flood | Torrent client using Ruby | Stream Processing library

 by   moski Ruby Version: Current License: MIT

kandi X-RAY | flood Summary

kandi X-RAY | flood Summary

flood is a Ruby library typically used in Data Processing, Stream Processing applications. flood has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A Torrent client using the beautiful ruby language.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              flood has a low active ecosystem.
              It has 4 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of flood is current.

            kandi-Quality Quality

              flood has no bugs reported.

            kandi-Security Security

              flood has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              flood is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              flood releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed flood and discovered the below as its top functions. This is intended to give you an instant insight into flood implemented functionality, and help decide if they suit your requirements.
            • Set the pieces of the pieces of the piece .
            • Set the downloadable file .
            • Returns a hash of attrs .
            • Unattribute method .
            • Calculates the number of files in the number of files .
            • Total number of pieces
            • Hash of length bytes
            • Returns true if the last piece is a list of pieces
            • Create a new timestamp
            • Returns true if the attribute is empty
            Get all kandi verified functions for this library.

            flood Key Features

            No Key Features are available at this moment for flood.

            flood Examples and Code Snippets

            Performs a flood fill .
            javadot img1Lines of Code : 13dot img1no licencesLicense : No License
            copy iconCopy
            private static int[][] floodFillHelper(int[][] image, int currentRow, int currentColumn, int rows, int columns, int startColourValue, int newColor, HashSet visited) {
                    if (currentRow < 0 || currentRow >= rows || currentColumn < 0 || c  
            Prints flood fill .
            javadot img2Lines of Code : 5dot img2no licencesLicense : No License
            copy iconCopy
            public static void main(String[] args) {
                    System.out.println(Arrays.deepToString(floodFill(new int[][]{{1, 1, 1}, {1, 1, 0}, {1, 0, 1}}, 1, 1, 2)));
                    System.out.println(Arrays.deepToString(floodFill_bfs(new int[][]{{1, 1, 1}, {1, 1, 0},  

            Community Discussions

            QUESTION

            How to remove VIM as my Mac editor vs sublime
            Asked 2021-Jun-15 at 06:57

            How to remove VIM (completely) and change my mac command line editor to sublime?

            I've spent the last three hours reading the same links on "how to remove VIM" only to get "how to remove MacVIM and reinstall it fresh" Or "How to remove Vim so I can reinstall it on Ubuntu"

            My old laptop was fortunate to have a friend remove it but my new machine still has it installed.

            I wish VIM would die in "words redacted to excessive profanity" dumpster fire while a hobo "words redacted to excessive profanity" to put out the fire

            I've lost way too many hours trying to learn that outdated neckbeard elvish piece of UX trash so I want it gone. No, I'm not touching emacs.

            Please tell me there is a way I can switch to sublime or am I permanently cursed to have this confusing black screen of death pop up when I try to git push or git tag stuff?

            My original goal was to tag a git and push it but vim comes up and I can't figure out how to speak elvish.

            I've been using PyCharm for a few years and love the interface but I need to dig deeper and a TDD Django book for class uses the terminal, it wants me to git -a "comments" so I need your advice.

            So now I can't learn TDD Django because vim, MacVim and eMacs users flood the internet but I can't remove it nor figure out how to work it.

            I've tried brew uninstall macvim which doesn't work because I have vim not macvim

            I also tried sudo uninstall vim no luck as this is zsh mac not ubuntu

            I tried brew uninstall vim to get No available formula or cask with the name "vim"

            I've searched SO five times and keep getting the same links. Alternates I've tried brew uninstall ruby vim

            per this post https://superuser.com/questions/1096438/brew-upgrade-broke-vim-on-os-x-dyld-library-not-loaded I tried, no luck.

            ...

            ANSWER

            Answered 2021-Jun-14 at 21:41

            You don't have to remove Vim from your machine. Instead, tell your system and your tools to use Sublime Text as default editor. After you have followed that tutorial, which I must point out is part of Sublime Text's documentation, you should have a system-wide subl command that you can use instead of vim. For that, you need to add those lines to your shell configuration file:

            Source https://stackoverflow.com/questions/67977280

            QUESTION

            Per-object singleton
            Asked 2021-Jun-09 at 14:21

            (I tried searching, but you just get a flood of plain singleton explanations.)

            A "normal" singleton guarantees that only one object of a given type exists in the entire program. For example, like this:

            ...

            ANSWER

            Answered 2021-Jun-09 at 12:53

            The standard library provides std::type_index which can be used to effectively associated a unique value to every type. This type is designed to be usable as a key for associative containers. A std::unordered_map can be used to contain a collection of any types. And the since knowing the original type of any element in that map requires knowing the original type (to construct the right std::type_index key) it should always be possible to successfully any_cast the value.

            Here is an example implementation (godbolt) :

            Source https://stackoverflow.com/questions/67903437

            QUESTION

            Svg shadow gets cut only when transforming parent with same dimensions
            Asked 2021-Jun-09 at 11:19

            I have an svg which takes its parent width, but when I scale or rotate the parent the svg's drop shadow gets cut. The left one is fine, but when the parent is the same width and height of the svg (right one) it behaves different. I have overflow visible and filterUnits="userSpaceOnUse" http://jsfiddle.net/xrsknjfv/

            ...

            ANSWER

            Answered 2021-Jun-09 at 11:19

            Overflow shadows aren't retained during transform transitions - so you need to add margin/padding to your box to make sure they're ok.

            Incidentally, you can make your SVG a lot terser

            • You don't need to re-declare filters within each inline SVG fragment
            • You only need to declare your filterUnits in the filter element itself (not each primitive)
            • You can use self-closing tags for feDropshadow ("/>")
            • You can get rid of the style and just declare a filter attribute directly.

            Source https://stackoverflow.com/questions/67878898

            QUESTION

            Hazelcast embedded cache printing too many logs( Target is this node! -> [10.1.8.58]:5701","stack_trace":"<#d3566be0> j.l.IllegalArgumentException...)
            Asked 2021-Jun-07 at 07:29

            I have a spring boot 2.5 application with spring spring security 5 where I am using embedded hazelcast cache to back spring sessions. This application is deployed on openshift with two pods where same application is running, hence I have used hazelcast kubernetes plugin for service discovery. Everything is working as expected. However, I can see application logs are flooded with below log lines. Any suggestion what is wrong with the hazelcast configuration ? Why so many log lines are generated ?

            Generated logs

            10.1.8.58 is IP address of second pod which joined cluster later and logs are printed in this pod only.

            ...

            ANSWER

            Answered 2021-Jun-07 at 07:29

            The exception you get SplitBrainMergeValidationOp means that the Hazelcast cluster might have been started in the split-brain and later tries to merge into one cluster. Could you check if you follow all the Hazelcast Kubernetes recommendations?

            Especially, check if you use StatefulSet (not Deployment). In the case of DNS Lookup discovery, using Deployment may cause Hazelcast to start in the split-brain mode.

            Source https://stackoverflow.com/questions/67818834

            QUESTION

            Is there a way to prevent flood insert from user in PosgreSQL? Is there some kind rate limit?
            Asked 2021-Jun-06 at 19:32

            As a part of SQL injection prevention, I have revoked rights on DELETE and UPDATE for the user using the connection. In that way, an attacker cannot harm the integrity of the data even if the bad code allows SQL injection.

            Now only left is INSERT. E.g. an attacker can flood insert a particular table, crating a dirty database or taking it down with flood INSERT, potentially taking down the HDD and the server where PostgreSQL is running. All DDL and DCL are already revoked for that user.

            So, my question is: is it possible to prevent flood insert, rate-limiting specific connection / session / execution, attempting insert of more than 1 row per 5-10 seconds during the mentioned.

            By flood insert I mean something like this:

            ...

            ANSWER

            Answered 2021-Jun-06 at 19:32

            You have some contradicting requirements between your comment:

            I need number of rows inserted in single statement limit

            and your question:

            rate-limiting specific connection / session / execution attempting insert of more than 1 row per 5-10 seconds

            The "rate limit" can't be done without external tools, but the "in single statement limit" part can be achieved with a statement level trigger.

            The function checks for the number of rows inserted:

            Source https://stackoverflow.com/questions/67856783

            QUESTION

            UnhandledPromiseRejectionWarning: Error: Request is already handled
            Asked 2021-Jun-05 at 16:26

            So i have this nodejs that was originaly used as api to crawl data using puppeteer from a website based on a schedule, now to check if there is a schedule i used a function that link to a model query and check if there are any schedule at the moment. It seems to work and i get the data, but when i was crawling the second article and the next there is always this error UnhandledPromiseRejectionWarning: Error: Request is already handled! and followed by UnhandledPromiseRejectionWarning: Unhandled promise rejection. This error originated either by throwing inside of an async function without a catch block, or by rejecting a promise which was not handled with .catch(). and it seems to take a lot of resource from the cpu and memory. So my question is, is there any blocking in my code or anything that could have done better.

            this is my server.js

            ...

            ANSWER

            Answered 2021-Jun-05 at 16:26

            I figured it out, i just used puppeteer cluster.

            Source https://stackoverflow.com/questions/67815215

            QUESTION

            Python | Excel csv File Unicode Issue
            Asked 2021-Jun-05 at 03:00

            There is a python file to extract user's data from telegram group.
            Here is the codes :

            ...

            ANSWER

            Answered 2021-Jun-05 at 03:00

            The problem is not your code, it's Excel. When Excel opens a file it uses the encoding that is default for your version of Windows, and that encoding is never UTF-8 - it's one of the many code pages that they invented before Unicode came about.

            If you use the text import wizard, there's an option to select the text encoding, and you can choose UTF-8 there if you want. But that's a pain to do every time you need to open a CSV.

            There's a way to make Excel recognize that the file is UTF-8 encoded and use it automatically, many Microsoft products use the same trick. If the file starts with a Unicode Byte Order Mark (BOM) U+FEFF encoded in UTF-8 (the 3 byte sequence 0xEF,0xBB,0xBF), Excel will recognize that the file is UTF-8 encoded and override its default. Python will automatically start your file with this BOM sequence if you use the special encoding 'utf_8_sig'.

            Source https://stackoverflow.com/questions/67838791

            QUESTION

            Exporting images from image collection in Google Earth Engine - user memory limit exceeded
            Asked 2021-Jun-03 at 20:36

            I'm fairly new to GEE, and I'm trying to process some imagery, then download the results. I need to mask about 30 years of Landsat data to isolate different land cover types, remove clouds, and calculate vegetation indices. Then, I need to export these data to do further analyses in R. I've managed to do all of the masking and calculating vegetation indices, but when I go to export the data, it gives me the user memory limit exceeded error. I tried to only download 1 year of data at a time but got the same error. I'm not sure how to accomplish what I'm doing, which is to do the heavy processing of the data in GEE then export it to do the additional analyses elsewhere. Any recommendations? Code below.

            Edit: Added the ROI information as recommended.

            ...

            ANSWER

            Answered 2021-May-20 at 20:12

            Are you trying to download from all over the world?

            Source https://stackoverflow.com/questions/67510404

            QUESTION

            Invalid argument(s) (input): Must not be null - Flutter
            Asked 2021-May-30 at 11:07

            Am building a movies App where i have list of posters loaded using TMDB using infinite_scroll_pagination 3.0.1+1 library. First set of data loads good but after scrolling and before loading second set of data i get the following Exception.

            ...

            ANSWER

            Answered 2021-May-30 at 10:18

            In Result object with ID 385687 you have a property backdrop_path being null. Adjust your Result object and make the property nullable:

            String? backdropPath;

            Source https://stackoverflow.com/questions/67755803

            QUESTION

            How to write integers alongside pixels in the framebuffer, and then use the written integer to ignore the depth buffer
            Asked 2021-May-30 at 01:18
            What I want to do

            I want to have a set triangles bleed through, or rather ignore the depth buffer, for another set triangles, but only if they have the same number.

            Problem (optional reading)

            I do not know how to do this without introducing a ton of bubbles into the pipeline. Right now I have very high throughput because I can throw my geometry onto the GPU, tell it to render, and forget about it. However, if I have to keep toggling the state when drawing, I'm worried I'm going to tank my performance. Other people who have done what I've just said (doing a ton of draw calls and state changes) have much worse performance than me. This performance hit is also significantly worse on older hardware, where we are talking on order of 50 - 100+ times performance loss by doing it the state-change way.

            Unfortunately this triangle bleeding scenario happens many thousands of times, so the state machine will be getting flooded with "draw triangles, depth off, draw triangles that bleed through, depth on, ...", except N times, where N can get large (N >= 1000).

            A good way of imagining this is having a set of triangles T_i, and a set of triangles that bleed through B_i where B_i only bleeds through T_i, and i ranges from 0...1000+. Note that if we are drawing B_100, then it should only bleed through T_100, not T_99 or T_101.

            My next thought is to draw all the triangles with their integer into one framebuffer (along with the integer), then draw the bleed through triangles into another framebuffer (also with the integer), and then merge these framebuffers together. I figure they will have the color, depth, and the integer, so I can hopefully merge them in the fragment shader.

            Problem is, I have no idea how to write an integer alongside the out vec4 fragColor in the fragment shader.

            Questions (and in short)

            This leaves me with two questions:

            1. How do I write an integer into a framebuffer? Do I need to write to 4 separate texture framebuffers? (like one color/depth framebuffer texture, another integer framebuffer texture, and then double this so I can merge the pairs of framebuffers together at some point?)

            To make this more clear, the algorithm would look like

            1. Render all the 'could be bled from triangles', described above as set T_i, write colors and depth info into FB1, and write integers into FB2

            2. Render all the 'bleeding' triangles, described above as set B_i, write colors and depth into FB3, and write integers to FB4

            3. Bind the textures for FB1, FB2, FB3, FB4

            4. Render each pixel by sampling the RGBA, depth, and integers from the appropriate texture and write those out into the final framebuffer

            I would need to access the color and depth from the textures in the shader. I would also need to access the integer from the other texture. Then I can do the comparison and choose which pixel to write to the default framebuffer.

            1. Is this idea possible? I assume if (1) is, then the answer is yes. Maybe another question could be whether there's a better way. I tried thinking of doing this with the stencil buffer but had no luck
            ...

            ANSWER

            Answered 2021-May-30 at 00:05

            What you want is theoretically possible, but I can't speak as to its performance. You'll be reading and writing a whole lot of texels in a lot of textures for every program iteration.

            Anyway to answer your questions:

            1. A framebuffer can have multiple color attachments by using glFramebufferTexture2D with GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, etc. Each texture can then have its own internal format, in your example you probably want a regular RGB texture for your color output, and a second 1-integer only texture.

            2. Your depth buffer is complicated, because you don't want to let OpenGL handle it as normal. If you want to take over the depth buffer, you probably want to attach it as yet another, float texture that you can check against or not your screen-space fragments.

            3. If you have doubts about your shader, remember that you can bind the any number of textures as input samplers you program in code, and each color bind gets its own output value (your shader runs per-texel, so you output one value at a time). Make sure the format of your output is correct, ie vec3/vec4 for the color buffer, int for your integer buffer and float for the float buffer.

            And stencil buffers won't help you turn depth checking on or off in a single (possibly indirect) draw call. I can't visualize what your bleeding thing means, but it can probably help with that? Maybe? But definitely not conditional depth checking.

            Source https://stackoverflow.com/questions/67756516

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install flood

            Add this line to your application's Gemfile:.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/moski/flood.git

          • CLI

            gh repo clone moski/flood

          • sshUrl

            git@github.com:moski/flood.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Stream Processing Libraries

            gulp

            by gulpjs

            webtorrent

            by webtorrent

            aria2

            by aria2

            ZeroNet

            by HelloZeroNet

            qBittorrent

            by qbittorrent

            Try Top Libraries by moski

            gist-Blogger

            by moskiJavaScript

            url_expander

            by moskiRuby

            tweetsh

            by moskiJavaScript

            starwars

            by moskiRuby

            TicTacToe

            by moskiJava