cannot solve it for the life of me! If anyone who is knowledgeable enough with the Triangle.NET library would be willing to help me I would be so grateful! Along with that, if there is a better alternative to either the implementation or library I'm using (for my purpose which I outlined above) that would also be awesome!
Currently, how I've set up the scene is really simple, I just have a quad which I scaled up and added the script below to it as a component. I then linked that component to a shoot raycast script attached to the Main Camera:
What it looks like in Play Mode.
The exact Triangle.Net repo I cloned is this one.
My code is posted below:
...ANSWER
Answered 2020-Feb-24 at 20:21Great news! I've managed to fix the issue. InsertVertex()
doesn't actually add the new vertex to the list of vertices! So this means that when it tried to triangulate, it was trying to point to the new vertex but it couldn't (because that vertex wasn't in the list). So, to solve this, I just manually add my new vertex to the list of vertices in the mesh, before calling InsertVertex()
. Note: When you do this, you also need to manually set the vertex's id. I set the id to the size of the list of vertices because I was adding all new vertices to the end of the list.
QUESTION
I have built a utility which gathers users input data and then I am downloading the data in form of a YAML file. The format of the data is very particular, and hence I had to create data and hack in spaces to bring it to a proper format. This code is working fine till Number of Chais=2, now the problem is if the number of chasis will be increased to let's say 10 or 20 then the code will be so bulky and would consume a lot of memory. Hence can anyone tell me how I can make use of the DOM Create Elements to make this utility more dynamic? Attaching the code where the data is being formatted. Attaching the entire code in the fiddle as the entire code is not fitting in here. Any help is much appreciated
...ANSWER
Answered 2020-Feb-18 at 08:49Rather than using separate IDs for each element, consider using classes instead. For example, rather than using
QUESTION
I have built an app using html,js and css. The output of the web app is a text or yaml file. I am inputing the data and trying to gather in a yaml file. The code is given below:- For instance, I want the 'PDU' data in the downloaded file to be like this
PDU: PDU_IP: 10.235.250.49 (this is just a sample IP)
While I am trying to do this, its showing [object Object]. I tried to use stringify to convert object to string but failed in realizing the following funcionality. can anyone please help me in formatting the downloaded data. Basically i want the data to be in the format as it is there in a YAML file.
...ANSWER
Answered 2020-Feb-05 at 08:53Take a look at this snippet. It's mostly your code, but I changed the part where you create the payload
.
I marked my changes with MY CHANGE BEGINS HERE
and MY CHANGE ENDS HERE
comments.
It adds spaces dynamically, so the format looks like this:
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On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.
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