blimp | Ruby gem that implements Blimp 's public API | REST library
kandi X-RAY | blimp Summary
kandi X-RAY | blimp Summary
Ruby gem that implements Blimp's public API.
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Top functions reviewed by kandi - BETA
- Create a new object
- Sets the attributes of the given hash .
- Set value for key
- Set attribute value
- Returns true if this object is a new time
blimp Key Features
blimp Examples and Code Snippets
Community Discussions
Trending Discussions on blimp
QUESTION
Im having quite a bit of trouble adding an environment map to a loaded GLTF / GLB file, as of now I get some sort of reflection instead of a black dot with a light point on it,
I was reading a bit of the document for three js and think I can pull it off with the standardmeshmaterial and applying it somehow to the object(gltf) and adding the mesh into the scene. I tried a similar mockup but the item disappears. I dont know how to go about it, help guys.
This is the environment map im trying to apply to it, (or something similar) https://hdrihaven.com/files/hdri_images/tonemapped/8192/venice_sunset.jpg
here is the codepen I am working on https://codepen.io/8AD/pen/XWpxmpO
HTML
...ANSWER
Answered 2021-Apr-21 at 07:53You have to include RGBELoader
into your app for importing HDR textures and make use of PMREMGenerator
in order to pre-process the environment map for the usage with a PBR material.
QUESTION
So I've asked this question before, but this time I did not make the same mistake of calling the text loop before making the screen blue.
...ANSWER
Answered 2020-Oct-07 at 15:41You have to update the display by pygame.display.flip()
and to handle the events by pygame.event.pump()
before pygame.time.wait(2800)
:
QUESTION
I am making a game where you control a helicopter and dodge other things. This is my code:
...ANSWER
Answered 2020-Oct-07 at 15:35I figured out that the problem was with the way I was calling some of the things, like self.surf = pygame.image.load("Heli 1.png")
should have been self.surf = pygame.image.load("Heli 1.png").convert
.
QUESTION
Every time an enemy sprite reaches the end of the screen and disappears, you get 1-3 points depending on what it is. When you get over 100, the game stops, and it's supposed to say in the top left "You win!", but when I run it and win it displays nothing. Here is the code:
...ANSWER
Answered 2020-Oct-03 at 18:55screen.fill((50,50,160))
covers everything that was previously drawn. Hence screen.fill((50,50,160))
has to be done before win()
is called. I recommend to draw the text on top of the scene:
QUESTION
My game is almost complete! Unfortunately, there are some little details I need to fix. The main one is that after you play for a bit, some of the sprites will get stuck on the front of the screen. Can anybody please help me out.
...ANSWER
Answered 2020-Oct-02 at 19:25You update all the enemies which are on the Group enemies
QUESTION
I have the following data:
...ANSWER
Answered 2019-Dec-29 at 06:59QUESTION
I need to recode a data set of test responses for use in another application (a program called BLIMP that imputes missing values). Specifically, I need to represent the test items and subscale assignments with dummy codes.
Here I create a data frame that holds the responses to a 10-item test for two persons in a nested format. These data are a simplified version of the actual input table.
...ANSWER
Answered 2019-Nov-10 at 01:22We can use mutate_at
and replace
values from "item"
columns to 0 where scale_last == 1
QUESTION
I have a Auth service and a query service in angular.
The Auth service is responsible for logging in and keep track of a user object (observable)
...ANSWER
Answered 2019-Aug-01 at 20:21you need to switchMap off your user id observable:
QUESTION
I'm new to angular and firestore and trying to figure out how to cast the data received from firebase directly to models. What is the best approach here?
Currently I get the data, but it looks like it's not casted into a Blimp object. When I try to call getImageUrl() on it in the view, I get the following error message.
ERROR TypeError: _v.context.$implicit.getImageUrl is not a function
So my question: What is the best and cleanest way to cast these observables to the correct local model? I was expecting the tags to cast it by default.
Current code
Custom model class
...ANSWER
Answered 2019-Aug-01 at 10:06You don't cast an observable to an object model. An observable is a stream which has a lifecycle.
An observable emits value to its subscribers, you need to subscribe to your observable to be notified when it emits value. You also need to close the subscription or the subscription will last until your observable complete causing memory leaks.
I can see you're using | async
in your html template, it's a subscription handled by angular that auto-unsubscribe when needed.
You need to map the data you received to a Blimp
object, you can use map operator.
QUESTION
Apologies if this is a simple question. I have been trying for a while to figure this out and I am still confused. I am building a simple shiny app for my class and still cannot figure out or understand how I connect my inputs to the actual graph output so that when I select something the graph changes.
What I am working on is a basic Plane Crash data set and trying to show how crashes have changed over time etc. Below is my code. I can get the inputs set up and the graph output but I don't know where I'm missing the part that connects the two.
...ANSWER
Answered 2019-Apr-05 at 01:36Below is a working example. Things I edited:
One. Change the pro_am
select input choices to be choices = c('yes','no')
to match the elements in your data table.
Two. Add reactive
to create a reactive object that subsetting your data table based on the inputs. Notice that crash_year
is converted factor for plotting.
Third. Change the ggplot
code. I am not totally clear what you want to do, but the ggplot
code I am using can plot bar chart based on count values.
Four. Add renderDataTable
to create the DT
output.
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