opengl-core | OpenGL bindings for Ruby

 by   nilium Ruby Version: Current License: BSD-2-Clause

kandi X-RAY | opengl-core Summary

kandi X-RAY | opengl-core Summary

opengl-core is a Ruby library. opengl-core has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

OpenGL core profile and extension bindings for Ruby 2.x.
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    Quality
      Security
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            kandi-support Support

              opengl-core has a low active ecosystem.
              It has 17 star(s) with 4 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 86 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of opengl-core is current.

            kandi-Quality Quality

              opengl-core has 0 bugs and 0 code smells.

            kandi-Security Security

              opengl-core has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              opengl-core code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              opengl-core is licensed under the BSD-2-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              opengl-core releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              opengl-core saves you 130 person hours of effort in developing the same functionality from scratch.
              It has 327 lines of code, 13 functions and 4 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

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            opengl-core Key Features

            No Key Features are available at this moment for opengl-core.

            opengl-core Examples and Code Snippets

            No Code Snippets are available at this moment for opengl-core.

            Community Discussions

            QUESTION

            Inconsistent behavior in instance rendering with glDrawElementsInstanced, somtimes no rendering with no errors
            Asked 2019-Aug-20 at 13:43

            I've been working on project using OpenGL. Particles are rendered using instanced draw calls.

            The issue is that sometimes glDrawElementsInstanced will not render anything. And no errors are reported. Other models and effects render fine. But no particles in my particle system will render. The draw call looks something like

            ...

            ANSWER

            Answered 2019-Aug-20 at 13:43

            It turns out this isn't an issue with instancing. I implemented a non-instance version and had the same issue. The real issue is with my rendering systems. Currently the swap buffer and the render particles are listening to the same delegate (event) and occasionally the swap buffers will come first when the event broadcasts. So the ordering was:

            1. clear screen
            2. render scene
            3. swap buffers
            4. render particles
            5. clear screen
            6. render scene
            7. swap buffers
            8. render particles

            So, the particles were never visible because they were immediately cleared at what was supposed to be the start of the next frame.

            Source https://stackoverflow.com/questions/57421771

            QUESTION

            glDrawElements on OSX has high cpu usage
            Asked 2017-Feb-18 at 20:45

            I've been primarily developing on Linux (Mint) and Windows using SDL2 and OpenGL 3.3, with few issues in regards to drawing objects. CPU usage never really spiking past ~40%.

            That was, until I tried porting what I had to OSX (Sierra). Utilizing the exact same shader and code that runs on Linux and Windows just fine, spikes the cpu usage on OSX to ~99% consistently.

            At first, I thought it was a batching issue, so I batched my draw calls together to minimize the number of calls to glDrawElements, and that didn't work.

            Then, I thought it was an issue involving not using attributes in the vertex/fragment shader (like: OpenGL core profile incredible slowdown on OS X)

            Also, I maintain the framerate at 60 fps.

            After sorting that out, no luck. Tried logging everything I could, nothing from glGetError() nor from shader logs.

            So I removed bits and pieces from my vertex/fragment shaders to see what in particular was slowing down my draw calls. I managed to reduce it down to this: Any call in either my vertex/fragment shaders to the texture() function will run the cpu to high usage.

            Texture loading code:

            ...

            ANSWER

            Answered 2017-Feb-14 at 23:48

            You do a lot of gl-calls in your draw code: binding buffers, uploading data to buffers, etc. Most of them would be better done when preparing or uploading data.

            I prefer to do in the draw code just:

            1. glUseProgram(program);
            2. Enable de VAO by glBindVertexArray
            3. Pass uniforms
            4. Active texture units by glActiveTexture
            5. glDrawXXX commands
            6. glUseProgram(0);
            7. Disable de VAO

            Source https://stackoverflow.com/questions/42238124

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install opengl-core

            You can download it from GitHub.
            On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.

            Support

            Have a patch to contribute? Just submit a pull request on [GitHub] and describe the contents of the patch as clearly as possible. Any contributions must be licensed under the same license as the rest of opengl-core.
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          • HTTPS

            https://github.com/nilium/opengl-core.git

          • CLI

            gh repo clone nilium/opengl-core

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            git@github.com:nilium/opengl-core.git

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