reality | Comprehensive data proxy to knowledge about real world | REST library

 by   molybdenum-99 Ruby Version: Current License: MIT

kandi X-RAY | reality Summary

kandi X-RAY | reality Summary

reality is a Ruby library typically used in Web Services, REST applications. reality has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

[Join the chat at Reality is experimental Ruby library/set of libraries to provide uniform query access to heterogenous web API, with accent on real-world knowledge ones. It emphasizes simplicity of data access and interoperability of data from various sources. The ultimate goal is to make the world inspectable and computable. !!!IMPORTANT!!! This is pre-release of new, completely rewritten version. Previos version turned to be a (nice-looking) dead end. It still can be found at [old-prototype] branch, and installed as a gem version 0.0.5. Current state is very WIP subject to lot of changes. See also the explanatory [presentation] and [video] made at RubyConfIndia 2018.
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            kandi-support Support

              reality has a medium active ecosystem.
              It has 803 star(s) with 47 fork(s). There are 25 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 18 open issues and 34 have been closed. On average issues are closed in 43 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of reality is current.

            kandi-Quality Quality

              reality has no bugs reported.

            kandi-Security Security

              reality has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              reality is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              reality releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed reality and discovered the below as its top functions. This is intended to give you an instant insight into reality implemented functionality, and help decide if they suit your requirements.
            • Run the interactive shell
            • Parses the command line arguments
            • Takes an OID and converts it to an object .
            • Merges two hashes into another .
            • Parse basic options
            • Create a new request .
            • Save cache to cache
            • Initialize a new page
            • Returns the cached path for a given resource
            • Returns a hash object .
            Get all kandi verified functions for this library.

            reality Key Features

            No Key Features are available at this moment for reality.

            reality Examples and Code Snippets

            No Code Snippets are available at this moment for reality.

            Community Discussions

            QUESTION

            How to enable/disable a member function according to the existence of a member of its derived class?
            Asked 2021-Jun-15 at 08:44

            I had searched over 10 answers and nothing fits my current situation.

            (member detector marcos comes from: http://en.wikibooks.org/wiki/More_C++_Idioms/Member_Detector)

            ...

            ANSWER

            Answered 2021-Jun-15 at 08:44

            You would need the template parameter from the method for SFINAE:

            Source https://stackoverflow.com/questions/67981526

            QUESTION

            Bibliography is not showing up in Overleaf
            Asked 2021-Jun-14 at 21:22

            I am using this template in my overleaf Report:

            https://www.overleaf.com/project/60c75f5e234ec24080f0ea6a

            If link is not accesible here is the code:

            ...

            ANSWER

            Answered 2021-Jun-14 at 21:22

            The problem is that your document class already selects a bibliography style, which you can't change afterwards. Two workarounds:

            • use the style your document class sets by removing \bibliographystyle{IEEEannot} from your code

            • if you actually do need the other style, save olplainarticle.cls under a new name and change l.8 \ProvidesClass{olplainarticle}[06/12/2015, v1.0] to the new name, remove line 43/44 \RequirePackage{natbib} \bibliographystyle{apalike} from the new .cls file and then change \documentclass{olplainarticle} to the new name

            Source https://stackoverflow.com/questions/67972029

            QUESTION

            Compute accuracy of each class?
            Asked 2021-Jun-13 at 21:25

            Say I have the following: test_labels=np.array([0,1,1,3,2]) and preds=np.array([0,2,3,3,2]) -- the output should then be output_fractions_correct=np.array([1.0, 0.0, 0.5, 0.5]), i.e., a summery of the accuracy of each class. How can I compute the number(fraction) of correctly classified example for a class and do this for each class? I would like to give you an example of what I have tried but trust me that wouldn't help. Thanks.

            I think I can get it to work with for loops but there must be some wizard way with Numpy.

            To elaborate: The accuracy of a class(the value of the array elements) is given by the number of indicies for which test_labels[i]=preds[i] divided by the number of occurences of class i in preds. This is for example why class 3 has an accuracy of 2/1=0.5. I am aware that in reality one would consider occurences in test_labels but that doesn't matter here :)

            ...

            ANSWER

            Answered 2021-Jun-13 at 21:25

            You can use np.bincount() with weights where the weights come from the test of test_labels == preds. This will yield a list of bools (which translate to 1 or 0 when used as weights). Taken together you get:

            (I added some extra entries to make sure 1 is represented in the preds which you need for the division):

            Source https://stackoverflow.com/questions/67962352

            QUESTION

            In Blazor serverside can you get hold of circuit specific state in a static context without passing it in?
            Asked 2021-Jun-12 at 12:56

            Ok, a rather specific question which requires additional explanation and context.

            Context

            We are POCing a "try-convert" from a bespoke language to .net core (5 currently) and blazor server. Server because it allows a try-convert scaffolding we can build security concerns round. The details of this are not important. It just explains why we have some constraints which may seem unrealistic under normal circumstances.

            I am fully accepting that "no you can't" or even "no you shouldn't" is the likely outcome. We are exploring possibilities.

            Question

            The concept of a circuit in blazor is a really good fit for the presentation layer. We would like to store information at the scope of the circuit.

            The obvious solution is to use a scoped service in the dependency injection container.

            E.g. In my Startup.cs I can put

            ...

            ANSWER

            Answered 2021-Jun-12 at 12:56

            As far as I understood both your question and the Blazor concepts, the answer to your question is « no ». There is no possibility to retrieve statically the current HTTP context in Blazor. Because you never know if the context is an initial page load or just SignalR communication to update the current page. Here is the manner I save this situation:

            • Create a cascading parameter that is shared by all razor components

            • This cascading parameter is a class with many information coming from initial HTTP request, caught in the _Host.cshtml from the httpContextAccessor.HttpContext

            • This cascading parameter class gets all the methods of my previous static methods.

            • These methods can use the properties of the cascading parameter: RawUrl, UserAgent, ClientIp, …

            This implies hard refactoring work to migrate legacy ASP web sites. But the performances of Blazor are worth it.

            Source https://stackoverflow.com/questions/67947441

            QUESTION

            Why is a Promise changing behavior of getValue in RXJS?
            Asked 2021-Jun-11 at 17:13

            I had an issue where adding an extra pipe to subscription to a BehaviorSubject was making the wrong behavior in some tests. Whenever I did const stores = await lastValueFrom(workingStore$); in RXJS 7 or const stores = await workingStore$.toPromise(); in RXJS 6, the value was not what I expected. I reduced the code down to this fiddle: https://jsfiddle.net/Dave_Stein/v7aj6bwy/

            You can see on the run without a concatMap, getValue gives 3 values in an array. With concatMap, it will only return the first value.

            The same can be observed when I use toPromise in this way:

            ...

            ANSWER

            Answered 2021-Jun-11 at 17:13

            The solution is at: https://jsfiddle.net/Dave_Stein/nt6Lvc07/.

            Rather than trying to subscribe to workingStore$ twice, I can use mergeWith operator in RXJS 7. (There is another way to accomplish this in 6). Using subscribe on the same subject twice is a bad practice that can lead to issues like these apparently.

            Source https://stackoverflow.com/questions/67928763

            QUESTION

            thread_local static variables in a dynamic loaded library – when are they created?
            Asked 2021-Jun-10 at 23:06

            cppreference states the following on thread_local variables

            The storage for the object is allocated when the thread begins and deallocated when the thread ends. Each thread has its own instance of the object. Only objects declared thread_local have this storage duration.

            I think of using a thread_local static member variable declared inside a shared library that is loaded at runtime via dlopen / LoadLibrary. Since it's totally possible that there are already quite a few threads running at the timepoint this library is loaded and some of them will then access that variable later, I wonder how this works if the storage is allocated when the thread begins? If the variable does not exist in the program at the timepoint the thread is created this obviously cannot work as explained there. Furthermore it seems like a waste of resources if a process running e.g. 100 threads would create an instance of that thread local variable for each of those threads if only a few of them would actually access the variable.

            So, is the documentation incorrect here or are there chances that what I'm trying here might lead to undefined behavior? If the documentation is simply incorrect, where can I find a reliable description of what can be expected in reality? In case it's implementation defined, I'm particularly interested how clang handles it on macOS and Windows.

            ...

            ANSWER

            Answered 2021-Jun-10 at 23:06

            What cppreference says is paraphrased. What's actually in the standard is

            All variables declared with the thread_local keyword have thread storage duration. The storage for these entities lasts for the duration of the thread in which they are created. There is a distinct object or reference per thread, and use of the declared name refers to the entity associated with the current thread.

            There's nothing in there about when, exactly, the storage is allocated, just that it lasts for the duration of the thread. This means it could be allocated when the thread is created, or when the variable is first used, or possibly a combination of both.

            The variable may not be constructed (I assume this is what you mean when you say "create an instance") when the storage is allocated. That depends on where and how the variable is defined. But, if it is constructed, it won't be destroyed until the thread ends.

            Support for dynamically loading libraries via dlopen or LoadLibrary is a compiler/platform extension, and not part of the language. How that interacts with thread_local would also be platform specific.

            Source https://stackoverflow.com/questions/67929121

            QUESTION

            Holographic Remoting (Hololens 2) connection problem in both Unity and Unreal : TransportConnectionFailed
            Asked 2021-Jun-10 at 06:59

            I'm new in hololens 2 developing and trying to use Holographic Remoting.

            Unity 2019 LTS MRTK 2.5.3 Unreal 4.26 Hololens 2 Win 10 VS 2019

            1. In Unity : I follow a popular tutorial,

            On HoloLens, go to the Microsoft Store and install the Holographic Remoting Player application. On HoloLens, start the Holographic Remoting Player application. In Unity, click the "Windows" menu and select "XR->Holographic Emulation". Set the simulation mode to the remote device. For remote computers, please enter the IP address of HOLOLENS. Click "Connect". You should see the connection status change to "Connected", and you should see the screen appear blank in HoloLens. Click the "Play" button to start the play mode and experience the application on HoloLens.

            What I met: Setting in Unity Setting in Unity

            When I start to "Connect", Error there: Disconnected with error TransportConnectionFailed UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

            1. In Unreal I follow: https://docs.unrealengine.com/zh-CN/SharingAndReleasing/XRDevelopment/AR/HoloLens/QuickStartStreaming/index.html https://docs.microsoft.com/zh-cn/windows/mixed-reality/develop/unreal/tutorials/unreal-uxt-ch6

            Setting in Unreal Setting in Unreal Similiar error: LogTemp: Editor connecting to remote HoloLens2: 192.168.19.57 LogWmrHmd: WMRInterop: ConnectToRemoteHoloLens trying to connect to HoloLens2 192.168.19.57 LogWmrHmd: WMRInterop: RemotingDisconnectedEvent: Reason: 12 TransportConnectionFailed LogHoloLensAR: Warning: HoloLens AR session disconnected from peer

            I can connect the device in device portal, and in the Unreal device manager I can also connect my hololens. device portal Unreal device manager

            Anyone meet this problem?

            ...

            ANSWER

            Answered 2021-Apr-22 at 06:02

            Could you check that is there any network management software (such as anti-virus software, Firewall, VPN, etc.) is running on your PC? Because we have solved same problems of another customer, and the reason is that he installed VPN software on the PC, which caused UDP port to be blocked. If you still see the same behavior after shutting down the network management software, please open a support ticket through this link: http://aka.ms/hololenssupport

            Source https://stackoverflow.com/questions/67053852

            QUESTION

            C++20 ranges reverse view problem in VS2019 (latest)
            Asked 2021-Jun-09 at 21:51

            I'm trying to read a vector in the reverse order using a ranges::subrange view but I'm confused about how it should work. I'm aware of ranges::reverse but I'm trying to avoid using this method as a personal preference and learning experience.

            My non-working example code is here:

            ...

            ANSWER

            Answered 2021-Jun-09 at 21:51

            Given that you want 4,3,2, you're looking for:

            Source https://stackoverflow.com/questions/67911613

            QUESTION

            HoloLens error: "There were deployment errors. Continue?"
            Asked 2021-Jun-08 at 20:27

            I'm trying to deploy an application I built in Unity to the HoloLens 2 by following this tutorial.

            Here are the build settings I entered in Unity.

            When I go to deploy the application by selecting "Master", "ARM64", "Device" and then "Start without debugging" in Visual Studio I get this error "There were deployment errors. Continue?". If I select yes then I get the below error:

            ...

            ANSWER

            Answered 2021-Jun-02 at 08:33

            To deploy to HoloLens over Wi-Fi, please select "Remote Machine" instead of "Device" in the deployment target drop-down menu. And then, go to Project > Properties > Configuration Properties > Debugging, and enter the IP address of your device in the Address or Machine Name field, more information please see: Deploying a HoloLens app over Wi-Fi

            Source https://stackoverflow.com/questions/67782567

            QUESTION

            Why does my for loop only print the first result?
            Asked 2021-Jun-08 at 13:06

            So i have a big csv where i query data, my idea is to use as for loop and write all selected columns to one excel. ATM i get the right column headers but only the first value to it, what am i doing wrong?

            Here's my Code:

            ...

            ANSWER

            Answered 2021-Jun-08 at 13:06

            You can directly write the selected columns:

            Source https://stackoverflow.com/questions/67887459

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install reality

            You can download it from GitHub.
            On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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