bishop | A bayesian classifier library for Ruby

 by   mmower Ruby Version: Current License: No License

kandi X-RAY | bishop Summary

kandi X-RAY | bishop Summary

bishop is a Ruby library. bishop has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A bayesian classifier library for Ruby
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            kandi-support Support

              bishop has a low active ecosystem.
              It has 24 star(s) with 7 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              bishop has no issues reported. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of bishop is current.

            kandi-Quality Quality

              bishop has 0 bugs and 0 code smells.

            kandi-Security Security

              bishop has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              bishop code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              bishop does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              bishop releases are not available. You will need to build from source code and install.
              bishop saves you 101 person hours of effort in developing the same functionality from scratch.
              It has 258 lines of code, 36 functions and 1 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed bishop and discovered the below as its top functions. This is intended to give you an instant insight into bishop implemented functionality, and help decide if they suit your requirements.
            • Builds a hash from the cache .
            • Limit the number of tokens
            • Guess probability .
            • Merges one or more pools .
            • Loads data .
            • Initialize a new instance .
            • Unmask the data of the pool .
            • Track the number of tokens
            • Load data from the YAML file
            • Rename an existing pool
            Get all kandi verified functions for this library.

            bishop Key Features

            No Key Features are available at this moment for bishop.

            bishop Examples and Code Snippets

            No Code Snippets are available at this moment for bishop.

            Community Discussions

            QUESTION

            Create an image in a canvas inside a class
            Asked 2021-Jun-08 at 13:25

            I wanted to create a chess program using OOP. So I made a superclass Pieces, a subclass Bishop, and a UI class GameUI. I created a canvas in the class GameUI. I wanted, that when I instantiate an object bishop in the class GameUI, it shows an Image from a bishop, on the canvas.

            The problem is, when I instantiate the Bishop, I don't see any image. So I tried to do the same with a text : instead of using the method create_image from the class Canvas, I used the method create_text, and it worked : I saw a text on the canvas. That means, the problem comes from the method create_image, and I don't understand it.

            If I create an Image directly in the class GameUi, it works! but that's not what I want...

            So I don't have any error message. I see the canvas (with a blue background), but no image on it.

            Here's the code :

            ...

            ANSWER

            Answered 2021-Jun-08 at 08:56

            To make your code work, I decided to sort of rewrite it based on this answer. It works now, but really the only thing that you needed to add was self.icon instead of icon. icon gets garbage collected since there is no further reference to it, while self.icon remains. Also, it's not entirely the same as yours was, so it probably needs a bit of rewriting too.

            Source https://stackoverflow.com/questions/67883950

            QUESTION

            test if words are in a string (grepl, fuzzyjoin?)
            Asked 2021-Jun-07 at 17:20

            I need to do a match and join on two data frames if the string from two columns of one data frame are contained in the string of a column from a second data frame.

            Example dataframe:

            ...

            ANSWER

            Answered 2021-Jun-07 at 14:20

            The documentation says that match_fun should be a "Vectorized function given two columns, returning TRUE or FALSE as to whether they are a match." It's not TRUE or FALSE, it's a function that returns TRUE or FALSE. If we switch your order, we can use stringr::str_detect, which does return TRUE or FALSE as required.

            Source https://stackoverflow.com/questions/67873046

            QUESTION

            Tkinter with OOP in 2 different classes, with the "circular imports" error
            Asked 2021-May-24 at 16:49

            I'm making a chess game. I've created a main file with the Tkinter code in a class "Window". In this class, I created a canvas. Then I've created a second file with the name "pieces", where I put the behaviour of the different pieces. In this one, I have a superclass "Pieces", and a subclass "Bishop" (because I haven't created the classes for the other pieces yet)

            What I tried first to do, is to create a bishop's icon in the constructor of the class "Bishop". My class "Bishop" has the argument "color", so that, when we create an object "Bishop", we can choose if he's black or white. So I wrote :

            ...

            ANSWER

            Answered 2021-May-24 at 16:18

            If you are familiar with Model/View approach of writing code, it will help you find your way around tkinter applications. In such a case you would place all the code relating to views in one class and all the data is managed in the Model class(es).

            In your case, you could start with the structure illustrated below and grow from it:

            Source https://stackoverflow.com/questions/67672091

            QUESTION

            Min Cost to reach destination using only diagonal moves
            Asked 2021-May-20 at 13:38

            Given a infinite grid , we need to find out the minimum cost required to reach a destination from given source. Cost is calculated as below. Only diagonal movements are allowed. The cost is incremented only when direction is changed .Similar to Bishop move in chess. you can move as many cells in the same diagonal as you want that will not have any additional cost. if source is (1,1) and destination is (3,3) the cost is 1.

            Can someone help me with efficient algorithm to achieve this.

            ...

            ANSWER

            Answered 2021-May-20 at 13:38

            You can get from anywhere to anywhere with no more than 1 change in direction. so if source and destination are on same diagonal, cost is zero. Otherwise cost is 1.

            To find the actual path:

            Source https://stackoverflow.com/questions/67621121

            QUESTION

            How to execute a function only after another one is finished on browser Javascript?
            Asked 2021-May-14 at 10:04

            I want to create a web app chess game, so every piece will have an event listener to wait until a player clicks on it. When a player clicks on a piece (for now I'm only working with pawns) it's id will be saved and printed out, and only after this all squares should wait for a click (I'm not working with valid squares, can be any square); and if a square is clicked, it's id should be saved and printed out.

            But on console, when I click a pawn, it's id is printed twice, one time for the normal print, but another time for the square print (So it took square's print). So instead of the programm to wait to call the function that prints the square id after clicking the piece, the programm prints the piece id in the place of the square id. So I think the programm is not waiting until the first function is finished:

            ...

            ANSWER

            Answered 2021-May-14 at 10:04

            So I think the programm is not waiting until the first function is finished

            That's not what's happening. A non-async JavaScript function always runs to completion (unless the entire environment is terminated, like closing a web page).

            The click event propagates ("bubbles") from child elements to their parent element to its parent element, etc. Since your pawns are child elements of the squares, after handling the click event on the pawn, the click event bubbles to the square and gets handled there.

            There are a couple of things you'll need to do:

            1. Prevent the event from bubbling by using event.stopPropagation(); on the event object in $$pawn_clicked

            2. Have variables storing state information for your program so it knows whether it's expecting to get a click on a square. I think that you already have that in the $piece variable. So your click handler for squares should only do something when $piece is not the "no piece" value (looks like you're using undefined for that).

            Source https://stackoverflow.com/questions/67532418

            QUESTION

            How to merge tables and format appripriately?
            Asked 2021-May-08 at 04:14

            So I have the following in cityzone.txt:

            ...

            ANSWER

            Answered 2021-May-08 at 04:14

            QUESTION

            Python 3.x: dict zip two list of the same length has different results
            Asked 2021-Apr-29 at 14:16

            I wanted to create a dictionary of values called pieces,
            the key of the given dictionary had to be the name of the piece and the item it's Unicode charachter representation.

            I decided to write a list comprehension to retrieve the Unicode charachters and a list with all the names that I needed.

            ...

            ANSWER

            Answered 2021-Apr-29 at 14:16

            A dict can only have unique keys. If you give it the same key more than once - it'd only "remember" the last value. Previous values would be overwritten.

            It is worth mentioning that zip will get a length checking flag on Python 3.10 (https://www.python.org/dev/peps/pep-0618/) , which will enable raising an error when lists given to zip - are of different sizes. I guess it can help sanity checking such cases.

            Source https://stackoverflow.com/questions/67317939

            QUESTION

            What would be the idiomatic way of tracking ownership between a factory and its products?
            Asked 2021-Apr-26 at 02:15

            I have a class that creates instances of another class. Occasionally it needs to react to or otherwise work with its products. However, it could create trouble if it were to be passed a product that it doesn't own. I have the following solution:

            ...

            ANSWER

            Answered 2021-Apr-26 at 02:15

            If you're willing to take the 'globally incremented ID' approach, what you want is an Id type with an interface like this that you can store in your Parent and Child types:

            Source https://stackoverflow.com/questions/67235391

            QUESTION

            KeyError when trying to blit image on to screen from Numpy array in Pygame
            Asked 2021-Apr-25 at 13:58

            I've finished my chess game, but now I'm implementing a numpy array as the board so the chess AI I'm working on calculates faster. I know what a KeyError is, but I don't understand why its happening here. Error:

            ...

            ANSWER

            Answered 2021-Apr-25 at 13:58

            board contains the numbers from 0 to 12, but the IMAGES dictionary uses the string keys "--", "bR", "bN". Hence, you cannot address the images in the IMAGES dictionary directly with the numbers stored in board:

            Use the lookup table to create the IAMGES dictionary:

            IMAGES[piece] = p.transform.scale(p.image.load("images/" + piece + ".png"), (SQ_SIZE, SQ_SIZE))

            Source https://stackoverflow.com/questions/67249974

            QUESTION

            Python: dictionary not working as supposed
            Asked 2021-Apr-23 at 21:03

            I am trying to program a chess computer. I am having a weird problem with a dictionary here. As you can see in the code below, I am only editing the pieces attribute of the Player object saved at 'w' in my dictionary self.players. However, when I run the code, for both Player objects created (Player('w') and Player('b')), the d[(1,1)].piece object appears in their respective Player.pieces['R']. How can this be? (In the code, only the class Board should be really important however I included the other classes so the code works).

            ...

            ANSWER

            Answered 2021-Apr-23 at 21:03

            Your problem is on this line:

            Source https://stackoverflow.com/questions/67236720

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install bishop

            You can download it from GitHub.
            On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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